Originally Posted by Al Skierkiewicz
This is one of those rules that suffers from lack of knowledge of intent. What were the rules makers intending when this rule was written?
The rule makers were intending to start drinking heavily because they knew that no matter how hard they worked at it, for no matter how long, it would not be enough. They knew that the 400+ hours that each of them put in to the effort to develop the game and write the rules would never stand up to the approximately 4 million brain-hours of thought that would be applied to analyzing the rules, game and robot designs this year. They knew that Lucien would find some little hole that had not been filled to everyone's satisfaction, and a YMTC thread would pop up to discuss it. They knew that the stated desires from the teams to have simplified, short, concise rules were in direct conflict with the stated desires from the team to have complete, unambiguous, fully explanatory rules that leave no room for interpretation, and that there was no way to satisfy both. They knew that with the FIRST policy of creating a brand new game every year to challenge the teams that they would never be able to run through enough simulations of the game to completely understand how it was going to play out before it was released to the teams. They knew that the 400+ hours each was nowhere near enough to wring out all the nuances and subtleties and hidden "gotchas" that would be lurking about.
But they also knew that the nearly 1000 teams out there would take the problem (and the description of the problem - the rules) that they were given and run with it. And they knew the teams would come up with extremely creative ways to solve the problem, and play the game. And they knew that despite some occasional confusion over a rule that, in retrospect, might not be as clear as possible, or have an unintended consequence, that everyone would approach the whole affair with a positive attitude and genuine desire to make the most of the whole experience. And they knew that everyone recognized that the game is just that - a game. They knew the teams understood that at the end of the day what happened on the playing field during the competition season wasn't nearly as important as what happened back in the shop during the build season. They knew that the number of gracious, professional, make-your-grandmother-so-proud-she-will-puke moments of exemplary behavior by the teams would far outshine any minor mistakes or incidents of less-than-perfect decorum. And so far, they have been enormously grateful to see that the teams "get it" and are having fun and enjoying the season. Because that is what they intended.
p.s. Blueateam is legal. Take your less-than-25-pound upgraded part and go compete!