Originally Posted by dodar
2007 was not highly influenced by the end game like 2011 or 2012. In 2007 if you were good at placing tubes, the end game was absurdly meaningless. If you were able to get 5 tubes in a row you were already +2 on the maximum your opponent could get in the endgame. I would classify 2007's endgame as a cherry on the top of an amazing game. The chess battle that would take place between alliances of where they were placing tubes was exhilarating and then to see the teams rush last second to place that last tube or place that spoiler and then dart for their alliance's ramps and lift 12 inches all within the last 10-15 seconds was unbelievable.
If you were dramatically bettter at placing tubes than your opponent, the end game was meaningless. All that meant was that the top few teams at shallow regionals didn't have to worry about balancing during qualification matches where they weren't heavily defended.
Ramps and defense dictated that game. 6+ tube rows were rare. Not getting your 60 points in end game bonuses was usually a death sentence in elimination matches, similar to a failed ramp balance this year. When it was played in the way you describe, it was awesome, but that was rare outside of IRI and Galileo.
2007 was a game that had the potential to be excellent, but an average match was brutally boring and having an effective end game would win (or at least tie) almost every qualification match. It was much easier to reduce your opponents' score through defense and tactical tube placement than to drive up your own.