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  1. Wheelless Robot? (68 replies)
  2. Smaller Robot Perimeter (36 replies)
  3. Bumper length requirements for hexagonal bots (4 replies)
  4. Robot frame/bumper question (30 replies)
  5. A Question About Sponsors Donating Parts and Team Budget (2 replies)
  6. Goal Tending Robot (21 replies)
  7. Robots Hanging on Each Other (9 replies)
  8. Round Robots...? (4 replies)
  9. Strategy around point distribution (1 replies)
  10. Sensors (4 replies)
  11. Feeder Station Height? / Human Scoring Strategy Talk (7 replies)
  12. Can a preloaded disc be in contact with the carpet? (1 replies)
  13. Number of Frisbees Allowed in Autonomous Mode (4 replies)
  14. Clarification on Height restricitions (5 replies)
  15. Real Time Scoring? (14 replies)
  16. Frisbee throwing idea? (2 replies)
  17. Does 54" include bumpers? (11 replies)
  18. Scoring: Top of Pyramid - touching robot? (0 replies)
  19. Question about the rules for Ultimate Ascent (27 replies)
  20. Loophole for Pyramid Goal (9 replies)
  21. Maximum Robot Height (5 replies)
  22. Catalyst 2013 questions (4 replies)
  23. Can we THROW through the feeder slot? (12 replies)
  24. Question about 54" vertical cylinder rule (2 replies)
  25. Bumper zone vs. Climbing (3 replies)
  26. No Coopertition bonus? (20 replies)
  27. Ultimate Ascent Rules quiz (34 replies)
  28. Ultimate Ascent Catalyst DBS 2013 Simulation Game (20 replies)
  29. Where to Start in Autonomous (9 replies)
  30. 2013 Ultimate Ascent Score Calculator (1 replies)
  31. Question about vision processing rules (1 replies)
  32. Ideas for shooter (22 replies)
  33. Interpretations of rule at 3.1.5.2 Climb points needed. (1 replies)
  34. Discs under the pyramid (13 replies)
  35. R29 and WCD (1 replies)
  36. Circular/cornerless robot - Bumper free or fully bumpered? (22 replies)
  37. When Can We Start Climbing (2 replies)
  38. Outside of the frame perimeter (4 replies)
  39. Best Bumper Rules EVER! (18 replies)
  40. Ultimate Ascent Strategies (129 replies)
  41. Question about Technical Fouls (4 replies)
  42. Frame perimeter / size rules (2 replies)
  43. Average Winning Score Perspective (21 replies)
  44. Posession of opposing alliance disc (8 replies)
  45. Climbing Up and back again (42 replies)
  46. Can Frisbees come back into play? (8 replies)
  47. Climbing rule G02 (5 replies)
  48. Colored Frisbee (15 replies)
  49. Climbing Rules (129 replies)
  50. 2013 FRC Game Manual Mirror (2 replies)
  51. Is an encrypted 2013 manual available? (5 replies)
  52. Late to a Match (4 replies)
  53. Choosing the drivers for your team (9 replies)
  54. Driving drills and practice (6 replies)
  55. How Hidden Biases Sabotage Your Decisions (5 replies)
  56. Letting teams know you want to pick them (14 replies)
  57. What are the grounds for a replay? (12 replies)
  58. The Triple Balance: A risky 40 points? (9 replies)
  59. Possible Strategy? (22 replies)
  60. Two wides vs Two longs (23 replies)
  61. 2012 Picklist Formation and Strategy (28 replies)
  62. Disrupting Alliances (98 replies)
  63. Where else can you shoot from (16 replies)
  64. Alliance Selection System (42 replies)
  65. A Possible Slight Improvement (4 replies)
  66. Best Fender shooters (43 replies)
  67. Prepurchased mecanum wheels (7 replies)
  68. Last Minute Changes (30 replies)
  69. G40 - modifying ballancing points for the Championship (10 replies)
  70. In the Pits: Closed Toe Shoes (18 replies)
  71. Kinect Station (18 replies)
  72. St. Louis Championship Structure (7 replies)
  73. Turning on the bridge (18 replies)
  74. Human Player Strategies (32 replies)
  75. Is an appendage part of the robot? (6 replies)
  76. Referees and Human Players (32 replies)
  77. Offensive/Defensive (15 replies)
  78. Wide C-Base Frame Corners (9 replies)
  79. Ball Stuck Under Bridge When Balancing? (15 replies)
  80. The advent of Defense during Qualifications (7 replies)
  81. What happens when you are disqualified? (3 replies)
  82. One point for coopertition bridge (15 replies)
  83. Where to shoot from... (12 replies)
  84. The Tournament (10 replies)
  85. Elimination Match Tie-Breaker (35 replies)
  86. Driver Talking about Playing Bridge Defense (9 replies)
  87. 3rd robots (5 replies)
  88. Stopping a Triple Balance (70 replies)
  89. Real-time balancing strategy (19 replies)
  90. thoughts from a first timer (9 replies)
  91. Coopertition - Not As Easy As It Looks! (100 replies)
  92. Disabled Mode Alignment Indicator light (9 replies)
  93. You pick, which would you rather have (22 replies)
  94. Bumper Question (3 replies)
  95. Week 2 Strategies (26 replies)
  96. Really Dumb Question (4 replies)
  97. Different Types of Balls? (27 replies)
  98. Definition of Balanced Bridge (12 replies)
  99. How is qualifaction score calculated? (5 replies)
  100. Laptop as driver station allowed -- driver account set up needed? (4 replies)
  101. R06 (11 replies)
  102. Is This Not A Viable Strategy? (18 replies)
  103. Balls getting stuck (1 replies)
  104. Human players, kinect (17 replies)
  105. Defensive strategies for Rebound Rumble (14 replies)
  106. 148's "secret weapon" (22 replies)
  107. alert led light. (7 replies)
  108. Possible strategy for early weeks (13 replies)
  109. Week 1 lessons learned: balancing strategy (35 replies)
  110. The Game Breaker (33 replies)
  111. Balls in the grasp and fouls (2 replies)
  112. Bridge vs Bump (3 replies)
  113. Tipped robot (18 replies)
  114. Switching to omni wheels (3 replies)
  115. 6 Hours of Maintenance (7 replies)
  116. Searching Q/A Answers (3 replies)
  117. Question about rule (2 replies)
  118. Balls under a bridge (12 replies)
  119. Scoring Spreadsheet (2 replies)
  120. do basketballs thrown count if they bounce in? (3 replies)
  121. Paradoxical Q&A (11 replies)
  122. Autonomous? (9 replies)
  123. Obscured bumper numbers? (27 replies)
  124. Is this Legal? (43 replies)
  125. Bag and Tag Rules (1 replies)
  126. Parts List (2 replies)
  127. Bumper Question: To Bag or Not to Bag? (4 replies)
  128. Autonomous Buzzer Beater (9 replies)
  129. Bumper Brackets (8 replies)
  130. Bridge Help (1 replies)
  131. Who can sign off for bag and tag? (3 replies)
  132. Pit Requirements (15 replies)
  133. Defense Question (2 replies)
  134. Driver control panel (3 replies)
  135. Bumper Rules help URGENT! (7 replies)
  136. Bumper rules (12 replies)
  137. Bumper Rule Question (1 replies)
  138. How many times can you score a round by balancing? (5 replies)
  139. What are Fisher Price Motors (9 replies)
  140. Autonomous Routines (1 replies)
  141. How are you training your inbounder? (Human Player) (18 replies)
  142. Open area on robot? (2 replies)
  143. Bridge Lowering Device?? (12 replies)
  144. Pit station at competition (5 replies)
  145. Bumper Configuration Legality (1 replies)
  146. Bumper problem? (4 replies)
  147. Bumper Question (2 replies)
  148. Poll: Kinect Usage (6 replies)
  149. Rule about being in the key (18 replies)
  150. The Role of Teams on a Larger Scale (2 replies)
  151. Bumpers (4 replies)
  152. Classmate & Other PC (7 replies)
  153. Bumpers vs sponsors publicity (8 replies)
  154. player station support shelf height (2 replies)
  155. Double checking our gameplay meta (2 replies)
  156. Driver Help (11 replies)
  157. The Ultimate Game-Breaker Robot: 2012 Edition (203 replies)
  158. Number of monitors/computers at Driver Station (5 replies)
  159. the 8'' how far? (3 replies)
  160. Bumper help (3 replies)
  161. Stuck Basketballs (5 replies)
  162. What does Stop Build Day mean? (3 replies)
  163. Legal Bumpers? (13 replies)
  164. Frame's Height (9 replies)
  165. Cannot Have Decorative Lights While Disabled? (9 replies)
  166. G28/G44/G45 (20 replies)
  167. Have you balanced 2 robots yet (15 replies)
  168. Battery upside-down (13 replies)
  169. Is it ok to change the shaft of a fisherprice motor? (2 replies)
  170. How are you getting over the 4" bump? (32 replies)
  171. Flying robots? (22 replies)
  172. How are you tackling the bridge (7 replies)
  173. Autonomous? (5 replies)
  174. Appendage Rules (15 replies)
  175. Camera types (3 replies)
  176. Question for rule [R02] (18 replies)
  177. appendage (2 replies)
  178. Second computer? (5 replies)
  179. How do you determine who your drive team is? (6 replies)
  180. Attaching Thermostats (16 replies)
  181. Shooter or Dumper? (37 replies)
  182. Reflective Tape (6 replies)
  183. R24 - Allowed to use parts from last Robot (3 replies)
  184. Parts found in companies scrap (16 replies)
  185. 4 Window Motors? (3 replies)
  186. When to go to the bridge (14 replies)
  187. Funneling Balls (22 replies)
  188. Who is going over the bump? (A Pillar really) (51 replies)
  189. Surgical Tubes per-stetched before Match Start (5 replies)
  190. Driving Age (12 replies)
  191. Mouse rule check` (2 replies)
  192. bumper design (10 replies)
  193. Rubbin' is Racin' (15 replies)
  194. Stop button (12 replies)
  195. Is this legal? (7 replies)
  196. First Choice Pneumatics Solenoid Question (2 replies)
  197. What is "The Bridge"? (4 replies)
  198. R36 (6 replies)
  199. G40 question from Q&A (6 replies)
  200. Q + A Pointer (4 replies)
  201. Help with Robot Height - Does the ball count? (8 replies)
  202. Are LED's Legal? (4 replies)
  203. Attaching balls to bumpers via sticky surfaces (5 replies)
  204. More than one Bumper? (14 replies)
  205. [R02] Need someone to clarify! (4 replies)
  206. Impactful Q&A Response regarding frame perimeter (3 replies)
  207. 2nd Most Awaited Q and A Answer? (137 replies)
  208. THE MOST ANTICIPATED ANSWER THIS SEASON!!!!!! (27 replies)
  209. Is this a legal Digital Sidecar configuration? (13 replies)
  210. Rebound Rumble Scoring Calculator (0 replies)
  211. Defending the bounce pass (11 replies)
  212. Shots per game. (4 replies)
  213. <G12> and Ball Damage (8 replies)
  214. Picking up from both sides (42 replies)
  215. FRC 2012: Update #3 (32 replies)
  216. Two extensions under 14" boundaries (23 replies)
  217. Driver's computer ? (17 replies)
  218. More than 1 inbounder (7 replies)
  219. Max drive wheels ? (11 replies)
  220. What sticks off of the alliance wall, the frame and backboards or just backboards? (2 replies)
  221. Two Drivers (2 replies)
  222. Basketball Strategy Question (24 replies)
  223. Second Axis 1011 camera? (2 replies)
  224. Bumper Fabric Selection (2 replies)
  225. Timing shots to prevent collisions (4 replies)
  226. Den Black on starting the design process (0 replies)
  227. Cim AND FisherPrice? (5 replies)
  228. COTS - Modification - Removal of parts? (3 replies)
  229. SVN Repo of 2012 FRC Game Docs (5 replies)
  230. Appendage Question (7 replies)
  231. Bumper Rules (2 replies)
  232. Is this bumper considered legal? (2 replies)
  233. Are springs allowed? (3 replies)
  234. FRC 2012: Team Update #2 (25 replies)
  235. Blocking Field of View (6 replies)
  236. Shooting Placement.. (1 replies)
  237. IP Camera/ Kinect (1 replies)
  238. Rules for the ramp in competition (4 replies)
  239. <G45> (3 replies)
  240. Width of a tank tread (6 replies)
  241. Legality of Mounting a Camera on the Robot? (1 replies)
  242. Moving Battery (9 replies)
  243. What is your cooperition bridge plan? (85 replies)
  244. Pnuematic Wheel Durability? (3 replies)
  245. Robot Dimensions (11 replies)
  246. 2001 Robot Photo Gallery (0 replies)
  247. Major Issue in Team Update #1 (17 replies)
  248. <G01> Question (18 replies)
  249. FRC 2012: Team Update 1 Available (1 replies)
  250. Depth Perception (23 replies)