View Full Version : 2015 Game
bassoondude
04-01-2014, 12:02
So, its kinda early, but I figured I would go ahead and get this thread started. Here's what I think:
2015 Game Ideas (http://youtu.be/dQw4w9WgXcQ)
Calvin Hartley
04-01-2014, 12:41
And I thought the 2014 thread was early.
I still support the water game!
Tim Lehmann4967
04-01-2014, 13:02
STAR WARS Pod Race
TVwazhere
04-01-2014, 14:54
Its gotta be flying robots. How else will we have flying cars by the time Marty gets here in his tricked out Delorian?
mhos1997
04-01-2014, 16:29
Don't forget, new control system.
DirectHit999X
04-01-2014, 17:24
Flying robots...
Derpancakes
08-01-2014, 13:40
STAR WARS Pod Race
We've got a winner. GDC, make it so.
vgriscom
08-01-2014, 14:34
Aaahh, so hard to decide between water game and flying. I kind of want a little bit of both. haha...
Austin1018
08-01-2014, 16:40
Its gotta be flying robots. How else will we have flying cars by the time Marty gets here in his tricked out Delorian?
I'm still waiting for scientists to get me that hover board....
BrendanB
08-01-2014, 16:43
You all just got a new FRC challenge. Whey don't we enjoy this one instead of always speculating what's coming next.
Calvin Hartley
08-01-2014, 16:43
STAR WARS Pod Race
Sounds like 2008....... but without the hovering and explosions.
Dustin Shadbolt
08-01-2014, 17:12
You all just got a new FRC challenge. Whey don't we enjoy this one instead of always speculating what's coming next.
This.
</thread>
Like I've posted before, BOOMERANG GAME!
Austin1018
09-01-2014, 12:18
You all just got a new FRC challenge. Whey don't we enjoy this one instead of always speculating what's coming next.
Seen as half the US is under a foot+ of snow, I feel that most people on CD right now are just trying to pass the time until they can get with their teams and actually build.
Yes there is a game at hand, but that doesn't mean we can actually do much about it yet! :D
Flying robots...
What could actually be cool and doable would be regular FRC robots with flying minibots, so teams can make their own flying contraptions like quad copters for some endgame.
mattplotas
10-01-2014, 17:48
Quidditch us the only reasonable option.
NyrdieBunny
11-01-2014, 11:55
Maybe the robots next season should fly...or play baseball...:cool:
NyrdieBunny
11-01-2014, 11:56
Quidditch us the only reasonable option.
win.
starbound1332
11-01-2014, 18:30
I hope it will be a glow in dark game. That would be so awesome!
Why does this thread already exist?
I thought last year's staring before Championships was pushing it.
*Sigh*
Austin1018
11-01-2014, 22:38
win.
Did someone catch the golden snitch?
CheerlessBear
12-01-2014, 00:01
How about not just on water... But underwater.
You all just got a new FRC challenge. Whey don't we enjoy this one instead of always speculating what's coming next.
Because it's fun.
Invictus3593
15-01-2014, 10:16
bots that can cut yews
Calvin Hartley
15-01-2014, 11:34
bots that can cut yews
Oak-ay, do yew really think that wood be practical? It would be a pine in the ash to design something like that... it could be over-elm-ing.
drakesword
15-01-2014, 17:52
I dont think water games take it far enough .... My vote is for non-newtonian fluid game. http://www.youtube.com/watch?v=D-wxnID2q4A
Invictus3593
16-01-2014, 13:05
Oak-ay, do yew really think that wood be practical? It would be a pine in the ash to design something like that... it could be over-elm-ing.
It's kind of gum to design something like that. I don't think I pecan. It wouldn't be very poplar either. We may not olive to tell the tale...
Calvin Hartley
20-01-2014, 07:08
It's kind of gum to design something like that. I don't think I pecan. It wouldn't be very poplar either. We may not olive to tell the tale...
Well I think you've stumped me. Maybe I'll think of more later though. maybe I should branch out...
gabrielau23
20-01-2014, 16:34
Aaahh, so hard to decide between water game and flying. I kind of want a little bit of both. haha...
Do you need it to be different? It could be Star Wars pod race style, except that everybody's flying over water. So if you fall into the water, you die.
Well I think you've stumped me. Maybe I'll think of more later though. maybe I should branch out...
I love it when people spruce up their posts with puns.
JayMoney
21-01-2014, 17:46
Does anyone know what gear we need to get for the underwater robot?
Calvin Hartley
22-01-2014, 07:13
Does anyone know what gear we need to get for the underwater robot?
I think it's this one (http://goo.gl/kJzNFT).... could change though.
mounikab
22-01-2014, 12:05
Quodpot?
brandon.cottrell
23-01-2014, 16:51
If you abbreviate all of the games,
MC RR TP RR HH TT LL DT COF DD SA ZZ SA FFRTB TP AH RR FO L B L M RR UA AA
If you take the FIRST letter of all of these games you get MRTRHTLDCDSZSFTARFLBLMRUA
If we take away some letters...
SFTARFL
TAR
TAR is going to be the surface for the 2015 game.
AParksTKO
23-01-2014, 18:58
GG sir. By law of the internet, I watched the full song. GG.
Sparkyshires
23-01-2014, 19:07
I think it's this one (http://goo.gl/kJzNFT).... could change though.
That is an awkwardly high resolution picture of a gear.
I'm a fan of the Battle Bots...:cool:
Jacob Bendicksen
09-02-2014, 13:59
I think it's this one (http://goo.gl/kJzNFT).... could change though.
The holes in that gear look like Logomotion tubes... maybe that's how we have to float?
Canon reeves
09-02-2014, 14:10
Ladies, Gentlemen, and Robots, FRC's 2015 game, Arial Assault! Played with standard dodge balls....
BBray_T1296
09-02-2014, 16:48
Hey! quit posting on this thread, and move over to my 2016 Game (http://www.youtube.com/watch?v=dQw4w9WgXcQ) thread! you thought this thread was early lol.
pimathbrainiac
16-02-2014, 22:15
Gosh darn it, I just lost the game due to that link...
My wish:
2015: Some form of aerial robotics
Yes, ladies and gents, flying robots.
2015: Some form of aerial robotics
Yes, ladies and gents, flying robots.
I sincerely thought that multicopters would be involved when "Aerial Assist" flashed across the screen for the first time.
pimathbrainiac
16-02-2014, 22:22
I sincerely thought that multicopters would be involved when "Aerial Assist" flashed across the screen for the first time.
Same. I just wish that it actually happened...
bassoondude
16-02-2014, 22:50
Hey! quit posting on this thread, and move over to my 2016 Game (http://www.youtube.com/watch?v=dQw4w9WgXcQ) thread! you thought this thread was early lol.
Someone finally caught on!!!
(Or at least had the same idea I had to begin with).
What the heck? It's Rick Astley "Never Gonna Give You Up"!
What the FIRST?
Sanchberry
19-02-2014, 19:16
How about capture the flag?
nxtmonkeys
19-02-2014, 19:52
Alright, here's the best idea that I can think of:
I ask for absolute silence, please.
(suspenseful music)
mega obstacle course:
with
pond,
rock climb
arrow dodge
battle area
and
Random mini-drone attacks.
To top it off, you have to go through two of these courses,
A short one for Autonomous and a long one for teleop.
The robot that goes through fastest wins.
bassoondude
20-02-2014, 14:03
Alright, here's the best idea that I can think of:
I ask for absolute silence, please.
(suspenseful music)
mega obstacle course:
with
pond,
rock climb
arrow dodge
battle area
and
Random mini-drone attacks.
To top it off, you have to go through two of these courses,
A short one for Autonomous and a long one for teleop.
The robot that goes through fastest wins.
WATER GAME!!!
nxtmonkeys
20-02-2014, 14:16
What? It has a pond... you could make it bigger.
By the way, you have to go through the pond.
A water game would also be awesome.
An Ice Game would be super awesome!
I vote for a cross between robot dodgeball and hockey played entirely on regolith.
In my brain, I have visions of robots trying to control/protect game pieces and score them across the field as human players are allowed to bombard them with balls trying to knock that game piece away. It's played with the same regolith wheel and field combination as lunacy and defensively has very few rules...
Let the ultimate robotic chaos commence!
Wait! I just had the best idea ever! An ICE GAME!
that's what regolith is for. all the coefficient of friction reduction with none of the fuss! ;)
nxtmonkeys
20-02-2014, 15:31
Man, you just beat my first idea.
discobrisco
25-02-2014, 12:54
Guys I know it's a little early but I'm going to go ahead and get the 2037 game thread going as well.
The idea about ice type games, I don't think would work well in south Florida. I dunno.. Could be wrong?
xXhunter47Xx
26-02-2014, 00:16
^regolith
With the introduction of the roboRIO in 2015... What if it was waterproof.
WATER CHALLENGE????!!!!????
I THINK YES
JDGallagher
26-02-2014, 10:18
Aim High with badminton birdies.
So you can imagine my disappointment when I found out that Arial Assist wasn't actually a flying game...
I think with the new direction that FIRST is going we can expect to see a lot more games focusing on cooperation between teams on the same alliance. For example, I speculate an endgame that will involve two robots on an alliance completing a prerequisite task such as positioning themselves in a certain way that unlocks the final robot's opportunity to complete the actual goal.
DanielPlotas
10-03-2014, 10:08
3 alliance game!!!!
ColinHalter
12-03-2014, 15:40
All robots must be controlled by Wiimotes! :D
Aaahh, so hard to decide between water game and flying. I kind of want a little bit of both. haha...
How about Flying OVER Water. Hope you don't have a power failure....Splash...:yikes:
Or you better have a good floatation device
FrazldByDaysEnd
20-03-2014, 23:31
I actually spoke to someone who is creating a challenge to send to FRC regarding a water game. He isn't going to just suggest the idea, he is DOING IT and filming it to show them that it can be done and an idea of how.
Pretty amazing...he's keeping it all hush for now, but he sounded very excited and determined and had already started testing his ideas when we spoke!
All I want for 2015 is no more projectiles. I'm tired of throwing things, lets lift some stuff now!
xXhunter47Xx
21-03-2014, 17:46
All I want for 2015 is no more projectiles. I'm tired of throwing things, lets lift some stuff now!
I could imagine all the "do you even lift" jokes that are gonna be thrown around...
nxtmonkeys
22-03-2014, 19:35
You know, the water game idea may be coming up soon, but I don't think that it is next year.
Good luck every1!
I could imagine all the "do you even lift" jokes that are gonna be thrown around...
First question on your pit scouting sheet: "Does your robot even lift?"
First question on your pit scouting sheet: "Does your robot even lift?"
Actually I like the idea of lifting and I have a couple of ideas that go along with it.
See, as a kid I always imagined that we'd have robots helping us in our homes and garages but the ones we design don't seem to have much relation to the 'real' world.
So I want a robot that will set the table. Fast, accurate, plates, knives, forks and spoons. Or clear the table.
I want a robot that will unload the dishwasher. Or move clothes from the washer to the dryer.
Or along another 'lift" idea, I want a robot that will locate the correct spot on the frame and jack up a car while another robot in the alliance loosens the lug nut and the third robot removes the wheel.
How about emptying the trash?
Anyway, I want robots that are useful. We already have vacuuming robots and even some lawn mowing robots in the real world. What else can we do?
Tim Lehmann4967
22-03-2014, 20:32
3D Tic-Tac-Toe
nuclearnerd
22-03-2014, 20:33
I'm worried that, with all the crazy collisions this year, the planners will be tempted to go back to another "unlimited playing pieces" game next year. I think that would be a mistake. Despite the challenges, I really like Aerial Assist as both a spectator and strategist. Having only two game pieces means that we can all focus on the same action, and assist points mean that superstar teams have to work with their less-well-performing alliance mates, rather than just around them.
Lift or shoot, lets keep the number of pieces on the field to the low single digits next year (and work on cleaning up the foul rules separately).
xXhunter47Xx
22-03-2014, 21:51
3D Tic-Tac-Toe
That's essentially what rack and roll(2007) was.
IIRC most people didn't like it.
Just give me a game piece that doesn't depend on a volunteer interpreting a poorly written inflation spec. thanks:cool:
I personally like this game more than last year's game. The use of only one game piece makes all the members of the alliance useful and makes defense more viable than last year, when blocking meant that you could not shoot easily.
I also love shooting games, but I dread the year when we have to throw footballs- the shape makes it hard to throw well. +1 to some kind of lifting game.
BBray_T1296
23-03-2014, 01:40
Whatever it is, I will be happy.
Unless there is anything inflatable
Tim Lehmann4967
23-03-2014, 10:43
That's essentially what rack and roll(2007) was.
IIRC most people didn't like it.
Agreed, but I'm imagining this with three levels.
Ashley Hartley
23-03-2014, 13:08
Agreed, but I'm imagining this with three levels.
With elevators or ramps that the robots have to go up. Points could be scored by how long you can stay in a tic-tac-toe scoring position with your three robots.
nxtmonkeys
23-03-2014, 13:17
Maybe you have to have a stationary bot, that deploys a mini-bot, that has to get an object from the opponent. The stationary base shoots stuff at the mini-bot to stop it from taking the object. Points could be awarded for hitting the mini-bot and stealing the object and bringing it back to your bot.
It's like real life tower-defense.
What do you guys think?
Daniel_LaFleur
23-03-2014, 13:31
Tiddlywinks (http://en.wikipedia.org/wiki/Tiddlywinks) with manhole covers.
nxtmonkeys
23-03-2014, 14:02
Tiddlywinks (http://en.wikipedia.org/wiki/Tiddlywinks) with manhole covers.
Aren't manhole covers kind of heavy? Probably some sort of inflatable disc, or Frisbee. I like the idea!
pmangels17
23-03-2014, 17:16
All robots must be controlled by Wiimotes! :D
I feel like we all skipped over the single most original and important post in this entire thread. As long as we don't have to use the stupid Wii Wheel too.
Daniel_LaFleur
23-03-2014, 17:21
I feel like we all skipped over the single most original and important post in this entire thread. As long as we don't have to use the stupid Wii Wheel too.
Wii wheels are too easy ... we'd need to use Wii tennis rackets.
pmangels17
23-03-2014, 17:22
Wii wheels are too easy ... we'd need to use Wii tennis rackets.
Or Wii Nerf guns?
WATER-WATER-WATER GAME-GAME-GAME!!!!!!!!!!!!!!!!!!
:p
nxtmonkeys
26-03-2014, 17:45
WATERGAME SPINOFF:
AMPHIBIOUS BOTS (land and water, but you already knew that.)
They search for randomly placed underwater items that each give a specific amount of points. There's a deep area where you get double points for retrieving items from down there. carry the items on land and deposit them in containers that have specific point values to add to each item's point values.
lerikson
31-03-2014, 22:07
All I want for 2015 is no more projectiles. I'm tired of throwing things, lets lift some stuff now!
Which means "Stack Attack" arguably the second worst FRC game ever would be a key role into creating a game with the "Lift" method?
lerikson
31-03-2014, 22:13
If you abbreviate all of the games,
MC RR TP RR HH TT LL DT COF DD SA ZZ SA FFRTB TP AH RR FO L B L M RR UA AA
If you take the FIRST letter of all of these games you get MRTRHTLDCDSZSFTARFLBLMRUA
If we take away some letters...
SFTARFL
TAR
TAR is going to be the surface for the 2015 game.
I don't even want to imagine how much free time you have, or how bored you were to create this.
Which means "Stack Attack" arguably the second worst FRC game ever would be a key role into creating a game with the "Lift" method?
I was thinking more along the lines of "Triple Play" or "Logomotion" as good examples of lifting games. I just see greater engineering value in designing hints to lift and accurately place objects rather than hurling them across the field.
Johnnybukkel
31-03-2014, 22:59
So I'm thinking Regolith floors, and the only wheels allowed are Mechanums made out of nylon
Which means "Stack Attack" arguably the second worst FRC game ever would be a key role into creating a game with the "Lift" method?
The faults of Stack Attack revolved around a variety of problems, including how autonomous ended up being more important than teleop. I think a stacking challenge could still be fun if properly designed.
BBray_T1296
01-04-2014, 15:37
Saw this clearly obvious 2015 game hint posted several places around the Dallas Regional.
Clearly there are 2 parts
3 Alliances (the third being green)
Recycling will be the theme next year
http://s27.postimg.org/m5y9a5o5v/20140314_104249.jpg
WIREDFTC
02-04-2014, 16:41
So I'm thinking Regolith floors, and the only wheels allowed are Mechanums made out of nylon
I'm thinking that the face I made when I saw that was terrible. I would cry and laugh at the same time if that was next years challenge.
xXhunter47Xx
10-04-2014, 13:28
Flying game with an allotment of only 2 cims.
Leo1oser
27-04-2014, 11:43
Paper airplane game. We've already started.
Bmarshall645
27-04-2014, 11:50
I still like the idea of a water game.
tindleroot
27-04-2014, 14:32
Just give me a game piece that doesn't depend on a volunteer interpreting a poorly written inflation spec. thanks:cool:
Agreed. The ball inflation killed our accuracy at Purdue and may have been a problem at Nationals, too.
Ali Ahmed
27-04-2014, 15:06
A team lift game!
Meaning, part of the game would be having to lift a very heavy object. And the fact that it's heavy would mean you could only do it using two or three bots. It could be something attached to a pulley system or something. I'm thinking this would be ideally be done as an end game.
Tinmint1
27-04-2014, 15:24
STAR WARS Pod Race
Yes yes a thousand times yes
A team lift game!
Meaning, part of the game would be having to lift a very heavy object. And the fact that it's heavy would mean you could only do it using two or three bots. It could be something attached to a pulley system or something. I'm thinking this would be ideally be done as an end game.
This seems pretty likely. Chances are we're not going to have another ball game.
Maybe a pushing game? Like moving around pyramid shaped objects into goal zones.
DanielPlotas
27-04-2014, 20:44
a game where you choose the starting positions and orientation of the opposing alliances' robots
roboboy941
27-04-2014, 20:50
Robotkey! A combination of hockey and FRC :D
Robotkey! A combination of hockey and FRC :D
This would be possible if FIRST could afford it. Keeping ice consistant throughout a 2-3 day event would be very expensive. Unlike a human which can alter their movements simply, this challenge would force FIRST to spend lots of money maintaining ice.
At least water and flight would not cost FIRST so much more.
(All in good fun)
Water game.
/thread
I still like the idea of a water game.
And I thought the 2014 thread was early.
I still support the water game!
Water Game at WVROX
http://www.chiefdelphi.com/forums/showpost.php?p=1378979&postcount=82
As we go back several years, even number years are spherical ball games while odd number years could be anything. 2015 has a lot of possibilities. I like the idea of having something that takes 2 or 3 bots to lift and move, but that really doesn't seem likely. Personally, I am scared to death at the day they make us handle a football shaped game piece. I just hope that isn't next year.
Justin Lawrence
28-04-2014, 09:50
I wouldn't be surprised if it's a game where teams have to shoot something.
David8696
28-04-2014, 10:05
I just hope FIRST continues with the trend of spectator-friendly, exciting yet simple sport-like games. Also, not having an endgame, IMHO, really helped the flow and excitement of Aerial Assist (see my comment on the endgame thread for more detailed analysis). But mostly, I just hope they keep to the teamwork aspect of this game, especially the use of a single game piece. This year was, in my opinion, the single best spectator game in FIRST history, followed by last year; I hope FIRST recognizes this and continues the upward trend.
Maxwell777
28-04-2014, 10:25
Water game.
/thread
We could build the frame out of water balloons! The robot would be neutrally buoyant.
I really dont want another shooting game we have had them for the last three years and I have only been on my team during these years.
StillDefective
28-04-2014, 16:59
a game where you choose the starting positions and orientation of the opposing alliances' robots
I actually enjoy that idea, which is very weird for me. I hate autonomous, it is the bane of any non-programmers (and even some programmers) existence. (It's quite difficult to work on a robot while autonomous is being done!)
That would require you to think very creatively and differently to make an autonomous work every time, and throw off your strategy at the very beginning, because the robot would be in a different place each time. It will probably never happen./
NotInControl
28-04-2014, 18:45
Why does everyone request watergames?
As an Engineer who works on Submarines, even I would vote against a water game.
Unless you have specific knowlege of botteling electronics, understand how materials behave underwater or on contact of water, or knowlege of designing waterborn vehicles, you will seriously fail.
Even I don't know it all, and I assume the vast majority of the FRC community doesn't either, so why the continuous request?
Pneumatic leaks will be devestaing, flooded cables will be fun, and everyone that uses lubricants, good luck with using it in a wet environment.
--confused,
Kevin
P.S. I think a realistic game would be another sports based game. I think those are easy to understand, easy to explain, and draw-in the non-FIRSTers which help "Make it Loud". A welcoming challenge would be to shoot footballs or maybe robot hockey. I have always wanted to do a robotic bowling game!
Landonh12
28-04-2014, 19:44
Why does everyone request watergames?
As an Engineer who works on Submarines, even I would vote against a water game.
Unless you have specific knowlege of botteling electronics, understand how materials behave underwater or on contact of water, or knowlege of designing waterborn vehicles, you will seriously fail.
Even I don't know it all, and I assume the vast majority of the FRC community doesn't either, so why the continuous request?
Pneumatic leaks will be devestaing, flooded cables will be fun, and everyone that uses lubricants, good luck with using it in a wet environment.
--confused,
Kevin
P.S. I think a realistic game would be another sports based game. I think those are easy to understand, easy to explain, and draw-in the non-FIRSTers which help "Make it Loud". A welcoming challenge would be to shoot footballs or maybe robot hockey. I have always wanted to do a robotic bowling game!
The water game is an old joke that comes up every year. We all know it's not going to happen, and I don't think anyone would actually want a water game. :)
WillNess
28-04-2014, 21:14
I really don't want another shooting game we have had them for the last three years and I have only been on my team during these years.
I agree that a non-shooting game would mix things up. The problem with that is the great diversity a shooting game has, because of the multitude of ways you can shoot an object. So most robots can drive, and have a shooter. A non-shooting game, for example, could be a game where the robot must pick up an object, and place it in a storage container of some sort. Even though there would be multiple ways to pick the ball up, I cannot imagine there would be as many possibilities as the shooter. Shooting also gives lots of ways to play the game, this year shooting led to passing, trussing, and the ball going into the high goals. Shooting can be blocked, allowing defensive bots to have a purpose. Shooting requires accuracy which also lets defensive bots knock robots so they will miss.
Overall, shooting allows great diversity in robots, allows many ways to play the game, and encourages defense to be played (something that isn't seen that often in FRC).
Anyone remember this? (http://youtu.be/NtIfDC3Ih24?t=1h13m40s)
CADKnight334
28-04-2014, 21:52
This year's game was really really fun to play and watch since there was a real variety in every robot's design, as well as the strategy involved with controlling the zones, truss, defense etc. Personally, i would love to see either football or hockey make its first appearance, as well as the endgame being brought back. I think minibots deserve to come back for the very reason that it adds a whole new design portion to think about. Its another robot being deployed by your bigger robot and i just think that's insanely cool. What if the minibot had a much harder task for an endgame....maybe it isn't one with wheels and instead has to maybe fly and land somewhere :3 like a quad copter of sorts. I think FIRST has a real opportunity to come back next year with something totally new and exciting. Bringing back an endgame like that would introduce a plethora of new strategies and designs to think about ;)
WillNess
29-04-2014, 00:08
Also, on a side-note, I'd like to see some FIRST-Bots. Maybe some robots that moved around in a pattern and you had to collect the game-piece from your human player and try to score in the moving goal. It'd allow for some awesome defense play, and lots of variety in robot design.
BBray_T1296
29-04-2014, 00:30
I like the idea of large movable objects on the field like 2002 or something. Though hoarding would have to be discouraged
DanielPlotas
29-04-2014, 00:50
i wonder if gdc has gotten any ideas from these threads
cadandcookies
29-04-2014, 00:52
i wonder if gdc has gotten any ideas from these threads
You are not alone in your wonderment, my friend. Alas, the inner workings if the GDC remain a mystery for all but a select few.
SJohnTrombley
29-04-2014, 02:06
I don't know what it's going to be, but I've heard some interesting things. As far as sport-themed games go, there's never been a football or hockey themed game, both of which are possible. I personally, however, want to see another game with movable goals, like another Zone Zeal or Lunacy (minus the static).
rich2202
29-04-2014, 10:39
How about some variation of a paint ball game?
Some obstacles on the field. Some movable by the robots, and some not.
4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets.
The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use.
End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)?
Limit on number of paint balls per robot.
Minimum amount of time between shots.
Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball.
rich2202
29-04-2014, 10:51
A game with 3 different size/shape plates (plastic?)
The largest plate requires 3 robots to move.
A middle size plate requiring 2 robots to move.
A small plate that 1 robot can move.
Plates cannot touch the ground while being moved
You cannot touch the other team's plates that are on the scoring platform.
Two large plates start near the center of the field. Medium sized plates are arranged around the field. Small plates are available from a loading zone (mid field?)
For the first 30 seconds, you cannot touch the other team's plates. After that, all plates are fair game.
place as many plates as you can onto your team's scoring platform (plates have to be on the platform when the game ends to be scored).
End game: Climb on to the scoring platform.
AndrewPospeshil
30-04-2014, 16:14
How about some variation of a paint ball game?
Some obstacles on the field. Some movable by the robots, and some not.
4 bulls-eye targets on each side of the robot, and one sphere higher in the middle. Stationary target at the alliance wall. Different points for the different targets.
The wall on the Driver's station is opaque (can't see through it). So all maneuvers are by camera, sensors, whatever they want to use.
End game: Points for being in contact with the other team's stationary target when the game ends. - Do you go for offensive points (touching the target) or defensive points (shooting the robots touching the target)?
Limit on number of paint balls per robot.
Minimum amount of time between shots.
Field reset would take a lot of time (cleaning up the mess). Would also need plexiglass all around the field. Maybe shoots a sticky ball (which would be an interesting engineering challenge) vs. a paint ball.
This would never happen. Paintballs are expendable, something that FIRST wants to avoid for $$$ reasons. Plus it would be such a hassle for teams, and runs into the same issues as a water/ice/whatever substance game; ruining electrical/pneumatic/lubrication systems. Although I like the opaque idea, it probably wouldn't happen either as that would create a mess with spectator viewing.
A game with 3 different size/shape plates (plastic?)
The largest plate requires 3 robots to move.
A middle size plate requiring 2 robots to move.
A small plate that 1 robot can move.
Plates cannot touch the ground while being moved
You cannot touch the other team's plates that are on the scoring platform.
Two large plates start near the center of the field. Medium sized plates are arranged around the field. Small plates are available from a loading zone (mid field?)
For the first 30 seconds, you cannot touch the other team's plates. After that, all plates are fair game.
place as many plates as you can onto your team's scoring platform (plates have to be on the platform when the game ends to be scored).
End game: Climb on to the scoring platform.
I like this one a lot, although the specifics would probably be a lot different if it became a real game. For instance, you have to remember that most alliances will have rookiebots who can't lift anything, thus rendering large plates useless for the most part. Also, the requirement that plates must not touch the ground is REALLY asking for a lot. Again, scoring different sized plates isn't a bad idea but the specifics would change a lot if it were actually a game.
I'd like to see more of the teamwork aspect from AA in next years game. AA could have been much better had it not been so poorly executed, and a game that is as awesome as RR or UA with the teamwork of AA would be phenomenal.
My current idea involves the tower of hanoi, but I have a feeling that could wind up being another Lunacy.
CTbiker105
30-04-2014, 17:54
I hope the 2015 game incorporates human players as much as AA did. Although, I also hope there aren't as many score-crippling fouls that can be caused by human players either.
But then again, AA may prove to be an incentive for human players in week 1 competitions to really learn fouls beforehand.
carlgrass32
01-05-2014, 08:40
STAR WARS Pod Race
If that's the case I'll definately be at championships! Winner!
Agreed. The ball inflation killed our accuracy at Purdue and may have been a problem at Nationals, too.
Is that a new regional? I don't remember hearing about that one. Where is it at? /sarcasm
Please call it World Championships. It hasn't been a national competition in quite some time. FIRST is a global program.
I would love to see human player interaction like there was this year, as well as alliance partners helping each other for "assist" What I don't really like and hope they never do again is what they did in 2012 with the alliance partners helping the other team with the coop bridge.
It might be interesting to have a game based off a board game, like having colored squares that act like cards and change the game in some way.
BBray_T1296
01-05-2014, 22:38
Lifting other robots! (safely)
carlgrass32
02-05-2014, 14:02
Lifting other robots! (safely)
They did that in 2007. Some teams used ramps others used hydraulics It was actually really fun :cool:
Lifting other robots! (safely)
Throwing other robots! (Okay, maybe not.)
Seriously, I just want another arm game. I'm sick of having to watch for flying moon rocks/soccer balls/basketballs/frisbees/exercise balls while in the queueing area. We almost had a student get his head taken off by a frisbee last year.
I'm ready for another Logomotion. The game pieces were light, difficult to manipulate, and impossible to throw with any accuracy. Plus, the game allowed for some pretty sick manipulator combinations.
carlgrass32
02-05-2014, 14:13
Paper airplane game. We've already started.
Lol
carlgrass32
02-05-2014, 14:31
Some kind of modified version of 2009's game. It's next in line. That was an awesome game! Slippery surface, moving targets! Fun fun!
AndrewPospeshil
02-05-2014, 14:32
Throwing other robots! (Okay, maybe not.)
Seriously, I just want another arm game. I'm sick of having to watch for flying moon rocks/soccer balls/basketballs/frisbees/exercise balls while in the queueing area. We almost had a student get his head taken off by a frisbee last year.
I'm ready for another Logomotion. The game pieces were light, difficult to manipulate, and impossible to throw with any accuracy. Plus, the game allowed for some pretty sick manipulator combinations.
I think this is what we really need. We've had pretty much all shooting games, a manipulation game is in order. Combining the premise of Logomotion with the simplicity/strategy/design of Aerial Assist, and I think we could have the best FRC game ever.
David8696
02-05-2014, 15:27
I don't like the way the feel of most non-shooting games is more like that of a game than of a sport. Most sports involve some form of projectile being shot or thrown or hit or kicked, because that's more exciting to most people than just watching a person or robot pick something up and put it down again. I personally think a football game, one which made catching a more necessary, (and feasible) part of the game, would be incredibly fun.
dmaciel10123
02-05-2014, 19:01
I really liked the teamwork aspect of AA. It provided more of a challenge for "all-star" teams that were used to being a powerhouse. The only problem was when the FMS would assign a match of very strong teams against either teams that can't shoot or one functional bot and two, Butterfingers as I call them. I'd like to see another game based on teamwork but finding a way to make it so that if only one robot is working then they have an advantage instead of having absolutely no chance, without having a way for "all-stars" to take advantage of this.
jamesmcip
02-05-2014, 21:54
A game with all the awesome parts of RR and UA and the teamwork of AA with an endgame of flying autonomous mini multicopters having to land onto movable platforms. The end game would actually multiply the existing score, and the smaller the platform, the greater the multiplier!
Christopher149
02-05-2014, 22:43
It might be interesting to have a game based off a board game, like having colored squares that act like cards and change the game in some way.
So Triple Play? (tic-tac-toe with tetrahedra)
Although it would be traditional at this point to move for a Logomotion style game, for the world at large people would like to see another shooting game. What's more exciting, seeing some robots hang some inflatable rings like awkward tall people, or see robots shoot frisbess with incredible repeatability time after time again?
I liked Aerial Assist because it appealed to a lot of people. A non-FIRSTer could walk in and comfortably watch the game after a 30-second rundown of how the game works from a specatator.
I dread the year when we have to throw footballs. Heavy and hard to design for.
Hockey seems interesting. Some kind of ball or field hockey might work, but there would likely be a limit on stored energy like pneumatics.
jman4747
03-05-2014, 09:19
The rules and easy scoreing of 2013 with alliances working together more, like in 2014.
Christopher149
03-05-2014, 18:03
I dread the year when we have to throw footballs. Heavy and hard to design for.
I remember for 2013 (and before), a lot of people complained that frisbees could be a total pain to work with. Ironically, shooting the discs was somewhat easier than most balls.
When footballs (or rugby balls, or something weird) finally comes our way, we'll all figure something out.
Banderoonies
03-05-2014, 23:31
How about having different sized and shaped weights on the field. some small and light some heavy and bulky. they must be picked up and placed on a huge scale (one for each alliance). or removed by an opponent.
How about having different sized and shaped weights on the field. some small and light some heavy and bulky. they must be picked up and placed on a huge scale (one for each alliance). or removed by an opponent.
That would be fun. Plus, an opponent could easily shove all of the weighs off the scale/zone unless a team member was able to guard effectively.
What if the GDC monitors this thread, then does the opposite? That would be sad. :(
BBray_T1296
04-05-2014, 02:39
What if the GDC monitors this thread, then does the opposite? That would be sad. :(
The 2015 game is already well under works.
At kickoff, the GDC begins work on the next year's game. A game, while logistics can change, is not highly variable on how well the last game did
The 2015 game is already well under works.
At kickoff, the GDC begins work on the next year's game. A game, while logistics can change, is not highly variable on how well the last game did
Even if they started making the new game in January, they could just look at last year's, "2014 game" thread.
zinthorne
05-05-2014, 00:38
My one thing against a football game is, football shooters already exist and so everybody would just copy them is the game involved "throwing" a football. I personally think the new game will have obstacles that either move around te field, or plates or some other device like a spike strip that will only let robots move in certain directions in certain areas of the field.
Matt_Boehm_329
05-05-2014, 16:14
I think anything with a Bumble Ball would be hilarious to watch and design for.
http://en.wikipedia.org/wiki/Bumble_Ball
nuclearnerd
05-05-2014, 17:02
There's probably no way to do this sort of game in the real world without major fouling risks (in both senses of the word), but I can't stop giggling when I watch it: Push Me Pull You (http://pmpygame.com/)
Last weekend, I was at a particular place with an odd floor covering. Suffice it to say that I decided that if that particular floor covering were ever in FRC, the game would potentially be worse than Lunacy, unless it was on a rather small area. The covering was slickish, but stickyish at the same time, smooth, pretty flat, came in square tiles as nearly as I could tell, and could be found in multiple colors. And, it was fairly comfortable to walk on (and, on occasion, land on when falling down). To protect us all, I will not say the type of place, or the type of floor covering (not that I know the latter, or took any pains to find out).
If the GDC is able to figure out what the covering was and uses it, you all have permission to hold me responsible.
I think anything with a Bumble Ball would be hilarious to watch and design for.
http://en.wikipedia.org/wiki/Bumble_Ball
That looks interesting.
I think the GDC will shy away from making another wheel/ carpet different game, because Lunacy seems pretty unpopular to me. Although I was not there for Lunacy so I can't speak on it.
So Triple Play? (tic-tac-toe with tetrahedra)
I was thinking more like Candy Land.
Micro_Brooke
06-05-2014, 08:59
Why does everyone request watergames?
As an Engineer who works on Submarines, even I would vote against a water game.
Unless you have specific knowlege of botteling electronics, understand how materials behave underwater or on contact of water, or knowlege of designing waterborn vehicles, you will seriously fail.
Even I don't know it all, and I assume the vast majority of the FRC community doesn't either, so why the continuous request?
Pneumatic leaks will be devestaing, flooded cables will be fun, and everyone that uses lubricants, good luck with using it in a wet environment.
--confused,
Kevin
P.S. I think a realistic game would be another sports based game. I think those are easy to understand, easy to explain, and draw-in the non-FIRSTers which help "Make it Loud". A welcoming challenge would be to shoot footballs or maybe robot hockey. I have always wanted to do a robotic bowling game!
This.
The water game is a running joke on Chief Delphi. It will probably never happen in the near future.
Probably.
GKrotkov
06-05-2014, 09:31
I've seen quite a bit about robot dodgeball, so...
How about a reversal of roles between human players and robots? So far, human players have been outside the field, and robots inside. Human players in the field, and robots shoot dodge balls at them!
I'm not sure how teamwork would factor into this, or how you would prevent the human players from interacting with each other, as well as leaving them sufficient room to dodge. Or far more importantly, ensure that the robots won't take off a human player's head with a high-powered dodgeball.
Tim Lehmann4967
06-05-2014, 10:08
I would really like to see an entirely new game for 2015. Reason being, if we bring back something like LogoMotion, teams that were around for that year will simply be able to rebuild their robot, or a similar design. Just as 1114 did with their 2014 robot, its basically a better version of the 2008 SimBot.
Also, doesn't the GDC usually have the game figured out a couple years in advance? Shouldn't they be working on the 2017 game by now?
notmattlythgoe
06-05-2014, 10:13
I would really like to see an entirely new game for 2015. Reason being, if we bring back something like LogoMotion, teams that were around for that year will simply be able to rebuild their robot, or a similar design. Just as 1114 did with their 2014 robot, its basically a better version of the 2008 SimBot.
Also, doesn't the GDC usually have the game figured out a couple years in advance? Shouldn't they be working on the 2017 game by now?
They did announce a few years ago that they now plan games 3 years in advance. So they should be working on refining the game for this coming year while also planning the game for 2017.
Tim Lehmann4967
06-05-2014, 10:20
They did announce a few years ago that they now plan games 3 years in advance. So they should be working on refining the game for this coming year while also planning the game for 2017.
Well then, if we are looking to influence their game decisions, we should be keeping up with them. Who wants to start the 2017 game thread? :D
DanielPlotas
06-05-2014, 10:29
Well then, if we are looking to influence their game decisions, we should be keeping up with them. Who wants to start the 2017 game thread? :D
Here it is (http://youtu.be/dQw4w9WgXcQ)
Brennan4256
06-05-2014, 17:36
I think a three on three dodgeball game would be cool. Balls could be launched at opposing robots or shot into cross court goals!
I'd love to see either a suction ball (http://www.amazon.com/Glow-Suction-Package-Assorted-Colors/dp/B008XP5CPM/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1399413778&sr=1-1&keywords=suction+balls) game (it's a shame I can't find any greater than two inches... but can you imagine having a target to aim at with these things?), phlat ball (http://www.amazon.com/Goliath-Phlat-Ball-V3-Purple/dp/B00I4EVEE0/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1399413858&sr=1-1&keywords=phlat+ball) (you thought Frisbees had a weird geometry?), or some kind of partnership with Nerf for some Nerf dart shooting game (would be great publicity for both parties).
And that's my reminiscence of childhood for a day.
Christopher149
06-05-2014, 18:23
phlat ball (http://www.amazon.com/Goliath-Phlat-Ball-V3-Purple/dp/B00I4EVEE0/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1399413858&sr=1-1&keywords=phlat+ball) (you thought Frisbees had a weird geometry?)
The packaging reminds of the orbit balls. Let's hope if this is used, that it doesn't get discontinued...
http://www.chiefdelphi.com/media/img/7a2/7a26762ecb4831364b5189d4e2b978c1_m.jpg
I'd love to see either a suction ball (http://www.amazon.com/Glow-Suction-Package-Assorted-Colors/dp/B008XP5CPM/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1399413778&sr=1-1&keywords=suction+balls) game (it's a shame I can't find any greater than two inches... but can you imagine having a target to aim at with these things?), phlat ball (http://www.amazon.com/Goliath-Phlat-Ball-V3-Purple/dp/B00I4EVEE0/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1399413858&sr=1-1&keywords=phlat+ball) (you thought Frisbees had a weird geometry?), or some kind of partnership with Nerf for some Nerf dart shooting game (would be great publicity for both parties).
And that's my reminiscence of childhood for a day.
Nerf is cool, but their targets are terrible at dart detection lol.
The packaging reminds of the orbit balls. Let's hope if this is used, that it doesn't get discontinued...
http://www.chiefdelphi.com/media/img/7a2/7a26762ecb4831364b5189d4e2b978c1_m.jpg
I dunno that thing looks SCARILY like a moon rock...
Matt_Boehm_329
07-05-2014, 09:38
I dunno that thing looks SCARILY like a moon rock...
I believe that is a fuel cell ;)
This is obviously an early game hint.
LUNACY REBOOT!
Mr. Tatorscout
07-05-2014, 15:48
A game with all the awesome parts of RR and UA and the teamwork of AA with an endgame of flying autonomous mini multicopters having to land onto movable platforms. The end game would actually multiply the existing score, and the smaller the platform, the greater the multiplier!
How bout a combined frisbee vs. 3d printed quad copters game where you shoot down opponents copters with your big bot using little Nerf discs while trying to land your copters on alliance robots. Imagine the carnage though when the big robot drives over the little plastic quad.
Seen as half the US is under a foot+ of snow, I feel that most people on CD right now are just trying to pass the time until they can get with their teams and actually build.
So basically Canada? :P
All jokes aside though, I think a water game would be totally legit. Too bad it's never going to happen XD
I feel like a placement game (moar hoops and long arms?) might be next, since 2013 and 2014 both involved high-energy trajectory/firing games.
Just me though. I never really found the placement games very interesting, but that's just from me watching videos online, having never participated in one myself.
mechlectrician7
12-05-2014, 23:01
If you are interested in an underwater game, you should look into the NURC program (National Underwater Robotics Competition) I, myself, have had some trouble finding videos and such relating to it but i do know it is out there! Just sharing because i too would love to see a water game, but have a feeling NURC is why FRC is staying away from it....that and the liability :p
mechlectrician7
12-05-2014, 23:20
i would like to see the same amount of teamwork that we had this year. i mean look at Rebound Rumble: most you could do is defend for an alliance mate or push game pieces to them, ultimate accent: same thing pretty much. (not to say i didn't enjoy those games, because i did enjoy them quite a bit) But not only was it a challenge, but i also made friends that i would have never made if it had not been for having to talk with the other teams as much as we did.
*inserts two pennies*
AndrewPospeshil
13-05-2014, 16:14
but [I] have a feeling NURC is why FRC is staying away from it....that and the liability :p
I don't think it's a competition thing, FIRST just realizes that a water game is so incredibly impractical. The first obstacle that is impossible to tackle is the field. If robots will be submerged or even swimming, you're going to need a water-tight swimming pool of sorts, which will be so difficult to assemble (as you can't cart the whole thing into most venues, let alone store it. Then there's the issue of getting enough clean, fresh water. Areas like Cali and Israel would no doubt have to spend huge bucks to get that much fresh water; salt water, despite being readily available, would ruin robots.
If you could somehow get past the fact that the field isn't obtainable in the slightest (or if water was merely a game element instead of the field), robots would be pretty much impossible to build. To water-tight electrical boards and components would be so difficult. Veteran teams could probably do it, but rookies would be screwed. A game has to be easy enough for a rookie to actually get on the field, which a water game prevents right off the bat. Plus if you need to access your electrical system at all, you'd have to reseal the whole thing. And if somebody messed up, that would be disastrous for the robot and potentially a person.
(I wasn't trying to rip on you specifically, just wanted to point out why a water game is a definite no as opposed to a "well maybe in the future, right???" kinda thing)
WillNess
19-05-2014, 18:18
I'd love to see either a suction ball (http://www.amazon.com/Glow-Suction-Package-Assorted-Colors/dp/B008XP5CPM/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1399413778&sr=1-1&keywords=suction+balls) game (it's a shame I can't find any greater than two inches... but can you imagine having a target to aim at with these things?), phlat ball (http://www.amazon.com/Goliath-Phlat-Ball-V3-Purple/dp/B00I4EVEE0/ref=sr_1_1?s=toys-and-games&ie=UTF8&qid=1399413858&sr=1-1&keywords=phlat+ball) (you thought Frisbees had a weird geometry?), or some kind of partnership with Nerf for some Nerf dart shooting game (would be great publicity for both parties).
And that's my reminiscence of childhood for a day.
+1. There needs to be more of a unique aspect. Everything now uses a shooter.
Since last year the game was "Ultimate Ascent" and this year was "Aerial Assist", it would make sense that next year's game has to do with coming down. I propose "Diabolical Descent".
SpaceBiz
29-05-2014, 17:53
I am thinking something like football , But the rules would need to work so rookie teams can compete, and it can still be as fun to watch as last year's game.
Rugby Reverse
Start in teleop (rugby "reverse" )-2:30
Teams of three start touching their endzones and race to grab the ball. Like in real rugby you can only pass backwards. To score, a robot can score over the goalpost for 20 points, or drive through the goal post for 50 points. The score doubles if all robots posses the ball durring that posesion. The defending robots can prevent opponents motion, but can not go within 3 feet of the goal post, even if pushed. This results in a 50 point foul. A robot can only poses the ball for 7 seconds or it results in a turnover.
When a team scores, the scoring team's human player throws off the ball. If it goes out of play, the clock stops, the receiving team gains 5 points, and the receiving teams human player feeds the ball where it went out.
Transition -0:20
The ball goes dead, but whoever posesses it may shoot it in autonomous. Each team gets fed a total of six balls, from their end zone.
Autonomous -0:20
After the time goes out, the robots with balls can shoot them from a certain line for 15 points each. If all 6 are scored, an extra 60 points are awarded, for a total of 150 autonomous points.
Overtime
In the event of a tie,(ties are likley because points are all multiples of 5) teams have 2 minutes to prepare for overtime. Overtime is 2:10 insted of 3:10, with a only 1:30 teleop. Double, Tripple, Quadruple, and so forth overtimes may occur.
Overtime means the number of qualification matches would be less, but for this reason, they will be taken more seriously.
Rankings are as follows
Total Record
Number of Overtime Matches
Autonomous points
Teleop points Allowed
Teleop points scored
% of successful throwoffs
Technical fouls should be rarer, and won't show up on rankings. If a team draws three, they are ineligible to become an alliance captian, and will finish with a maximum rank of 20.
Thanks to those of you who actually read all of that.
Anthony Galea
29-05-2014, 18:30
The defending robots can prevent opponents motion, but can not go within 3 feet of the goal post, even if pushed. This results in a 50 point foul.
(snip)
Technical fouls should be rarer, and won't show up on rankings. If a team draws three, they are ineligible to become an alliance captian, and will finish with a maximum rank of 20.
Thanks to those of you who actually read all of that.
There is a problem I can see with this, and that is that teams could build very strong drivetrains with the purpose of pushing teams into the 3ft zone, in order to get 50 points. If teams were to employ this strategy, a powerhouse team could get disqualified, even if they were the best goal accomplishing robot, due to problems with defense. Cue mass hysteria throughout FRC.
CTbiker105
29-05-2014, 18:49
I am thinking something like football , But the rules would need to work so rookie teams can compete, and it can still be as fun to watch as last year's game.
Rugby Reverse
Start in teleop (rugby "reverse" )-2:30
Teams of three start touching their endzones and race to grab the ball. Like in real rugby you can only pass backwards. To score, a robot can score over the goalpost for 20 points, or drive through the goal post for 50 points. The score doubles if all robots posses the ball durring that posesion. The defending robots can prevent opponents motion, but can not go within 3 feet of the goal post, even if pushed. This results in a 50 point foul. A robot can only poses the ball for 7 seconds or it results in a turnover.
When a team scores, the scoring team's human player throws off the ball. If it goes out of play, the clock stops, the receiving team gains 5 points, and the receiving teams human player feeds the ball where it went out.
Transition -0:20
The ball goes dead, but whoever posesses it may shoot it. Each team gets fed a total of six balls, from their end zone.
Autonomous -0:20
After the time goes out, the robots with balls can shoot them from a certain line for 15 points each. If all 6 are scored, an extra 60 points are awarded, for a total of 150 autonomous points.
Overtime
In the event of a tie, teams have 2 minutes to prepare for overtime. Overtime is 2:10 insted of 3:10, with a only 1:30 teleop. Double, Tripple, Quadruple, and so forth overtimes may occur.
Overtime means the number of qualification matches would be less, but for this reason, they will be taken more seriously.
Rankings are as follows
Total Record
Number of Overtime Matches
Autonomous points
Teleop points Allowed
Teleop points scored
% of successful throwoffs
Technical fouls should be rarer, and won't show up on rankings. If a team draws three, they are ineligible to become an alliance captian, and will finish with a maximum rank of 20.
Thanks to those of you who actually read all of that.
This sounds like it'd be a ton of fun to watch (although probably extremely difficult to scout) once you learn all the rules and whatnot. I feel like there's only so many teams that would be able to build a robot that could fluently play this, though.
Other than that it sounds like an extremely interesting game to follow.
SpaceBiz
29-05-2014, 20:06
There is a problem I can see with this, and that is that teams could build very strong drivetrains with the purpose of pushing teams into the 3ft zone, in order to get 50 points. If teams were to employ this strategy, a powerhouse team could get disqualified, even if they were the best goal accomplishing robot, due to problems with defense. Cue mass hysteria throughout FRC.
I would agree. The rules should be written so teams intentionaly causing technicals, inflict them on themselves, allong with possible disqualification. The 3 feet zone is only there to prevent a team from just standing in the goal and preventing teams from going through. Still, Powerhouse teams would not Likley be on goal defense, so I can't see them getting pushed in anyway.
caboosev11
29-05-2014, 20:56
Space game.
A flying game, definitely. We can call it Game of Drones.
And when you play the game of drones, you win or you die.
Since last year the game was "Ultimate Ascent" and this year was "Aerial Assist", it would make sense that next year's game has to do with coming down. I propose "Diabolical Descent".
Diabolical Downfall has a much better ring, especially since Ascent (obviously the opposite of Descent) was just used a few years ago. Plus it would keep with the alliteration trend.
I actually kind of like the human player input Lunacy had, although not Lunacy itself. Maybe robots that climb up a ramp, feed something down to HP, which throws it into an opposing robots scoring area, all while the robot goes back down the ramp to get another game piece?
Although then you have the issue of the game being dependent on the HP's aim, so maybe two-robot alliances with one scaling up/down something like they pyramid from UA for game pieces and one shooting. Just add a small pond in the middle and it's a water game, too.
piersklein
06-06-2014, 21:07
With championships adding possibly 4 new fields, the answer is obvious:
4 current fields
4 new fields
8 total fields
Oxygen is element number 8
In four molecules of water there are:
4 oxygen atoms
8 hydrogen atoms
The solution: Water Game!!!
#watergame2k15
pimathbrainiac
07-06-2014, 12:24
I've noticed something about FRC games in recent years: they tend to fall into these categories, and cycling through until all the categories have been fulfilled:
Tubes and Pegs: Rack n' Roll, Logomotion, etc.
Large Balls: Overdrive, Aerial Assist, etc.
Small Balls: Breakaway, Rebound Rumble, etc.
Something Completely Different: Ultimate Ascent, Triple Play, etc.
Recently, we've had the "Something Completely Different," "Large Balls," and "Small Balls" games. I have a feeling that we're going to have a "Tubes and Pegs" game next year.
...a flying water game...
Dragonking
07-06-2014, 21:14
...a flying water game...
clouds are made of water
clouds fly in the air
How about a mist covering the entire field:ahh:
PS. I know this is a bad idea
pastelpony
12-06-2014, 20:49
I'd like to see a game involving a field covered in 6 inches of sand.
dmaciel10123
12-06-2014, 21:06
I'd like to see a game involving a field covered in 6 inches of sand.
This is nearly as sadistic as a water game.
pfreivald
13-06-2014, 08:30
I want Roombas as game pieces.
dubiousSwain
13-06-2014, 08:47
How about a game about trying to collect tennis balls your alliance's "base". The entire playing field would be covered in a layer of corn 1-2 feet thick.
Anthony Galea
13-06-2014, 11:14
I've noticed something about FRC games in recent years: they tend to fall into these categories, and cycling through until all the categories have been fulfilled:
Tubes and Pegs: Rack n' Roll, Logomotion, etc.
Large Balls: Overdrive, Aerial Assist, etc.
Small Balls: Breakaway, Rebound Rumble, etc.
Something Completely Different: Ultimate Ascent, Triple Play, etc.
Recently, we've had the "Something Completely Different," "Large Balls," and "Small Balls" games. I have a feeling that we're going to have a "Tubes and Pegs" game next year.
Honestly, I found LogoMotion to be very boring to watch, and looking at replays of Rack n Roll are hard to follow, I really dont want a tube game again. I dont know how everyone else feels about it, but thats just how i feel.
pfreivald
13-06-2014, 11:22
Honestly, I found LogoMotion to be very boring to watch, and looking at replays of Rack n Roll are hard to follow, I really dont want a tube game again. I dont know how everyone else feels about it, but thats just how i feel.
Thinking about them from an I-don't-know FIRST perspective, I've always been inclined to agree, and conversations with spectators anecdotally reinforces my inclination. The "pick stuff up and put them down" games are not as exciting for spectators as the "throw stuff into goals" games--but I do think AA suffered for lack of an end-game for the exact same reason.
evanperryg
13-06-2014, 12:18
Thinking about them from an I-don't-know FIRST perspective, I've always been inclined to agree, and conversations with spectators anecdotally reinforces my inclination. The "pick stuff up and put them down" games are not as exciting for spectators as the "throw stuff into goals" games--but I do think AA suffered for lack of an end-game for the exact same reason.
It's really up to GDC as to what we get in terms of crowd-pleasing games, but if the past 3 years have been any indicator, they are moving away from the less-exciting pick-up-put-down games and moving towards something that is more exciting for spectators.
I think that the lack of an endgame was beneficial to AA. In the past, the endgame field components have always created an obstruction in the field. Admittedly, these obstructions often added to the challenge of the game (i.e. fitting under the pyramids in 2013). However, because of the zone-based rules and the speed required to score effectively, AA benefited a wide open field. (though climbing the truss would have been fun)
Philip Arola
02-07-2014, 12:32
I want Roombas as game pieces.
The best idea I've ever heard.
FIRST, make this happen.
Eventually, I would like to see an FRC game where you can either build a flyer or a ground robot, and both would have benefits and challenges in moving and scoring. I think it would be interesting to see the competition and strategy for the game.
While we're on the topic of what we'd like to see, I'd like to see something that's not a shooting game. I've had three consecutive years of starting on your side of the field, shooting a preloaded game piece into a goal above your opponents heads, then driving around, picking up projectiles from the ground or from humans and repeating. That being said, frisbees are by far my favorite game piece we've ever had.
The winning alliances from the past three years have all had flywheel shooters.
I also like games that have very unique elements to them.
This year, on the first day after kickoff, I could have told you that the winning alliances will shoot 3 balls in autonomous with wheeled/catapult shooters, people will pick up balls will claws (that won't work well) and rollers (which will work well), obtain assists to increase scoring, then use a catapult or a wheel to launch the ball into the goal and score points and that defense on an open, unobstructed field will be rough. The same goes for 2013 and 2012. If you showed me a video of the winning robots from 2014, 2013, and 2012, I wouldn't have been surprised at the strategies used, except possibly cheesyvision.
The same is not true for all games. Some years, there are robot designs that are extremely 'different'.
When you get to competition and you see the number of crazy solutions that you didn't think of(think 118's field blocking wall in 2003, 71 in 2002, wildstang's bump climbing swerve from 2004, massive double tetra arms in 2005, flop bots, detaching parts blocking goals, 469 in 2010...etc), it's very exciting.
Aaahh, so hard to decide between water game and flying. I kind of want a little bit of both. haha...
A flying game where you fly buckets of water into goals. You can disable robots by dumping water on them and watching smoke arise!
(JK)
I think a great FRC game would be one in which the gamepiece is so big that it can't be placed in the robot. The ball is quite hard to shoot or accelerate because it is so large. Now, the robots need to basically shoot the balls at each other constantly and keep it in air. The longer span of time it is in air, the more points will be scored, using a algorithm so the first few seconds have a decent value. Then, the value diminishes. Finally, the value comes back up quite high and tons of points are scored.
BBray_T1296
03-07-2014, 08:20
A flying game where you fly buckets of water into goals. You can disable robots by dumping water on them and watching smoke arise!
(JK)
WCMP Robot:
http://imgs.xkcd.com/comics/first_design.png
Paperclips
04-07-2014, 18:58
WCMP Robot:
http://imgs.xkcd.com/comics/first_design.png
The GDC will not comment on specific strategies or designs ;)
brandon.cottrell
10-07-2014, 07:22
I really want to see tetras reused. There were just so many different ways to pick one up, all kinds of different designs. I can't really figure out where they could fit into a projectile game though.
roboryan
18-07-2014, 02:36
Recently, we've had the "Something Completely Different," "Large Balls," and "Small Balls" games. I have a feeling that we're going to have a "Tubes and Pegs" game next year.
Well this is what my team is figuring this to along with some sort of arm game obviously to pick up the tubes.
RANDOM GAME IDEA SECTION
What if it was a capture the flag idea game but theres a vertical pole(possibly 2) with a bunch of tubes of their alliance color on it on each side of the field. and then you have a capturing pole
You use your arm or other devices to manipulate one tube at a time onto your capture pole or take a tube from the opponents capture pole back onto your holding poles or you could take a tube from the opponents capture pole and onto a center pole and you cant take tubes off this pole once they are on who ever ends the match with their color tube on top gets bonus
AFTER THOUGHT GAME
What about having to stack the first logo (triangle circle square) this would require 3 holding poles
just random ideas
BBray_T1296
18-07-2014, 15:08
AFTER THOUGHT GAME
What about having to stack the first logo (triangle circle square) this would require 3 holding poles
3 holding poles : Red Team, White team, and Blue team
3 Alliances confirmed
HL3 confirmed
styxracer97
22-07-2014, 14:25
hockey
Wayne TenBrink
22-07-2014, 17:38
I would like to see the game piece be a tube. Not an inflated inner tube, but a piece of hollow tubing. For example, a 6" diameter x 18" long piece of PVC pipe or some such thing. Length, diameter, weight, surface texture, material could be almost anything. Perhaps different tubes for different tasks and scores.
The objective should include pickup and placement. I don't really care what they have us do with them. It would be an interesting challenge to see how teams picked the game piece up and manipulated its orientation placement.
I have seen enough spheres and toroids for a while.
What about having to stack the first logo (triangle circle square) this would require 3 holding poles
just random ideas
Did you mean:
http://upload.wikimedia.org/wikipedia/en/0/08/LogomotionLogo.png
hockey
Played on a low traction surface...with specific low traction wheels mandated under the game rules.
nuclearnerd
23-07-2014, 16:09
I've totally got this one.
*Ball Pit*
Harkening back to Maize Craze a bit. Imagine a standard field, filled up to 2 ft high with 6" plastic balls. Robots have to "swim" through the pit to push balls over a weir into a goal. Add some rules for goalies and incentives for team-ups (still thinking about that) and you've got a really neat new game for 2015.
efoote868
23-07-2014, 16:27
I'd like to see heavy game pieces; objects that will change the dynamic of robot interactions.
Say game pieces are 16 lb bowling balls, object is to place the balls on a teeter-totter. Some scoring formula for number of balls per side and all of that, and let the robots balance on the teeter-totter for points as well.
Game pieces can be de-scored, and bonuses for having the teeter-totter balanced at intervals in the game.
Don't limit the number of bowling balls that can be possessed, which will force teams to make difficult design choices.
g_sawchuk
24-07-2014, 10:47
Played on a low traction surface...with specific low traction wheels mandated under the game rules.
Considering that this is starting to sound like Lunacy control-wise, and considering the fact that a lot of people disliked Lunacy, I highly doubt that it will be played on a low traction surface, therefore making hockey a very unlikely game. Without a low traction surface it also wouldn't be as interesting.
I'd like to see heavy game pieces; objects that will change the dynamic of robot interactions.
Say game pieces are 16 lb bowling balls, object is to place the balls on a teeter-totter. Some scoring formula for number of balls per side and all of that, and let the robots balance on the teeter-totter for points as well.
Game pieces can be de-scored, and bonuses for having the teeter-totter balanced at intervals in the game.
Don't limit the number of bowling balls that can be possessed, which will force teams to make difficult design choices.
This would actually be a quite interesting game that I would be really excited to make a robot for. I myself was also thinking that it may be a stacking/balancing game which would be interesting because it would focus more on exact precision which many games have not focused on up to this point. It would also be interesting because you would not score by a goal, but instead by how something is stacked/balanced, or how many objects are stacked/balanced.
I've totally got this one.
*Ball Pit*
Harkening back to Maize Craze a bit. Imagine a standard field, filled up to 2 ft high with 6" plastic balls. Robots have to "swim" through the pit to push balls over a weir into a goal. Add some rules for goalies and incentives for team-ups (still thinking about that) and you've got a really neat new game for 2015.
This is a creative idea, and would most certainly be one of the most unique FRC games ever. However, I see a variety of problems that would make this game difficult, and a variety of variables that would unfairly change the game as each competition progressed.
-Ball damage - We're talking plastic balls here, they will break easily when force is applied by robots
- Sinking robots - If the balls don't break and are stiff, the robots will most likely sink deep, deep down right into the darkness of the pit
- Driver visibility - Once this happens the driver won't see the robot... then what?
I completely understand that it is only 2 ft of balls, but that can be a major issue. Teams would need to build high enough robots that can be seen, but what happens if they need to be rather tall? Taller robots are more prone to falling, and with the added challenge of a surface of a bunch of plastic balls, I predict that a lot of robots would be falling over.
It's a unique idea, but I think it may just be a bit too much for a good and understandable game.
Continuing the trend of the past ten years or so, the game piece will not be a ball.
This year's field didn't have any major obstructions at all. I expect that to change.
I would really like to see a game where movement is crucially important, a la 2008. The "race" format of that game was a lot of fun and refreshingly different from anything else they've done.
WaterClaw
06-08-2014, 14:19
STAR WARS Pod Race
I wish :rolleyes:. But has anyone else noticed that the first three posts almost mirrored the discussion we were having about the 2014 game? Getting redundant if you ask me.
Regardless, last year's game involved many of the same elements of overdrive (large balls and launching them over a truss at least). Personally, I think we could assume then that the game is going to be involving similar elements of a previous game.
So in considering what the 2015 game will be, podracing, poker, blimps, driving with bopits, robot water polo, and anything else FIRST has yet to consider could be ruled out of the picture...could be ;)
cadandcookies
06-08-2014, 15:22
I've totally got this one.
*Ball Pit*
Harkening back to Maize Craze a bit. Imagine a standard field, filled up to 2 ft high with 6" plastic balls. Robots have to "swim" through the pit to push balls over a weir into a goal. Add some rules for goalies and incentives for team-ups (still thinking about that) and you've got a really neat new game for 2015.
I can't imagine testing locomotion methods for this. If a game like this were the case, I'm guessing we'd see a lot of teams that wouldn't be able to move effectively.
g_sawchuk
06-08-2014, 15:37
I can't imagine testing locomotion methods for this. If a game like this were the case, I'm guessing we'd see a lot of teams that wouldn't be able to move effectively.
Exactly. If it was a shooting based game as well I could see teams all going for a stationary shooter which would most likely be more effective then driving all around extremely slow. Or just moving. Defense would also most likely not be an aspect of such a slow moving game as well. It would eliminate some of the key components of games that previous years have had.
By stationary shooter I mean something like that of what was used in Breakaway (2010) by a few teams, in which they would lock themselves into the tunnel and redirect balls via two chutes. However, this would only be possible if the game permitted that.
How about a game similar to quidditch? 3 robots on each side working together to get each game piece in the goals located on each side of the wall. The goals would be in the form of the FIRST logo and alliances would work together to earn assist points.
SgtMartian
12-08-2014, 11:33
Here's my two cents:
Stacking game, but with the aerial assist methodology of extra points for assists. Either boxes or tetras; likely boxes as tetras were used most recently, and we've already had "ring-on-peg" games. Plus shipping container cranes give me an engineering boner.
Endgame? steal the other team's boxes in the last 30 seconds. each stolen box is worth extra points.
Optional twist- boxes cannot touch the ground during transit/extra points for not touching ground
Seeing as how 2015 is the release of Star Wars VII. I would like to see a game where the robots have to reflect lasers at targets to get points. (think lightsaber training drones similar to what Luke used on the Millennium Falcon)
This would give the defense opportunity to reflect lasers from the opponent into their own goals as well with some properly angled redirection.
Played in the dark of course! :D
DanielPlotas
15-08-2014, 15:09
This would give the defense opportunity to reflect lasers from the opponent into their own goals! :D
and then straight into someones eyes
Michael Hill
15-08-2014, 15:53
Seeing as how 2015 is the release of Star Wars VII. I would like to see a game where the robots have to reflect lasers at targets to get points. (think lightsaber training drones similar to what Luke used on the Millennium Falcon)
This would give the defense opportunity to reflect lasers from the opponent into their own goals as well with some properly angled redirection.
Played in the dark of course! :D
I could see a static beacon with multi-colored LEDs that flash in a spread-spectrum sort of way (for security) and robots have to manipulate something large in the middle of the field with a mirror on top that redirects the light from the beacon to a goal. You get points based on how long the light is redirected toward the goal.
Here's my two cents:
Stacking game, but with the aerial assist methodology of extra points for assists.
I like this idea a lot.
You could have it such that stacks of game pieces receive significant bonus points if the pieces in the stack were placed there by different robots. Stacking lends itself naturally to providing an easier "intro-level" job for less-capable teams that, regardless, is crucial for success - namely, placing the first object in the stack.
To be really tricky, you could have an end-game which involves removing a piece from the middle/bottom of the stack while keeping the rest of the stack intact.
I'd also like to see the trend of small numbers of game pieces continue - it makes it much easier to keep track of what's going on and makes defense way more important.
piersklein
18-08-2014, 21:07
Maybe you all will feel this is counter to FIRST's ideals but an idea that's been floating around my head is this: uneven alliances. Instead of the usual 3v3 go 2v3 or 2v4. This would force teams to have different strategies based on whether they have the advantage. Just a thought
thatprogrammer
19-08-2014, 18:08
Here's my idea for a cool FRC game
Name: ???
Game pieces per an alliance: 2x 8" balls, 6x 4" frisbees
Game Field: Flat, with 2008-like overpasses on the left and right sides of the field.
Objective: Teams must score the balls into their goals, with 1 6' x 1' high goal, and a 12' x 1' medium goal on their sides of the field. Frisbees may be used to add points.
Autonomous: Each alliance begins with 4x frisbees and 1x ball on either the left or right corner of their side of the field. They must begin beyond the half marker of their side of the field. Each frisbee shot into the middle goal gives an alliance 5 points. Each frisbee shot into the high goal gives an alliance 8 points. The ball may ONLY be scored into the high goal. If the ball is scored, it gives the alliance 25 points. If the ball is missed, the ball MUST be scored before other balls are added to the field, and will be worth 0 points.
Teleop: Each alliance may have either 1 or both of their balls on their field. Each Ball scored into the high goal gives an alliance 8 points, and each one scored in medium goal will give an alliance 5 points. Balls can be scored from anywhere on the field. An alliance may have up to 6 frisbees on the field at once. Frisbees may ONLY be scored from the middle zone-ahead, and may ONLY be shot into the medium goal. Frisbees act as point adders, and do not count until a ball is scored by the alliance which shot the frisbee. 1x frisbee = +2 points, 2x = +5, 3x = +8, 4x = +12, 5x= +15 6x =+ 25.
Each ROBOT may only posses up to 4 frisbees during teleop. A ROBOT may hold up to 2 balls during teleop. A ROBOT may NOT posses both frisbees AND >1 ball.
ALL Frisbees an alliance chooses to have on their side of the field must be scored for the bonus to count. If a ball is scored before all the firsbees are scored, the amount of frisbees on the field must then be scored for any additional bonuses. (EX. if 3 frisbees were on the field, 2 were scored, and a ball was scored, the additional frisbee will be considered the ONLY frisbee at that point in time, and if it is scored BEFORE the next ball is scored, a +2 point bonus will be added to the alliance's point count)
If an alliance chooses to have 2 balls on their side of the field at any point in time, they will recieve a +1 to frisbee bonuses past 5 frisbees.
End Game: Teams may climb the overpass on their side of the field *left or right* for 15 points. *Overpasses will be 6' tall* They may also place frisbees on top of their overpass during the last 20 seconds of the match for their last frisbee bonus to be x2. A team that places frisbees on top of the overpass MUST also climb the overpass for the bonus to be counted.
Opinions?
g_sawchuk
19-08-2014, 18:13
Here's my idea for a cool FRC game
Name: ???
Game pieces per an alliance: 2x 8" balls, 6x 4" frisbees
Game Field: Flat, with 2008-like overpasses on the left and right sides of the field.
Objective: Teams must score the balls into their goals, with 1 6' x 1' high goal, and a 12' x 1' medium goal on their sides of the field. Frisbees may be used to add points.
Autonomous: Each alliance begins with 4x frisbees and 1x ball on either the left or right corner of their side of the field. They must begin beyond the half marker of their side of the field. Each frisbee shot into the middle goal gives an alliance 5 points. Each frisbee shot into the high goal gives an alliance 8 points. The ball may ONLY be scored into the high goal. If the ball is scored, it gives the alliance 25 points. If the ball is missed, the ball MUST be scored before other balls are added to the field, and will be worth 0 points.
Teleop: Each alliance may have either 1 or both of their balls on their field. Each Ball scored into the high goal gives an alliance 8 points, and each one scored in medium goal will give an alliance 5 points. Balls can be scored from anywhere on the field. An alliance may have up to 6 frisbees on the field at once. Frisbees may ONLY be scored from the middle zone-ahead, and may ONLY be shot into the medium goal. Frisbees act as point adders, and do not count until a ball is scored by the alliance which shot the frisbee. 1x frisbee = +2 points, 2x = +5, 3x = +8, 4x = +12, 5x= +15 6x =+ 25.
Each ROBOT may only posses up to 4 frisbees during teleop. A ROBOT may hold up to 2 balls during teleop. A ROBOT may NOT posses both frisbees AND >1 ball.
ALL Frisbees an alliance chooses to have on their side of the field for the bonus to count. If a ball is scored before all the firsbees are scored, the amount of frisbees on the field must then be scored for any additional bonuses. (EX. if 3 frisbees were on the field, 2 were scored, and a ball was scored, the additional frisbee will be considered the ONLY frisbee at that point in time, and if it is scored BEFORE the next ball is scored, a +2 point bonus will be added to the alliance's point count)
If an alliance chooses to have 2 balls on their side of the field at any point in time, they will recieve a +1 to frisbee bonuses past 5 frisbees.
End Game: Teams may climb the overpass on their side of the field *left or right* for 15 points. *Overpasses will be 6' tall* They may also place frisbees on top of their overpass during the last 20 seconds of the match for their last frisbee bonus to be x2. A team that places frisbees on top of the overpass MUST also climb the overpass for the bonus to be counted.
Opinions?
Well, this is most certainly a very well thought out idea, nice job. It would be a very challenging game for sure, considering the large variety of features to do different operations for different game pieces. Or maybe one feature to do all of them? Although I doubt this will be the 2015 game, I think it would be an interesting idea. One problem is that it would be very chaotic, and therefore the referees would have a difficult time, trying to keep track of everything occurring.
thatprogrammer
19-08-2014, 18:45
Well, this is most certainly a very well thought out idea, nice job. It would be a very challenging game for sure, considering the large variety of features to do different operations for different game pieces. Or maybe one feature to do all of them? Although I doubt this will be the 2015 game, I think it would be an interesting idea. One problem is that it would be very chaotic, and therefore the referees would have a difficult time, trying to keep track of everything occurring.
Thankfully goal keeping for balls could be done with sensors instead of humans, and the amount of frisbees on the field could also be measures by a sensor *checking how many frisbees were initially placed on the field*. I'll look into amending some of this to make it easier to referee. :)
g_sawchuk
19-08-2014, 18:51
Thankfully goal keeping for balls could be done with sensors instead of humans, and the amount of frisbees on the field could also be measures by a sensor *checking how many frisbees were initially placed on the field*. I'll look into amending some of this to make it easier to referee. :)
Yes, that would work. Loading station would also be a bit difficult however. Big enough for a ball, but a frisbee shouldn't be able to fit through or that would be dangerous, and then a separate slot for frisbees. And then of course there would be the netting used in Ultimate Ascent. However, overall, combining game pieces would be new and unique.
thatprogrammer
19-08-2014, 19:07
Here's my idea for a cool FRC game
Name: ???
Game pieces per an alliance: 2x 8" balls, 6x 4" frisbees
Game Field: Flat, with 2008-like overpasses on the left and right sides of the field.
Objective: Teams must score the balls into their goals, with 1 6' x 1' high goal, a 12' x 5" medium goal, and a 12' x 10" low goal on their sides of the field. Frisbees may be used to add points.
Autonomous: Each alliance begins with 4x frisbees and 1x ball on either the left or right corner of their side of the field. They must begin beyond the half marker of their side of the field. Each Frisbee shot into the low goal gives an an alliance 1 point. Each frisbee shot into the middle goal gives an alliance 5 points. Each frisbee shot into the high goal gives an alliance 8 points. The ball may ONLY be scored into the high goal. If the ball is scored, it gives the alliance 25 points. If the ball is missed, the ball MUST be scored before other balls are added to the field, and will be worth 0 points.
Teleop: Each alliance may have either 1 or both of their balls on their field. Each Ball scored into the high goal gives an alliance 8 points. Balls that are dumped/shot into the low goal will give an alliance 3 points. Balls can be scored from anywhere on the field. An alliance may have up to 6 frisbees on the field at once. Frisbees may ONLY be scored from the middle zone-ahead, and may ONLY be shot into the medium goal. Frisbees act as point adders, and do not count until a ball is scored by the alliance which shot the frisbee. 1x frisbee = +2 points, 2x = +5, 3x = +8, 4x = +12, 5x= +15 6x =+ 25.
Each ROBOT may only posses up to 4 frisbees during teleop. A ROBOT may hold up to 2 balls during teleop. A ROBOT may NOT posses both frisbees AND >1 ball.
ALL Frisbees an alliance chooses to have on their side of the field must be scored for the bonus to count. If a ball is scored before all the firsbees are scored, the amount of frisbees on the field must then be scored for any additional bonuses. (EX. if 3 frisbees were on the field, 2 were scored, and a ball was scored, the additional frisbee will be considered the ONLY frisbee at that point in time, and if it is scored BEFORE the next ball is scored, a +2 point bonus will be added to the alliance's point count)
If an alliance chooses to have 2 balls on their side of the field at any point in time, they will recieve a +1 to frisbee bonuses past 5 frisbees.
End Game: Teams may climb the overpass on their side of the field *left or right* for 15 points. *Overpasses will be 6' tall* They may also place frisbees on top of their overpass on a pressure sensor during the last 20 seconds of the match for their last frisbee bonus to be x2. A team that places frisbees on top of the overpass MUST also climb the overpass for the bonus to be counted.
Opinions?
Bold is new.
What these additions mean.
1. Ball can now be scored in only the low or the high goals, meaning a pressure sensor can now be used to detect ball scoring.
2. A pressure sensor is used on the overpass, removing human reffing errors from the end game.
3. The medium goal is now used only for frisbees, meaning this is now automatically scored.
4. There is now a low goal for beginner or weaker teams to work with.
Opinions
dpbuttram
29-08-2014, 22:15
Death Race 2000.
Just sayin.
g_sawchuk
03-09-2014, 08:11
Bold is new.
What these additions mean.
1. Ball can now be scored in only the low or the high goals, meaning a pressure sensor can now be used to detect ball scoring.
2. A pressure sensor is used on the overpass, removing human reffing errors from the end game.
3. The medium goal is now used only for frisbees, meaning this is now automatically scored.
4. There is now a low goal for beginner or weaker teams to work with.
Opinions
I was looking at the trends of game pieces, and because of the trends I've come to believe that the game piece will be not spherical.
Trends:
2014- Aerial Assist- Perfect sphere
2013- Ultimate Ascent- Disks, irregular
2012- Rebound Rumble- Perfect sphere
2011- Logomotion- Irregular, inner tubes
2010- Breakaway-Perfect sphere
2009- Lunacy- Imperfect spheres
2008- Overdrive- Perfect sphere
2007- Rack n' Roll- Inner tubes, irregular
2006- Aim high- Perfect sphere
2005- Triple play- Irregular, triangular
2004- First Frenzy - Perfect Spheres
2003-Stack Attack- Squares, irregular
2002- Zone Zeal- Perfect Spheres
And after that, poof goes the trend, with Diabolical Dynamics being perfect spherical objects again of a variety of sizes. With such a long and consistent trend, it's fair to say that this year is presumably going to be an irregular shaped object, and that's why I strongly believe that it will be football. FIRSTly, it's an all american sport. It has to be done eventually, and people will love it. Second, intaking would be difficult. I would imagine that there would be lots of problems with clogged intakes. Also, shooting perfectly with the right spin would be important yet difficult.
How about a game similar to quidditch? 3 robots on each side working together to get each game piece in the goals located on each side of the wall. The goals would be in the form of the FIRST logo and alliances would work together to earn assist points.
I think FIRST wouldn't put assists in FRC games two years in a row... Good idea though.
g_sawchuk
03-09-2014, 17:01
I think FIRST wouldn't put assists in FRC games two years in a row... Good idea though.
Very true, although I can see them still enforcing something to promote teamwork in the game.
Teamwork is good.
Although footballs. That would be a metaphorical hell for many teams. FIRST wouldn't disadvantage rookies like that... I think. If they did that, there would have to be an endgame to even it out.
Hockey pucks would be interesting.
pfreivald
04-09-2014, 09:41
Teamwork is good.
Although footballs. That would be a metaphorical hell for many teams. FIRST wouldn't disadvantage rookies like that... I think. If they did that, there would have to be an endgame to even it out.
Hockey pucks would be interesting.
Picking up footballs and dumping them into a low goal (as opposed to throwing them) would be a very rookie-level activity.
DanielPlotas
04-09-2014, 09:53
traffic cones
difficult to pick up, but you can still push them around
extra points for stacking them
Picking up footballs and dumping them into a low goal (as opposed to throwing them) would be a very rookie-level activity.
Some rookie teams did do that in 2013. They would dump Frisbees into the low goal.
BBray_T1296
05-09-2014, 17:42
First 2015 game hint is released: (http://www.youtube.com/watch?v=dQw4w9WgXcQ)
http://www.andforwhat.com/wp-content/uploads/2013/02/CornDogM.jpg
Just kidding of course
First 2015 game hint is released: (http://www.youtube.com/watch?v=dQw4w9WgXcQ)
http://www.andforwhat.com/wp-content/uploads/2013/02/CornDogM.jpg
Just kidding of course
Red and yellow mixed together? Just like the pins from the Rick Astley game hint... Yellow alliance confirmed!
DanielPlotas
05-09-2014, 20:13
Red and yellow mixed together? Just like the pins from the Rick Astley game hint... Yellow alliance confirmed!
If they did three alliances the third would white to go with the FIRST logo.
BBray_T1296
06-09-2014, 01:04
If they did three alliances the third would white to go with the FIRST logo.
How will us "reversible bumpers" teams manage a triple reversible bumper? I suppose it IS possible, though I feel sorry for the seamstress/seamster who has to do it
g_sawchuk
06-09-2014, 06:33
If they did three alliances the third would white to go with the FIRST logo.
I doubt it. White bumpers would be insanely dirty, and would also be harder to notice compared to red and blue possibly, giving the white alliance a disadvantage.
BBray_T1296
06-09-2014, 12:36
I doubt it. White bumpers would be insanely dirty, and would also be harder to notice compared to red and blue possibly, giving the white alliance a disadvantage.
I agree. I think a green alliance would be the most likely color for a third alliance, though my opinion still stands that we will see 4v4 before any NvNvN matches.
g_sawchuk
06-09-2014, 12:48
I agree. I think a green alliance would be the most likely color for a third alliance, though my opinion still stands that we will see 4v4 before any NvNvN matches.
A green alliance would seem practical, it would also be the same darkness as blue and red roughly so no advantages/disadvantages with visibility. Yellow is quite bright, good for game pieces but maybe not for bumpers. Imagine a yellow high goal for aerial assist. With the lights too. Owch.
Does anyone think that there may be a possibility that coopertition points will return? I apologize that this off topic.
thatprogrammer
06-09-2014, 13:27
Does anyone think that there may be a possibility that coopertition points will return? I apologize that this off topic.
I hope not. I've seen nothing but negative feedback regarding them. I think assists were FAR more effective at an incentive for teamwork than giving your opponents points in edition to yourself.
g_sawchuk
06-09-2014, 13:30
I hope not. I've seen nothing but negative feedback regarding them. I think assists were FAR more effective at an incentive for teamwork than giving your opponents points in edition to yourself.
I 100% agree with this. Assist points were much more effective and promoted FIRST's goal of teamwork much better.
I hope not. I've seen nothing but negative feedback regarding them. I think assists were FAR more effective at an incentive for teamwork than giving your opponents points in edition to yourself.
Ok, i see why assists would be better teamwork wise.
thatprogrammer
06-09-2014, 13:39
Ok, i see why assists would be better teamwork wise.
To be fair, the co-op bridge predates me as a FIRSTer, and my feedback is based solely on opinions I've seen and heard. Either way, it does seem a bit like 2009, where teams would purposely lose by large amount during elimination matches to activate G14 and *hopefully* limit their opponents' super cell count. I've seen a few 2012 matches where teams refused to use the bridge, to prevent rival teams from ranking higher than them. Honestly, I view FRC as "Cooperation off the field, competition on the field".
That being said, I do like the idea of something like assists returning allowing lower end teams to be powerful alliance members. (I say lower end teams and NOT rookies due to very powerful rookies this year like 4911 and 5172)
To be fair, the co-op bridge predates me as a FIRSTer, and my feedback is based solely on opinions I've seen and heard. Either way, it does seem a bit like 2009, where teams would purposely lose by large amount during elimination matches to activate G14 and *hopefully* limit their opponents' super cell count. I've seen a few 2012 matches where teams refused to use the bridge, to prevent rival teams from ranking higher than them. Honestly, I view FRC as "Cooperation off the field, competition on the field".
That being said, I do like the idea of something like assists returning allowing lower end teams to be powerful alliance members. (I say lower end teams and NOT rookies due to very powerful rookies this year like 4911 and 5172)
My opinion was primarily derived from the bridges in 2012s game
I agree. I think a green alliance would be the most likely color for a third alliance, though my opinion still stands that we will see 4v4 before any NvNvN matches.
Wanna bet on that last statement? (Or the first one, for that matter?)
Take my advice, don't bet. I only take bets I'm fairly sure can win. The White Alliance last played in 1998, in a 1v1v1 game. After too many 1v2 games that were supposed to be 1v1v1, FIRST decided to change it to 2v2, then 3v3 in 2005.
Although there was the 2001 game, where the green robot, the yellow robot, the red robot, and the blue robot all had to work together in a 4v0, where up to two of them could get some bonus points.
BBray_T1296
06-09-2014, 19:18
Wanna bet on that last statement? (Or the first one, for that matter?)
Take my advice, don't bet. I only take bets I'm fairly sure can win. The White Alliance last played in 1998, in a 1v1v1 game. After too many 1v2 games that were supposed to be 1v1v1, FIRST decided to change it to 2v2, then 3v3 in 2005.
Although there was the 2001 game, where the green robot, the yellow robot, the red robot, and the blue robot all had to work together in a 4v0, where up to two of them could get some bonus points.
I think you misunderstood. My statement is totally in agreement with yours
Dakota/RoboLynx
07-09-2014, 00:30
This is going to be challenging. My team is new so we have no idea what to do. Any advice?
I think you misunderstood. My statement is totally in agreement with yours
My point was that we'd actually already seen NvNvN (N=1), with a white "alliance". This occurred BEFORE any NvN (N>1) matches ever happened. Thus, NvNvN most definitely occurred--with a white alliance, not a green alliance--prior to 4v4.
That said, because of that experience, for anything going forwards, I'd agree on the number, but not the color. (White is, after all, the third color of the FIRST logo.)
For Dakota: Find a veteran team to mentor you (there are 4, and at least 3 are active on Chief Delphi). Also, just so you're aware: Nothing in this thread actually applies to the 2015 game. We don't know what it is yet. You've got until January to learn the ropes, so make the time count, and learn well.
I 100% agree with this. Assist points were much more effective and promoted FIRST's goal of teamwork much better.
Assist-structured gameplay also has way more strategic depth and makes for a much better spectator sport, to my eyes. It's much more rewarding to see three robots functioning as a team than three disjoint robots doing tasks in parallel.
The_ShamWOW88
30-09-2014, 09:39
Considering games are prepared 2 or 3 years in advance, I'd be surprised if we see Assists as a major part of this years game.
I hope it's not another shooting/launching game but it's definitely trending towards put Object A into Target B and get X amount of points plus Y amount of bonus points for any particular game functionality. Unless they have a simpler scoring structure for picking up/capping/stacking an object, I think we'll be seeing more objects in goals of some kind.
piersklein
30-09-2014, 10:03
Don't be too concerned. All of this is just speculation. Here at Chief Delphi we are all crazy and none of these games (*cough cough* water game) will happen. Since you are are a first year team, try to find a mentor team in your area. You will survive (coming from a second year team) Good luck!
EDIT: Meant for Dakota/RoboLynx
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