Log in

View Full Version : Help with making the Iiko walk in Maya?


ajc4nn0n
27-01-2012, 19:24
Hello. I'm trying to make the Iiko walk for our animation but Im pretty inexperienced. I tried looking for tips to make the IIko walk but they were mostly for 3DS Max. Anybody have any good ideas for making the Iiko walk (relatively easily) in Maya?

-Thanks

SmurfinLennon
14-02-2012, 16:17
My team used a reference picture like http://bobbypontillas.com/blogpics/walkplan.jpg to make a walk cycle, which would be 24 frames (24 frames/sec.) that when repeated creates a smooth walk.

The picture is really helpful because it shows you the positions the legs should be in at each frame. All you do is go to the frame, position the legs, make a keyframe and go on and do the same for the next. This should create smooth transitions between each leg position.

suzumebachi
19-02-2012, 14:18
Is there a skeleton/rig setup for the iiko in Maya? Last year we used 3ds max and used it pre-rigged, but this year the team decided to switch to Maya.

SCRktkt
19-02-2012, 17:25
There is a rig that comes with it; alternately, you could make one and skin it.

suzumebachi
20-02-2012, 14:00
How do you...get to the rig?

SmurfinLennon
20-02-2012, 15:37
http://curriculum.autodesk.com/student/public/Level3/packet/project_id/34

On that page at the top, the red button that says "3D files" will open a window with different files to download, one of them is the maya rig

ajc4nn0n
13-03-2012, 08:32
I figured out the walk cycle but now my iiko is white instead of the normal color and the body doesn't show up in render view. Does anybody know why this happens?