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View Full Version : How to toggle a relay with one button?


Connor1868
02-02-2013, 11:41
I need to turn a relay on and off your one button on the joystick. Much like a toggle button. Could some one give me some sample code?

Mark McLeod
02-02-2013, 11:53
Here's a generic button toggle example:
http://team358.org/files/programming/ControlSystem2009-/LabVIEW/ButtonToggle.jpg

Put one Relay set in the inside True case, the opposite set in the inside False case.

Connor1868
02-02-2013, 11:58
What are the green arrows?

Mark McLeod
02-02-2013, 12:09
The green arrow is found on the Programming -> Structures palette.
It's called a Feedback node, and what it does for you is remember the previous value, so the current value can be compared to the previous value.

So for the button press the value can be thought of as 0 (false) or 1 (true).
That first peculiar little combination is checking to see of the button is going from off (the previous value) to on (the current value), so it's only true the very first time you press the button and won't be true again until the button is release and pressed again.

To change the arrow direction once you put it on your block diagram, right-click and choose Change direction.

Connor1868
02-02-2013, 12:19
How does the arrow become green? I found the arrow, but it is black.

Mark McLeod
02-02-2013, 12:22
It changes color based on the data type that then gets wired to it.
It's green in the example because a boolean wire got connected to it.
So it'll turn green when you wire the button output to it.

If you wired an integer to it, then it would turn blue.
A floating point number would make it orange instead.

Connor1868
02-02-2013, 12:25
Thank you very much! It worked

Connor1868
02-02-2013, 12:33
What about false in the outer case structure of?

Mark McLeod
02-02-2013, 12:38
The outer false case avoids doing anything at all.
That's when the button hasn't been pushed again.
The wire just gets passed from the input tunnel right to the output tunnel.

bvisness
02-02-2013, 15:29
One of our veteran team members wrote a very simple and effective Toggle vi, which I've attached. Just feed the button signal into the input, then use the output with a select block or case structure to select your relay state.

bvisness
29-06-2013, 16:04
I was asked to provide a screenshot of what our team's Toggle VI looks like, so here's how it works!

Aren Siekmeier
29-06-2013, 23:21
I was asked to provide a screenshot of what our team's Toggle VI looks like, so here's how it works!

Note: Remember that this VI would have to be set to Reentrant Execution (under VI Properties>Execution) in order to have a separate saved state at the feedback nodes for each instance of the VI. Otherwise it will not work properly at all (rising edge detection fails and all outputs will be locked together...).

Racer26
02-07-2013, 13:27
Ugh. The LabVIEW Developer in me can't stand feedback nodes. They make everything so much harder to understand.

Ether
02-07-2013, 15:47
Ugh. The LabVIEW Developer in me can't stand feedback nodes. They make everything so much harder to understand.

Interesting. It's one of the symbols that seems second nature to me. Perhaps because of many years working with digital controls systems. It's just Z-1.

Racer26
02-07-2013, 16:18
I understand them, but they break left to right data flow, which is considered a no-no in most of the LabVIEW world.

I prefer to use shift registers and while loops.

Ether
02-07-2013, 18:03
I prefer to use shift registers and while loops.

Are you saying this (http://www.chiefdelphi.com/forums/attachment.php?attachmentid=15037&d=1372536007) would look clearer to you using shift registers and while loops instead of feedback nodes?

Racer26
03-07-2013, 10:37
Generally, yes.

I find that vi to be difficult to understand, as the loop that causes the feedback nodes to contain data is outside the scope of the vi. Tracking the flow of the program gets much harder that way.

Ether
03-07-2013, 11:07
Generally, yes.

Can you post a PNG or GIF of how you would re-write that?

Racer26
03-07-2013, 14:14
This would have identical function to the other one. Similar in compactness, and IMO easier to understand what is happening. Its a style thing though, I fully understand that other people may find feedback nodes easier to understand.

15042

Joe Ross
03-07-2013, 14:27
This would have identical function to the other one.

Don't you need to leave the shift registers uninitialized for this to work?

Racer26
03-07-2013, 14:46
Don't you need to leave the shift registers uninitialized for this to work?

D'oh. Yes, you do. Fixed.

Ether
03-07-2013, 16:59
This would have identical function to the other one. Similar in compactness, and IMO easier to understand what is happening. Its a style thing though, I fully understand that other people may find feedback nodes easier to understand.

15042

Yikes. Similar in compactness? Easier to understand? To each his own I guess :)

Ether
03-07-2013, 17:00
D'oh. Yes, you do. Fixed.

My lip is bleeding.

Aren Siekmeier
05-07-2013, 09:42
I understand them, but they break left to right data flow, which is considered a no-no in most of the LabVIEW world.

In the posted example, only one of the feedback nodes "breaks" this flow, the other is oriented left to right. And there is an arrow...

Racer26
05-07-2013, 10:48
In the posted example, only one of the feedback nodes "breaks" this flow, the other is oriented left to right. And there is an arrow...

Do you find it easy to understand that what goes into the left hand side of a a left-to-right oriented feedback node is different to what comes out of the right hand side?

Personally, I find it difficult. Especially without the loop there to show that the code you're looking at is actually being called in a looping fashion to populate the feedback nodes.

I'm pretty sure its a personal preference thing though.

I have little-to-no experience with using LabVIEW in an FRC environment. Are we able to use event structures? Most of the LabVIEW programs I write make heavy use of the Event Structure to control process flow.

Greg McKaskle
06-07-2013, 08:12
Teams can use event structures, but few do. This is RT, so very little UI and not much need for user events.

As for the shift register versus feedback node. It took awhile for me to warm up to the feedback. I was so used to doing it with loops. I now use a mix. I typically use a shift register if it already has a loop or if it is a functional global. I use a feedback node if it is like the button example and is super local. I find that I change direction on the node when doing a compare for change, it makes much more sense to me. If I need the i-1 term for something else, I typically leave it in the default direction. I don't go for separating the init from the feedback. As you say, it is a style decision.

Greg McKaskle