View Full Version : [FVG]: Human Players Round 3
Mike Ciance
06-28-2004, 03:14 PM
pick the best system for human players, view the previos round thread for explanations: http://www.chiefdelphi.com/forums/showthread.php?p=274263#post274263
Sam Oldak
06-28-2004, 03:25 PM
you should lock the previous threads, so no one votes on the wrong poll.
Ryan M.
06-28-2004, 04:48 PM
Um... Well, I didn't read the options competely... :rolleyes:
But, I'd like to change my vote to the third option, separate HP (human/AI).
Sam Oldak
06-28-2004, 07:57 PM
wouldn't an AI hp use probability?
Mike Ciance
06-28-2004, 08:01 PM
Um... Well, I didn't read the options competely...
But, I'd like to change my vote to the third option, separate HP (human/AI).don't know how to change votes... :confused: you should lock the previous threads, so no one votes on the wrong poll.don't know how to do that either... :confused:
Joshua May
06-28-2004, 08:08 PM
wouldn't an AI hp use probability?
The straight possibility would be saying that there is a direct, say, 2 in 3 chance of getting the ball in. The AI HP would factor in some probability into the curves representing the direction of the ball.
Ryan M.
06-29-2004, 05:52 AM
don't know how to change votes... :confused: don't know how to do that either... :confused:Doesn't really matter. If one wins by... :D
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