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View Full Version : Emerald boa model...


Salik Syed
03-28-2004, 04:12 PM
check it out made it this weekend...any comments /critiques welcome...
http://saliksyed.tripod.com/eboa.htm

Lev
03-28-2004, 05:02 PM
check it out made it this weekend...any comments /critiques welcome...
http://saliksyed.tripod.com/eboa.htm

Add a slight cellular procedural bump map to the skin so it'll look more detailed.
Also - maybe smooth out the model a little bit - the folds seem to be a litle too sharp, but then i dont know how exactly emerald boa's head looks like.
Otherwise - nice work!

Salik Syed
03-28-2004, 05:43 PM
yeah...i think the folds are too sharp but see when i render w/ light tracer the folds go away and it looks wierd....
the skin texture btw is just temporary i'll probly have an actual bitmap instead of a procedural for the skin..

Max Lobovsky
03-28-2004, 06:07 PM
You said you used meta reyes muscle system, does that mean that the skin deforms and such as you bend the snake to make it look like it has muscles underneath?

Salik Syed
03-28-2004, 09:14 PM
You said you used meta reyes muscle system, does that mean that the skin deforms and such as you bend the snake to make it look like it has muscles underneath?

Yes...but only some muscles...

Max Lobovsky
03-28-2004, 09:22 PM
I'd like to see an animation of it wriggling.

Lev
03-29-2004, 08:39 AM
yeah...i think the folds are too sharp but see when i render w/ light tracer the folds go away and it looks wierd....
the skin texture btw is just temporary i'll probly have an actual bitmap instead of a procedural for the skin..

LightTracer looks weird because it only leaves diffuse lighting - you dont see any specular highlights. An easy fix is to add some weak point light in addition to your skylight and then render.