yash101
26-11-2014, 17:15
I've been testing my C++/HTML/JavaScript/CSS/design capabilities to make one excessively powerful scouting system, thus, names ÜberScout (https://github.com/yash101/UberScout). It's been chugging along rather quickly. I now need to know about what is needed.
My scouting platform is rather scalable. It uses the filesystem for the database, and is designed for cross-platform usage, though the Windows-specific code will be checked at the end of the basic platform design.
Since I am using the filesystem, I can store a lot of different things, such as images, videos and much more.
Now, comes the critical question -- What is needed? What should I create vanilla implementations for?
I have planned the following things so far:
Scores
Robot Features
Starting Position
Shooting/Scoring Position (subject to change as the game is released)
Graph-based team side-by-side comparison
The platform is still incomplete and only supports team listing, addition and deletion. I have a demo here (devyashis.me:8000), which illustrates what has been accomplished so far.
My scouting platform is rather scalable. It uses the filesystem for the database, and is designed for cross-platform usage, though the Windows-specific code will be checked at the end of the basic platform design.
Since I am using the filesystem, I can store a lot of different things, such as images, videos and much more.
Now, comes the critical question -- What is needed? What should I create vanilla implementations for?
I have planned the following things so far:
Scores
Robot Features
Starting Position
Shooting/Scoring Position (subject to change as the game is released)
Graph-based team side-by-side comparison
The platform is still incomplete and only supports team listing, addition and deletion. I have a demo here (devyashis.me:8000), which illustrates what has been accomplished so far.