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This is a new drivetrain I came up with a few nights ago. I'd love any feed back you can give. Here are the specs:
Weight~30. lbs
Motors: 4 cims
Tranny: 2 banebot p80's (not sure about gear ratio, feedback desired)
Suspension: rear omni only to keep traction during pushing matches
Driven wheels: 2 custom 6 inch with the black tread (what's it called)
Sheet metal: 1/8 aluminum
tube braces: 1in x 1in 2with 1/8 wall, pressfit threaded inserts
05-07-2010 05:44 PM
Hawiian Cadderlooks good, however you will probably want a couple more sideways bracing to attach things to
05-07-2010 06:13 PM
RMS11The wider it is the easier it will be to turn, I believe.
05-07-2010 06:29 PM
ttldomination
05-07-2010 06:31 PM
548swimmer
05-07-2010 06:35 PM
548swimmer|
On a wide base, when the center of rotation is assumed to be between the wheels, the wheels turn on a larger radius than in this CAD. Therefore, the large radius gives the driving wheels more torque.
- Sunny |
05-07-2010 07:00 PM
DonRotolo
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because with 2 cims powering 1 wheel, we will have unlimited power
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05-07-2010 07:08 PM
ttldominationFor some reason I can't figure out how to delete this post, but Don Rotolo pretty much summed it up.
05-07-2010 07:11 PM
548swimmer|
...until the wheel slips, at least.
Because of the moment of inertia of a relatively heavy mass swinging around a central axis with little friction (those omnis) you will find such a design difficult to control - even with a wider wheelbase. Commenting on the sheet metal: Cut the thickness by 30% and put a 1" flange (bent inwards for both) at the top & bottom. Saves weight, adds significant rigidity. Some of the flange can be lost or reduced by the omni wheels for clearance if necessary. To keep the assembly from racking (parallelogram), consider very thin braces from outside corners, in an X pattern. Even 1/8" wire rope would be fine, since it is in tension. Your hole pattern could be improved. The solid pieces should all meet at stress points, not tangentially to them. See the small round 'pin' in front, 1/4 way from the left side of the image. Nice CAD work. |

05-07-2010 07:35 PM
apalrd
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I am expecting this to be hard to control, and thats why I pulled the wheels toward the center.
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05-07-2010 08:11 PM
sanddrag
Nice CAD model, but physics says this design will not work too well. Also, it looks like your design is based around BaneBots gearboxes, which I would recommend against. You may consider placing those center wheels closer to the outside of the vehicle, and powering the omni wheels as well.
05-07-2010 09:33 PM
Akash Rastogi
Pull the wheels out to the edges. Even if you didn't realize the physics behind this, just think "if it was an advantage to pull the wheels closer together, more teams would be doing it by now." Common sense goes a long way. Also I hope you plan to drive those Omni wheels.
Other than that I can't say much since I'm not one to judge about lightening patterns and structural integrity of sheetmetal parts just yet. 
05-07-2010 11:19 PM
LLoganI would advise you to drive the four omnis on the corners. Your tractive force is based off of the sum of the forces of friction on all of your wheels. With the design you have right now, you are essentially "wasting" the normal force on the corner wheels. Whatever weight you will have on those sections of the robot will not contribute to your pushing force, giving you less than what you would generally want.
05-07-2010 11:23 PM
548swimmer|
That makes it theoretically worse.
Because the diameter of the circle between the wheels is smaller, it takes less imbalance to cause it to stray to one direction. |
05-07-2010 11:27 PM
Akash Rastogi
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You must not have understood what I meant. With this drivetrain design and current wheel placement, it will never be terribly easy to control. With this in mind, I figured it would not make it too much worse to pull the wheels in. We also would be able to use a gyro to help keep it straight (we used one for autonomous this year).
....which would defeat the purpose of this drive. |
05-07-2010 11:30 PM
548swimmer|
I would advise you to drive the four omnis on the corners. Your tractive force is based off of the sum of the forces of friction on all of your wheels. With the design you have right now, you are essentially "wasting" the normal force on the corner wheels. Whatever weight you will have on those sections of the robot will not contribute to your pushing force, giving you less than what you would generally want.
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05-07-2010 11:35 PM
548swimmer|
With this in mind, what are you essentially gaining? Just trying to find the reasoning for this since the wider stance of the wheels would be better for turning and control. What is the purpose you are trying to get out of this?
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. Additionally, we can just turn down the sensitivity of the joysticks until they reach 50% of their total travel, allowing finesse, while still maintaining your ability to react quickly.
05-07-2010 11:36 PM
Chris is me
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Anticipating lack of control even with a "normal" wheel configuration, I opted for a tighter center system. Programming can keep us straight. I have faith in them
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05-07-2010 11:52 PM
548swimmer|
So you saw there might be a problem, and decided to make it worse... why?
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05-08-2010 12:02 AM
Jack Jones| Programming can keep us straight. I have faith in them |
05-08-2010 12:11 AM
Akash Rastogi
Have fun.
05-08-2010 12:16 AM
548swimmer
05-08-2010 12:32 AM
548swimmer|
Hahahah.
Please at least read through Chris Hibner's paper as it includes the physics that you need to look over. For some reason I have a feeling you're confusing the difference between the advantage of a "short wheel base" (wheel to wheel distance) and the distance between parallel wheels. Once you go through the pdf you'll see what I mean. Have fun.PS- Non driven wheels are wasted weight and wasted force. Just fyi. I'm still not understanding the rationale you're giving but good luck! Nice CAD. |
05-08-2010 12:57 AM
Dave McLaughlinJust to clarify, you are engineering for maneuverability?
05-08-2010 01:15 AM
LLogan|
Though the force is "wasted" the majority of the weight will be placed on the drive wheels due to where the CG is. Our current build leader, whom I have discussed this design with, guesstimates that roughly 75% of the weight will be put on the center wheels. Also, I believe that in previous posts I addressed the design goal of maneuverability. The omni's are there as casters, meant to prevent the robot from scratching the floors. There is also the suspension, that will transfer weight during a pushing match onto the center wheel.
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05-08-2010 02:11 AM
artdutra04
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No, though it does apply to robots. With the simple push of a button, a gyro sensor could be enabled(wrong word) allowing only forward and backward movement. Or you could go with arcade drive, and as long as the joystick stays 1 degree from the y-axis, you only allow straight movement. That number could be tweaked untill it's optimized.
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05-08-2010 05:52 AM
synth3tk
I may not be a mechanical/physics person so I have no idea what's being discussed here, but I do know that relying on the programmers to fix something that's wrong with mechanics is never a good idea, especially if the issue can be avoided ahead of time. As Mr. Dutra said, you'd better have flawless programming to back up the design downfalls.
05-08-2010 10:00 AM
Edoc'silThe others were more polite about this, I am not. Wheels in the center like this are dumb. In January we build a DT like this, just with the wheels in the logical positions and all of them powered. Surprise! It has 0 turning radius as well! It also was almost imposible to have any fine control of the movement. After about 15 hours of testing I was still the only one who could drive the thing. Currently we are modifying our DT with a lower gear ration to gain more precision, and a shifter to maintain speed.
If you are set on this idea, build it during the off season and try it out, I am all for learning. But please, don't build this during those 6 tense weeks, you team will murder you.
Bluntly, Edoc'sil
05-08-2010 10:06 AM
sgreco|
The others were more polite about this, I am not. Wheels in the center like this are dumb. In January we build a DT like this, just with the wheels in the logical positions and all of them powered. Surprise! It has 0 turning radius as well! It also was almost imposible to have any fine control of the movement. After about 15 hours of testing I was still the only one who could drive the thing. Currently we are modifying our DT with a lower gear ration to gain more precision, and a shifter to maintain speed.
If you are set on this idea, build it during the off season and try it out, I am all for learning. But please, don't build this during those 6 tense weeks, you team will murder you. Bluntly, Edoc'sil |
05-08-2010 10:33 AM
548swimmer|
The others were more polite about this, I am not. Wheels in the center like this are dumb. In January we build a DT like this, just with the wheels in the logical positions and all of them powered. Surprise! It has 0 turning radius as well! It also was almost imposible to have any fine control of the movement. After about 15 hours of testing I was still the only one who could drive the thing. Currently we are modifying our DT with a lower gear ration to gain more precision, and a shifter to maintain speed.
If you are set on this idea, build it during the off season and try it out, I am all for learning. But please, don't build this during those 6 tense weeks, you team will murder you. Bluntly, Edoc'sil |
05-08-2010 10:39 AM
gyanivOK... This is really starting to annoy me...
Seriously, if you want a zero turn radius robot, you don't need to put 2 wheels in the mid and hope this will work...
you just need that all the wheels will get the same amount of torque and speed, and that all of them will be in the same distance from the center of the turning radius ( Even if it is zero turning radius there is still a center-point) . This will apply for 4WD.
For 6WD you need that the 4 outer wheels will be just like the 4WD logic i said above and that the 2 center wheels will be exactly in the center between the two other wheels at each side.
Another thing, when you design a drive-train take to consideration the specific game, for most teams this drive-train will be a disaster for LUNACY and BREAKAWAY since in those games the space in the center of the robot was important for the mission. you want that your drive-train will take the least space as it can on the robot, and weigh as low as possible so all the other resources can go to the other robot mechanisms. But don't forget that the drive system should be as much maneuverability as you need to the certain game, easy to control for the driver, and that will almost need none program correction as possible (unless you MUST).
05-08-2010 12:10 PM
sgreco|
sgreco, With the exception of the 8 wheels, is it still 2 omni's on the outside for that drive?
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05-08-2010 12:31 PM
apalrd
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...and that will almost need none program correction as possible (unless you MUST).
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05-08-2010 01:00 PM
gyanivapalrd, trust me i know programing can be annoying...
I was in the programing team last year (LUNACY) and also the driver, and we also had trouble with our drivesystem (we used 2 regular drive on the read and 2 swerve in front that can go about 50 degrees each side to total of 100 degrees) and we couldn't fix all the problems in software so eventually i had to fix it with my driving...
For sure tank drive is the easiest to program and control so if you want to make the life of the program team and driver easier you should aspire to normal tank drive... Though if you aspire for maneuverability you should go for a swerve drive or mecanum (or even nonadrive like 148 and 217 had this year), there are some more configurations that have high maneuverability but they are less common in FRC (like KIWI drive)...
If you cant build a certain drivetrain that you haven't ever used yet before the season start, then don't try to do it within the 6 weeks.... our team tried to do swerve drive this year and we tried to build and program it within the six weeks and it was a total disaster... we eventually went to mecanum...
So my suggestion is that if you can build and test it before January go ahead, but as i stated before, there are many drive systems out there that have lots of maneuverability (from what i understand that is what you aspire for) so try using them instead of making a new system that you not sure that will work.
Generally i suggest that you will build it so all of us will learn a lesson. Many people including me don't think that it will gain what you aspire for but go ahead and prove that we are wrong... If not then what is FIRST about?
05-08-2010 01:19 PM
548swimmer|
If you cant build a certain drivetrain that you haven't ever used yet before the season start, then don't try to do it within the 6 weeks.... Generally i suggest that you will build it so all of us will learn a lesson. Many people including me don't think that it will gain what you aspire for but go ahead and prove that we are wrong... If not then what is FIRST about? |
05-08-2010 01:57 PM
apalrd
05-09-2010 09:07 PM
bassoondudeI have a feeling this idea will be shot down, but go ahead and try your design anyway. All this talk is very theoretical, and stuff sometimes works differentlly in theory that it does in reality. I realize that this is physics, and theoretical physics is rarely wrong, but there is always that chance that it might work better than expected with the right programming ("right" is not the same as "perfect")
05-09-2010 09:14 PM
sdcantrell56|
I have a feeling this idea will be shot down, but go ahead and try your design anyway. All this talk is very theoretical, and stuff sometimes works differentlly in theory that it does in reality. I realize that this is physics, and theoretical physics is rarely wrong, but there is always that chance that it might work better than expected with the right programming ("right" is not the same as "perfect")
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