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defied
05-01-2014, 22:23
Do we know when they intend to post this?

Thanks,
D

Steven Donow
05-01-2014, 22:33
http://www.usfirst.org/sites/default/files/uploadedFiles/Robotics_Programs/FRC/Game_and_Season__Info/2013/FMSWhitePaper_RevA.pdf

A simple google search provided this, and although it is from last year, the likelihood of significant changes this year is incredibly slim to nonexistentexistant.

defied
05-01-2014, 22:38
I should have been more clear. I am wondering if / when they will post the 2014 whitepaper.

Thanks,
D

Joe Ross
10-01-2014, 19:21
I should have been more clear. I am wondering if / when they will post the 2014 whitepaper.

That is the version referenced in the 2014 manual, in R58. I think that means there won't be an update.

gmendezweeks
11-01-2014, 11:22
Hey, I'm from a second year FRC team and we really need to verify if the white paper that is referenced in the 2014 manual and kickoff video is going to be the same document that was used last year.

defied
13-01-2014, 14:50
That is the version referenced in the 2014 manual, in R58. I think that means there won't be an update.

So, am I to take that the email they had sent out earlier this year acknowledging that there were flaws in the FMS and the scoring system that would be resolved are, in fact, not going to be resolved?

Thanks,
D

Joe Ross
13-01-2014, 15:42
Hey, I'm from a second year FRC team and we really need to verify if the white paper that is referenced in the 2014 manual and kickoff video is going to be the same document that was used last year.

If you would like an official response, you should ask in the Q/A.

So, am I to take that the email they had sent out earlier this year acknowledging that there were flaws in the FMS and the scoring system that would be resolved are, in fact, not going to be resolved?

I think you might be referring to the manual frisbee counting errors, but it would help for you to provide more details. See http://www.chiefdelphi.com/forums/showthread.php?t=116895. I think part of the correction is through game design, reducing the number of active game pieces from over 100 to at most 6, and usually 2, which greatly reduces the opportunity for error.

defied
13-01-2014, 16:08
So, instead of sixty some odd frisbees in 5 targets, you have 6 balls, 6 robots, that are all responsible for passing, throwing, catching, possessing, a big ball and scoring in one of 4 goals each team?

Is that one score-taker per robot? Can't see that going wrong. 0]

Does the reduction of objects really make it less flawed? My vote is no.

Thanks,
D

Alan Anderson
14-01-2014, 08:15
Is that one score-taker per robot? Can't see that going wrong. 0]

One per ball seems sufficient. The detailed record-keeping of ball possessions doesn't start until after all the autonomous balls have been scored, and it's pretty straightforward.

defied
14-01-2014, 10:20
I guess we'll see.
D