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View Poll Results: Do seeding points matter?
Never 7 7.95%
Only if you are in the top 8 37 42.05%
Expecially if you are in the top 8 14 15.91%
Always 30 34.09%
Voters: 88. You may not vote on this poll

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Unread 03-31-2002, 03:37 PM
GregT GregT is offline
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Do QP's matter?

Alright, I think I can guess what this poll will show, but I'm still interested in what everyone's opinion is.
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Unread 03-31-2002, 03:56 PM
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I don't think so. Look at us, Team 5, at the GLR. We where 30-something, but one of the most saught-after teams for the pairings! Just make shure you have a robot that is "Special"...

<edit> Sorry, i voted never </edit>
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Unread 03-31-2002, 04:19 PM
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It was kind of a wierd game this year, congrats to the teams that just mad a durable strong pushing/pulling bot you stand a very good chance of getting to the finals on that alone. While I believe you MUST get a bunch of balls for good qualifying, I would think 75% of the picks in the finals will go out to tank style pushing/pulling bots.
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Unread 03-31-2002, 05:14 PM
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DQ's can severly impare you and also help your opponents. We were part of three, count 'em three, DQ's in the VCU regional. This brought us down to 39th. We could be up there, but so many things went wrong. If you were under the goal one inch, you were screw.
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Unread 03-31-2002, 07:05 PM
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Quote:
Originally posted by Matt Reiland
...you MUST get a bunch of balls for good qualifying...
We had a simple 2 goal grabber at LSR, and seeded fourth.
I don't think our partner ever scored more than a few balls for us until the elims, when Beatty piled them in.
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Unread 03-31-2002, 08:28 PM
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They're important if you are an unknown team

If you are a rookie or otherwise "unknown" team, Q points are important, at least if you are high enough to be a qualifier. A rookie team is at a definite disadvantage in getting "picked" no matter how good they are.

If you have been around a while and people know your capabilities, Q points don't matter. Team 71 did not qualify at the Chicago regional, but they had no trouble being picked, (and their alliance won.)
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Unread 03-31-2002, 08:38 PM
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Re: They're important if you are an unknown team

Quote:
Originally posted by Kit Gerhart
If you are a rookie or otherwise "unknown" team, Q points are important, at least if you are high enough to be a qualifier. A rookie team is at a definite disadvantage in getting "picked" no matter how good they are.

If you have been around a while and people know your capabilities, Q points don't matter. Team 71 did not qualify at the Chicago regional, but they had no trouble being picked, (and their alliance won.)
My team (639) is not well known, though we aren't a rookiem, and seeded third to last at NYC. That said, we were the second picked for elim. I think we WON 2 seeding matches.
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Unread 03-31-2002, 08:52 PM
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Re: Re: They're important if you are an unknown team

Quote:
Originally posted by GregT


My team (639) is not well known, though we aren't a rookiem, and seeded third to last at NYC. That said, we were the second picked for elim. I think we WON 2 seeding matches.
It sounds like there were some good scouters out there who noticed your capabilities, and/or you did a good job of selling yourselves. Congratulations on getting picked by a high-seeded team.
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Unread 03-31-2002, 09:15 PM
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that depends on your definition of 'is'

well, QP may matter for some who weren't relying on being picked, but as for others, such as moe, they were inconsequential, as long as our alliance partner didn't mind risking a potential low score for the chance to win unconditionally. at least that's what we hoped. we didn't try for low QP, but as a team we decided that we wanted to be competetive in the finals. so, if you're an independent robot yes, they matter, but if you're a beast, or three-goal grabber, no they do not. simply to go by our team's strategy, i would vote that they are irrelevant, considering we were picked twice, and we aimed to win, not to score high.
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Unread 03-31-2002, 09:56 PM
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Re: that depends on your definition of 'is'

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[i]"Like olympic medals and tennis trophies, all they signified was that the owner had done something of no benefit to anyone more capably than everyone else."
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Unread 03-31-2002, 10:05 PM
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oh yeah?

well, it's a bit off topic, but i love that book too, i'm actually reading it for the second time, and i re-discovered that quote like 4 months ago.
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Unread 03-31-2002, 10:37 PM
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In the Lone Star Regional we were ranked 6th and were approached by many teams to be picked(Thanks team 57). At Philly we were ranked 32nd and we were still approached by many teams about being picked(Thanks team 21). It is about how you perform during the matches, and how consistent you are. Most teams scout the competition and can see beyond the scores.

Another thing that I have found to be important is to make your robot distinguishable. When I approached teams about our robot they were unsure about who we were, because our robot is kind nondescript. When I discussed a specific match where we performed well then they quickly remembered who we were.
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Unread 04-01-2002, 10:09 AM
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In our strategy, QP are important but not our number 1 priority. If your bot is exceptionally well for the elimnation rounds nd you display that ability, being ranked or having high QPs is not necessary. But don't get me wrong, they do matter, and it is always better to be the team picking than the one that is picked.
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Unread 04-01-2002, 11:15 AM
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I think the most important thing is to win as many matches as you can and put out a good showing. It is better to win a match 30-20 than to try to build your QP's up and accidentally lose 40-41. Any team that can consistently win matches and do well will get picked for the finals, and if you're always winning, your rank won't be that bad either. Teams like 469 and 71, while not seeded, were amazing finals machines. Their QP's were not amazing, but they were good, solid, winning machines and got picked because of that. In short, focus on doing well in every match, show other teams what you can do, and don't obsess over QP's.
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Unread 04-01-2002, 04:30 PM
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Quote:
Originally posted by mrd_udhs

Another thing that I have found to be important is to make your robot distinguishable. When I approached teams about our robot they were unsure about who we were, because our robot is kind nondescript. When I discussed a specific match where we performed well then they quickly remembered who we were.

I agree, my teams robot has cool looking goal grabbers (very unique) and we just about exploded on contact during our first practice match (maybe some NYC spectators might remember that).

Greg, Having pieces fly off your robot after contact makes people remember you.
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