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  #16   Spotlight this post!  
Unread 10-10-2005, 07:07 PM
Rickertsen2 Rickertsen2 is offline
Umm Errr...
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Re: Prove yourself about a water game

WHY WON'T THESE THREADS DIE!!!!!!! Eeach and every year there are at least two discussions about water games.
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Unread 10-10-2005, 07:34 PM
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Re: Prove yourself about a water game

Quote:
Originally Posted by Rickertsen2
WHY WON'T THESE THREADS DIE!!!!!!! Eeach and every year there are at least two discussions about water games.
We have to have a water-based game discussion each year, because every time I try to start up a "jello-based game" thread no one takes me seriously...

-dave
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Unread 10-11-2005, 03:42 AM
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Re: Proove yourself about a water game

Quote:
Originally Posted by Andrew Blair
Argh, watertight will be the biggest issue, because if you misplace the seal in just one between match checkup, you're screwed.

As a side note, how would you get a bot from the bottom of the tank after it sinks, then proceeds to fill with water? Haha, ditch the ifi guys at the competitions, we'll need a dive team!
or if you have an infateable thing that you can put under the bot then inflate from an air supply lifting it up
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Unread 10-11-2005, 09:19 PM
John Gutmann John Gutmann is offline
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Re: Prove yourself about a water game

Quote:
Originally Posted by Rickertsen2
WHY WON'T THESE THREADS DIE!!!!!!! Eeach and every year there are at least two discussions about water games.
I am not talking about a water game directly, I hate those threads, I am talking about how people would design their robots if a water game were to happen (99.9% chance it wont happen)

Next time read the beginning of a thread, usually people say what they are talking about, and I directly said how would you design your robot, I never said anything about ooo maybe there will be a water game

I am merely trying to get people thinking how to design for a problem not to create problems

...and also, one last thing, why do you have to come into a thread and criticize what people are talking about if they seem like they are fine with whatever they are talking about, here's some advice if you don't like these threads then don't come into them!!!!

Last edited by John Gutmann : 10-11-2005 at 09:22 PM.
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Unread 10-30-2005, 01:28 PM
Lil' Lavery Lil' Lavery is offline
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Re: Prove yourself about a water game

I'd use our current robot!
Hell, it survived a rainstorm, it can drive underwater.



*gasp-my 666th post! mwahahaha *

Last edited by Lil' Lavery : 10-30-2005 at 01:30 PM.
  #21   Spotlight this post!  
Unread 10-30-2005, 01:55 PM
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Re: Prove yourself about a water game

Since nobody mentioned it yet, listen to FIRSTcast episode 3. JVN's a guest, and he's saying something about IFI cranking out waterproof Victors for Dave before kickoff....
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  #22   Spotlight this post!  
Unread 10-30-2005, 07:34 PM
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Re: Prove yourself about a water game

Hey everybody, I just had an epiphany that someone has had to have had before me. Obviously there are problems having an underwater game, but what if the game object was water?! That would eliminate certain problems (pools), and everyone would have access to it! Genius! And water proof electronics would be important as a precaution, instead of a necessity. Break out the sump pumps!





If we do actually get waterproofed victors, maybe we'll use something like this:
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Last edited by Andrew Blair : 10-30-2005 at 07:47 PM.
  #23   Spotlight this post!  
Unread 10-30-2005, 11:52 PM
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Re: Prove yourself about a water game

With water based games a lot of teams would have to be thinking about some new terms.

Bouyancy is the first term. If you want it to float above or in the water, or if you want it to sink, this will be important to you're plans.

Drag Force, the ability to move fast under water will rely a lot on minimizing your drag. Water has a much higher viscosity than air and factors a lot more into your movement. Earlier someone mentioned dolphins and how quick they move through the water. One way they do this is by changing the surface of their skin to minimize drag. Submarines have tried to use different chemicals to minimize drag on the hull. Shape and materials will be important for this.
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