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Method
16-02-2012, 04:21
Hello- simple playing around with wrappers
I have two errors highlighted in red and would appreciate a nudge in the right direction(they're different instances of the same error).

Also, I'd love some more simple commands examples like this: particularly the one which uses a particle filter to add or remove particles based on %Area/(Particle & Holes' Area) which is in the NI Vision Assistant.

One last:There are many references to reading and writing image files. Is this only necessary in Java or when making an example which uses pictures from the a folder, e.g., 'vision images' in the project?

Thankyou for any help!

#include "WPILib.h"
#include "Vision/RGBImage.h"
#include "Vision/BinaryImage.h"

#define RL 200
#define RH 260
#define GL 140
#define GH 210
#define BL 90
#define BH 135

#define BS 1.0f
#define CT 1.0f
#define GA 1.0f

static AxisCamera &eyeOfSauron = AxisCamera::GetInstance("255.255.255.255");
DriverStationLCD* driverOut = DriverStationLCD::GetInstance();

class VisionSample2012 : public SimpleRobot
{
DriverStationLCD* driverOut;
Joystick pilot;
public:
VisionSample2012(void):
pilot(1)
{
GetWatchdog().Kill();
driverOut = DriverStationLCD::GetInstance();

eyeOfSauron.WriteBrightness(30);
eyeOfSauron.WriteWhiteBalance(AxisCamera::kWhiteBa lance_Hold);
eyeOfSauron.WriteResolution(AxisCamera::kResolutio n_320x240);
eyeOfSauron.WriteColorLevel(100);
eyeOfSauron.WriteCompression(30);
eyeOfSauron.WriteMaxFPS(5);
//lower easier on CRIO and harder on cam
}

void Autonomous(void)
{
GetWatchdog().Kill();
while (IsAutonomous() && IsEnabled())
{
GetWatchdog().Kill();
CamAnOut();
}
}
void OperatorControl(void)
{
GetWatchdog().Kill();
while (IsOperatorControl() && IsEnabled())
{
GetWatchdog().Kill();
CamAnOut();
}
}
void CamAnOut (void)
{
//used to remove red, green or blue particles out of range
Threshold threshold(RL, RH, GL, GH, BL, BH);

//used to remove particles out of criteria
ParticleFilterCriteria2 criteria[] = {
{IMAQ_MT_BOUNDING_RECT_WIDTH, 10, 200, false, false},
{IMAQ_MT_BOUNDING_RECT_HEIGHT, 10, 200, false, false}};

ColorImage image(IMAQ_IMAGE_RGB);
//make image

if (eyeOfSauron.IsFreshImage())//if latest from cam not recieved
{
eyeOfSauron.GetImage(&image);
//store camera feed to image
//out new im # () --- add a big number to it
}
else
{
//out old im --- sub a small number from it
//play till refreshes at 0 for awesomeness XD



/* AxisCamera::GetImage returns ColorImage* ... (or HSLImage* due to inheritance)
ColorImage::ThresholdHSL returns BinaryImage*
BinaryImage:: has the particle analysis routines
*/


//changes brightness, contrast and gamma
Image* BCG = image.GetImaqImage();
delete ℑ
BCGOptions bcg;
bcg.brightness = BS;
bcg.contrast = CT;
bcg.gamma = GA;
imaqBCGTransform(BCG, BCG, &bcg, NULL);

HSLImage *thresholdLUM = BCG->ThresholdHSL(1,2,1,2,1,2);
//would remove out of range HSL particles
delete &BCG;

//separates luminance
MonoImage* luminance = thresholdLUM->GetLuminancePlane();
delete thresholdLUM;
imaqDispose(BCG);
image.ReplaceRedPlane(luminance);
image.ReplaceGreenPlane(luminance);
image.ReplaceBluePlane(luminance);

//not with HSL image and threshold-removes out of range RGB BinaryImage *thresholdImage = BCG->ThresholdRGB(threshold);
//pixel range

//change img type
BinaryImage *binImg = luminance;
delete luminance;
//complete particles
imaqConvexHull(binImg->GetImaqImage(),binImg->GetImaqImage(),1);

BinaryImage *bigObjectsImage = binImg->RemoveSmallObjects(false, 2);
// remove small objects (noise)
delete binImg;

BinaryImage *convexHullImage = bigObjectsImage->ConvexHull(false);
// fill in partial and full rectangles
delete bigObjectsImage;

BinaryImage *filteredImage = convexHullImage->ParticleFilter(criteria, 2);
// find the rectangles by above cruteria
delete convexHullImage;

vector<ParticleAnalysisReport> *particles = filteredImage->GetOrderedParticleAnalysisReports();
// get the results
delete filteredImage;


ParticleAnalysisReport *high = &(particles)->at(1);
ParticleAnalysisReport *particle = &(particles)->at(2);
for (unsigned int i = 1; i <= particles->size(); i++)
{
particle = &(particles)->at(i);

//target select
if(particle->center_mass_y_normalized > high->center_mass_y_normalized)
{
high = &(particles)->at(i);
}
delete particle;
}

//LCD output
driverOut->UpdateLCD();

// delete reports;

delete particles;
delete high;

}

}
};

START_ROBOT_CLASS(VisionSample2012);

frdrake
16-02-2012, 17:11
I had a problem with my BinaryImage file because they released a new update for WindRiver on Feb. 4 with additional functions in this class. Have you already gotten that update?

Method
16-02-2012, 20:53
yes, i have, but my main point of interest is how to do the %Area/(Particle & Holes' Area) criteria

Method
16-02-2012, 21:33
bool AxisCamera::IsFreshImage ( )
Return true if the latest image from the camera has not been retrieved by calling GetImage() yet.

Returns:
true if the image has not been retrieved yet.


Im having trouble believing this.. can someone confirm?

mikets
17-02-2012, 01:59
Yes, according to the source code of the WPILib, IsFreshImage() returns the member variable m_freshImage. This variable is set by the UpdatePublicImageFromCamera() function in the camera task and cleared when you call GetImage(). So yes, once an image is available, as long as you haven't retrieved it by calling GetImage, it will remain "fresh".

Method
17-02-2012, 02:10
Thankyou! XD

mikets
17-02-2012, 02:21
Yes, according to the source code of the WPILib, IsFreshImage() returns the member variable m_freshImage. This variable is set by the UpdatePublicImageFromCamera() function in the camera task and cleared when you call GetImage(). So yes, once an image is available, as long as you haven't retrieved it by calling GetImage, it will remain "fresh".
BTW, it is possible that you haven't retrieved the image yet but another image is available so it will update the image with the new one. In other words, you don't have to worry about the image being stale.