View Full Version : procedurals 0wn j00
Zeinin
01-22-2002, 07:43 PM
you have a texture looking too shiny? SMACK A PROCEDURAL ON IT! dirty them up! make it messy! nothing in the real world is as clean as a fresh render... that means you have to fake dirt.. and procedural textures are just the way to do it! layer em on, till it looks right!
Robby O
01-22-2002, 10:49 PM
Any suggestions as to where everyone can find em? For cheap if possible... I'll go looking as well.
-Robby O
FIRSTanimators Moderator
oshortwan@hotmail.com
Zeinin
01-22-2002, 10:58 PM
weeeeeeeeeeel... they are inbuilt into max and LW. just use multilayer textures, and use the proceduals as alpahs for eachother for a real good radomization... stuff like fractal noise and whatnot
Robby O
01-23-2002, 12:36 AM
Hmm.... well, I was hoping you'd be willing to go into a good explanation for the rest of the group, but hey, here goes.
Give this site a shot:
http://www.snotmonster.com/
They have a plugin called TrueGrit that is FREE and is also aparently pretty good. I haven't played with it much, as it's rather late. But take a look, there is an HTML file in there that may be a bit hard for some to follow, so a good explanation, perhaps even with robot parts, is probably due. Tomorrow (WED) happens to be my off day, and I'm going to make it my tutorial day. Just write up a tutorial or two to share here each week. So look for a better explanation on TrueGrit tomorrow. Involving robot parts of course...
Good luck all, and happy animating.
-Robby O
FIRSTanimators Moderator
oshortwan@hotmail.com
Zeinin
01-23-2002, 12:38 AM
i could do a tutorial in LW, and the concepts would carry over.. i just forgot how the max system worked!! hehe
oh well
Daishichimaru
01-23-2002, 01:40 PM
Slap a noise/smoke/small resolution stucco map into the specular channels of your materials. Play with them on a sphere lit from several angles until you get the settings right. Voila.
Zeinin
01-23-2002, 03:07 PM
Originally posted by Daishichimaru
Slap a noise/smoke/small resolution stucco map into the specular channels of your materials. Play with them on a sphere lit from several angles until you get the settings right. Voila.
bingo
we have a winner
:)
now i wanna see that used.. i really dont wanna see anymore of the max defult textures, you know what i mean, the textures that come in the world createing toolkit. ;)
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