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  1. The wonderfully useful bin, what are its origins?
  2. What Should Be Done With Autonomous?
  3. [Official 2005 Game Design] OK, so YOU design the 2005 game...
  4. [Official 2005 Game Design] Autonomy Discussions
  5. [Official 2005 Game Design] Game Elements and Subtasks
  6. [Official 2005 Game Design] Radical Tournament Ideas
  7. 2006 Game Thread
  8. 2007 Game Thread
  9. POLL: What surface do you want to see?
  10. So now that all of the Fix-It Windows have passed...
  11. Lessons learned 2005: The positive
  12. Lessons learned 2005: The negative
  13. 3 Teams Per Side Too Many?
  14. Tournament Structure Ideas...
  15. Lessons learned by teams for next year...
  16. TRIPLE REPLAY ... the consequence for not doing Dean's homework!
  17. 2006 what will it be
  18. FIRST Wish List
  19. [Official 2006 Game Design] OK, so YOU design the 2006 game...
  20. [Official 2006 Game Design] Autonomy And Other Technology Discussions
  21. [Official 2006 Game Design] Radical Tournament Ideas
  22. [Official 2006 Game Design] Game Elements and Subtasks
  23. the game for 2006
  24. pic: 2007 Game Hint?
  25. Does anyone else think this game will not be as good as I imagine it might be?
  26. Safety
  27. 2006 Kickoff on Google Video
  28. Center goal ball return?
  29. Picking Teams in Elimination Rounds
  30. #1 seeded teams
  31. Lessons Learned the positive (2006)
  32. 2006 Season - The Negative
  33. StockBlock: Extra Credit Assignment
  34. [Official 2007 Game Design] OK, so YOU design the 2007 game...
  35. [Official 2007 Game Design] Game Elements and Subtasks
  36. [Official 2007 Game Design] Autonomy And Other Technology Discussions
  37. [Official 2007 Game Design] Radical Tournament Ideas
  38. Robot Sumo is Real Sumo...
  39. A thought about scoring
  40. Corner Goal Ball Counter
  41. Chute Dimentions?
  42. Comments about 2007 Game
  43. 2008 Game Format Preference
  44. any guesses on next years game?
  45. [Official 2008 Game Design] OK, so YOU design the 2008 game...
  46. [Official 2008 Game Design] Game Elements and Subtasks
  47. [Official 2008 Game Design] New Technology Discussions
  48. [Official 2008 Game Design] Radical Tournament Ideas
  49. 2009 Control System
  50. Design Period, THEN Build Period
  51. full autonomous
  52. Step 1 for new game: Longer Auto/Hybrid
  53. A Trend in the FRC Games?
  54. [Official 2008 Game Design] OK, so YOU design the 2009 game...
  55. [Official 2008 Game Design] New Technology Discussions
  56. Possible Game Pieces
  57. Round Robin on Einstein
  58. Dear GDC,
  59. Walking Bots
  60. Option to climb
  61. Dear GDC
  62. Off Road type field
  63. Human Players and the Game
  64. Critical Field Specs
  65. Idea: Bring back detached elements
  66. Goal Design
  67. Next Game Autonomous Mode
  68. Penalty Question
  69. Scoring Pegs
  70. Scoring peg Dementions
  71. FRC 2011 Field dimensions
  72. Starting position
  73. Tower Memory Foam?
  74. Open Letter to the GDC
  75. Who would like to see longer matches?
  76. Possible FRC game idea.....
  77. Future Autonomous Mode
  78. Game Elements and Game-play Ideas Thread
  79. Please fix auto
  80. My game design (loosely based on hockey)
  81. Future Minibot Functions
  82. Bridge material question
  83. 2012 Mid field barrier
  84. Number of Balls in Play
  85. 2012 Rebound Rumble: Key Dimensions.
  86. The Game Ball Consistency
  87. is the team design for the bridges the same as in competiion?
  88. idea for next year
  89. GDC Communications
  90. 2013 season
  91. FRC arena & pyramid sizes
  92. WATER GAME WITH robo-boats
  93. What are the competition pyramid dimensions?
  94. Game Idea
  95. More foul feedback
  96. Off-season game 2013.5
  97. FMS final scoreboard design
  98. Fully autonomous game
  99. Field Management White Paper?
  100. The Cyborg Player
  101. Suggestion for a new overall approach
  102. Live trials of the game
  103. Game Ideas
  104. Water Game
  105. 2015 - What would you like to see in next year's point system?
  106. Asymmetric Playing Field