View Full Version : Buyers' remorse / Pig in a poke
martin417
01-04-2014, 11:20
Definitions:
Buyer's remorse:
When one buys an item and feels regret about the purchase soon thereafter. While buyer's remorse is normally restricted to expensive purchases that have probably busted the buyer's budget, this sentiment can also occur when a person buys a totally useless and inappropriate item.
Pig in a poke:
Literally, 'a pig in a bag or a sack' that you buy without actually examining the pig. Buying something sight unseen. Often resulting in buyer's remorse.
By definition, every year when a team signs up for an FRC competition they are buying a ‘pig in a poke’. It is the nature of the system. Registration has to happen before the game reveal. Most of the time, they receive a reasonably healthy pig, one that meets or exceeds their expectations. There are sometimes a few blemishes and imperfections (there are not very many perfect pigs in the world) but for the most part the vast majority of purchasers are satisfied.
This year, the pig arrived barely alive, with very little meat on the bones, and once prepared, the meat turned out to be severely infested with Trichinella, so consumption was immediately followed by Trichinosis. Most of the people with whom I spoke at the competition agreed that this is the worst game to come from the GDC in recent memory. I saw one of the best head refs in FRC extremely frustrated and upset. At the conclusion of almost every match, there were one or more angry kids in the question box wanting to argue a call. This is not the fault of the refs. There is no way a ref can watch two robots collide, and then go through the mental flow chart necessary to decide if a foul occurred, and if so, what foul, who initiated it, was it intentional, consequential, strategic etc. and still perform the rest of their duties.
Compounding the ref / foul issue, there is the single game piece aspect. With only one game piece, there are always at least four robots on the field with nothing to do, so they end up just bashing into each other, creating multiple action areas on the field that the refs have to watch for these fouls. And since it is the refs’ job to assign fouls, assign fouls they do! I have seen stationary robots assigned technical fouls for “contact inside the frame perimeter” when they were hit by another robot while waiting to catch a truss shot. It appeared to me that if a robot was damaged in a collision, the other robot was given a foul, regardless of who initiated the contact. It adds a new strategy where a team could simply affix fragile items all around the robot, inside the frame perimeter, then run into an opposing robot’s appendage causing said fragile item to break, and get 50 free points.
What was the goal? Did the GDC foresee the outcome? Was the goal met? Was the result intentional? Or is it possible that they did not realize what would happen? As soon as I read through the rules I knew that reffing was going to be an awful, thankless, and near impossible task. A long time ref is a friend of mine, and we discussed how bad the ref’s job would be right after kickoff. As the season went on, and more responsibility was heaped on the refs, things just got worse. At Peachtree, the top four OPR robots were eliminated in the quarterfinals. Perhaps that was the goal, to “level the playing field”. I have never been a fan of the “randomness factor” in FRC, where you are at the mercy of the alliance scheduling algorithm for your seeding position. As a mentor I have been on both sides of the equation. There have been times when we were matched with only great robots, and we seeded first, as well as times where we were matched with pizza boxes or no-shows and seeded low. This year put much more emphasis on alliance partners for seeding. If the goal of the GDC was to teach kids that “life ain’t fair”, they succeeded. I’m not saying the kids were not inspired, they were. They were also frustrated, disappointed, and disillusioned.
notmattlythgoe
01-04-2014, 11:30
Definitions:
By definition, every year when a team signs up for an FRC competition they are buying a ‘pig in a poke’. It is the nature of the system. Registration has to happen before the game reveal. Most of the time, they receive a reasonably healthy pig, one that meets or exceeds their expectations. There are sometimes a few blemishes and imperfections (there are not very many perfect pigs in the world) but for the most part the vast majority of purchasers are satisfied.
This year, the pig arrived barely alive, with very little meat on the bones, and once prepared, the meat turned out to be severely infested with Trichinella, so consumption was immediately followed by Trichinosis. Most of the people with whom I spoke at the competition agreed that this is the worst game to come from the GDC in recent memory. I saw one of the best head refs in FRC extremely frustrated and upset. At the conclusion of almost every match, there were one or more angry kids in the question box wanting to argue a call. This is not the fault of the refs. There is no way a ref can watch two robots collide, and then go through the mental flow chart necessary to decide if a foul occurred, and if so, what foul, who initiated it, was it intentional, consequential, strategic etc. and still perform the rest of their duties.
Compounding the ref / foul issue, there is the single game piece aspect. With only one game piece, there are always at least four robots on the field with nothing to do, so they end up just bashing into each other, creating multiple action areas on the field that the refs have to watch for these fouls. And since it is the refs’ job to assign fouls, assign fouls they do! I have seen stationary robots assigned technical fouls for “contact inside the frame perimeter” when they were hit by another robot while waiting to catch a truss shot. It appeared to me that if a robot was damaged in a collision, the other robot was given a foul, regardless of who initiated the contact. It adds a new strategy where a team could simply affix fragile items all around the robot, inside the frame perimeter, then run into an opposing robot’s appendage causing said fragile item to break, and get 50 free points.
What was the goal? Did the GDC foresee the outcome? Was the goal met? Was the result intentional? Or is it possible that they did not realize what would happen? As soon as I read through the rules I knew that reffing was going to be an awful, thankless, and near impossible task. A long time ref is a friend of mine, and we discussed how bad the ref’s job would be right after kickoff. As the season went on, and more responsibility was heaped on the refs, things just got worse. At Peachtree, the top four OPR robots were eliminated in the quarterfinals. Perhaps that was the goal, to “level the playing field”. I have never been a fan of the “randomness factor” in FRC, where you are at the mercy of the alliance scheduling algorithm for your seeding position. As a mentor I have been on both sides of the equation. There have been times when we were matched with only great robots, and we seeded first, as well as times where we were matched with pizza boxes or no-shows and seeded low. This year put much more emphasis on alliance partners for seeding. If the goal of the GDC was to teach kids that “life ain’t fair”, they succeeded. I’m not saying the kids were not inspired, they were. They were also frustrated, disappointed, and disillusioned.
I don't think the seeding is any worse this year than it was for Rebound Rumble, and it's nowhere near as bad as week 1 of Breakaway where you could beat an opponent and end up ranked below them as a result. This game forces you to actively think of ways to create assists, and even with the "pizza-boxes" there are ways to do that consistently. This is not a game that you can win on your own, and I'm perfectly fine with that. I think they did a better job of trying to force teamwork this year than in the past.
This is not a game that you can win on your own, and I'm perfectly fine with that. I think they did a better job of trying to force teamwork this year than in the past.
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
notmattlythgoe
01-04-2014, 11:53
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
Then what it the point of having alliances if you want each robot to just do their own thing? We should just play one on one if that is the case. In understand it can be frustrating to end up ranked low because of partner pairings. I've been there too, but only creating games that teams can win on their own is not pushing the teamwork between teams (coopertition) that FIRST wants to promote.
billbo911
01-04-2014, 12:14
I don't think the seeding is any worse this year than it was for Rebound Rumble, and it's nowhere near as bad as week 1 of Breakaway where you could beat an opponent and end up ranked below them as a result. This game forces you to actively think of ways to create assists, and even with the "pizza-boxes" there are ways to do that consistently. This is not a game that you can win on your own, and I'm perfectly fine with that. I think they did a better job of trying to force teamwork this year than in the past.
Emphasis is mine.
I truly believe this was the core goal of the GDC with this game. If I am correct, then they achieved their goal, and I for one, really like that as the objective.
Now here comes the "but".
Too many other aspects of this game fell short of the standards FIRST has demonstrated over the last few years. Threads like "Hot Goal Timing Issues" (http://www.chiefdelphi.com/forums/showthread.php?threadid=127714) and "paper: Spanking the Children" (http://www.chiefdelphi.com/forums/showthread.php?t=127911&highlight=spanking)are examples of the frustration teams are dealing with (Martin's proverbial Pig).
In defense of both FIRST and the GDC, I understand how difficult it is to develop a game each year that is a serious challenge to the elite teams as well as having contributions to the game that the struggling teams can achieve. Although, I believe they missed the mark this year.
Orion.DeYoe
01-04-2014, 12:18
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
These are my thoughts exactly. It's like saying Apple and Microsoft have to work together to make computers. It's called a competition for a reason. You're trying to defeat other teams. It makes everyone better and forces teams to turn out higher quality robots. GP is one thing, but this game is another.
Then what it the point of having alliances if you want each robot to just do their own thing? We should just play one on one if that is the case. In understand it can be frustrating to end up ranked low because of partner pairings. I've been there too, but only creating games that teams can win on their own is not pushing the teamwork between teams (coopertition) that FIRST wants to promote.
Teamwork between alliances is great, it just shouldn't be the major deciding factor of success or failure for an individual team. Take a look at what I said about Ultimate Ascent:
Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
In 2013, teamwork and strategy were required when you got to elims, because you were playing alliances just as good as yours. However, you could still make it to elims if you were paired with poor alliance partners in qualifications if your team built a good robot. This year, they're forcing teams to rely on factors that are completely beyond their control to get to elims. It doesn't matter nearly as much how well-built your robot is this year; if you get paired with box-bots all day, you're toast. Teamwork between alliance partners should definitely be a factor when competing, but I don't think it's a good idea to build games that force it to happen.
notmattlythgoe
01-04-2014, 12:24
Emphasis is mine.
I truly believe this was the core goal of the GDC with this game. If I am correct, then they achieved their goal, and I for one, really like that as the objective.
Now here comes the "but".
Too many other aspects of this game fell short of the standards FIRST has demonstrated over the last few years. Threads like "Hot Goal Timing Issues" (http://www.chiefdelphi.com/forums/showthread.php?threadid=127714) and "paper: Spanking the Children" (http://www.chiefdelphi.com/forums/showthread.php?t=127911&highlight=spanking)are examples of the frustration teams are dealing with (Martin's proverbial Pig).
In defense of both FIRST and the GDC, I understand how difficult it is to develop a game each year that is a serious challenge to the elite teams as well as having contributions to the game that the struggling teams can achieve. Although, I believe they missed the mark this year.
I don't think they missed on the difficulty level at all, the number of teams that cannot shoot into the high goal consistently is no higher or lower than in the past. I like the addition of the mobility bonus in autonomous especially. Where they missed was in the requiring the refs to do too many things at one time. They needed dedicated scorers so the refs were free to actually ref the game.
I thoroughly enjoy watching this years game. I think the strategies that develop throughout the competition are awesome. Where teams are having issues is they are going into each match thinking that they can play the same strategy each match and do well. This game is about adjusting your strategy for each match and adjusting on the fly during the match. You can't win this game on your own, so come up with a way your partners can contribute each match. If you don't do this you will not like where you end up ranked come alliance selections and that is your own fault.
notmattlythgoe
01-04-2014, 12:26
These are my thoughts exactly. It's like saying Apple and Microsoft have to work together to make computers. It's called a competition for a reason. You're trying to defeat other teams. It makes everyone better and forces teams to turn out higher quality robots. GP is one thing, but this game is another.
Does it force better quality? Or do you just end up with battles like the ones between Google and Apple and fighting over who is allowed to use what?
Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
I don't necessarily agree with this. All you get when you have a game that robots can win on their own all on the same field is higher scores. Does higher scores necessarily mean more excitement and more entertainment? I don't think so, all I see is 6 robots doing their own thing and trying not to get in their partners way. But when you have an objective that robots need to work together to complete it is much more exciting in my opinion. You are forced to win on strategy, not just your robot.
I see two perspectives on this issue. The first perspective is from the standpoint of the game itself. The second is from the perspective of FIRST as a whole.
From a game standpoint I think it's safe to say things are less than ideal. The issues surrounding Aerial Assist are numerous and well documented, and hopefully the GDC takes these lessons into account next year. In particular I would love to see the following:
1. Better care taken into field and game design so that robots do not ram into each other at full throttle while crossing the field. An obstacle in the center of the field would go a long way towards mitigating the damage robots are experiencing.
2. A more thorough review of the workload that the refs are experiencing from a game design and personnel allocation perspective. The fact that the refs were burdened with additional tasks over the course of the season is unfair.
3. Better care with the infrastructure. Hot goal timing, issues with the lit cylinder, and similar problems are all things that should not have occured.
4. Mitigation of the subjectivity and impact of fouls. A 50 point foul is a massive, massive penalty in a game that rarely exceed 200 points on a side. Particularly since the enforcement of those fouls is so uneven.
Now that's the game perspective. But what about the FIRST perspective? Has this season met the mission objectives and vision of FIRST? I would argue the answer is yes. The game is secondary to the experience being provided to the students, and at least with my team (3650) it's been an incredibly successful endeavor. While the game may not be the best for the top tier teams, the bottom tier teams have a genuine chance to contribute and feel useful. Team work and working together are critical, and even a simple box bot can assist with the ball and play meaningful defense.
In my opinion "buyer's remorse" only applies if you consider the success of the team to revolve around the success of the event. While the game is not perfect, it opened up the field to many of the weaker teams and gives everyone a chance to participate. I think that's an important fact that should not be thrown out with the issues related to the game itself.
notmattlythgoe
01-04-2014, 12:41
In my opinion "buyer's remorse" only applies if you consider the success of the team to revolve around the success of the event. While the game is not perfect, it opened up the field to many of the weaker teams and gives everyone a chance to participate. I think that's an important fact that should not be thrown out with the issues related to the game itself.
This so many times. In my opinion, if you are not using the weaker teams in your strategy you are not playing this game correctly. Everybody has a role in this game, everybody.
John Retkowski
01-04-2014, 12:50
You can't win this game on your own, so come up with a way your partners can contribute each match. If you don't do this you will not like where you end up ranked come alliance selections and that is your own fault.
This is just my opinion but I don't think that's very fair at all. I can understand that a team who ignores their alliance partners and just keeps the ball for themselves deserves to lose. But I've seen way to many matches where teams work hard forming strategies, and robots drop that strategy the first moment something go's wrong. Someone might miss a truss shot or miss scoring in a goal; the ball may fall out of a bot. As soon as this happens one or more robots on the alliance will just abandon all plans and take the ball to do whatever they want. Other times the match will begin to have robots just lose communications and sit on the field dead for the whole match.
What I'm trying to say is that it's not about the robots. There are robots for every strategy, but their are some teams that don't play well with any strategy.
These are my thoughts exactly. It's like saying Apple and Microsoft have to work together to make computers. It's called a competition for a reason. You're trying to defeat other teams. It makes everyone better and forces teams to turn out higher quality robots. GP is one thing, but this game is another.
1 v 1 v 1 (add as many competitors as you please) often turns into 2v1 or something of that nature. It's been done in the distant past and it wasn't a great outcome. There are also logistical reasons for alliances as well, namely just making sure everyone plays an adequate number of matches.
Incidentally, Apple was (is?) partially owned by Microsoft. For a time Apple was kept alive in part due to support from Microsoft in the form of money and publishing Mac compatible versions of Office. Microsoft didn't have to do that, but it made sense to do so for a variety of reasons. Another quick example is Samsung and Apple. They both compete fiercely in the mobile phone market (and in the courts), but Samsung has also supplied parts to Apple for those same phones.
Competition in the real world, be it in business or anything else, is rarely ever about just clobbering your opponents outright. You're often dependent on those same people in complex ways (just try to wrap your head around car manufacturing joint projects). FRC does a pretty good job of simulating that while also creating a nice atmosphere that isn't like traditional sports.
To me it's less that 2014 is a bad game and more that 2011-2013 were all really good.
Travis Hoffman
01-04-2014, 13:17
This is just my opinion but I don't think that's very fair at all. I can understand that a team who ignores their alliance partners and just keeps the ball for themselves deserves to lose. But I've seen way to many matches where teams work hard forming strategies, and robots drop that strategy the first moment something go's wrong. Someone might miss a truss shot or miss scoring in a goal; the ball may fall out of a bot. As soon as this happens one or more robots on the alliance will just abandon all plans and take the ball to do whatever they want. Other times the match will begin to have robots just lose communications and sit on the field dead for the whole match.
What I'm trying to say is that it's not about the robots. There are robots for every strategy, but their are some teams that don't play well with any strategy.
GIVE THAT MAN A PRIZE. He wins the internet for the day.
wilsonmw04
01-04-2014, 13:20
I don't know if we have been watching the same game. I think this game is awesome. Yes, Qualifications points are hard to get because your score depended on your two alliance partners. Now if your robot is wicked awesome (think 16) you can win these on your own. We have a pretty good robot, however, it was hard to win games with the alliance selections we had. Sometimes we lost, sometimes we won. I was just thankful that teams were a good job scouting and as able to see what our robot could do.
What makes a good robot this year? You need a robot that can do EVERYTHING reasonably well. You have to be able to possess, pass, and score effectively. When you don't have the ball, you have to find ways of disrupting your opponent's cycle. This is truly a drivers game. A strategy game. There will be very few bots than can win on their own. This is why I love this game.
Alan Anderson
01-04-2014, 13:21
It's called a competition for a reason. You're trying to defeat other teams.
I recognize that it's ultimately a matter of phrasing rather than one of essential meaning, but seeing someone say it that way makes me sad. The goal should be to play better than the opposing alliance, not simply to defeat them. I prefer to think of it as competing with other teams instead of competing against them.
notmattlythgoe
01-04-2014, 13:23
I don't know if we have been watching the same game. I think this game is awesome. Yes, Qualifications points are hard to get because your score depended on your two alliance partners. Now if your robot is wicked awesome (think 16) you can win these on your own. We have a pretty good robot, however, it was hard to win games with the alliance selections we had. Sometimes we lost, sometimes we won. I was just thankful that teams were a good job scouting and as able to see what our robot could do.
What makes a good robot this year? You need a robot that can do EVERYTHING reasonably well. You have to be able to possess, pass, and score effectively. When you don't have the ball, you have to find ways of disrupting your opponent's cycle. This is truly a drivers game. A strategy game. There will be very few bots than can win on their own. This is why I love this game.
It must be a Matt thing because I agree completely.
sdcantrell56
01-04-2014, 13:28
I recognize that it's ultimately a matter of phrasing rather than one of essential meaning, but seeing someone say it that way makes me sad. The goal should be to play better than the opposing alliance, not simply to defeat them. I prefer to think of it as competing with other teams instead of competing against them.
What is inherently wrong with competition and even saying you want to defeat the other teams? This seems to be a common theme around the FIRST community, and frankly seems misguided. FIRST, just like the real world has winners and losers, so why not start encouraging students to pursue winning?
themccannman
01-04-2014, 13:36
I think it's pretty well established that this game was not thought through very well by the GDC. Too many calls, including scoring are up to the subjective judgement of the refs, and making 4 refs keep track of all of the silly foul rules and all of the scoring is too much. I really think the GDC should look for community input when they're designing games. They could recruit experienced mentors to review the rule book and look for errors, or loopholes (since there seem to be a ton of them) and have them sign a NDA until the season starts. This may be hard to enforce, but the GDC seems to overlook things that are far too obvious, specifically this year the logistics that refs have to handle, and the overall unreliability of leaving so much of this game up to subjectivism. I'm just curious how the GDC went from making quality games from 2011 - 2013, and suddenly making this blunder.
mathking
01-04-2014, 13:41
I have been hesitant to jump into this fray on any of the many threads, but here goes. The difference I try to keep in mind is the same one I keep in mind in coaching other sports. I am a competitive person by nature, and I think it is healthy to try to win. Whether I am coaching robotics, cross country, track, soccer or basketball I try to prepare my team to do their best and to devise strategies to win. But winning should not be THE goal. Not if you are actually trying to change the culture.
Many people will talk about all of the great benefits of competitive endeavors like this. They will talk about teaching the virtues of hard work, of overcoming challenges, learning to deal with frustration and how to deal with failure. But if you want kids to actually get those benefits you have to actually work to make sure they do. Because way too often what they see is adults giving lip service to all of those things but modeling winning being the measure of success. I see it this all the time in coaching other sports. I see it less frequently, but still see it, when I coach FRC.
I have never gone to a FIRST Robotics competitions and not had fun. Even years when our robot has not been good and we have not played well. This game is FAR from my least favorite, but I still had a ton of fun even with my least favorite game.
Travis Hoffman
01-04-2014, 14:10
Many people will talk about all of the great benefits of competitive endeavors like this. They will talk about teaching the virtues of hard work, of overcoming challenges, learning to deal with frustration and how to deal with failure. But if you want kids to actually get those benefits you have to actually work to make sure they do.
It's one thing to get them to understand these concepts when the challenges are borne out of a relatively pure competition experience, when the mistakes and failure are theirs to own and to live up to, to learn from. When excessive challenges are thrown in their path that are out of their control, when failure and struggle is made more likely by a flawed COMPETITION SYSTEM that should be designed such that it works so well it is invisible but instead randomly and frequently penalizes teams for no just reason, that is something I don't feel students should have to cope with at an event.
It is natural to expect some level of "built-in" unfairness at a competition, as no system is perfect, but NOTHING like the sustained assault of blar that has been levied against teams this season. It is natural for teams to expect and require corrective action from the governing body to restore the competitive system to some semblance of sanity.
What is inherently wrong with competition and even saying you want to defeat the other teams? This seems to be a common theme around the FIRST community, and frankly seems misguided. FIRST, just like the real world has winners and losers, so why not start encouraging students to pursue winning?
There's nothing wrong with competition. Life is a series of competitions. You compete for jobs, you compete for a partner, you compete to get ahead. FIRST is not kindergarten where everyone gets a participation certificate and a pat on the back for showing up. There are definitely winners and losers and a competitive spirit is critical.
But at the same time FIRST is not just a competition, and focusing on winning and losing ignores the importance of GP and ensuring everyone has a good experience. The goal is to win, but not at the expense of someone else. If winning was the most important thing then teams wouldn't go out of their way to help each other with tools and spare parts. Nor would a team send a student over to help another team fix a problem with their robot, like our neighbors did last week when our robot was having electronic/programming/everything issues.
The bottom line is this; competition is just part of what makes FIRST so special. It's not even the most important part, which is why I suspect the culture of FIRST doesn't really focus on defeating an opponent. Everybody wants to win, it's ingrained in who we are. But the second you tell your students to focus on winning you lose a key part about the purpose of FIRST.
It's one thing to get them to understand these concepts when the challenges are borne out of a relatively pure competition experience, when the mistakes and failure are theirs to own and to live up to, to learn form. When excessive challenges are thrown in their path that are out of their control, when failure and struggle is made more likely by a flawed COMPETITION SYSTEM that should be designed such that it works so well it is invisible but instead randomly and frequently penalizes teams for no just reason, that is something I don't feel students should have to cope with at an event.
It is natural to expect some level of "built-in" unfairness at a competition, as no system is perfect, but NOTHING like the sustained assault of blar that has been levied against teams this season. It is natural for teams to expect and require corrective action from the governing body to restore the competitive system to some semblance of sanity.
This is a fantastic point. Aerial Assist is not a "pure" competitive experience when you consider the subjective nature of the rules and how significant foul points are. As I understand it the purpose of the game within FIRST is to provide students with a design challenge and then give them a metric by which to judge the effectiveness of their designs. The arbitrary nature of much of this year's game harms that intent because the metric is subjective.
notmattlythgoe
01-04-2014, 14:14
It's not even winning on their own that the core problem is. Because your partners drive the first tie breaker (Assist points) it can screw you in seeding. This is all the worse in districts where your seeding rank is worth a lot of points. It also means that the top teams are not ranking at the top.
In my opinion that's not an issue with the seeding system, but an issue with teams not making sure they get assist points in their matches so they seed higher. Knowing that the assist points are the first tie breaker needs to be planned for in your strategy. You can win most qualification matches on your own (if uou have a good robot), but if you don't attempt to get any assist points in the process you are not going to like where you finish in the rankings.
The top 3 teams at VARI in the rankings in my opinion were the top 3 teams at the regional. I honestly don't think it is messing the seedings up more than in the past.
Alan Anderson
01-04-2014, 14:17
What is inherently wrong with competition and even saying you want to defeat the other teams? This seems to be a common theme around the FIRST community, and frankly seems misguided.
Please don't fall into the trap of thinking FIRST is a competition to see who can win the most matches. The ultimate goal is to promote a culture where science and engineering and technology are celebrated. What I think is misguided is choosing to focus on defeating other teams.
MrForbes
01-04-2014, 14:21
What makes a good robot this year? You need a robot that can do EVERYTHING reasonably well. You have to be able to possess, pass, and score effectively.
One thing I like about this game is how easy it is to build that "good robot". it's not rocket science to make a roller that can suck in and spit out a ball, nor to make a simple device that can make the ball fly up in the air.
Some of us look at the game as something that we play with the robots we built with the students. From that perspective, this pig looks all right.
I like this game from a concept perspective. I think the idea of making everyone rely on one another is a good thing, and if you want more robots in your area to be capable of helping you during qualifications, try mentoring some teams. You would be surprised to see how much it can help. In my opinion, leveling the playing field is exactly what was needed for the large amount of rookies joining FIRST this year, and I am happy to see that they have a game they can be useful in and not just be told to sit in a corner and let the 'elite' teams do all the work.
In terms of how it effects teams chances in participating in eliminations: As long as you show what you are capable of during qualifications, teams who are scouting will know that your qualification record does not reflect your robots ability to perform. Take 254 for example, they selected 973 and 2135 (43rd and 41st seed at CVR) because due to scouting they knew that they were capable robots.
I am not a huge fan of how difficult it is to track penalties this year, but complaining about it is not going to change anything. If it was, we would have had large changes to the rules after week 1 or 2. It is a little late in the season for the GDC to make so many large changes to the rules and many teams would complain that it is unfair because they did not get to play by the same rules at their regionals.
So lets just play with the cards we are dealt and enjoy the rest of the season!
wilsonmw04
01-04-2014, 14:24
One thing I like about this game is how easy it is to build that "good robot". it's not rocket science to make a roller that can suck in and spit out a ball, nor to make a simple device that can make the ball fly up in the air.
Some of us look at the game as something that we play with the robots we built with the students. From that perspective, this pig looks all right.
You got it.
I had several matches where my alliance consisted of us and 2 immobile robots. How do I get assists then? Actually I had one where I had an immobile and an absent robot. So, tell me why my ranking should suffer MORE than it already will from that likely loss? Oh, because the RNG says so?
Find me a FRC game in which two immobile robots wouldn't severely harm your qualification score.
I think, if you overlook the reffing issues, this game is fantastic.
I had several matches where my alliance consisted of us and 2 immobile robots. How do I get assists then? Actually I had one where I had an immobile and an absent robot. So, tell me why my ranking should suffer MORE than it already will from that likely loss? Oh, because the RNG says so?
One of the advantages of Districts is that compared to a traditional Regional you're allied with a larger percentage of the teams at the event and typically against almost all teams.
With 12 qualification matches each one also has less impact on your final ranking than a traditional 9-10 match regional.
notmattlythgoe
01-04-2014, 14:28
I had several matches where my alliance consisted of us and 2 immobile robots. How do I get assists then? Actually I had one where I had an immobile and an absent robot. So, tell me why my ranking should suffer MORE than it already will from that likely loss? Oh, because the RNG says so?
Had the seeding been done based on autonomous points and not assist points you still would have been punished in the same way from not having alliance partners.
Travis Hoffman
01-04-2014, 14:30
In my opinion that's not an issue with the seeding system, but an issue with teams not making sure they get assist points in their matches so they seed higher. Knowing that the assist points are the first tie breaker needs to be planned for in your strategy. You can win most qualification matches on your own (if uou have a good robot), but if you don't attempt to get any assist points in the process you are not going to like where you finish in the rankings.
Please don't trivialize the challenge of getting inexperienced teams with rougher robots to cooperate as part of an alliance in qualifying.
Vet teams KNOW they need assists to seed high. Sometimes, partner teams simply don't have "it", no matter how much you try to "rally the troops". Robots don't move. Their pickup devices are poor to nonexistent. Their complete lack of knowledge of the rules and game cannot be overcome with a two minute refresher course. And please don't drop any "well you should work harder to get those robots to work at the event" line. Three NEOFRA teams (48, 3193, 4601 - part of a regional support alliance) arrived in Pittsburgh who were all very capable teams precisely because we support each other ALL YEAR LONG to ensure teams arrive at the event in solid shape. Let's stop with the patchwork help in the span of three days at an event - if you want all teams to be better at a competition, then START WORKING TOGETHER AND COLLABORATING WITH OTHER TEAMS IN YOUR REGION AHEAD OF TIME. It's not that hard...when you TRY. Then maybe these "forced teamwork" scenarios FIRST seems to adore may actually have a chance at bearing some fruit out on the field.
Anyway, after a few match cycles at Pittsburgh, I could quickly sort the wheat from the chaff, and based on how much chaff was on each stronger team's alliance, I could pretty clearly tell who was going to have a more favorable time seeding higher at the event. The final rankings (and assist scores) bore that out quite well.
It's one thing to get them to understand these concepts when the challenges are borne out of a relatively pure competition experience, when the mistakes and failure are theirs to own and to live up to, to learn form. When excessive challenges are thrown in their path that are out of their control, when failure and struggle is made more likely by a flawed COMPETITION SYSTEM that should be designed such that it works so well it is invisible but instead randomly and frequently penalizes teams for no just reason, that is something I don't feel students should have to cope with at an event.
It is natural to expect some level of "built-in" unfairness at a competition, as no system is perfect, but NOTHING like the sustained assault of blar that has been levied against teams this season. It is natural for teams to expect and require corrective action from the governing body to restore the competitive system to some semblance of sanity.
^^^^^
This
I have seen refs this year that I know are some of the best in the biz and whom I have nothing but respect for struggle with this game. I love the basic structure of the game, the auton that anyone can do but still gives better teams a challenge, and the lack of an end game but the refs were totally thrown under the bus.
notmattlythgoe
01-04-2014, 14:56
^^^^^
This
I have seen refs this year that I know are some of the best in the biz and whom I have nothing but respect for struggle with this game. I love the basic structure of the game, the auton that anyone can do but still gives better teams a challenge, and the lack of an end game but the refs were totally thrown under the bus.
I agree with this, too many people are lumping in the technical issues and the poorly planned ref issues with the game itself. I love the game, there are issues that are effecting it, but the game itself I think is solid. I feel really bad for the refs this year, there is just way too much on their plates.
Anupam Goli
01-04-2014, 15:00
Find me a FRC game in which two immobile robots wouldn't severely harm your qualification score.
I think, if you overlook the reffing issues, this game is fantastic.
One of the fundamental problems with this game is that fate of teams is partially sealed by the random number generator. It's simply impossible to overcome bad alliance partners, especially with the assist points having such a huge impact on the game and the foul points being weighted so heavily. Take a look at this match. (http://www.thebluealliance.com/match/2014gadu_qm61) I'm sure there's video of it somewhere, but Red alliance barely won, and that was because of 40 foul points. The only robot that was capable of scoring at all on red alliance was us. Even with our double ball auto and 4+ single assist cycles, we could only win due to foul points because the other alliance had a robot that could move and actually hold onto the ball. 2283 easily had the highest scoring machine at Peachtree (I have data to back this up, and they were the first pick on my list), but their schedule made them go 4-4-1. How can a robot that scores 600 points by itself over the course of 9 matches only have 4 wins in qualifications? 3 words: Random Number Generator.
Yes, great teamwork is highlighted in this game, but so is the disparity between robots, and this combined with the random scheduler makes great teams have mediocre records in quals. If there's bad scouting ,these teams may even miss elims alltogether (see the 2014 palmetto regional).
Mastonevich
01-04-2014, 15:01
The real challenge here is not creating a robot with YOUR team. The real challenge is to bring up the lower tier robots and have them compete on your team all the while contributing. Truly figure that one out and now you have accomplished that much more and maybe even will seed well.
I thought the season (http://www.chiefdelphi.com/forums/showthread.php?t=124447&highlight=together) (post 85) would play out with teams working together during build more this year, but I have not really seen that play out.
In reality, there are times in life where you are paired up with someone that may not have as great of abilities as you. Do you bring them up, or try to work around them? All depends on the situation I guess.
The real challenge here is not creating a robot with YOUR team. The real challenge is to bring up the lower tier robots and have them compete on your team all the while contributing. Truly figure that one out and now you have accomplished that much more and maybe even will seed well.
I thought the season (http://www.chiefdelphi.com/forums/showthread.php?t=124447&highlight=together) would play out with teams working together during build more this year, but I have not really seen that play out.
In reality, there are times in life where you are paired up with someone that may not have as great of abilities as you. Do you bring them up, or try to work around them? All depends on the situation I guess.It seems like many of the FIRST elite, for the most part the same teams that you commonly see on CD, have just accepted it as a fact of life that most of FRC will continue to exist on a level far below him. Every year you see people here talk about how easy it is to score a few points in autonomous, build a simple manipulator, etc, but more than half of the teams in FRC come to competition without those things - then (some of) the "elite" teams complain when they are placed on alliances with them.
notmattlythgoe
01-04-2014, 15:05
Did I say that autonomous score was any better? Don't presume to put words in my mouth.
Perhaps if you second ranked off your opponents assists it would be better. As it stands you are taking a double hit for playing 3v1. Likely you're going to lose and you're going to have 0 for assists for that match meaning your ranking suffers relative to WLT and Assist hurting you twice. If they gave you your opponents' assists your ranking would reflect that you had a harder schedule.
Calm down, I'm not trying to put words in your mouth, just stating what has been used previously. Unfortunately, unless you can get a complete round robin done in your schedule there is always going to be ranking issues. I'm just stating that I don't think this year's is any worse than previous years.
notmattlythgoe
01-04-2014, 15:07
Please don't trivialize the challenge of getting inexperienced teams with rougher robots to cooperate as part of an alliance in qualifying.
Vet teams KNOW they need assists to seed high. Sometimes, partner teams simply don't have "it", no matter how much you try to "rally the troops". Robots don't move. Their pickup devices are poor to nonexistent. Their complete lack of knowledge of the rules and game cannot be overcome with a two minute refresher course. And please don't drop any "well you should work harder to get those robots to work at the event" line. Three NEOFRA teams (48, 3193, 4601 - part of a regional support alliance) arrived in Pittsburgh who were all very capable teams precisely because we support each other ALL YEAR LONG to ensure teams arrive at the event in solid shape. Let's stop with the patchwork help in the span of three days at an event - if you want all teams to be better at a competition, then START WORKING TOGETHER AND COLLABORATING WITH OTHER TEAMS IN YOUR REGION AHEAD OF TIME. It's not that hard...when you TRY. Then maybe these "forced teamwork" scenarios FIRST seems to adore may actually have a chance at bearing some fruit out on the field.
Anyway, after a few match cycles at Pittsburgh, I could quickly sort the wheat from the chaff, and based on how much chaff was on each stronger team's alliance, I could pretty clearly tell who was going to have a more favorable time seeding higher at the event. The final rankings (and assist scores) bore that out quite well.
I was not trying to trivialize it, if it came off that way I apologize.
I agree completely with your statements about bringing the level of the people up around you. That has been one of the big pushes the last couple of years here in VA and it only makes the competitions better when all of the teams continue to improve in quality.
Pranit T
01-04-2014, 15:13
If you are arguing that you are "unfairly" being paired up with teams that don't necessarily build robots keeping in mind that assists are the first tie-breaker, just remember, this is similar to when in the past teams just sat still in auto when auto points were the tie breaker.
Did you try talking to the teams in your area during build season? The least you can do is inform young teams during build season and at competitions about strategy, for example this year emphasize the importance of assists. If you are in the hopes of having a level playing field, try and make sure people know how the game works instead putting it entirely on the GDC and the refs.
Using an example here, two rookie teams were Regional Winners at two different events in Ontario this year, namely Team 5076 and Team 4914. Both teams were mentored by a couple of veteran teams throughout the season, keeping in mind how the game was designed to be played, and putting emphasis on the little details. The two rookie teams came up with entirely different solutions to the game, but both were successful at their events because they knew what it takes, to do well in a game-to-game scenario.
Everyday, posts pop up simply highlighting OP's dissatisfaction with the GDC's attempt to make "teamwork" happen. If people want to keep talking about how FIRST is about teaching kids about real life, then this year should highlight "dealing with it".
Chris is me
01-04-2014, 15:13
I agree with, too many people are lumping in the technical issues and the poorly planned ref issues with the game itself. I love the game, there are issues that are effecting it, but the game itself I think is solid.
The challenging thing is that these issues are related to the game's design. A game could be designed to avoid these issues, and this one wasn't. The game can't be good if the rules (what the refs have to deal with) aren't.
I like the physical challenge of picking up and scoring big balls. The game itself is fundamentally flawed. You can't do one game piece for three robots and not expect defense. You can't do one game piece for three robots where assists get you points and not have strength of schedule be the determinant of seeding more than any other year. You can't fix these by adding 100 rules that referees have to juggle in addition to tracking scoring or you'll get an emotionally charged mess. There are a lot of things to like about this game, and it's been fun, but it's just not compatible with the FRC format.
I think this game was pretty bad. Would I have not competed in this season knowing the game was this bad? I probably still would have done it. So in that sense I can't say I have "buyer's remorse" for paying the FRC entry fee. But I do expect far better. At a certain point, with the amount they expect us to take every rule seriously, follow everything to the letter, etc. we should get the same back.
Pat Fairbank
01-04-2014, 15:14
The real challenge here is not creating a robot with YOUR team. The real challenge is to bring up the lower tier robots and have them compete on your team all the while contributing. Truly figure that one out and now you have accomplished that much more and maybe even will seed well.This is certainly possible at events this year, but in many cases, that involves taking away their auto balls, pulling the circuit breakers that control their catapults/shooters, zip-tying some protruding appendages into place, zip-tying their human players' hands behind their backs, and telling them to drive to the inbound station and sit there the whole match with their intake constantly spinning in reverse.
Is that more inspiring to those teams than a game where they could simply do what their robot was designed to do without the risk of dragging down their partners?
notmattlythgoe
01-04-2014, 15:16
It is, for the exact reasons I just explained in the quoted post. Losing a match with terrible partners who refuse help hurts you twice. A simple "opponent's assists" would mean you won despite the odds being against you but it would also help you if you lost because you played a bunch of really good alliances.
I'm sorry, but in the 6 years I've been mentoring in FIRST I could count the number of times a teammate has "refused" to help on one hand. Maybe that is just the area I'm in but I can't imagine that happening so often that it effects your rankings that badly. I can't also imagine that you are stuck with 2 immobile robots so often that you have to do everything on your own.
By getting your opponents assist points you are now encouraging teams to not get assist points so you don't drive up your opponents tie breaker. They tried getting opponents points for rankings for Breakaway and it went horribly horribly wrong.
Jon Stratis
01-04-2014, 15:25
Strength of schedule is always an issue, this isn't anything new... and yet so many people are on here whining and complaining about it this year. Tough. Deal with it.
Last year, my team built an awesome robot. Unfortunately, once the game started playing out it was obvious we had chosen a losing strategy. We placed 4th at Lake Superior and were the first pick for the #1 seed, followed a few weeks later (with no changes to the robot, everything worked just as well as it did in Duluth) with 50th at North Star and the second pick of the #7 seed. I challenge anyone to point to results from this year that are any worse than those.
martin417
01-04-2014, 15:25
For those that say inspiration is not about winning, think of the people you want to inspire as potential "fans". Winning teams have more fans than losing teams. I would be willing to bet that the University of Alabama could pull more fans to a game than the New Mexico State Aggies.
Lil' Lavery
01-04-2014, 15:36
For everyone saying that the ranking accuracy is worse or that elimination upsets are more frequent this year, I challenge you to provide evidence to support your assertion. Not anecdotes, not hypotheses, not thought experiments. Actual data to support your claim.
For those that say inspiration is not about winning, think of the people you want to inspire as potential "fans". Winning teams have more fans than losing teams. I would be willing to bet that the University of Alabama could pull more fans to a game than the New Mexico State Aggies.
If that's your argument, isn't it a zero-sum game? Someone will always win and someone will always lose.
Aren Siekmeier
01-04-2014, 15:40
For those that say inspiration is not about winning, think of the people you want to inspire as potential "fans". Winning teams have more fans than losing teams. I would be willing to bet that the University of Alabama could pull more fans to a game than the New Mexico State Aggies.
Inspiration certainly has winning as a big part, because that's one of the big ways we recognize those who excel. However, I try not to make a big fuss over winning when we can skip that and focus directly on the excellence/inspiration, particularly when we can control the latter and not the former.
The unfortunate thing about the inconsistent refereeing and strength of schedule and everything being pointed out here is it leaves those who work very hard year long and do excel without the recognition they deserve, while recognizing someone else. This does not send the message that excellence is something to strive for, but rather that you just have to get lucky and play the system.
Chris Hibner
01-04-2014, 15:41
I'm sorry, but in the 6 years I've been mentoring in FIRST I could count the number of times a teammate has "refused" to help on one hand. Maybe that is just the area I'm in but I can't imagine that happening so often that it effects your rankings that badly. I can't also imagine that you are stuck with 2 immobile robots so often that you have to do everything on your own.
It's more ineptitude than refusal.
We went into Waterford with the idea that we would play for 3 assists in every match. Things went well our first match. Then over the next 3 matches we accumulated a grand total of 10 assist points (not 10 points per match - 10 points TOTAL over those 3 matches).
All three of those matches involved 2 boxes on wheels or a box on wheels plus an unusable intake. We tried our best to help them assist, but after 20 seconds of fumbling around in teleop and the referee still hasn't given an assist credit, the most recent bump into a ball by the partner sent the ball way across the field (with no assist credit), and all the while the opposing alliance is building up a lead, what can you do? At this rate we'll be lucky to get a single cycle completed and lose the match, or we can decide to scrap it and get 20 points a cycle using the one-man-show truss then shoot strategy. Since wins are still more important than assists, we had to abandon the assist strategy and just try as hard as we could to catch up and win the match.
Every one of those matches we had a good plan to get the assists, and every match it became clear that an assist just wasn't going to happen.
With all of that being said, that doesn't mean I hate the game. As was already mentioned, we would have difficulty with those matches in any game.
Chris is me
01-04-2014, 15:42
For everyone saying that the ranking accuracy is worse or that elimination upsets are more frequent this year, I challenge you to provide evidence to support your assertion. Not anecdotes, not hypotheses, not thought experiments. Actual data to support your claim.
This is extremely difficult to do, even with full scouting data - no one / two / three stats correlates perfectly with overall robot quality particularly with a multiple role game. You can't even accurately say how many points a robot scored in a match - who gets the assist points? I have data, if you have an idea what good evidence would be for this claim, let me know and I'll work on it.
notmattlythgoe
01-04-2014, 15:45
It's more ineptitude than refusal.
We went into Waterford with the idea that we would play for 3 assists in every match. Things went well our first match. Then over the next 3 matches we accumulated a grand total of 10 assist points (not 10 points per match - 10 points TOTAL over those 3 matches).
All three of those matches involved 2 boxes on wheels or a box on wheels plus an unusable intake. We tried our best to help them assist, but after 20 seconds of fumbling around in teleop and the referee still hasn't given an assist credit, the most recent bump into a ball by the partner sent the ball way across the field (with no assist credit), and all the while the opposing alliance is building up a lead, what can you do? At this rate we'll be lucky to get a single cycle completed and lose the match, or we can decide to scrap it and get 20 points a cycle using the one-man-show truss then shoot strategy. Since wins are still more important than assists, we had to abandon the assist strategy and just try as hard as we could to catch up and win the match.
Every one of those matches we had a good plan to get the assists, and every match it became clear that an assist just wasn't going to happen.
With all of that being said, that doesn't mean I hate the game. As was already mentioned, we would have difficulty with those matches in any game.
What about having your partner pin the ball against the wall? Or one strategy we've talked about is drop the ball in front of the low goal and have your partner push it in for the assist and the point. I understand it's easier said than done, we're making sure to ask the refs during the drivers meeting what they are going to consider an assist so we can attempt to think about some easy ways box bots can help generate assists.
Aren Siekmeier
01-04-2014, 15:47
For everyone saying that the ranking accuracy is worse or that elimination upsets are more frequent this year, I challenge you to provide evidence to support your assertion. Not anecdotes, not hypotheses, not thought experiments. Actual data to support your claim.
This data may be difficult to come by, since the results have been inconsistent across events. In my experience, where the foul-heavy, inconsistent, or even incompetent refing is taking place, there are upsets and anomalous rankings. Where these are not a problem, rankings are accurate and high seeds go far in elims. But as you said this is anecdotal, and even the preliminary judgments of foul prevalence, inconsistency, inappropriate rankings, and upsets will be somewhat subjective unless backed up by data, before any such conclusion can be drawn with confidence. Some suggestions would be to look at, for each event, Winning Margin without foul points stats, stats on whether red or blue won elims matches, stats on declines in selections, what sort of actions determined upset results (clean match, fouls, etc.), and things of that sort. Perhaps a correlation can be drawn, perhaps not.
Monochron
01-04-2014, 15:48
I see an awful lot of people hating on "this year's game" as a bad challenge, but the only legitimate issues consistently sited are 1) Fouls and 2) The concept of one game piece at a time.
Now, only one of those things pertain to the main flow of the game. Fouls are like guardrails that you have to design your strategy around. The strategy part is robust enough, it is just that the guardrails are made of gasoline and spikes and are placed in the middle of the road this year.
I agree the foul system is broken this year. But let's stop harping on how the game concept itself is the worst in recent memory. The game itself has some issues, but let's stop blaming the GDC so heavily for the game itself.
Chris Hibner
01-04-2014, 15:48
What about having your partner pin the ball against the wall? Or one strategy we've talked about is drop the ball in front of the low goal and have your partner push it in for the assist and the point. I understand it's easier said than done, we're making sure to ask the refs during the drivers meeting what they are going to consider an assist so we can attempt to think about some easy ways box bots can help generate assists.
Interesting you mention that: that was our strategy (to have them pin the ball against the rail). We even briefed the refs that we were going to do it. Then the ball got put in play and it got bumped, started rolling around, and it seems it becomes nearly impossible to track down after that starts to happen.
Comparing FRC to the corrupt debacle that is college football is an absolute dead end, in my opinion. I don't care how many fans Alabama has.
Follow that road where it leads and FRC teams should recruit top Lego League talent, and try to convince smart and talented kids to leave the teams across town because, you know, that team are losers.
The "fans" who show up to support my team are the parents, teachers, and younger siblings of my students, as well as our alumni. And each year that number grows because those kids accomplished so much to be proud of.
I'm sorry if your team has had a bad year, seriously. But my team, in our first regional, had an apparent victory in QF snatched after the fact due to the difficulties of reffing this game, and in the rematch their robot was torn in half. They have rebuilt from scratch the frame and shooter/collector to get ready for the next event. And they are HAPPY. In fact, the kids who came back from Utah say that it was life changing for them. I agree. They have done everything in their power, which was more than they ever thought possible. And that's enough to make me like FRC, and this (flawed) game.
For those that say inspiration is not about winning, think of the people you want to inspire as potential "fans". Winning teams have more fans than losing teams. I would be willing to bet that the University of Alabama could pull more fans to a game than the New Mexico State Aggies.
Seriously though, the NMS Aggies have an awesome logo.
http://i.imgur.com/v3dAFjgl.jpg
NCAA Imagery award winners for sure!
Aren Siekmeier
01-04-2014, 16:17
Strength of schedule is always an issue, this isn't anything new... and yet so many people are on here whining and complaining about it this year. Tough. Deal with it.
Last year, my team built an awesome robot. Unfortunately, once the game started playing out it was obvious we had chosen a losing strategy. We placed 4th at Lake Superior and were the first pick for the #1 seed, followed a few weeks later (with no changes to the robot, everything worked just as well as it did in Duluth) with 50th at North Star and the second pick of the #7 seed. I challenge anyone to point to results from this year that are any worse than those.
Last year, many teams did not have any hanging or consistent frisbee scoring working by the Duluth event, not to mention very few consistent auto modes. Hanging consistently every match was a solid 50 points and no hanging and just a few frisbees made that hard to beat. By Week 5, there were several teams that had cycling more refined and could put up closer to 70 points with frisbees alone (plus auto!). By the end of the season, the more refined cycling strategies proved more capable than a dedicated climbing strategy. Like you said, you chose a strategy that unfortunately did not pan out at higher levels.
However, this year, the dominant strategy is undoubtedly to get at least one assist and consistently truss and score for 10, along side a consistent auto mode. While in Duluth, the rankings reflected this very well, with the best robots all in the top 8, at North Star, the 5 best robots were scattered across the top 30, with the third best machine (by my judgment), 3883, all the way down at 29. This was not because they chose a strategy that lost its effectiveness as the season progressed. This was because they played against literally every other good robot at the event, and never with one of them. 3928 was stuck at 12 and had no choice but to accept the number 2 seed, 4244, a box on wheels that never touched a ball once in their two quarterfinal matches. North Star also had several upsets in elims, while Duluth had none (the blue alliance won a single elimination match). All of this corresponds very neatly with my observation of the reffing and field reset quality at both events, as well as with the strength of schedule of all teams in question. Maybe you could say that the refs made drawing fouls and not having field faults a more competitive strategy at North Star, so the dominant strategy I'm talking about was no longer effective. But I think that would make a lot of people pretty unhappy, and I think that's what this whole conversation is about...
So it's a little rough to tell people to just "Deal with it" when they clearly have been and they clearly should not have to.
I see an awful lot of people hating on "this year's game" as a bad challenge, but the only legitimate issues consistently sited are 1) Fouls and 2) The concept of one game piece at a time.
Now, only one of those things pertain to the main flow of the game. Fouls are like guardrails that you have to design your strategy around. The strategy part is robust enough, it is just that the guardrails are made of gasoline and spikes and are placed in the middle of the road this year.
I agree the foul system is broken this year. But let's stop harping on how the game concept itself is the worst in recent memory. The game itself has some issues, but let's stop blaming the GDC so heavily for the game itself.
We shouldn't blame the people who designed the game for the flaws in what they designed? Who should we blame then?
The issue with the fouls isn't that they exist. Fouls are necessary to shape player behavior and ensure safety and fairness for people and robots. The issue is that the fouls are being inconsistently enforced. You can't design a strategy around an arbitrarily enforced rule set.
Lil' Lavery
01-04-2014, 16:30
This is extremely difficult to do, even with full scouting data - no one / two / three stats correlates perfectly with overall robot quality particularly with a multiple role game. You can't even accurately say how many points a robot scored in a match - who gets the assist points? I have data, if you have an idea what good evidence would be for this claim, let me know and I'll work on it.
This data may be difficult to come by, since the results have been inconsistent across events. In my experience, where the foul-heavy, inconsistent, or even incompetent refing is taking place, there are upsets and anomalous rankings. Where these are not a problem, rankings are accurate and high seeds go far in elims. But as you said this is anecdotal, and even the preliminary judgments of foul prevalence, inconsistency, inappropriate rankings, and upsets will be somewhat subjective unless backed up by data, before any such conclusion can be drawn with confidence. Some suggestions would be to look at, for each event, Winning Margin without foul points stats, stats on whether red or blue won elims matches, stats on declines in selections, what sort of actions determined upset results (clean match, fouls, etc.), and things of that sort. Perhaps a correlation can be drawn, perhaps not.
I agree that's it's difficult to do, and harder still to separate whatever stats we can create from noise (given that all the historical context is flawed at best because of the constantly changing games). But I don't think decisions should be made on anecdotes or small sample sizes. We have these types of gripes about many games. There was a point last year where people felt that Ultimate Ascent was an upset friendly game (http://www.chiefdelphi.com/forums/showthread.php?t=114801) as well. Commentary on the ranking system and serpentine draft happen for many FRC games, not just this one.
As for suggestions of how to measure the impact, there are a few ways you could go about it. None are foolproof, but they may at least begin to paint a picture of what's happening, and hopefully would be useful for the community as a whole in the future. First and foremost, tracking what alliance's win in each round, and which alliances win tournaments as a whole. There are some already compiled in this thread (http://www.chiefdelphi.com/forums/showthread.php?t=128402) and this thread (http://www.chiefdelphi.com/forums/showthread.php?t=114959) pertaining to partial data sets from 2012-2014. While it certainly measures the combined results of several different variables, I'm uncertain how much delta we'd see in the final evaluations.
As much as I loathe OPR for comparing teams, over a significantly large sample size it could provide some high level information as well. Tracking how well OPR correlates to rank for 2014 compared to other games would be interesting. If you have significant scouting data, picking any one or two meaningful stats to see if any correlation exists may also be interesting in terms of helping to establish a baseline, even if it can't be directly applied to the 2014 game. I'm not sure if the sample size would be large enough for tracking declines to be worth much, but it would be interesting.
Any single statistical analysis would probably be flawed. But if we saw that multiple methods suggested similar conclusions, there may be validity to it.
Jon Stratis
01-04-2014, 16:36
Last year, many teams did not have any hanging or consistent frisbee scoring working by the Duluth event, not to mention very few consistent auto modes. Hanging consistently every match was a solid 50 points and no hanging and just a few frisbees made that hard to beat. By Week 5, there were several teams that had cycling more refined and could put up closer to 70 points with frisbees alone (plus auto!). By the end of the season, the more refined cycling strategies proved more capable than a dedicated climbing strategy. Like you said, you chose a strategy that unfortunately did not pan out at higher levels.
However, this year, the dominant strategy is undoubtedly to get at least one assist and consistently truss and score for 10, along side a consistent auto mode. While in Duluth, the rankings reflected this very well, with the best robots all in the top 8, at North Star, the 5 best robots were scattered across the top 30, with the third best machine (by my judgment), 3883, all the way down at 29. This was not because they chose a strategy that lost its effectiveness as the season progressed. This was because they played against literally every other good robot at the event, and never with one of them. 3928 was stuck at 12 and had no choice but to accept the number 2 seed, 4244, a box on wheels that never touched a ball once in their two quarterfinal matches. North Star also had several upsets in elims, while Duluth had none (the blue alliance won a single elimination match). All of this corresponds very neatly with my observation of the reffing and field reset quality at both events, as well as with the strength of schedule of all teams in question. Maybe you could say that the refs made drawing fouls and not having field faults a more competitive strategy at North Star, so the dominant strategy I'm talking about was no longer effective. But I think that would make a lot of people pretty unhappy, and I think that's what this whole conversation is about...
So it's a little rough to tell people to just "Deal with it" when they clearly have been and they clearly should not have to.
Go watch some videos from 2013 Lake Superior, and then try and tell me the seeding was because the nature of the game changed - there were plenty of matches we won where our robot climbing had absolutely nothing to do with it because we screwed up on getting set up for the climb. We were carried in those matches and ranked much better than we really deserved, based purely on robot performance.
Pranit T
01-04-2014, 16:44
However, this year, the dominant strategy is undoubtedly to get at least one assist and consistently truss and score for 10, along side a consistent auto mode. While in Duluth, the rankings reflected this very well, with the best robots all in the top 8, at North Star, the 5 best robots were scattered across the top 30, with the third best machine (by my judgment), 3883, all the way down at 29. This was not because they chose a strategy that lost its effectiveness as the season progressed. This was because they played against literally every other good robot at the event, and never with one of them. 3928 was stuck at 12 and had no choice but to accept the number 2 seed, 4244, a box on wheels that never touched a ball once in their two quarterfinal matches. North Star also had several upsets in elims, while Duluth had none (the blue alliance won a single elimination match). All of this corresponds very neatly with my observation of the reffing and field reset quality at both events, as well as with the strength of schedule of all teams in question. Maybe you could say that the refs made drawing fouls and not having field faults a more competitive strategy at North Star, so the dominant strategy I'm talking about was no longer effective. But I think that would make a lot of people pretty unhappy, and I think that's what this whole conversation is about...
So it's a little rough to tell people to just "Deal with it" when they clearly have been and they clearly should not have to.
Implying that blue alliance should never win because they clearly have the inferior robots. Nicely done.
You said it "so and so's machine was easily in the top 5 robots" according to your judgement. Why can't it be that they were ranked lower because maybe they DID adopt a strategy that lost its effectiveness as the season progressed. You are now simply undermining the improvements that the opposing teams could have made before or during the event. If you really think that a team can pick one strategy and stick to it from Week 1 of competition all the way thru Week 6 and Champs, I'm afraid you've got it wrong my friend.
Every team thinks they have built the best robot for the competition and to the best of their abilities, some clearly have. But that does not necessarily give you the right to openly criticize the robots that you may not be a fan of, or the game when the robots you are a fan of, don't do so well.
Now remains the question of the refs and the field reset who you have now called out in two separate posts. A lot has been put on the shoulders of these volunteers, as it usually has, and they are trying to do the best they can to make sure the event and the matches run smoothly and in a fair manner. If you are so concerned with the level at which the calls are being made or how the game pieces are being handled, try putting yourself in their shoes and see how it is from "that" side of the field.
And bringing up another point, think of going to an event with an odd number of teams. There will be teams playing "surrogate" matches, and even these teams are decided at random. So you keep your fingers crossed that the team you're partnered with moves, can pick up a ball, pass it, play defense effectively while they don't have the ball, and do this repeatedly over the duration of a match. Match schedules are designed to maximize the number of teams you face at an event. There is a reason match making is random as it gives each of the teams the same chance to face the others.
You really cant rant about you getting the short end of the stick in a randomized draw. Thus, deal with it.
Alan Anderson
01-04-2014, 16:46
We shouldn't blame the people who designed the game for the flaws in what they designed? Who should we blame then?
You answered it yourself:
The issue with the fouls isn't that they exist. Fouls are necessary to shape player behavior and ensure safety and fairness for people and robots. The issue is that the fouls are being inconsistently enforced. You can't design a strategy around an arbitrarily enforced rule set.
The game is okay. The existence of the fouls is okay. The thing that's not okay is the system by which the referees, using too-slow touch panels, are tasked with assessing not only fouls but scores as well.
If you must blame someone, blame the engineers who implemented that system. (But don't blame them too harshly, because they're working within the limitations of using the materials at hand.)
notmattlythgoe
01-04-2014, 16:47
You answered it yourself:
The game is okay. The existence of the fouls is okay. The thing that's not okay is the system by which the referees, using too-slow touch panels, are tasked with assessing not only fouls but scores as well.
If you must blame someone, blame the engineers who implemented that system. (But don't blame them too harshly, because they're working within the limitations of using the materials at hand.)
I blame whoever made the decision that dedicated scorers weren't needed and placed the extra work on the refs.
themagic8ball
01-04-2014, 16:52
I'm sorry if your team has had a bad year, seriously. But my team, in our first regional, had an apparent victory in QF snatched after the fact due to the difficulties of reffing this game, and in the rematch their robot was torn in half. They have rebuilt from scratch the frame and shooter/collector to get ready for the next event. And they are HAPPY. In fact, the kids who came back from Utah say that it was life changing for them. I agree. They have done everything in their power, which was more than they ever thought possible. And that's enough to make me like FRC, and this (flawed) game.
This is exactly what FRC is about. If you measure your success by winning you are doing it wrong. Yes winning the game is awesome, and I get wrapped up in the moment as a mentor, but this year's game is about teamwork. We knew our biggest challenge going into Wisconsin was figuring out how to help getting less able robots to help get assist points. We still don't have any great insights, but it sure is awesome when you win a match with the help of some partners that didn't think they would be able to contribute.
It isn't as if less able teams aren't trying to win. They want to win just as much as you. But as veteran teams we need to find ways to help them become more successful. You cannot just tell a team 5 minutes before a match that they have this and that responsibility and then just ignore them when they don't come through. If you find yourself showing up to Regionals without competitive teams its up to your team to reach out and help them during build season. This organization is much better when we collaborate and help each other out, instead of letting new teams flounder and eventually die out because their students never get a chance.
Find me a FRC game in which two immobile robots wouldn't severely harm your qualification score.
I think, if you overlook the reffing issues, this game is fantastic.
I do agree that the game concept is not awful.
Most years, the elite teams could, by themselves, win most qualification matches. There were so many 2012 robots that couldn't get any balls in, or had extremely low accuracy. This year, a single elite team partnered with two boxes on wheels can do nothing against an alliance of three very mediocre robots.
Lil' Lavery
01-04-2014, 17:00
However, this year, the dominant strategy is undoubtedly to get at least one assist and consistently truss and score for 10, along side a consistent auto mode. While in Duluth, the rankings reflected this very well, with the best robots all in the top 8, at North Star, the 5 best robots were scattered across the top 30, with the third best machine (by my judgment), 3883, all the way down at 29. This was not because they chose a strategy that lost its effectiveness as the season progressed. This was because they played against literally every other good robot at the event, and never with one of them. 3928 was stuck at 12 and had no choice but to accept the number 2 seed, 4244, a box on wheels that never touched a ball once in their two quarterfinal matches. North Star also had several upsets in elims, while Duluth had none (the blue alliance won a single elimination match). All of this corresponds very neatly with my observation of the reffing and field reset quality at both events, as well as with the strength of schedule of all teams in question. Maybe you could say that the refs made drawing fouls and not having field faults a more competitive strategy at North Star, so the dominant strategy I'm talking about was no longer effective. But I think that would make a lot of people pretty unhappy, and I think that's what this whole conversation is about...
So it's a little rough to tell people to just "Deal with it" when they clearly have been and they clearly should not have to.
Your own anecdote shows that there are plenty more factors in play than simply game design and reffing. The scheduling algorithm can carry certain teams or doom others to mediocre qualification records, regardless of game. The not-so-random algorithm in 2007 (http://www.chiefdelphi.com/forums/showthread.php?t=55178) skewed rankings towards functional younger teams. Similarly, this isn't the only year a "box on wheels" has ranked in the top 8, and having them rank in the top 8 is proof that the disadvantages presented by lower quality partners is not a dominant factor in the ranking system.
Mastonevich
01-04-2014, 17:07
This is certainly possible at events this year, but in many cases, that involves taking away their auto balls, pulling the circuit breakers that control their catapults/shooters, zip-tying some protruding appendages into place, zip-tying their human players' hands behind their backs, and telling them to drive to the inbound station and sit there the whole match with their intake constantly spinning in reverse.
Is that more inspiring to those teams than a game where they could simply do what their robot was designed to do without the risk of dragging down their partners?
I believe it would be more inspiring for more teams to work with other teams during build to make them capable partners in a game where it was clear on day 1 that viable partners were a necessity. I know that is probably a pipe dream given the constraints of a six week build and the limited resources of even "successful" teams.
So it's a little rough to tell people to just "Deal with it" when they clearly have been and they clearly should not have to.
Playing devils advocate, why should you "clearly not have to" deal with it. Most adults have had to "deal with it" hundreds of times in thier lives. Why should this be any different?
My answer would be for the amount of money spent going to these competitions, one has a reasonable expectation that the competition is played out fairly to all.
Going back to the original question of buyer's remorse, I feel that the game still accomplishes the goal of "For Inspiration and Recognition of Science and Technology". That is what I signed up for. It is a proven means to inspiring the students on my team for sure.
Aren Siekmeier
01-04-2014, 17:16
Go watch some videos from 2013 Lake Superior, and then try and tell me the seeding was because the nature of the game changed - there were plenty of matches we won where our robot climbing had absolutely nothing to do with it because we screwed up on getting set up for the climb. We were carried in those matches and ranked much better than we really deserved, based purely on robot performance.
I must have misunderstood your original post. My apologies.
I do think your climbing helped you more in Duluth than it did at North Star. There is also something to be said for the fact that the 1st seed selected you in Duluth for your climbing ability, but the same climbing ability was not selected until coming back up the serpentine at North Star. But it sounds like this is irrelevant.
You have a good point. There are ranking inconsistencies every year, produced by the schedule. However, some people (myself included) feel that there are more severe inconsistencies introduced by the foul points, the field reset, and the inconsistent and unreliable refereeing.
Implying that blue alliance should never win because they clearly have the inferior robots. Nicely done.
The point of the ranking system is to predict robot performance in elimination rounds. An inaccurate ranking system is one that fails to do this. In elimination matches, the higher seed alliance (or the one which beated the higher seed) is red, while the other is blue. So blue winning is what is considered an upset, and is generally thought to be correlated with an inaccurate ranking system. It's just statistics, not an absolute.
You said it "so and so's machine was easily in the top 5 robots" according to your judgement. Why can't it be that they were ranked lower because maybe they DID adopt a strategy that lost its effectiveness as the season progressed. You are now simply undermining the improvements that the opposing teams could have made before or during the event. If you really think that a team can pick one strategy and stick to it from Week 1 of competition all the way thru Week 6 and Champs, I'm afraid you've got it wrong my friend.
From watching their performance both in Duluth and at North Star, 3883 improved their game and consistently demonstrated excellence at the game tasks during qualification matches, more so than many of the 28 teams who outranked them. Yes, anyone's judgment will be flawed and subjective, but I watched many of the teams at North Star play and actually put some thought into this, I hardly think it's just because I "like their robot."
You really cant rant about you getting the short end of the stick in a randomized draw. Thus, deal with it.
My point is that there are ranking anomalies because of the refereeing. The schedule is a randomized draw every year, but the claim is that something makes the rankings less accurate this year, and I believe I have shown some evidence of that. The refs make an admirable effort to catch everything and do it right. However, we have had the misfortune to interact with some who are not so professional about making mistakes or missing calls, and some even stray from the rules and updates openly. This may be because they already have too much to worry about, but whoever is at fault, if anyone, it's a problem, and I would like the situation to improve. We can argue about this stuff, or we can recognize problems and try to improve.
Tom Bottiglieri
01-04-2014, 17:21
We knew our biggest challenge going into Wisconsin was figuring out how to help getting less able robots to help get assist points. We still don't have any great insights, but it sure is awesome when you win a match with the help of some partners that didn't think they would be able to contribute.
A bit off topic, but this stuff is amazing for quick robot mods (especially for building quick backboards/hoops to hold the gamepiece).
http://www.homedepot.com/p/SharkBite-3-4-in-x-100-ft-Blue-PEX-Pipe-U870B100/202033006
Aren Siekmeier
01-04-2014, 17:24
A bit off topic, but this stuff is amazing for quick robot mods (especially for building quick backboards/hoops to hold the gamepiece).
http://www.homedepot.com/p/SharkBite-3-4-in-x-100-ft-Blue-PEX-Pipe-U870B100/202033006
We ended up designing an Assist mechanism that passively contained and possessed the ball, easily loaded by a Human Player, until the drive base accelerated and it would dump it out. Made from Home Depot PVC pipe and fittings for <$15.
We marketed several of them at our event, but found it very difficult to work with the teams that had not read the rules and did not know how the game played. Even making the assembly and use as simple as possible, human players would have difficulty loading it and drivers would have difficulty using it. We learned a lot from this experience, mostly that these teams need help long before the event starts if it's going to be effective.
We have been using the same PEX pipe for various catcher and ball guidance prototypes. Really great stuff.
AdamHeard
01-04-2014, 17:25
A bit off topic, but this stuff is amazing for quick robot mods (especially for building quick backboards/hoops to hold the gamepiece).
http://www.homedepot.com/p/SharkBite-3-4-in-x-100-ft-Blue-PEX-Pipe-U870B100/202033006
Give us Colin back. I know that was his idea.
Travis Hoffman
01-04-2014, 17:48
It's more ineptitude than refusal.
We went into Waterford with the idea that we would play for 3 assists in every match. Things went well our first match. Then over the next 3 matches we accumulated a grand total of 10 assist points (not 10 points per match - 10 points TOTAL over those 3 matches).
All three of those matches involved 2 boxes on wheels or a box on wheels plus an unusable intake. We tried our best to help them assist, but after 20 seconds of fumbling around in teleop and the referee still hasn't given an assist credit, the most recent bump into a ball by the partner sent the ball way across the field (with no assist credit), and all the while the opposing alliance is building up a lead, what can you do? At this rate we'll be lucky to get a single cycle completed and lose the match, or we can decide to scrap it and get 20 points a cycle using the one-man-show truss then shoot strategy. Since wins are still more important than assists, we had to abandon the assist strategy and just try as hard as we could to catch up and win the match.
Every one of those matches we had a good plan to get the assists, and every match it became clear that an assist just wasn't going to happen.
With all of that being said, that doesn't mean I hate the game. As was already mentioned, we would have difficulty with those matches in any game.
Perhaps on offense, rules can be changed to credit an assist for mere CONTACT with a ball in a unique zone. Are you a statue of sadness? Partners can just plink balls off your motionless frame and get credit for the assist. Problem solved! Woot woot.
Defensive possession rules would remain the same as before.
Let's rolllllll for it.
stuart2054
01-04-2014, 17:54
[QUOTE=Mastonevich;1368054]I believe it would be more inspiring for more teams to work with other teams during build to make them capable partners in a game where it was clear on day 1 that viable partners were a necessity. I know that is probably a pipe dream given the constraints of a six week build and the limited resources of even "successful" teams.
I agree with helping other teams but obviously the 6 week build schedule makes it difficult. I would like to see rookies and perhaps 2nd year teams have an extra week of build season after bag night for veterans so that veteran teams would have more opportunity to help without loss of their own build time.
PayneTrain
01-04-2014, 17:57
I do agree that the game concept is not awful.
Most years, the elite teams could, by themselves, win most qualification matches. There were so many 2012 robots that couldn't get any balls in, or had extremely low accuracy. This year, a single elite team partnered with two boxes on wheels can do nothing against an alliance of three very mediocre robots.
You're kidding, right? 2 boxes on wheels and a robot that can do nothing but pick up the ball can still turn out 31 point cycles. Put a launcher on one of them and you're talking 40-50 point cycles.
I don't know if anyone has noticed, but "elite teams" like 254, 118, et al are still winning regionals. 118 cleaned up in Alamo and I can tell you as someone who went there only 10-15 robots could even play the game. When I mean "play the game", I'm telling you our scouting meeting eliminated 32 of the 64 teams on Friday night because the robots could not move, had repeated no-shows, or demonstrated a lack of understanding how the game is played. 422 is not an elite team, which is why we went 5-5 in quals. 118 is an elite team, which is why they went undefeated. As a drive coach who personally worked with them, their robot is a well engineered machine, but what really mattered was the collection and execution of data from the competition.
Please go look at results of regionals. Elite teams are still winning regionals.
People who have giant issues with the core tenets of the game are people who refuse to accept that some games do not cater to their teams. I don't think it's breaking news to anyone that this is the most fundamentally unique game in the 3v3 era, if not ever. And because it is unique and because of the turnaround for FRC games, there are blemishes. This is not an inherently bad game. The core of Aerial Assist is the part that is very well received. In both surveys I turned in, I marked the game as "very good" but detailed out what everyone already knows: the administering of the game is damaging to its potential and transitively the potential of teams that play it.
I'm mostly concerned that FRC is going to take feedback from the wrong people: those who fail to understand the difference between the game achieving its core objectives and the game functioning at its correct capacity. I think FRC's GDC has earned another shot at trying a game like Aerial Assist next year instead of reverting back to more traditional games.
The ranking system has been and will continue to be at least a litte screwy, and this year's ranking system ranks somewhere behind Ultimate Ascent's pretty good sort and far ahead of the comedy that was 2012 and 2010 sorting.
This year, a single elite team partnered with two boxes on wheels can do nothing against an alliance of three very mediocre robots.
Is this necessarily a bad thing? Also, as noted above, I'm not sure it's true.
Kevin Sevcik
01-04-2014, 18:07
I blame whoever made the decision that dedicated scorers weren't needed and placed the extra work on the refs.After reading the rules at kickoff I told our RD that she'd need more ref volunteers to act as dedicated scorekeepers/assist trackers. I can't tell you how disappointed I was to later discover that something I recognized after 2 hours with the rules was technically impossible due to the design of the scoring system.
DampRobot
01-04-2014, 18:13
This is certainly possible at events this year, but in many cases, that involves taking away their auto balls, pulling the circuit breakers that control their catapults/shooters, zip-tying some protruding appendages into place, zip-tying their human players' hands behind their backs, and telling them to drive to the inbound station and sit there the whole match with their intake constantly spinning in reverse.
Is that more inspiring to those teams than a game where they could simply do what their robot was designed to do without the risk of dragging down their partners?
I'm kind of disappointed this seems to have gotten lost in the thread. Beyond the technical issues (pedestal, slow ref touch screens, confusing defense rules, weird interpretations of possession at some events, overpowered fouls, etc), this is the real beef I have with this game.
OP, if you really feel like FRC was a waste of money this year, there's no reason for you to of continue to compete next year. Not that I like the game, but I don't think it was so terrible we won't register next year.
Mastonevich
01-04-2014, 18:17
I would like to see rookies and perhaps 2nd year teams have an extra week of build season after bag night for veterans so that veteran teams would have more opportunity to help without loss of their own build time.
Personally I really like that idea. It would be one solution to the problem for sure. I can only imagine the discussion if it were to be implemented however.
Citrus Dad
01-04-2014, 18:40
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive. It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor. Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
As I've posted elsewhere, I think the problem is that the GDC didn't give the teams sufficient warning that this would be a full alliance game with team play required. Just building a robot in 6 weeks is difficult enough, much less trying to improve the robots of other teams. Instead, if the GDC has announced in September that alliance play was going to be emphasized and that teams should start improving the skills and abilities of all of the other teams, then relying on another team would be much less risky. (I have more thoughts here: http://www.chiefdelphi.com/forums/showthread.php?t=128301)
Daniel_LaFleur
01-04-2014, 19:23
I find this concept of "forcing teamwork" extremely frustrating. Every team, by definition of being a team, ensures that the students are doing teamwork. Throwing in two more randomly-chosen teams as alliance partners and forcing you to rely on them to succeed is just excessive.
Why?
In most team sports you need to rely on others. The alliance (match team) is made up of individuals (in this case individual teams). If you haven't planned on playing well with others, then you have not planned well.
It's very demoralizing for the kids to have their awesome robot, which they spent so much time and effort on(as a team, don't forget), be seeded at a horrible spot due to a random number generator and a game that forced that random number generator to be a deciding factor.
Do you truly believe that your seeding had nothing to do with your robots performance, and was only due to a random number generator???
After playing this game, I believe that the game (this year more than any other) is won in the strategy session before the match, and that those that did a poor job at maximizing EACH robots strength (not just their own) are the teams/alliances that will do poorly.
Ultimate Ascent was, in my opinion, one of the best games FRC has ever seen because it was a game where one great robot could carry their alliance, while at the same time, 2 or 3 great robots in alliance together made things even more awesome.
The highlighted section is why I completely disagree with you. Teamwork (especially within the alliance) is a thing that is valued. Those that do not (and will not) play well with others should not be rewarded.
Abhishek R
01-04-2014, 19:45
Why?
In most team sports you need to rely on others. The alliance (match team) is made up of individuals (in this case individual teams). If you haven't planned on playing well with others, then you have not planned well.
When I play soccer, I don't show up on Saturday and take the pitch with 10 random other people. Tell me one, since you claim "most," legitimate sport in which you have random teammates.
The highlighted section is why I completely disagree with you. Teamwork (especially within the alliance) is a thing that is valued. Those that do not (and will not) play well with others should not be rewarded.
I didn't see any alliance last year that didn't have some depth of strategy in the eliminations of CMP. I never saw a one robot carries all. Whether it was blocking a full court shooter, preventing a 50 point climb, or coordinating cycles and rotating defensive play, everyone had some sort of strategy. And I think you're making a blanket statement by accusing all the teams that haven't had the best schedules of "not playing well with others" or "not strategizing before a match."
Travis Hoffman
01-04-2014, 19:55
My point is that there are ranking anomalies because of the refereeing. The schedule is a randomized draw every year, but the claim is that something makes the rankings less accurate this year, and I believe I have shown some evidence of that. The refs make an admirable effort to catch everything and do it right. However, we have had the misfortune to interact with some who are not so professional about making mistakes or missing calls, and some even stray from the rules and updates openly. This may be because they already have too much to worry about, but whoever is at fault, if anyone, it's a problem, and I would like the situation to improve. We can argue about this stuff, or we can recognize problems and try to improve.
Keep bringing it strong. We went from 4th to 10th as a result of one really, really bad tech foul call that cost us a win (which numerous others on here have panned upon seeing the video of the call). I find that drop to be a huge roadblock dropped in our path by a failed system - one that prevented us from having the appropriate chance to pick our alliance and have more control over our elimination round journey - an opportunity that we had EARNED but were denied.
And that was just at one event. It so happened to be the one in which we were operating at our highest level this season. We've been smacked in the face by so many different types of game management transgressions this year, I've gone numb to it all.
My only hope for any type of recovery from this season of blar is an invite to the Championship off the waitlist, which as I've said before, I am very, very doubtful we will get.
Daniel_LaFleur
01-04-2014, 20:12
When I play soccer, I don't show up on Saturday and take the pitch with 10 random other people. Tell me one, since you claim "most," legitimate sport in which you have random teammates.
This is not a 'Pig in a poke'. When you signed up for FIRST, you knew you'd have random teammates. That is 'part of the challenge'. This is not a new rule from FIRST.
On the first day of competition you received your match schedule. If you did not go to each and every alliance partner (at a minimum) and MAKE SURE they could drive (drive train worked) and move during autonomous (just a few lines of code) and pin the ball for an assist, then you did yourself (and your alliance partners) a disservice. Helping to fix alliance partners BEFORE your match really helps this year.
Again, this game is won (more than most FIRST games) at the strategy sessions BEFORE any match, and is won by maximizing EACH robots capabilities, not just having 1 robot carry the alliance.
I didn't see any alliance last year that didn't have some depth of strategy in the eliminations of CMP. I never saw a one robot carries all. Whether it was blocking a full court shooter, preventing a 50 point climb, or coordinating cycles and rotating defensive play, everyone had some sort of strategy. And I think you're making a blanket statement by accusing all the teams that haven't had the best schedules of "not playing well with others" or "not strategizing before a match."
Last years strategies are not this years strategies. Last year was one of the worst in terms of teamwork between alliance members because 1 'uber' robot could carry an alliance. Again, this year teamwork starts before the match. Those that fail to plan are planning to fail.
Abhishek R
01-04-2014, 20:25
This is not a 'Pig in a poke'. When you signed up for FIRST, you knew you'd have random teammates. That is 'part of the challenge'. This is not a new rule from FIRST.
On the first day of competition you received your match schedule. If you did not go to each and every alliance partner (at a minimum) and MAKE SURE they could drive (drive train worked) and move during autonomous (just a few lines of code) and pin the ball for an assist, then you did yourself (and your alliance partners) a disservice. Helping to fix alliance partners BEFORE your match really helps this year.
Check, check, and check. But if you've been reading, teams have done this, and this year is different because you DO have to rely on your teammates to maximize points scoring, unlike last year, you're right. But what's to prevent the other alliance fom completely rolling over you due to a randomized schedule? The average team barely has the resources to manage their own robot. Now I'm hearing that if they want to win, they need to be bringing up all the other teams in their area, and then fixing mechanical and software issues for every one of their alliance partners at the regional. That's just spreading teams too thin.
To even further what I'm saying, we pretty much did exactly what you've been saying. But I would consider our team to be fortunate due to a relatively large base of members and experience.
Daniel_LaFleur
01-04-2014, 20:41
Check, check, and check. But if you've been reading, teams have done this, and this year is different because you DO have to rely on your teammates to maximize points scoring, unlike last year, you're right. But what's to prevent the other alliance fom completely rolling over you due to a randomized schedule?
1> If an 'uber' alliance forms against you, it won't matter what year or game it is, you'll most likely lose unless you are also on an 'uber' alliance
2> If it's because your alliance is made of 'brave little toasters' then this is your year, because (unlike last year) those 'toasters' can actually help your alliance (as long as the alliance plays as an alliance and not a collection of teams). <-- This more than all else.
I know that is is very difficult to rely on total strangers, and this game does require that. That said, collaboration is a good thing in FIRST, and I suspect will be part of the next few years games.
The average team barely has the resources to manage their own robot. Now I'm hearing that if they want to win, they need to be bringing up all the other teams in their area, and then fixing mechanical and software issues for every one of their alliance partners at the regional. That's just spreading teams too thin.
Which is why the elites are still rising to the top.
Average teams are average for a reason.
To even further what I'm saying, we pretty much did exactly what you've been saying. But I would consider our team to be fortunate due to a relatively large base of members and experience.
... and we didn't because we are still building our program (but we're heading in the right direction :D ).
Monochron
01-04-2014, 21:35
We shouldn't blame the people who designed the game for the flaws in what they designed? Who should we blame then?
The issue with the fouls isn't that they exist. Fouls are necessary to shape player behavior and ensure safety and fairness for people and robots. The issue is that the fouls are being inconsistently enforced. You can't design a strategy around an arbitrarily enforced rule set.
That isn't what I said at all. My point is that we need to cut this culture of negativity and focus on what specifically is contributing to the bad experience. The game as a whole works on multiple levels, provides a decent bit of action under certain circumstances, and has roles for each "level" of team. The game isn't fundamentally broken, there are just a few key aspects that are not positives.
I don't think you would believe that someone would actually argue that the existence of fouls is the issue in a game.
Kevin Sevcik
01-04-2014, 23:02
Which is why the elites are still rising to the top.
Average teams are average for a reason.Daniel,
That was Abhishek criticizing this game for being too rough on average teams. Not for being too rough on elite teams. He's noting that elite teams with 50+ highly experienced students and mentors have even MORE of an advantage over average to average-plus teams that can just about manage to build a decent robot and keep it running. We simply don't have the time and resources to rebuild ten other robots at the competition so they'll have alliance mates that can help with assists. I know a heck of a lot about robots, but I'm the single best resource my team has and I don't have time to fix all the robots that I'd need to fix to give us assist-capable alliance mates in every match.
I think perhaps the side claiming that bad robots are a severe handicap haven't quite clearly explained the huge difference we see between this year and last. In Ultimate Ascent, the contribution of robots on the alliance was more or less linear. 3 robots cycling meant 3 times the points. 2 robots meant twice the points. A slow or non-functional robot could, at worst, block a feeding station and slightly slow down cycle times. Elite offensive teams were free to let other teams try their hand at scoring or climbing, or whatever they wanted to do. Elite teams felt safe letting other teams show off their robots and try to do what they designed them to do.
In Aerial Assist, a slow or non-functional robot is rather more harmful to an alliance. 3 working robots assisting efficiently means 4 times the points of one robot. 2 robots is twice the points. And slow or non-functional robots can severely hamper your offense, because they can (purposefully or not) hold up the only scoring object you'll ever get, completely choking your scoring abilities. This year, a bad robot can easily lose you a match through trapping a ball, missing an auton shot, or getting a deadly technical foul. This year, elite teams that want to win matches and control their destiny have to highly manage any of their alliance mates that are less than capable.
You have an intake that chokes on balls and jams occasionally? Perhaps you should go play defense. You have a good intake but a questionable shooter you're really proud of? Sit by the HP and run your intake in reverse the whole match so we can get that first assist. You seem to be having difficulty with your shooter and intake. How about we take that off and add some PVC so you can possess a ball briefly and get us an assist? No, we don't want you trying to do anything else with the ball because that will slow down our cycles...
You're right that winning these matches takes much more strategy and cooperation among teams. The downside to that is that the less capable teams are going to get told rather often that they shouldn't be trying to use that 50% working shooter they've been working on all season. They should be team players and drive around pinning balls to the wall to get that critical assist.
It's not about the robot, but students do spend 6 or more weeks building that robot, and they're kind of invested in seeing it work and do what they designed it to do. A game that encourages a team to give up on a system because it's not working 100% is a pretty frustrating game for a lot of people to play.
Kevin Sevcik
01-04-2014, 23:09
OP, if you really feel like FRC was a waste of money this year, there's no reason for you to of continue to compete next year. Not that I like the game, but I don't think it was so terrible we won't register next year.On the one hand yes. On the other hand, I've specifically stopped helping with BEST robotics and stopped pointing people in their direction because their game designs are perennially silly, overly complicated, and not very fun to play or watch. I'd rather spend my time on and point people at VRC that has entry fees and kit costs than at the free-to-teams BEST simply because their game designs are so lacking. I'm not saying FRC is there yet, but it's not impossible for them to get to that point.
On the one hand yes. On the other hand, I've specifically stopped helping with BEST robotics and stopped pointing people in their direction because their game designs are perennially silly, overly complicated, and not very fun to play or watch. I'd rather spend my time on and point people at VRC that has entry fees and kit costs than at the free-to-teams BEST simply because their game designs are so lacking. I'm not saying FRC is there yet, but it's not impossible for them to get to that point.
Interesting thoughts about BEST. I hyper-agree with your analysis of their games. We still use it as training for our new students and for upcoming student leaders in the fall, because of the similar timeline, and because our budget goes to FRC. Still, it's interesting to see a mirror of my opinion in your post.
Christopher149
01-04-2014, 23:41
Personally I really like that idea. It would be one solution to the problem for sure. I can only imagine the discussion if it were to be implemented however.
Something like: 4967 (who won Gull Lake as #2 seed) clearly doesn't need more time, why should we give them more time? :rolleyes:
Daniel,
That was Abhishek criticizing this game for being too rough on average teams. Not for being too rough on elite teams. He's noting that elite teams with 50+ highly experienced students and mentors have even MORE of an advantage over average to average-plus teams that can just about manage to build a decent robot and keep it running. We simply don't have the time and resources to rebuild ten other robots at the competition so they'll have alliance mates that can help with assists. I know a heck of a lot about robots, but I'm the single best resource my team has and I don't have time to fix all the robots that I'd need to fix to give us assist-capable alliance mates in every match.
I think perhaps the side claiming that bad robots are a severe handicap haven't quite clearly explained the huge difference we see between this year and last. In Ultimate Ascent, the contribution of robots on the alliance was more or less linear. 3 robots cycling meant 3 times the points. 2 robots meant twice the points. A slow or non-functional robot could, at worst, block a feeding station and slightly slow down cycle times. Elite offensive teams were free to let other teams try their hand at scoring or climbing, or whatever they wanted to do. Elite teams felt safe letting other teams show off their robots and try to do what they designed them to do.
In Aerial Assist, a slow or non-functional robot is rather more harmful to an alliance. 3 working robots assisting efficiently means 4 times the points of one robot. 2 robots is twice the points. And slow or non-functional robots can severely hamper your offense, because they can (purposefully or not) hold up the only scoring object you'll ever get, completely choking your scoring abilities. This year, a bad robot can easily lose you a match through trapping a ball, missing an auton shot, or getting a deadly technical foul. This year, elite teams that want to win matches and control their destiny have to highly manage any of their alliance mates that are less than capable.
You have an intake that chokes on balls and jams occasionally? Perhaps you should go play defense. You have a good intake but a questionable shooter you're really proud of? Sit by the HP and run your intake in reverse the whole match so we can get that first assist. You seem to be having difficulty with your shooter and intake. How about we take that off and add some PVC so you can possess a ball briefly and get us an assist? No, we don't want you trying to do anything else with the ball because that will slow down our cycles...
You're right that winning these matches takes much more strategy and cooperation among teams. The downside to that is that the less capable teams are going to get told rather often that they shouldn't be trying to use that 50% working shooter they've been working on all season. They should be team players and drive around pinning balls to the wall to get that critical assist.
It's not about the robot, but students do spend 6 or more weeks building that robot, and they're kind of invested in seeing it work and do what they designed it to do. A game that encourages a team to give up on a system because it's not working 100% is a pretty frustrating game for a lot of people to play.
Thank you. all of it, exactly what I was thinking too.
martin417
02-04-2014, 07:09
......OP, if you really feel like FRC was a waste of money this year, there's no reason for you to of continue to compete next year. Not that I like the game, but I don't think it was so terrible we won't register next year.
Actually, this was the point of this thread. My OP was a bit rambling, and lost the original intent which was this:
We are both customers and salesmen for FIRST. As customers, we expect a quality product that meets or exceeds our expectations. My expectations were not met this year. As a customer, I don't feel I got my money's worth. To be clear, I didn't invest any of my money (my company invested a good bit) but I invested hundreds of hours of my time. As salesmen, we need a product that is easy to sell, that any person off the street could walk up and say "that's cool! I want to buy that!". This years game was not an easy sell. Watching most of the qual matches was painful, confusing, and boring.
I am not saying I won't be a customer and salesman next year, I just hope that by letting the vendor know we are not satisfied with his product, the vendor will make the necessary adjustments to improve next year.
mathking
02-04-2014, 09:15
Perhaps on offense, rules can be changed to credit an assist for mere CONTACT with a ball in a unique zone. Are you a statue of sadness? Partners can just plink balls off your motionless frame and get credit for the assist. Problem solved! Woot woot.
Defensive possession rules would remain the same as before.
Let's rolllllll for it.
Travis, this is a really good idea. If you guys are coming to the CORI event this year, we are still considering some rule tweaks. (Including changing some of the tech fouls to fouls.)
I read through these threads and I feel as though there are two distinct threads going. One is frustration with administration of the game (registering possessions, inconsistent fouls, cycles not starting on time) and the other is frustration with the basic rules of the game (you have to rely on your partners).
On the first subject I agree. At the start of the year (and even more after Crossroads) I have felt that what is needed are dedicated scorekeepers, so that a few more eyes are watching the match and the referees are focusing on fouls and not scoring. At Crossroads there were a number of matches with such problems. It may have just been my distorted perspective because I was refereeing there, but it seemed to me that at Queen City there were fewer big issues. It helped that the head referee had already refereed this year.
I am planning on recruiting enough volunteers for our off season event that we can have two people at each of the near side pads to watch for and record possessions, trusses, catches and scores. That way someone can stay focused on field at all times. Then the far side referees can focus on foul calls. This is not the first time I have felt that dedicated scorekeepers were needed. And in my opinion this is not the worst year for such problems. I think the inconsistent minibot races in 2011 might have been the worst example. "I know your bot slammed into the top of the tower first, but that wasn't hard enough to trigger the sensor, so you lose." Though the "automatic" scoring last year was certainly an issue. And there are always some issues. I can remember several times when controversial calls or no calls decided a match in the eliminations at a regional.
As for the complaints that this year's game makes good robots particularly vulnerable to bad alliance partners in qualification and thus to particularly unfair rankings, I am not buying it. As Sean pointed out already, I think nothing will ever beat 2007's match selection algorithm. I completely agree that this game is one in which one awesome robot cannot beat an alliance of three pretty good robots all on its own. The key is all on its own. I have yet to find even one parent or supporter (non team members) who went to watch this year and thought the game was boring. The consensus among the parents who have been to multiple competitions was that this one was more exciting and easier to understand than any they have seen since 2011. In spite of this being our worst on field performance in that time.
(Note: I am not directing this at posters in this thread. These observations were from my own observations.) I heard a few (not many) members from a few "good" teams being snarky about "bad" robots/teams needing to "read the rules and understand the game." And then complain that they got beat by a couple of mediocre robots and a box on wheels. When one of these comments was made, a team member for 3494, the Quadrangles asked the student "Why is it more important for them to do what you want than for you to do what they want? You are a team and you have to play the game together." Any response by me couldn't have improved on that.
I think it showed in the Quadrangles play at QCR. In my view they had were one of the two or three best performing teams there after the Bomb Squad. They had a good robot, but they (as well as 3266 and 3324) seemed to me to be the best of the teams at Queen City at adapting their style of play to compliment their allies. Their alliance in eliminations (with 868 and 3506) played very well. This is not a diss aimed at team 16. Their robot was just so good that almost everyone seemed to try to let them direct the flow of the game, and they were able to race down and help their allies with blocking or defense, then scoop up a ball and race down and score with it almost at will. And they showed in the finals that two teams that play well (2665 and 447) with an awesome robot are really
hard to beat.
I think that some teams who usually have really good robots are used to being able to dominate a game on their own. That is really hard to do in this game. I think that is a good thing. I think the laments that this system is really hurting the mid range robots is a little disingenuous. This year a team with a decent ball gatherer and a decent drive train can be a really effective robot. If they can score in autonomous and make truss shots they can be a top robot if they drive well.
We have never had one of the "awesome robots." So I would say that in terms of on the field competitiveness we are a mid range team. Our competitive experience at Crossroads was certainly frustrating. We had some cRIO issues (a couple times when other robots drove into us) that messed up our autonomous until Saturday morning. We scored in every match, but we had some relatively bad luck in terms of alliance pairings and fouls. We didn't get picked for eliminations, which hasn't happened to us at a regional since 2011. (Just to highlight an anecdote to show that random chance is not the exclusive bane of this year, in 2011 we didn't even get picked for eliminations at Buckeye and yet went 9-1 with a number 4 seed in qualifying at the Championships.) Yet my team still liked the game. They were down about not making eliminations, but certainly still had a lot of fun.
I coach cross country and track and field in addition to robotics. We have a saying we use a lot: "You can't control the quality of your opposition." My CC team won a big school state title in 2011. That same team would not have been able to win in 2012 or 2013. The team that won those two years was way too good. I had a 4th place team in 2010 that could have won in several years earlier in that decade. The second place team in 2013 is also in our district. They would have won most of the other years in the past two decades.
Which brings me back to my original point. You should be striving to win. And you have every right to expect the people putting on the event to do everything they can to make the event enjoyable and fair. And to be upset when mistakes, particularly avoidable mistakes, mess up results. (I am not telling people to stop complaining about the mistakes and issues. That is part of the process of improving. It is also part of making other people think about issues. When I talk to someone like Travis and hear what he is upset with, it makes me think more clearly about what is wrong and how to correct it. Hopefully this will make the Central Ohio Robotics Invitational a better event. Hopefully it also gives insight to those with the power to make changes in the regular season.) You also should remember that sometimes things will not go your way. Try not to confuse the frustration of things not going your way with the frustration of things not "going the way they should." Try to remember that winning is explicitly not the purpose of FRC competition.
The issues I see:
1. The game requires more interaction between alliance partners to successful. That is a stated goal of the GDC. It certainly meets that goal. Personally I few this as a positive.
2. The field hardware (pedestal lights in particular) & MMI design have big issues. This really should be a major focus going forward since it very fixable.
3. The penalty point values are out of line with scoring. This is especially painful since teams often don’t know why the penalty was assigned even after the match. So it is hard for teams to modify their match play. This is much like the minibots in Logomotion.
4. A very hard game to referee. I don’t think the referee training is up to snuff. The referees have the hardest job at the competition. They are required to make judgments in real time with little chance of correction. Not a job I would want. Thanks to the volunteers that take it on. Many game rules are kinda sorta the same year to year, but change enough that you can’t make calls on last year’s rules. (I know that is a Duh, but it happens) Case in point is robot interaction with contact inside the frame perimeter. That changed even during the season.
I think this is a good game that should be a great game. Fortunately the management at First sees the same issues. I am looking forward to next year’s game.
5th week teams should fill out that were emailed to the teams contact. It closes today.
The answer to the too few seeding matches to get an accurate rank is scouting. It is one of the things that separate the good teams from the great teams.
Mastonevich
02-04-2014, 10:29
I am not saying I won't be a customer and salesman next year, I just hope that by letting the vendor know we are not satisfied with his product, the vendor will make the necessary adjustments to improve next year.
The interesting part of this is the diversity of the customers themselves. It appears some like the game as they are more "productive" than in the past, others dislike it because they are less "productive". Some really focus on the fouls, while others seem to let it slide and simply just enjoy the competition for what it is.
One of the sayings I have is "Everything is a compromise", this game included. Something will be gained and something will be lost.
It would be interesting to get the numbers. The survey (http://www.chiefdelphi.com/forums/showthread.php?threadid=128429http://) seems to be one tool with indicators and it appears to me between 60% and 80% overall and around 90% positive rookie responses the game appears to be liked by more than disliked.
stuart2054
02-04-2014, 11:48
Something like: 4967 (who won Gull Lake as #2 seed) clearly doesn't need more time, why should we give them more time? :rolleyes:
I am well aware of 4967 since we played with them and they are very good but I also think they are more the exception than the rule. Most rookie teams would benifit from some help from verteran teams and I would submit the veteran teams that helped out would also benifit by seeing new ideas that might be able to be implimented or gain a strategy they had not thought of.
rsegrest
02-04-2014, 13:39
The goal should be to play better than the opposing alliance, not simply to defeat them.
Try to remember that winning is explicitly not the purpose of FRC competition.
^^^^^^
This.
I once had the opportunity to visit with a ref at our competition. He shared with me something that I carry in my heart to this day. And yes I know some of you are going to say, 'Yeah right, whatever' but here is what he said and I believe as well..
"Yes, I want to beat you but only if your robot is competing at its very best. This isn't all about winning. This is about working together to help everyone compete at their very best."
Inspiration comes in many forms from within FIRST. Some teams find inspiration in winning and others simply in accomplishing the challenge of building a competitive robot each year. We fall into the later category. We are an 'average' team that tries to improve in some way each year. We find our inspiration in that fact and in what is possible. We compete against some of the best FRC has to offer in terms of talent and capabilities and I tell my team, 'If you cannot look at what they accomplished and appreciate it as a feat of engineering prowess you are not here for the right reasons.'
Yes, I get caught up in the competition. Yes, I enjoy a good match. Yes, I want to bring home a blue banner BUT it is not the end-all-be-all of my team and should not be what keeps us all coming back.
I personally feel our greatest accomplishments are what we (my team, FIRST, and everyone who competes in it) inspire my students to do. They are going on to bigger and better things in college and in life. They are better equipped to deal with disappointment, leadership, and teamwork. They are entering their careers earning double and triple what I earn as a 10-year high school teacher and even better than that, they are mentoring middle and high school engineering (mainly robotics :D ) teams in their towns. That is my ultimate goal and reward for every hour I spend away from my family during build season. It is what keeps my engineering mentors coming back year after year and it is why I will continue in FIRST for the foreseeable future.
Please, stop beating this game to death. The game is what it is love it or hate it. Like some things in life it's time to accept it for what it is and make the very best that we can out of it.
RunawayEngineer
02-04-2014, 13:57
This isn't the first year that CD has gone wild over how much they dislike the game and it won't be the last.
Remember that: No game will please everyone. Also, the forum's "consensus" could very well be a vocal minority.
Every year there are people who don't do as well as they would like, so they come here pointing out "flaws" with the game. What people seem to forget is that every single competition on the planet will have similar issues. If they aren't apparent, it's because they have gone through a long process of correction or because we've grown up with them.
Also, the secrecy of the game challenge is one of the things that defines FIRST. There are other robotics competitions that are the same every year. It is inevitable when trying to come up with something unique and interesting that there will be side effects.
I agree that there are problems with this game's design and implementation that might have been prevented, but let's not overreact as if this is a problem that we wouldn't face doing anything else competitive and exciting.
Citrus Dad
02-04-2014, 14:22
It's not about the robot, but students do spend 6 or more weeks building that robot, and they're kind of invested in seeing it work and do what they designed it to do. A game that encourages a team to give up on a system because it's not working 100% is a pretty frustrating game for a lot of people to play.
I think if the GDC had given us lead time about the increased interactivity this year (e.g., see how the FTC GDC is giving an early statement about the water game next year), more experienced teams could have helped with managing the expectations of the newer teams. The older teams could have said "don't spend time on trying to accomplish every task, instead focus on doing specific tasks very well." As was pointed out, a single robot doing poorly had a much less impact than this year. In 2012, we nearly tied an alliance of three robots that placed 2-3-4 at our regional when our two alliance partners didn't even show up. I can't imagine that we could pull that off this year. (And I don't have a problem with that so long as we can prepare.)
The older teams could have said "don't spend time on trying to accomplish every task, instead focus on doing specific tasks very well."
This is standard advice I (and I'd hope many others) give to new teams every year. Unfortunately, it's not always followed.
Lil' Lavery
02-04-2014, 14:26
(e.g., see how the FTC GDC is giving an early statement about the water game next year
You're aware that yesterday was April 1st, right?
On the one hand yes. On the other hand, I've specifically stopped helping with BEST robotics and stopped pointing people in their direction because their game designs are perennially silly, overly complicated, and not very fun to play or watch. I'd rather spend my time on and point people at VRC that has entry fees and kit costs than at the free-to-teams BEST simply because their game designs are so lacking. I'm not saying FRC is there yet, but it's not impossible for them to get to that point.This. I think a lot of people are overlooking issues like this.
For instance--and I'm not implying this is what Kevin meant--there's been a lot of 'vocal minority' explanations floating around. Let's posit for a moment that this is true, and the general majority has no abnormal issues with the game.
While this postulate is certainly a positive, it overlooks the importance of that particular vocal minority. I don't say this as a back-patting method. If you woke me up on 3 January 2014 and said that Jim Zondag is going to write 'Spanking the Children' on this game, that Karthik would stop MCing Ontario*, that I'd personally know of multiple key and certified volunteers considering not participating as much next year, that my very-veteran head refs were going to warn us of the hardship, that they'd rightly need a vent valve to relieve the pressure of the question box and later apologize for a wrong call that ended an elim run, that we'd stress personally about possible missed assists and fouls, that top coaches and strategists would be unusually upset over by game quirks, that refs would stay up nights with a competition-Thursday team update...If you gave me a list of half of the top mentors and volunteers that have expressed uncharacteristic concerns about this game on CD or elsewhere, I would have been terrified. Not because I'd trust them that there's a problem(s) with the game, though I would worry, but because FIRST objectively relies on much of this vocal minority. These are our district organizers, our volunteer coordinators, our head referees, our FTAs, the volunteers, mentors and students that make the grassroots level (and above) work.
I suspect I've just opened up a can of flames. To be clear, I have the utmost respect for every one of these people. I'm not saying we're going to have a mass exodus here or that anything about it is somehow shallow, though I wouldn't blame anyone for leaving. Nor am I implying that anyone is somehow better or possessing of a more valid opinion than someone else. FIRST does need key volunteers though, and I'm worried by even the few (but unprecedented) number of discussions I've personally heard about people not returning. As Mr. Sevcik's BEST example indicates, continuing at this level is fundamentally jeopardous to FRC's volunteer base. We need to understand what's going on here to prevent it from continuing to erode this support.
---
What about having your partner pin the ball against the wall? Or one strategy we've talked about is drop the ball in front of the low goal and have your partner push it in for the assist and the point. I understand it's easier said than done, we're making sure to ask the refs during the drivers meeting what they are going to consider an assist so we can attempt to think about some easy ways box bots can help generate assists.Offensive trapping still is not being called consistently. It's not just that different referees see it differently (a flaw of the game, not so much refs), but because we are deliberately told to look for different things at different events. Seriously. Dear GDC: change the wording of G12d. I am not attempting to shield my ball by pushing it against my alliance partner or against the low goal. You answered the Q&A. Enforce it that way. garrgh.
*EDIT: I've since been informed that this one in particular may not be directly game-related
Thank you Siri for pointing out the toll this game has taken from the volunteers who are the life blood of this franchise. Plain and simple First screwed the pooch this year and has caused serious damage. That aside regardless of the problems of the game I feel that our team's goal of preparing our kids for a tech future have been met. We built a robot to play the game, worked thru some major people problems, taught them to work together as a team, and lastly they found methods and ways to deal with and play the game and win. Not our best year but some good life experiences have occurred on our team. Yes, First corporate you screwed up. Don't sugar coat it with stats and believe your own PR. Don't do it again next year.
wilsonmw04
02-04-2014, 17:18
All this doom and gloom reminds of those foreseeing FTC's destruction after the FVC split. Every one needs to reevaluate why they are raging right now. so much rage and so little perspective. Sounds like some folks need to spend some time relaxing with family and get away from robots for a while.
All this doom and gloom reminds of those foreseeing FTC's destruction after the FVC split. Every one needs to reevaluate why they are raging right now. so much rage and so little perspective. Sounds like some folks need to spend some time relaxing with family and get away from robots for a while.
I really don't know where your getting this "rage" thing from. People have strong feelings about something they care deeply for but I haven't seen any rage a little anger maybe but no "rage." Saying people have so little perspective is condescending and not at all helpful.
Folks have a right to express their feelings about something they have pored thousands of hours and countless dollars on.
I'm not angry. I'm really sad. In the past 5 years or so, FIRST has lost so many great people like Woodie Flowers/Dave Lavery (from GDC) and Bill Miller and key members of the FIRST community like Karthik, Paul Copioli, and Jim Zondag have all expressed frustration with how the season is going. Tons of refs are unhappy. Most of the times when teams are eliminated, they leave, not happy that they're out, but they aren't really mad. This year, teams are angry and bitter because of their losses. Teams that seed first in small events are angry that they're third robot is a box on wheels, and can't beat the number 8 alliance. The combination of incorrect scoring, pointless penalties (1114 in SF in Waterloo), incorrect calling of fouls, and field issues doesn't inspire anybody. FIRST's survey (that they used to convince themselves they hadn't failed) doesn't accurately represent the quality of the game. If you went to the Olympics, and 10 countries didn't place in an event because of a scoring issue, then it wouldn't be a very good game, even if the other 100 countries all thought it was fair.
I am super, super frustrated about a few issues. Making major changes to the game at this point would only make people more upset. However, the lack of fixes for the field is just unacceptable.
We payed many thousands of dollars to put up with the incompetence of the FMS developer. Creating a device which turns on one light for 5 seconds, and then another light for 5 seconds is really simple. So is turning on a colored light when somebody pushes a button. If FIRST doesn't have the resources to do this with the over complicated field system, then use a light switch or a simple timing circuit. Expecting one second accuracy for a timed competition is not unreasonable. I had the opportunity to use a referee tablet this weekend. It is awful. I pity the refs who put up with them. There is a several second delay on the tablet for the screen to respond, an additional delay for the green dots on the field video display to appear, and an additional 10 seconds for the goal lights to turn on.
The tablets worked just fine in 2011, 2012, and 2013. Why did they have to ruin them this year?
All this doom and gloom reminds of those foreseeing FTC's destruction after the FVC split. Every one needs to reevaluate why they are raging right now. so much rage and so little perspective. Sounds like some folks need to spend some time relaxing with family and get away from robots for a while.I'm not sure who's raging, but I will point out that while it didn't "destruct", FTC really didn't recover from that split in terms of number of teams and events. (A member of FTC HQ actually pointed out to us when we started our FTC team--her answer to our very-late KoP arrival was that they couldn't compete with VEX. No, really.) The point being that FIRST is fallible, and if you consider trying to bring issues to light to be "raging"... well then yes, I'm raging in the hopes that we as a FIRST community (including HQ) can overcome these challenges.
I haven't seen anyone predicting a raging self-destruct here. I haven't even seen anyone saying this game will have a long-term negative affect on FIRST. I have seen many people saying that these problems are detrimental and they need to be identified, root-caused and addressed rather than perpetuated for the good of the community. To that end, some of what we have now is purely complaining (I personally don't have an issue with this), some of it's already constructive, and much of the complaining can help inform construction.
Kevin Sevcik
02-04-2014, 20:03
Sounds like some folks need to spend some time relaxing with family and get away from robots for a while.Not to be flip about it, but i think some of us are explicitly worried about this happening. If we told the refs and volunteers that have been dealing with this game and field that next year is going to be another 6 weeks of marginally operable scoring software and an impossible number of fouls to track, i think a distressing number of them might decide that a relaxing weekend at home is much better idea than volunteering.
GaryVoshol
02-04-2014, 22:13
The tablets worked just fine in 2011, 2012, and 2013. Why did they have to ruin them this year?
I'm not entirely sure there is that much of a difference in how the tablets work. The difference is how much the refs have to interact with the tablets. I don't recall how fast the panels responded in the past - but we really didn't care. In the past refs only had to enter a foul or maybe a score, but the teams weren't stopped from entering game pieces until after the panel and linked field systems responded.
Anupam Goli
02-04-2014, 22:53
I'm not entirely sure there is that much of a difference in how the tablets work. The difference is how much the refs have to interact with the tablets. I don't recall how fast the panels responded in the past - but we really didn't care. In the past refs only had to enter a foul or maybe a score, but the teams weren't stopped from entering game pieces until after the panel and linked field systems responded.
Perhaps this game is exposing flaws in the tablet system that were never caught during testing or the past couple of years.
There have been a lot of good comments here and I hope the GDC is watching and learning from this year. I know from experience in designing the BunnyBot (http://www.team1540.org/bunnybots) game each year that game design is a tough, under appreciated, time consuming job.
One thing I would like to add for future games is to keep an eye on safety. What kind or robots are teams likely to build? This year's game is a scary one from the standpoint of the potential energy stored in many of these catapult mechanisms. Sure teams are required to have safety straps and locks but it's all too easy to forget to put them in place when making "one quick fix.". Someone could get seriously hurt this year.
Citrus Dad
03-04-2014, 01:29
You're aware that yesterday was April 1st, right?
Oh, right....:o
mutantlog
03-04-2014, 10:09
Not to be flip about it, but i think some of us are explicitly worried about this happening. If we told the refs and volunteers that have been dealing with this game and field that next year is going to be another 6 weeks of marginally operable scoring software and an impossible number of fouls to track, i think a distressing number of them might decide that a relaxing weekend at home is much better idea than volunteering.
As someone who gets involved with FIRST once a year to referee, I'm happy to identify myself as someone who would stay home. I've already said elsewhere on here (http://www.chiefdelphi.com/forums/showthread.php?p=1364290#post1364290) that I plan to review the rules before signing up in VIMS next year. I'd like to earn my 10 year service pin next year, but if I look at the rules and get the same feeling in my gut that I did when I read this year's rules, I'd seriously think twice, and I can't imagine that's a desirable outcome for FIRST.
I'm not entirely sure there is that much of a difference in how the tablets work. The difference is how much the refs have to interact with the tablets. I don't recall how fast the panels responded in the past - but we really didn't care. In the past refs only had to enter a foul or maybe a score, but the teams weren't stopped from entering game pieces until after the panel and linked field systems responded.
To be totally honest, I didn't use a 2012 or 2013 tablet, so I have no idea. I agree with your comment that previous games didn't rely on the responsiveness of the tablet. But I know that the 2011 tablets were about 1 second latency between your touch and the tube changing on the tablet screen.
mathking
03-04-2014, 19:14
I'm not entirely sure there is that much of a difference in how the tablets work. The difference is how much the refs have to interact with the tablets. I don't recall how fast the panels responded in the past - but we really didn't care. In the past refs only had to enter a foul or maybe a score, but the teams weren't stopped from entering game pieces until after the panel and linked field systems responded.
Honestly I think this might have been the most universal frustration with the game. In trying to brainstorm rule changes for our off season competition, one of the things we thought of was placing the onus on teams to get it right. If you put the ball in play before the other one scores its a technical foul. Pedestal issues were certainly the reason for the majority of the replays I have seen. I used the panels in 2011, 2012 and 2014, and the response time was about the same in all three.
jlindquist74
04-04-2014, 02:04
To be totally honest, I didn't use a 2012 or 2013 tablet, so I have no idea. I agree with your comment that previous games didn't rely on the responsiveness of the tablet. But I know that the 2011 tablets were about 1 second latency between your touch and the tube changing on the tablet screen.
I used the panels in 2011, 2012 and 2014, and the response time was about the same in all three.
I know I'm not the only software engineer in the house. That this problem continues to exist... does anyone else find that professionally offensive? Look at the FMS, look at the tablet application, look at the tablet OS. Allen-Bradley HQ is a short drive from the Wisconsin Regional. I would've asked for a couple panel engineers to come out on practice day to observe and investigate if I had indications the OS was the bottleneck. We owe all of our kids (and everyone else's) better than this.
(Software's so wonderful. There's so many ways to Do It Wrong™!)
When I play soccer, I don't show up on Saturday and take the pitch with 10 random other people. Tell me one, since you claim "most," legitimate sport in which you have random teammates.
That's no bug. That's a beautiful FIRST feature I point out to others. You have to be ready to collaborate with strangers. Even better, you have to do it when you know you'll play against them in the next game. They'll know your weaknesses and strategies, and you still do it. Being bossy or arrogant will not serve you well here.
Sports is sports. FRC is FRC. We must be cautious about making either more like the other.
At the start of the year (and even more after Crossroads) I have felt that what is needed are dedicated scorekeepers, so that a few more eyes are watching the match and the referees are focusing on fouls and not scoring.
But this is where it's needed. As scorekeeper for football, basketball, and lacrosse, I cannot see everything that happens on the field. The action is too fast, with too many actors over too wide an area. (Just like FRC!) My focus has to stay with the ball. I can't credit points, tackles, or assists properly if I'm looking for holding or fouls off the ball. The stripes don't do my job, and I don't do theirs.
Side note: I bought an iPad to develop scorekeeping software... using other people's software showed me what a bad idea this is. I have to look at the screen to be sure I touch the right spot, which means I'm not watching the action anymore. Give me something tactile, whether it's a keyboard or a button pad, that lets me keep my eye on the ball.
There's been a lot of talk in this thread about the importance of winning, or a desired lack thereof. If you want to de-emphasize it, it has to stop meaning anything. You can't do it in small measures. Stop keeping records, eliminate elimination brackets, and drop all invitations to CMP based on winning matches.
Does anyone else remember Ben Kingsley's line in Searching For Bobby Fischer? "To put a child in a position to care about winning and not to prepare him is wrong."
When you tell any of your kids that winning isn't important, or isn't that important, the flapping sound you hear is your credibility flying away. You say that, and they know you're full of it. They didn't spend six weeks of their lives building a robot to look good, run well, and play nice with others. They built it to win. (By, amongst other things, looking good, running well, and playing nice with others.) Don't pretend they didn't, if you want them to absorb anything else you say.
We've had a couple of bad days. Our robot broke down, or came up short. We rose in the standings but didn't get picked at alliance selection. Our Chairman's presentation got lousy marks. I didn't downplay that. I just told them that the joys and pains of winning and losing would fade over time, and pale next to the memory of the camaraderie of the weekend... the makeovers, the games of Spaceteam (http://www.sleepingbeastgames.com/spaceteam/) in the airport, or Cards Against Humanity (http://www.cardsagainsthumanity.com/) in the hotel lobby. The mechanical and cooperative skills they build will carry them through their professional lives.
Winning still matters. And losing still hurts. And some people should be happy I don't have video of them getting hit in the junk by the launch spring during build season. Because man, that was priceless...
wilsonmw04
04-04-2014, 06:30
When you tell any of your kids that winning isn't important, or isn't that important, the flapping sound you hear is your credibility flying away. You say that, and they know you're full of it.
I must have no credibility at all with my team. Maybe I don't get it. We had an over all losing record this year. When I look at kid's faces, they don't give a rip about that. I see excitement about the next event and talking about improvements for next year. Winning is nice, but that is not the reason I do what I do. Yeah, maybe I just don't get this competition thing.
scooty199
04-04-2014, 06:56
I know I'm not the only software engineer in the house. That this problem continues to exist... does anyone else find that professionally offensive? Look at the FMS, look at the tablet application, look at the tablet OS. Allen-Bradley HQ is a short drive from the Wisconsin Regional. I would've asked for a couple panel engineers to come out on practice day to observe and investigate if I had indications the OS was the bottleneck. We owe all of our kids (and everyone else's) better than this.
(Software's so wonderful. There's so many ways to Do It Wrong™!)
That's no bug. That's a beautiful FIRST feature I point out to others. You have to be ready to collaborate with strangers. Even better, you have to do it when you know you'll play against them in the next game. They'll know your weaknesses and strategies, and you still do it. Being bossy or arrogant will not serve you well here.
Sports is sports. FRC is FRC. We must be cautious about making either more like the other.
But this is where it's needed. As scorekeeper for football, basketball, and lacrosse, I cannot see everything that happens on the field. The action is too fast, with too many actors over too wide an area. (Just like FRC!) My focus has to stay with the ball. I can't credit points, tackles, or assists properly if I'm looking for holding or fouls off the ball. The stripes don't do my job, and I don't do theirs.
Side note: I bought an iPad to develop scorekeeping software... using other people's software showed me what a bad idea this is. I have to look at the screen to be sure I touch the right spot, which means I'm not watching the action anymore. Give me something tactile, whether it's a keyboard or a button pad, that lets me keep my eye on the ball.
There's been a lot of talk in this thread about the importance of winning, or a desired lack thereof. If you want to de-emphasize it, it has to stop meaning anything. You can't do it in small measures. Stop keeping records, eliminate elimination brackets, and drop all invitations to CMP based on winning matches.
Does anyone else remember Ben Kingsley's line in Searching For Bobby Fischer? "To put a child in a position to care about winning and not to prepare him is wrong."
When you tell any of your kids that winning isn't important, or isn't that important, the flapping sound you hear is your credibility flying away. You say that, and they know you're full of it. They didn't spend six weeks of their lives building a robot to look good, run well, and play nice with others. They built it to win. (By, amongst other things, looking good, running well, and playing nice with others.) Don't pretend they didn't, if you want them to absorb anything else you say.
We've had a couple of bad days. Our robot broke down, or came up short. We rose in the standings but didn't get picked at alliance selection. Our Chairman's presentation got lousy marks. I didn't downplay that. I just told them that the joys and pains of winning and losing would fade over time, and pale next to the memory of the camaraderie of the weekend... the makeovers, the games of Spaceteam (http://www.sleepingbeastgames.com/spaceteam/) in the airport, or Cards Against Humanity (http://www.cardsagainsthumanity.com/) in the hotel lobby. The mechanical and cooperative skills they build will carry them through their professional lives.
Winning still matters. And losing still hurts. And some people should be happy I don't have video of them getting hit in the junk by the launch spring during build season. Because man, that was priceless...
Agree with this entirely.
I think Herm Edwards agrees as well. https://www.youtube.com/watch?v=IMk5sMHj58I
mathking
04-04-2014, 09:04
There's been a lot of talk in this thread about the importance of winning, or a desired lack thereof. If you want to de-emphasize it, it has to stop meaning anything. You can't do it in small measures. Stop keeping records, eliminate elimination brackets, and drop all invitations to CMP based on winning matches.
Does anyone else remember Ben Kingsley's line in Searching For Bobby Fischer? "To put a child in a position to care about winning and not to prepare him is wrong."
When you tell any of your kids that winning isn't important, or isn't that important, the flapping sound you hear is your credibility flying away. You say that, and they know you're full of it. They didn't spend six weeks of their lives building a robot to look good, run well, and play nice with others. They built it to win. (By, amongst other things, looking good, running well, and playing nice with others.) Don't pretend they didn't, if you want them to absorb anything else you say.
Saying that winning is not the goal is not the same things as saying winning doesn't matter. De-emphasizing winning is an expression you used, but saying to de-emphasize winning you have to make in mean nothing is a false dichotomy. The original post of this thread started a discussion about whether people had buyer's remorse for this season. Meaning are you unhappy that you decided to participate? I suspect that there are a great many students unhappy with how the season ended up for there team who are nonetheless very happy they participated.
If we define our goal as winning, then almost every team at every competition is going to fail. When I say winning is not the goal of FIRST I mean just that. The goal is changing the culture. That is a goal at which a lot more teams can succeed. Winning is certainly something to strive for. I would even argue that if you are not trying to win the game on the field then you are going to have a harder time inspiring students. But they way you say "They didn't spend six weeks of their lives building a robot to look good, run well, and play nice with others. They built it to win." brings that dichotomy back.
A decade and a half of FIRST experience, two and a half decades as a coach and my own experience in athletics tells me there are going to be kids on just about every team that are participating for other reasons than winning. Sometimes that is very hard for me as a coach. I am by nature very competitive, but I have to remember that I am there for the kids. They are not there for me to live vicariously through them. We had about 170 kids on our cross country team this past season. Only one of them ever won race, and he only won one race. Our girls team did not win a single meet. But our season was certainly not a failure and the kids did not feel that the season was a failure. I know some coaches who would (and do) consider such seasons as failures. And they are the ones who feel unhappy most of the time. Always chasing the once a while season when you win a lot.
Yes, if you are not sincere, your students are going to read it in an instant. So you need to be sincere. I have missed a top 8 position at the Championships by a half an inch. I have been on what should have been the winning alliance at Buckeye and had our robot KOd by the faulty CAN connections of the Jaguars. I have missed qualifying for the state cross country meet by a single place of a single runner. I have had a dead spot in an arena floor turn running out the final few seconds of a basketball title into a game winning layup by the other team. I have had an athlete run her personal best time at the state meet, lead her team to its best finish in a decade but miss making the top 15 podium by one spot. Its not that those things don't hurt. They do. But part of my job as a coach is to make kids realize not winning is not the same thing as failing.
The point is that if you let these negatives define the experience the kids will also define the experience this way. Sometimes you do your absolute best and you don't win. If winning is the goal then you have failed in the endeavor. If winning is something you strive for in order to achieve the goal of inspiring kids to change the world, then you can succeed even when you don't win.
mathking
04-04-2014, 09:08
I must have no credibility at all with my team. Maybe I don't get it. We had an over all losing record this year. When I look at kid's faces, they don't give a rip about that. I see excitement about the next event and talking about improvements for next year. Winning is nice, but that is not the reason I do what I do. Yeah, maybe I just don't get this competition thing.
This. Very nice post.
Full disclosure: I am one of the one that doesn't see winning the robot competition as the primary goal of First.
The more the rules shift so that there is parity in the robots the more there is going to be an element of luck in winning. Like it or not parity seems to be a goal of the GDC. This year if you could build a good robot, develop a good drive team, & have good scouting, you have a pretty chance at winning. (Of course the teams that build uber robots tend to have good drive team & scouting)
The biggest issue in not winning is the ticket to worlds. I can see how teams can have losing, and not getting that ticket, hinge on a bad call or poorly thought out rules being very upsetting. Which I think is the major point of this now 8 page thread.
mathking
04-04-2014, 10:10
Frank, I think you are probably right. And I don't think it is unfair to ask for a game design which minimizes those kinds of issues. I think there have been other games where the issues about correct scoring were just as serious (such as the minibot towers in 2011, so the automatic scoring last year meaning you couldn't really tell how many points you and your opponent had) but in those games one really good robot could dominate the game, so there were more teams who could overcome the problems so the "better" robot won.
Lil' Lavery
04-04-2014, 10:24
When you tell any of your kids that winning isn't important, or isn't that important, the flapping sound you hear is your credibility flying away. You say that, and they know you're full of it. They didn't spend six weeks of their lives building a robot to look good, run well, and play nice with others. They built it to win.
That simply isn't true for many teams. There are plenty of teams who are well aware that they aren't going to bulid the best robot in the competition, and they may be better suited not focusing on the primary scoring objective. You hear it all the time in strategy and design presentations, that many teams should focus on doing one task well, especially a complimentary task (like inboudning or passing this year), than trying to do everything. Yet there are plenty of teams who eschew this advice, not because their own hubris, but because they enjoy the engineering challenge, enjoy lofty goals, and want to build a machine that can achive the difficult objectives, regardless of whether or not it will be one of the best on the field.
This year, my team did go simple. We opted for a complimentary design focused on inbounding, passing, defense, and maybe catching. We did that because we wanted to be competitive at all of our events, so we could reach MAR championship. But that hasn't always been our design goal, and that's certainly not the driving force behind all the students on my team or other teams. I've seen a multitude of students who'd rather build a "cool" robot than a winning one. They wanted mecanum wheels and turreted shooters, even if they rarely possess the strategic value on the field to be make them worth the investment in the build season. I've met plenty of mentors who'd rather design for a difficult challenge, knowing we may fail, than tackle a simpler challenge that we know we can accomplish. These aren't lesser motivations, they're just different motivations. Winning is not everyone's ultimate goal, and it's not the only way to foster a culture that appreciates science and technology.
...But that hasn't always been our design goal, and that's certainly not the driving force behind all the students on my team or other teams. I've seen a multitude of students who'd rather build a "cool" robot than a winning one. They wanted mecanum wheels and turreted shooters, even if they rarely possess the strategic value on the field to be make them worth the investment in the build season...I agree with you completely, but I think your argument misses part of their statement (perhaps an subconscious/inadvertent part). Specifically, "when you tell your kids"...So if they tell you, the issue is moot. More power to them! But if you're trying to dictate to them, it can cone across as heavy-handed and contrived. We can want what we want, we can try to explain alternative approaches, but in then end the goal is theirs. Of course, this also means we can't afford to the reverse: force it to be about winning when that's not what students care about-we can't assume student motivations (making intra-student disagreements tricky).
Tim Lehmann4967
04-04-2014, 11:09
I would like to see rookies and perhaps 2nd year teams have an extra week of build season after bag night for veterans so that veteran teams would have more opportunity to help without loss of their own build time.
Personally I really like that idea. It would be one solution to the problem for sure. I can only imagine the discussion if it were to be implemented however.
Concerning this subject, rookies already get a handicap with 10 extra points, and a multitude of grants available. Giving more help to these teams would increase their competitiveness even more.
Something like: 4967 (who won Gull Lake as #2 seed) clearly doesn't need more time, why should we give them more time? :rolleyes:
We would gladly accept extra time, but in the spirit of FIRST, I feel that giving all teams equal time is best.
I am well aware of 4967 since we played with them and they are very good but I also think they are more the exception than the rule. Most rookie teams would benefit from some help from veteran teams and I would submit the veteran teams that helped out would also benefit by seeing new ideas that might be able to be implemented or gain a strategy they had not thought of.
To preface this statement, many teams believe we have a veteran team mentoring us, we do not. The most FRC experience we have on our team is a student with 1 1/2 years of business team experience. Beyond that, I do think your idea would be beneficial to both the veteran and rookie team involved. However, as I stated earlier, it would be giving even more of a handicap to rookie teams.
mathking
04-04-2014, 11:14
I agree with you completely, but I think your argument misses part of their statement (perhaps an subconscious/inadvertent part). Specifically, "when you tell your kids"...So if they tell you, the issue is moot. More power to them! But if you're trying to dictate to them, it can cone across as heavy-handed and contrived. We can want what we want, we can try to explain alternative approaches, but in then end the goal is theirs. Of course, this also means we can't afford to the reverse: force it to be about winning when that's not what students care about-we can't assume student motivations (making intra-student disagreements tricky).
I agree, but I don't think Sean missed anything. There a middle ground between the students telling you what they want and you trying to force them to want what you want. If my students see me getting enraged by something that happened on the field, it will influence how they see it. If they hear me be upbeat after losing a match it will influence how they react. As mentors we need to be good role models for students. Because like it or not, we will be role models.
I agree, but I don't think Sean missed anything. There a middle ground between the students telling you what they want and you trying to force them to want what you want. If my students see me getting enraged by something that happened on the field, it will influence how they see it. If they hear me be upbeat after losing a match it will influence how they react. As mentors we need to be good role models for students. Because like it or not, we will be role models.Absolutely. I think I'm just trying to distinguish between modeling and lecturing. "It's not about winning" is indeed a very pat line that tends to get written off in places where the team culture isn't already aligned to it by/with student support (at which time the line is superfluous).
Just a note, rookies only get extra points in Districts. For thr majority outside of MAR/FiM/PNW/NE, rookies are teams that can get HRS, RAS and RI.
nlknauss
04-04-2014, 14:20
Answering the question from the OP, do I have buyer's remorse?
The answer is no. My mind is always open to whatever game FRC has up it's sleeve going into kickoff. Yes, the game is a part of the product FIRST produces but we are ultimately producing our own product through the robot we build and the experience our students and mentors receive.
At this point in the season I can state that we have successfully took our students through an engineering design problem, that we are leaving the season knowing more than what we went in with, that many individuals have grown, and that we had fun doing it all. I've had plenty of personal conversations about this year's game and have opinions on it but it doesn't effect what we are trying to do on our team. Trust me, we design and prepare with hopes of winning and doing the best we can but there's only so much I can control. We've accomplished everything we can control, so no buyers remorse here.
Answering the question from the OP, do I have buyer's remorse?
The answer is no. My mind is always open to whatever game FRC has up it's sleeve going into kickoff. Yes, the game is a part of the product FIRST produces but we are ultimately producing our own product through the robot we build and the experience our students and mentors receive.
At this point in the season I can state that we have successfully took our students through an engineering design problem, that we are leaving the season knowing more than what we went in with, that many individuals have grown, and that we had fun doing it all. I've had plenty of personal conversations about this year's game and have opinions on it but it doesn't effect what we are trying to do on our team. Trust me, we design and prepare with hopes of winning and doing the best we can but there's only so much I can control. We've accomplished everything we can control, so no buyers remorse here.
Well put Nate.
CLandrum3081
04-04-2014, 15:44
Disclaimer: I don't know everything, I don't claim to know everything, and my social skills are horrid. I don't mean to change anyone's opinion. I am just expressing my own in hopes of contributing to the conversation.
I've read all the posts on this thread, most of them by mentors. A lot of you are talking about the outcome on the kids, the whole point of competing, whether or not the competing part is important, and all that. These are topics I've had conversations with others about.
I am a senior this year, meaning that since our team did not make it to World Championships, our last competition was my last competition with my team. This was disappointing - we had a solid design and solid execution, but didn't make the cut. I could go into every reason why, but I'm sure all these reasons have been pointed out by someone else several other places on CD. These issues aren't unique to 2014 - just made worse in 2014.
We never even made it to eliminations, but I do not have buyers' remorse. Yeah, my family paid the activity fee and the cost to travel and all that, and we didn't make it to Champs. Our robot's ranking didn't represent how it truly performed, and that's the risk we take when we attend big regionals with a limited amount of matches. That happens every year one way or another. I feel our 2014 robot was our best in history, yet the year our team went to Champs was 2012. This stuff happens.
Not only do I not have buyers' remorse, but it would be immature of me to have it. I have already admitted my disappointment, but that's no reason to regret the time, money, and hours put into the robot and into FIRST.
Reasons I don't have buyers' remorse:
1. Participation in FIRST inspired me to major in Electrical Engineering
2. Such inspiration has led me to work harder in school, and I'm going to college almost entirely on a scholarship as a result
3. My technical knowledge and social/leadership skills have improved beyond what I can even express
4. This program has inspired my mother - the most technically limited and un-STEM-oriented person in the world - to volunteer at competitions in 2015 (yes, she knows what volunteers have been put through this year). She's seen how the program has changed my life, and wants to help change the lives of other kids.
I am one of the most competitive people I know, and I wouldn't care if we had the best robot and were in last place at every stinking event for the past three years. The four reasons I've stated above (and the many other reasons I haven't listed) are more than enough to limit my concerns with winning.
**WARNING: Below is the most opinionated part of this post.**
As for competition, it is a huge part of FIRST. However, the importance of competition in the program isn't about the win-loss-tie record. It's about teaching students how to compete ethically and healthily - which means taking the losses, identifying where to improve, and moving forward. Winning is nice, but I don't think should always be the goal of competition. It's a nice bonus added to the skills we learn during the competition, and that's what I thought the "C" in FRC was.
However, I'm one of the youngest people posting on this thread, and I don't know everything. If I'm wrong, please correct me. I'm open to learning, so if anything I've said is offensive/off-colour/etc please let me know. I didn't mean for anything to be offensive, and I'm still learning. I just wanted to contribute by posting my opinion.
Disclaimer: I don't know everything, I don't claim to know everything, and my social skills are horrid. I don't mean to change anyone's opinion. I am just expressing my own in hopes of contributing to the conversation.
I've read all the posts on this thread, most of them by mentors. A lot of you are talking about the outcome on the kids, the whole point of competing, whether or not the competing part is important, and all that. These are topics I've had conversations with others about.
I am a senior this year, meaning that since our team did not make it to World Championships, our last competition was my last competition with my team. This was disappointing - we had a solid design and solid execution, but didn't make the cut. I could go into every reason why, but I'm sure all these reasons have been pointed out by someone else several other places on CD. These issues aren't unique to 2014 - just made worse in 2014.
We never even made it to eliminations, but I do not have buyers' remorse. Yeah, my family paid the activity fee and the cost to travel and all that, and we didn't make it to Champs. Our robot's ranking didn't represent how it truly performed, and that's the risk we take when we attend big regionals with a limited amount of matches. That happens every year one way or another. I feel our 2014 robot was our best in history, yet the year our team went to Champs was 2012. This stuff happens.
Not only do I not have buyers' remorse, but it would be immature of me to have it. I have already admitted my disappointment, but that's no reason to regret the time, money, and hours put into the robot and into FIRST.
Reasons I don't have buyers' remorse:
1. Participation in FIRST inspired me to major in Electrical Engineering
2. Such inspiration has led me to work harder in school, and I'm going to college almost entirely on a scholarship as a result
3. My technical knowledge and social/leadership skills have improved beyond what I can even express
4. This program has inspired my mother - the most technically limited and un-STEM-oriented person in the world - to volunteer at competitions in 2015 (yes, she knows what volunteers have been put through this year). She's seen how the program has changed my life, and wants to help change the lives of other kids.
I am one of the most competitive people I know, and I wouldn't care if we had the best robot and were in last place at every stinking event for the past three years. The four reasons I've stated above (and the many other reasons I haven't listed) are more than enough to limit my concerns with winning.
**WARNING: Below is the most opinionated part of this post.**
As for competition, it is a huge part of FIRST. However, the importance of competition in the program isn't about the win-loss-tie record. It's about teaching students how to compete ethically and healthily - which means taking the losses, identifying where to improve, and moving forward. Winning is nice, but I don't think should always be the goal of competition. It's a nice bonus added to the skills we learn during the competition, and that's what I thought the "C" in FRC was.
However, I'm one of the youngest people posting on this thread, and I don't know everything. If I'm wrong, please correct me. I'm open to learning, so if anything I've said is offensive/off-colour/etc please let me know. I didn't mean for anything to be offensive, and I'm still learning. I just wanted to contribute by posting my opinion.
Bravo, it certainly wasn't offensive to me and it highlights the reasons I am involved with FIRST and will continue to be as long as I am able.
Caleb Sykes
04-04-2014, 17:26
Bravo, it certainly wasn't offensive to me and it highlights the reasons I am involved with FIRST and will continue to be as long as I am able.
+1.
Travis Hoffman
04-04-2014, 18:15
However, I'm one of the youngest people posting on this thread, and I don't know everything. If I'm wrong, please correct me. I'm open to learning, so if anything I've said is offensive/off-colour/etc please let me know. I didn't mean for anything to be offensive, and I'm still learning. I just wanted to contribute by posting my opinion.
Catherine:
Your post was excellent, and your opinion valued. Thank you for contributing! :)
I would like to believe few, if any, of the folks expressing concern, frustration, anger, and any other less than satisfied emotions over this game and the support structure designed to administer it at events believe that these negatives are totally ruining student experiences this season. In fact, I believe the kids on my team have had a very productive and enjoyable year learning and growing together, despite the many unwarranted setbacks we've experienced on the field. Personally, away from the field, this has been one of the most fun and satisfying seasons I've spent working alongside a group of Team 48 students in my 14 years on the team!
However, what those expressing dissent DO believe is that we are not getting the same effort out of the governing body of our community that THEY request from us. Teams are encouraged to learn how to become true problem solvers, to use our resources efficiently and wisely, to work harder to acquire and apply additional resources and competency to address areas of weakness, to ITERATE and to CONTINUOUSLY IMPROVE.
How can mentors fully drive home the message FIRST intends us to deliver to students when they themselves demonstrate through their inactions very glaring and overt examples of them not operating by the same credo?
The OP and others sharing similar sentiments in this thread wish to get people to understand that it is NOT SIMPLY OK TO SETTLE FOR LESS when we observe that our collective investment of time, energy, and yes, money, is being underappreciated and undermined by the governing body responsible for delivering a fair and PROFESSIONAL competitive experience on the field.
Is it not our obligation as citizens of a nation to question our government officials if we believe they are not efficiently using taxpayer dollars for maximum benefit of the people? As citizens of the FRC community, why should we treat FIRST any differently? Why should we not hold them to the same standard? Why should we allow them to hold themselves to a lesser standard than they encourage teams to achieve?
FIRST CAN do better - they can and should invest more resources into solving these problems that have popped up to varying degrees in years past, but nowhere near as frequently or as severely as the "perfect storm" of troubles observed during this Aerial Assist season. I don't think anyone should feel comfortable accepting anything less than FIRST's very best effort in this regard.
If FIRST does indeed publicly speak out to us and ensure that they are committed to solving these issues, if they develop and share a well thought out plan of improvement, I am fairly certain that frustrated mentors, students, and - perhaps most importantly - key volunteers we are at risk of losing next season will stand behind them, patiently waiting to see what kind of meaningful positive changes they can bring to the overall game experience for next season.
Back in 2012 during rebound rumble, team 716 went undefeated at the granite state regional all through qualifying, the only team to be undefeated when qualifying ended. but yet we were rank number three, due to the coop points. we decided prior to that competition that we are going to go for the win in qualifying, making us go for the colored bridge every match and RELY on our partners to get the coop points. I seriously believe that if we were rank one like we were suppose to be we would have walked away with a blue banner for that competition. I seriously hated how they did the coop bridge that year.
2013 for ultimate accent there was no way to gain and advantage for helping your teammate or the other team. and one robot could win the whole competition on there own(the full court shooter for example) If you weren't a full court shooter this was deffinelty frustrating to play against. But the game in general was decent,
On to this year, what a year and a game it defiantly has its up and downs but I kinda like it. 2014 is my senior year, and our team hasn't won a Blue banner since 08. so of course being the driver I deffinelty want to brink one home. when the game was first revealed im going to be honest I put my head in my hands and said "dang what a game to end the my career as a student on" but after we got the robot built and got to drive it around I realized that dang we got a robot that can do everything in the game fairly good, so going into WPI our first event it was deffinelty a start to a good season as we ended Quals 10-2 number one seed, the two loses we got one was with not the greatest partners and the second our joysticks got messed up which through our alliance off our game as we were the scoring robot. then in elims we were so close to taking the competition literally. made me excited for our second event.
when we got to Hartford it didn't quite go as planned we got stuck with partners that weren't that great, and 50 points fouls cost us two wins, and the shear brutality of the game had us breaking wheels every 3-4 matches (hopefully we fixed that for Boston) we ended ranked 7- pushed up to 5th.
Overall tis game really suites my driving style. fast and technical. We built a great robot and has been having a decent season.
Basically what im saying is the assisting in this game is good when it works great, and annoying when something goes wrong but life is just like that. Luck is a huge part of first and more so this year but that is also similar to life you need luck. The way I see it this game is better then the previous years because it really levels to playing field to almost out smart the large teams. no coop points to mess with the ranking, and im quite happy that my senior year is this year instead of last year :-)
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