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View Full Version : [Gauging Interest] Arial Asist and Ultimate Ascent game simulator


Max Boord
02-09-2014, 02:31
Durring the 2013 FRC season I determined the Diamond Bullet Studios game simulator was simply not adequate to test on field strategies or even get reasonable driver practice. This, along with my team not having a practice field or practice robot prompted me to create a scale field and assortment of working robots in the game Garry's Mod. I did not think much of it, as it was made to work with resources I had on hand (a macro keyboard, F310 joystick, Xpadder and a G13 gamepad) and never become public due to such restrictions. However when I brought it up in the Chezy Champs twitch chat, just about everyone wanted to know more about it.

So CD, is their a legitimate interest in a Garry's Mod FRC simulator? It still has several bugs like infinite frisbees in Ultimate Ascent (fixed with Xpadder) and extremely low friction surfaces along with a complete lack of analog drive train control.

Here is a Screenshot (https://pbs.twimg.com/media/BmhYK0RCcAAbd3J.jpg) of the 2014 version with the 1st of 4 generations of team 33 and 67's robots.

g_sawchuk
02-09-2014, 06:01
Durring the 2013 FRC season I determined the Diamond Bullet Studios game simulator was simply not adequate to test on field strategies or even get reasonable driver practice. This, along with my team not having a practice field or practice robot prompted me to create a scale field and assortment of working robots in the game Garry's Mod. I did not think much of it, as it was made to work with resources I had on hand (a macro keyboard, F310 joystick, Xpadder and a G13 gamepad) and never become public due to such restrictions. However when I brought it up in the Chezy Champs twitch chat, just about everyone wanted to know more about it.

So CD, is their a legitimate interest in a Garry's Mod FRC simulator? It still has several bugs like infinite frisbees in Ultimate Ascent (fixed with Xpadder) and extremely low friction surfaces along with a complete lack of analog drive train control.

Here is a Screenshot (https://pbs.twimg.com/media/BmhYK0RCcAAbd3J.jpg) of the 2014 version with the 1st of 4 generations of team 33 and 67's robots.
I am very interested, especially of it has controller compatibility.

guniv
02-09-2014, 08:26
Durring the 2013 FRC season I determined the Diamond Bullet Studios game simulator was simply not adequate to test on field strategies or even get reasonable driver practice. This, along with my team not having a practice field or practice robot prompted me to create a scale field and assortment of working robots in the game Garry's Mod. I did not think much of it, as it was made to work with resources I had on hand (a macro keyboard, F310 joystick, Xpadder and a G13 gamepad) and never become public due to such restrictions. However when I brought it up in the Chezy Champs twitch chat, just about everyone wanted to know more about it.

So CD, is their a legitimate interest in a Garry's Mod FRC simulator? It still has several bugs like infinite frisbees in Ultimate Ascent (fixed with Xpadder) and extremely low friction surfaces along with a complete lack of analog drive train control.

Here is a Screenshot (https://pbs.twimg.com/media/BmhYK0RCcAAbd3J.jpg) of the 2014 version with the 1st of 4 generations of team 33 and 67's robots.

I'm definitely still interested in taking a look at it.

Chris is me
02-09-2014, 11:36
I think without the benefit of hindsight and unless it has the specific style of robot my team happened to build, simulators will likely not be a very powerful training or strategy tool. That said, I find these things are a lot of fun to play and they get drivers thinking in the right mindset, so I would be interested in seeing what you're working on.