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  1. Better material shopping list for field element build (9 replies)
  2. Worst possible game (56 replies)
  3. Team 498 SLAPSHOT (0 replies)
  4. Where do you place Stronghold among other FRC games? (20 replies)
  5. Safety in Game Design (23 replies)
  6. Pros and Cons of Defense (24 replies)
  7. Recycle Rush Skill Cap (4 replies)
  8. Defining Great Game Design (9 replies)
  9. Endgame Vs Auton (11 replies)
  10. Asymmetric Playing Field (10 replies)
  11. 2015 - What would you like to see in next year's point system? (25 replies)
  12. Water Game (1 replies)
  13. Game Ideas (1 replies)
  14. Live trials of the game (1 replies)
  15. Suggestion for a new overall approach (43 replies)
  16. The Cyborg Player (1 replies)
  17. Field Management White Paper? (9 replies)
  18. Fully autonomous game (24 replies)
  19. FMS final scoreboard design (11 replies)
  20. Off-season game 2013.5 (4 replies)
  21. More foul feedback (11 replies)
  22. Game Idea (6 replies)
  23. What are the competition pyramid dimensions? (4 replies)
  24. WATER GAME WITH robo-boats (1 replies)
  25. FRC arena & pyramid sizes (5 replies)
  26. 2013 season (10 replies)
  27. GDC Communications (14 replies)
  28. idea for next year (11 replies)
  29. is the team design for the bridges the same as in competiion? (1 replies)
  30. The Game Ball Consistency (2 replies)
  31. 2012 Rebound Rumble: Key Dimensions. (1 replies)
  32. Number of Balls in Play (1 replies)
  33. 2012 Mid field barrier (9 replies)
  34. Bridge material question (2 replies)
  35. Future Minibot Functions (28 replies)
  36. My game design (loosely based on hockey) (10 replies)
  37. Please fix auto (20 replies)
  38. Game Elements and Game-play Ideas Thread (27 replies)
  39. Future Autonomous Mode (5 replies)
  40. Possible FRC game idea..... (4 replies)
  41. Who would like to see longer matches? (44 replies)
  42. Open Letter to the GDC (15 replies)
  43. Tower Memory Foam? (0 replies)
  44. Starting position (11 replies)
  45. FRC 2011 Field dimensions (5 replies)
  46. Scoring peg Dementions (6 replies)
  47. Scoring Pegs (5 replies)
  48. Penalty Question (3 replies)
  49. Next Game Autonomous Mode (19 replies)
  50. Goal Design (1 replies)
  51. Idea: Bring back detached elements (3 replies)
  52. Critical Field Specs (4 replies)
  53. Human Players and the Game (13 replies)
  54. Off Road type field (6 replies)
  55. Dear GDC (6 replies)
  56. Option to climb (2 replies)
  57. Walking Bots (7 replies)
  58. Dear GDC, (10 replies)
  59. Round Robin on Einstein (29 replies)
  60. Possible Game Pieces (7 replies)
  61. [Official 2008 Game Design] New Technology Discussions (9 replies)
  62. [Official 2008 Game Design] OK, so YOU design the 2009 game... (69 replies)
  63. A Trend in the FRC Games? (54 replies)
  64. Step 1 for new game: Longer Auto/Hybrid (7 replies)
  65. full autonomous (2 replies)
  66. Design Period, THEN Build Period (13 replies)
  67. 2009 Control System (86 replies)
  68. [Official 2008 Game Design] Radical Tournament Ideas (23 replies)
  69. [Official 2008 Game Design] New Technology Discussions (10 replies)
  70. [Official 2008 Game Design] Game Elements and Subtasks (35 replies)
  71. [Official 2008 Game Design] OK, so YOU design the 2008 game... (25 replies)
  72. any guesses on next years game? (21 replies)
  73. 2008 Game Format Preference (22 replies)
  74. Comments about 2007 Game (0 replies)
  75. Chute Dimentions? (2 replies)
  76. Corner Goal Ball Counter (9 replies)
  77. A thought about scoring (7 replies)
  78. Robot Sumo is Real Sumo... (15 replies)
  79. [Official 2007 Game Design] Radical Tournament Ideas (60 replies)
  80. [Official 2007 Game Design] Autonomy And Other Technology Discussions (48 replies)
  81. [Official 2007 Game Design] Game Elements and Subtasks (80 replies)
  82. [Official 2007 Game Design] OK, so YOU design the 2007 game... (44 replies)
  83. StockBlock: Extra Credit Assignment (1 replies)
  84. 2006 Season - The Negative (119 replies)
  85. Lessons Learned the positive (2006) (27 replies)
  86. #1 seeded teams (44 replies)
  87. Picking Teams in Elimination Rounds (70 replies)
  88. Center goal ball return? (12 replies)
  89. 2006 Kickoff on Google Video (6 replies)
  90. Safety (2 replies)
  91. Does anyone else think this game will not be as good as I imagine it might be? (76 replies)
  92. pic: 2007 Game Hint? (161 replies)
  93. the game for 2006 (10 replies)
  94. [Official 2006 Game Design] Game Elements and Subtasks (79 replies)
  95. [Official 2006 Game Design] Radical Tournament Ideas (40 replies)
  96. [Official 2006 Game Design] Autonomy And Other Technology Discussions (36 replies)
  97. [Official 2006 Game Design] OK, so YOU design the 2006 game... (29 replies)
  98. FIRST Wish List (29 replies)
  99. 2006 what will it be (15 replies)
  100. TRIPLE REPLAY ... the consequence for not doing Dean's homework! (36 replies)
  101. Lessons learned by teams for next year... (12 replies)
  102. Tournament Structure Ideas... (10 replies)
  103. 3 Teams Per Side Too Many? (65 replies)
  104. Lessons learned 2005: The negative (138 replies)
  105. Lessons learned 2005: The positive (37 replies)
  106. So now that all of the Fix-It Windows have passed... (6 replies)
  107. POLL: What surface do you want to see? (46 replies)
  108. 2007 Game Thread (98 replies)
  109. 2006 Game Thread (61 replies)
  110. [Official 2005 Game Design] Radical Tournament Ideas (42 replies)
  111. [Official 2005 Game Design] Game Elements and Subtasks (60 replies)
  112. [Official 2005 Game Design] Autonomy Discussions (53 replies)
  113. [Official 2005 Game Design] OK, so YOU design the 2005 game... (37 replies)
  114. What Should Be Done With Autonomous? (91 replies)
  115. The wonderfully useful bin, what are its origins? (9 replies)