- Better material shopping list for field element build (9 replies)
- Worst possible game (56 replies)
- Team 498 SLAPSHOT (0 replies)
- Where do you place Stronghold among other FRC games? (20 replies)
- Safety in Game Design (23 replies)
- Pros and Cons of Defense (24 replies)
- Recycle Rush Skill Cap (4 replies)
- Defining Great Game Design (9 replies)
- Endgame Vs Auton (11 replies)
- Asymmetric Playing Field (10 replies)
- 2015 - What would you like to see in next year's point system? (25 replies)
- Water Game (1 replies)
- Game Ideas (1 replies)
- Live trials of the game (1 replies)
- Suggestion for a new overall approach (43 replies)
- The Cyborg Player (1 replies)
- Field Management White Paper? (9 replies)
- Fully autonomous game (24 replies)
- FMS final scoreboard design (11 replies)
- Off-season game 2013.5 (4 replies)
- More foul feedback (11 replies)
- Game Idea (6 replies)
- What are the competition pyramid dimensions? (4 replies)
- WATER GAME WITH robo-boats (1 replies)
- FRC arena & pyramid sizes (5 replies)
- 2013 season (10 replies)
- GDC Communications (14 replies)
- idea for next year (11 replies)
- is the team design for the bridges the same as in competiion? (1 replies)
- The Game Ball Consistency (2 replies)
- 2012 Rebound Rumble: Key Dimensions. (1 replies)
- Number of Balls in Play (1 replies)
- 2012 Mid field barrier (9 replies)
- Bridge material question (2 replies)
- Future Minibot Functions (28 replies)
- My game design (loosely based on hockey) (10 replies)
- Please fix auto (20 replies)
- Game Elements and Game-play Ideas Thread (27 replies)
- Future Autonomous Mode (5 replies)
- Possible FRC game idea..... (4 replies)
- Who would like to see longer matches? (44 replies)
- Open Letter to the GDC (15 replies)
- Tower Memory Foam? (0 replies)
- Starting position (11 replies)
- FRC 2011 Field dimensions (5 replies)
- Scoring peg Dementions (6 replies)
- Scoring Pegs (5 replies)
- Penalty Question (3 replies)
- Next Game Autonomous Mode (19 replies)
- Goal Design (1 replies)
- Idea: Bring back detached elements (3 replies)
- Critical Field Specs (4 replies)
- Human Players and the Game (13 replies)
- Off Road type field (6 replies)
- Dear GDC (6 replies)
- Option to climb (2 replies)
- Walking Bots (7 replies)
- Dear GDC, (10 replies)
- Round Robin on Einstein (29 replies)
- Possible Game Pieces (7 replies)
- [Official 2008 Game Design] New Technology Discussions (9 replies)
- [Official 2008 Game Design] OK, so YOU design the 2009 game... (69 replies)
- A Trend in the FRC Games? (54 replies)
- Step 1 for new game: Longer Auto/Hybrid (7 replies)
- full autonomous (2 replies)
- Design Period, THEN Build Period (13 replies)
- 2009 Control System (86 replies)
- [Official 2008 Game Design] Radical Tournament Ideas (23 replies)
- [Official 2008 Game Design] New Technology Discussions (10 replies)
- [Official 2008 Game Design] Game Elements and Subtasks (35 replies)
- [Official 2008 Game Design] OK, so YOU design the 2008 game... (25 replies)
- any guesses on next years game? (21 replies)
- 2008 Game Format Preference (22 replies)
- Comments about 2007 Game (0 replies)
- Chute Dimentions? (2 replies)
- Corner Goal Ball Counter (9 replies)
- A thought about scoring (7 replies)
- Robot Sumo is Real Sumo... (15 replies)
- [Official 2007 Game Design] Radical Tournament Ideas (60 replies)
- [Official 2007 Game Design] Autonomy And Other Technology Discussions (48 replies)
- [Official 2007 Game Design] Game Elements and Subtasks (80 replies)
- [Official 2007 Game Design] OK, so YOU design the 2007 game... (44 replies)
- StockBlock: Extra Credit Assignment (1 replies)
- 2006 Season - The Negative (119 replies)
- Lessons Learned the positive (2006) (27 replies)
- #1 seeded teams (44 replies)
- Picking Teams in Elimination Rounds (70 replies)
- Center goal ball return? (12 replies)
- 2006 Kickoff on Google Video (6 replies)
- Safety (2 replies)
- Does anyone else think this game will not be as good as I imagine it might be? (76 replies)
- pic: 2007 Game Hint? (161 replies)
- the game for 2006 (10 replies)
- [Official 2006 Game Design] Game Elements and Subtasks (79 replies)
- [Official 2006 Game Design] Radical Tournament Ideas (40 replies)
- [Official 2006 Game Design] Autonomy And Other Technology Discussions (36 replies)
- [Official 2006 Game Design] OK, so YOU design the 2006 game... (29 replies)
- FIRST Wish List (29 replies)
- 2006 what will it be (15 replies)
- TRIPLE REPLAY ... the consequence for not doing Dean's homework! (36 replies)
- Lessons learned by teams for next year... (12 replies)
- Tournament Structure Ideas... (10 replies)
- 3 Teams Per Side Too Many? (65 replies)
- Lessons learned 2005: The negative (138 replies)
- Lessons learned 2005: The positive (37 replies)
- So now that all of the Fix-It Windows have passed... (6 replies)
- POLL: What surface do you want to see? (46 replies)
- 2007 Game Thread (98 replies)
- 2006 Game Thread (61 replies)
- [Official 2005 Game Design] Radical Tournament Ideas (42 replies)
- [Official 2005 Game Design] Game Elements and Subtasks (60 replies)
- [Official 2005 Game Design] Autonomy Discussions (53 replies)
- [Official 2005 Game Design] OK, so YOU design the 2005 game... (37 replies)
- What Should Be Done With Autonomous? (91 replies)
- The wonderfully useful bin, what are its origins? (9 replies)