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View Poll Results: What strategy has your team decided on? [see post for descriptions]
King of the Hill 105 13.93%
Stacker 98 13.00%
Pusher 76 10.08%
Lifter 10 1.33%
Tosser 17 2.25%
Defender 14 1.86%
Stack Stealer 11 1.46%
Combination 360 47.75%
Other 63 8.36%
Voters: 754. You may not vote on this poll

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Unread 01-05-2003, 07:28 PM
mrobrien mrobrien is offline
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Question what kind of design are people going for?

What kind of strat did your team pick (if it has chosen one):

King of the hill: Focus on trying to control the top of the ramp for you and your teammate, try to block the opponent's passage.

Stacker: Focus on making as many and as large of stacks as possible.

Pusher: Focus on trying to push as many containers into your zone as you can and pushing crates out of opponent's zone. No way of lifting containers off of the ground.

Lifter: Like pusher but picks up the containers while moving them.

tosser: Focus on throwing crates in order to get them from the enemy's zone into your zone as quickly as possible, even if the ramp is being blocked. Also, possibility throwing a crate to knock down opponent's stacks.

Defender: Focus on keeping your collected points safe from sabatoge.

Stack stealer: not able to build a stack, but capable of moving it into your zone once an opponent has built one.

Combination: Has no clear leaning twoards only one of these categories

Other: Something I forgot to put or never thought of

Also, are you going to be able to go under/over the side rails?
Please discuss why you chose your design over others. If you haven't decided, wait until you do.

Our team has decided to build a pusher that may be modified to be a king of the hill if we have the time. We decided that adding container handling appendages would be too much effort for an uncertain gain. Why build a stack when it can just get knocked down? Tossing would be too difficult for us to build.
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Unread 01-07-2003, 07:01 AM
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Ok -- options are fixed. Vote away.
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Unread 01-07-2003, 07:28 AM
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id be interested to see how this changes by the end of the build
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Unread 01-07-2003, 08:38 AM
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Is there anyway to allow people vote for more than one? I can already see a combination of a few of those options in the poll...
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Unread 01-07-2003, 08:39 AM
Mike537Strategy Mike537Strategy is offline
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There's an option called "Combination" near the bottom.
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Unread 01-07-2003, 08:42 AM
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personaly, i am pushing my idea of a wedge for our team. but our entire team needs to vote on it, so it might be scrapped.


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Unread 01-07-2003, 06:04 PM
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Our team right now is looking at a small scale stacker (4-5 bins) short enough to go under the side bars. Likely going to change by shipping date. Anybody want to talk about how their robot is going to handle hitting the ramp? It's only 15 degrees, but I think that's lifting the middle of your robot 2.5 inches (if you're 36 inches long). Bonus points for addressing hitting at a angle.
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Unread 01-07-2003, 07:15 PM
mrobrien mrobrien is offline
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30 people have voted for combination, but that's quite vague. It's pointless to answer the question if you're not going to tell people what your answer is. So please describe your combinations.
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Unread 01-07-2003, 10:30 PM
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Quote:
personaly, i am pushing my idea of a wedge for our team. but our entire team needs to vote on it, so it might be scrapped. badjokeguy
are you talking about having something push out of your robot and making it immovable?.......so you can be the king of the hill? (that's what my team thought of too, but..........it said in the rules that you weren't allow to render your robot immovable by sticking out clamps from your robot
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Unread 01-07-2003, 10:36 PM
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Talking

MWAHAHAHAHA... We will do ALL of the above! (hopefully...)
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Unread 01-08-2003, 07:06 AM
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Giant multi use armed robot. the arms would stack, act as pusher arms extending our width by their length, and they would be able to throw a crate across the field. That is just my idea, which i stole and ran with from somebody else. The robot should also be able to limbo(go under the bar) and be stronger than every other robot, or atleast able to push them.... that covers most of that ^_^
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Unread 01-08-2003, 07:34 AM
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Our team has been going a lot more smoothly than expected in the making of a working prototype robot... we have a good probability be done with the drive system and most of the frame well before two weeks is over. This will give us plenty of time to add all kinds of stuff, so I'm changing my vote to combination. Thank FIRST for these pre-made drive trains... I don't think anyone except for some rookie teams will be building just a basic robot this year.

I really should've added an "all of the above" option... oh well. Now we'll never know how many of those combinations are intending to be super-bots.

Last edited by mrobrien : 01-08-2003 at 07:55 AM.
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Unread 01-08-2003, 11:32 PM
hacksaw692 hacksaw692 is offline
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my team ruled out on stacking. that was thrown out probably the second day. ah wells... we agreed that we plan on lifting and manovering the bins. we're opting for a combo design though. maybe a little of pushing, defending, and breaking of stacks.
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Unread 01-09-2003, 01:30 AM
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Quote:
Originally posted by Antonio
are you talking about having something push out of your robot and making it immovable?.......so you can be the king of the hill? (that's what my team thought of too, but..........it said in the rules that you weren't allow to render your robot immovable by sticking out clamps from your robot
could you please cite this?
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Unread 01-09-2003, 06:22 AM
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Quote:
Originally posted by Stephanie
could you please cite this?
Think he ment that you can't grab onto the side bar or intentally grab onto another robot to control them.

Also our robot looks to be combination. Unsure as of now what 2 special functions we are picking.
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