Hallry
12-03-2013, 16:37
Taken from the FRC Manual, 3/12/13: http://frc-manual.usfirst.org/Updates/0#term 99
Game Manual
Mandatory C++ Update:
If your team programs using C++, please make sure you’ve installed the update posted last week (http://firstforge.wpi.edu/sf/frs/do/viewRelease/projects.wpilib/frs.2013_frc_update_for_c.mandatory_update_rev_362 2) before taking the field at an event. CSAs will be circulating in the pits to ensure and assist with this update for those particular teams affected.
From last week’s Team Update: A required update has been released for C++ (http://firstforge.wpi.edu/sf/frs/do/viewRelease/projects.wpilib/frs.2013_frc_update_for_c.mandatory_update_rev_362 2). This update fixes an error in the implementation of Network Tables feeding information to the SmartDashboard. It also fixes an issue with LiveWindow code causing crashes for teams using threads. Full release notes can be found on the 2013 Software Notes page (http://wpilib.screenstepslive.com/s/3120/m/8559/l/92653-2013-software-notes). Our thanks to the teams and volunteers that helped us identify and troubleshoot the issues and solutions during Week 1 Events.
Bandwidth
We want to remind teams of the bandwidth limit incorporated in to this year’s communication protocol (described on pg 7 of the FMS Whitepaper (http://www.usfirst.org/sites/default/files/uploadedFiles/Robotics_Programs/FRC/Game_and_Season__Info/2013/FMSWhitePaper_RevA.pdf) and legislated per [R59]-B). Generally speaking, this limit restricts the amount of information that can pass through the field network on a team’s VLAN. This setting can be mimicked at home using the Bridge Configuration Utility (http://wpilib.screenstepslive.com/s/3120/m/8559/l/91405-programming-your-radio-for-home-use).
Pay special attention to the camera setting and related data rates on page 7 of the FMS Whitepaper. If you notice sluggish or erratic control using these settings at home, you can expect the same behavior at an event. If you disable these limits at home, you’ll be able to transmit more data, however once you’re on a competition field, the limits will be back in place, and you may again experience sluggish or erratic controls.
Thank you, and good luck at Week 3 events!
Nothing regarding the camera/dashboard ban in eliminations or the optional removal of the tops of the feeder station slots that occurred at NYC this past weekend...
Game Manual
Mandatory C++ Update:
If your team programs using C++, please make sure you’ve installed the update posted last week (http://firstforge.wpi.edu/sf/frs/do/viewRelease/projects.wpilib/frs.2013_frc_update_for_c.mandatory_update_rev_362 2) before taking the field at an event. CSAs will be circulating in the pits to ensure and assist with this update for those particular teams affected.
From last week’s Team Update: A required update has been released for C++ (http://firstforge.wpi.edu/sf/frs/do/viewRelease/projects.wpilib/frs.2013_frc_update_for_c.mandatory_update_rev_362 2). This update fixes an error in the implementation of Network Tables feeding information to the SmartDashboard. It also fixes an issue with LiveWindow code causing crashes for teams using threads. Full release notes can be found on the 2013 Software Notes page (http://wpilib.screenstepslive.com/s/3120/m/8559/l/92653-2013-software-notes). Our thanks to the teams and volunteers that helped us identify and troubleshoot the issues and solutions during Week 1 Events.
Bandwidth
We want to remind teams of the bandwidth limit incorporated in to this year’s communication protocol (described on pg 7 of the FMS Whitepaper (http://www.usfirst.org/sites/default/files/uploadedFiles/Robotics_Programs/FRC/Game_and_Season__Info/2013/FMSWhitePaper_RevA.pdf) and legislated per [R59]-B). Generally speaking, this limit restricts the amount of information that can pass through the field network on a team’s VLAN. This setting can be mimicked at home using the Bridge Configuration Utility (http://wpilib.screenstepslive.com/s/3120/m/8559/l/91405-programming-your-radio-for-home-use).
Pay special attention to the camera setting and related data rates on page 7 of the FMS Whitepaper. If you notice sluggish or erratic control using these settings at home, you can expect the same behavior at an event. If you disable these limits at home, you’ll be able to transmit more data, however once you’re on a competition field, the limits will be back in place, and you may again experience sluggish or erratic controls.
Thank you, and good luck at Week 3 events!
Nothing regarding the camera/dashboard ban in eliminations or the optional removal of the tops of the feeder station slots that occurred at NYC this past weekend...