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View Full Version : Multiplier stack scoring change???

Jferrante
01-07-2003, 06:27 PM
Taken from the first team update:

Fractional stack heights are rounded down to the nearest SHU

Does this mean that inverting a bin so it doesn't nest will no longer get the extra multiplier boost?

Useless Trevor
01-07-2003, 06:53 PM
Unfortunatley I believe that's exactly what they imply:mad:

Suneet
01-07-2003, 06:55 PM
Originally posted by Jferrante
Taken from the first team update:

Does this mean that inverting a bin so it doesn't nest will no longer get the extra multiplier boost?
Well, looking at the team update, it seems the answer is yes. A stack of n boxes with one turned on its side would NOT give a multiplier of n+1. Do you think it's even physically possible to make a stack give a larger multiplier than the number of boxes in it now?

Trashed20
01-07-2003, 07:56 PM
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If you stack the boxes upsidown/rightsideup everyother one you will get slightly higher, and depending on the height of the stack, this can change the HSU reading.

JasonStern
01-07-2003, 08:38 PM
Yup, it does look that way, but notice the SHU has been lowered by an inch! it is now only 14 3/4 inches, while the boxes are 15 3/4 inches high.

Useless Trevor
01-08-2003, 12:04 PM
If you stack the boxes upsidown/rightsideup everyother one you will get slightly higher, and depending on the height of the stack, this can change the HSU reading.

But is this realistic? How many boxes like this will you need to stack to get to the next SHU?

rbayer
01-08-2003, 12:08 PM
Originally posted by Useless Trevor
But is this realistic? How many boxes like this will you need to stack to get to the next SHU?

Right around 15. An SHU is 14.75", but a box is 15.75". Therefore, to get another SHU, you need another 15", and since having a bin turned upside down adds an inch, this means 15 boxes.

That's only 20' high. No problem, right? Our 5' tall robots can do that...

Useless Trevor
01-08-2003, 12:23 PM
That's only 20' high. No problem, right? Our 5' tall robots can do that...
heh, ouch =P