Log in

View Full Version : 2363 feeder station robot loading


ToddF
31-01-2015, 21:47
Now we just need to speed things up a little...

6 tote stacking at the feeder station (https://www.youtube.com/watch?v=SCqhozGt4Us)

Christopher149
31-01-2015, 22:17
Interesting. Makes me wonder if we could do the same sort of thing... (we don't have such a tote slide in our design right now).

Do you have an effective means of getting a Recycling Container on the stack?

xXhunter47Xx
31-01-2015, 22:35
Interesting. Makes me wonder if we could do the same sort of thing... (we don't have such a tote slide in our design right now).

Do you have an effective means of getting a Recycling Container on the stack?

I'd imagine they just load one first and then start tote loading.
Great design, I'm loving the outside the box thinking with the through-bot loading (inside the box?) and the great use of a bike disc brake.

SenorZ
31-01-2015, 22:51
NICE!

Zebra_Fact_Man
31-01-2015, 23:03
That's some smooth loading. Nice work!

Mike Marandola
31-01-2015, 23:06
Great work! How has your active intake worked out in the open? I still think that's the way to go.

MrRiedemanJACC
01-02-2015, 10:32
Looks great! Very smooth!

What versa planetary gearing are you using on the intake? And which wheels are those? 4" Colsens?

JesseK
02-02-2015, 10:03
Do you have an effective means of getting a Recycling Container on the stack?

Partners. Anyone who can put a RC on a level 1 tote gives huge value.

Driving around with 6 totes and an RC - now that's a different story.

JamesCH95
02-02-2015, 10:32
Love it: simple, effective, completes a significant challenge in the game, and generally won't starve for game pieces.

AdamHeard
02-02-2015, 12:07
Very nice.

AllenGregoryIV
02-02-2015, 12:20
That looks awesome, thanks for posting videos mid season.

How much error can you have in feeder station alignment? When we were thinking about this idea one of spots we weren't sure about was aligning perfectly to prevent the totes from jamming in the robot.

notmattlythgoe
02-02-2015, 12:22
That looks awesome, thanks for posting videos mid season.

How much error can you have in feeder station alignment? When we were thinking about this idea one of spots we weren't sure about was aligning perfectly to prevent the totes from jamming in the robot.

I think we have an inch or 2 either direction. Since the bottom of the tote is slimmer than the top you end up with a little more error allowance than you'd think.

Justin Montois
02-02-2015, 12:58
Love the bike disc brake!!

Such a smart and simple design. And you have 2 weeks to iterate. Great job.

nlknauss
02-02-2015, 13:16
Slick and simple, I always love your designs 2363!

Addison4300
02-02-2015, 14:06
Wow nice! Our team was thinking of doing something similar to that but eventually decided to go with another idea we had.

holygrail
02-02-2015, 15:53
Cool!

Just a thought. Could you shave off a few seconds by just leaving the first tote on the ground and sliding the second one on top of it, then pick both up at once?

Good luck this year! Looks like a strong design.

notmattlythgoe
03-02-2015, 08:21
Cool!

Just a thought. Could you shave off a few seconds by just leaving the first tote on the ground and sliding the second one on top of it, then pick both up at once?

Good luck this year! Looks like a strong design.

I think a lot of that depends on what the throughput of a HP can be. Shaving the time off of the robot doesn't help if the robot is waiting on the human player. I think that will be the limiting factor for a lot of robots that feed from the human player station.

Nathan Streeter
03-02-2015, 09:22
Love the design! I'm always curious to see what Triple Helix will be building and how you'll do it... imo, you guys always do a great job picking a good strategy from game analysis.

I think a lot of that depends on what the throughput of a HP can be. Shaving the time off of the robot doesn't help if the robot is waiting on the human player. I think that will be the limiting factor for a lot of robots that feed from the human player station.

I disagree; I think *most* HP-loaded teams will be robot-limited rather than HP-limited. That said, the *good* HP-loaded teams will be HP-limited... and that with a well-practiced HP! I certainly think you guys will fall into the category of 'good' HP-loaded teams though! :-)

Seems to me although your HP is being smooth, he could still be 30-60% faster... perhaps by situating totes such that he doesn't need to walk around that would itself be a fair bit quicker. Then of course there's just being practiced and even quicker (think 2013 HPs)! Seems like he also is usually needing to wait to release the tote through the Chute Door, so that's a pause (although not currently his fault).

Seems like the two big slow-downs on your robot are retrieving the tote after it slides through (looks like 2-3s to me) and the requirement to raise and lower your stack repeatedly. There's certainly potential to speed up the first one quite a bit without dramatic re-design, but the second one's harder to speed up dramatically without changing the fundamental process.

tr6scott
03-02-2015, 09:50
Great work...

Your totes never seem to have the dreaded, stand up on end problem we have seen in other videos.

Wondering how the dimensions work out, and if adding a wheel in the middle of your arm would help if you ran it in reverse while dropping the crate to pull that leading edge out to prohibit the stop on end.

With the totes above, it looks like you could not stand it on end, but one that stalled with just leading point resting maybe a problem.

Nick Lawrence
03-02-2015, 11:06
Great work. This looks really familiar.

#teamdiscbrake

-Nick

Pratik Kunapuli
04-02-2015, 10:36
What is the passive system that you are using on your elevator arm?

notmattlythgoe
04-02-2015, 10:40
What is the passive system that you are using on your elevator arm?

I'm assuming you are referring to the system that is gripping the totes. They are just lexan fingers that are angled in.

Lil' Lavery
04-02-2015, 10:46
What is the passive system that you are using on your elevator arm?

Based on their previous thread (http://www.chiefdelphi.com/forums/showthread.php?t=133100), they appear to be bent polycarbonate/lexan tabs, similar to Ri3D Indiana (http://www.chiefdelphi.com/forums/showthread.php?t=132475).

ToddF
04-02-2015, 13:27
Could you shave off a few seconds by just leaving the first tote on the ground and sliding the second one on top of it, then pick both up at once?

Our early prototyping focused on comparing the two stacking methods of always stacking from the floor vs stacking on a "seed" tote. Based on our testing, we decided to focus on stacking from the floor.

Michael Corsetto
04-02-2015, 13:35
Our early prototyping focused on comparing the two stacking methods of always stacking from the floor vs stacking on a "seed" tote. Based on our testing, we decided to focus on stacking from the floor.

Could you explain your process for comparing these two stacking methods? I'm curious.

Excellent test videos, thanks for sharing!!

-Mike

ToddF
04-02-2015, 13:41
Great work...

Your totes never seem to have the dreaded, stand up on end problem we have seen in other videos.

The tote starts with zero linear velocity and zero angular velocity. For the tote to tumble, the CG of tote must pass the end of the ramp. When the CG of the tote passes the end, there is a couple between the weight of the tote acting at the CG and the reaction from the end of the ramp. This couple imparts angular velocity to the tote.

Visualize the angled ramp from the feeder station as extending to an arbitrary height from the floor. Going to one extreme, imagine the dropoff from the end of the ramp being 1 inch. The sliding tote would contact the floor before the CG passed the end of the ramp, so no tumble. (neglecting the horizontal force of the point in contact with the floor) As the height of the dropoff increases, the more likely the tote is to tumble. The trick is to extend the ramp until the dropoff height is low enough that the tote doesn't tumble and end up on end.

ToddF
04-02-2015, 14:04
Could you explain your process for comparing these two stacking methods?

For the seed tote method:
1) Place a seed tote where we think the stack will be.
2) Feed many, many, totes onto the seed tote from the feeder station, doing everything we can to make it mess up.
3) Add structure to prevent mis-stacking.
4) If structure looks practical, and mis-stacking is reduced to an acceptable level, or if structure is too complicated, stop and draw conclusions. Else, return to step 2.

For the floor loading method:
1) Load many, many, totes onto the floor from the feeder station, doing everything we can to make it mess up.
2) Add structure to make totes end up in the proper spot for stacking.
3) If structure looks practical, and mishaps are reduced to an acceptable level, or if structure is too complicated, stop and draw conclusions. Else, return to step 1.

Final step: Compare the structure/mechanisms required to make the two methods work, and choose to implement the method which works best with how we want to play the game and how the rest of the robot is shaping up.

This pretty much summarizes how we do all our prototyping. We try to fail quickly, tweak, and repeat. The trick when prototyping is to know when something is failing because it's a bad idea vs poor execution of a prototype. The students are often far to quick to discard a good idea because the first try doesn't work. Often, just the right tweak turns a complete failure into a complete success.

We live for those eureka moments. Whether we win or lose competitions, it's those moments when a student's idea makes something just "click" that will stick with them and influence them to become engineers.

waialua359
04-02-2015, 14:19
That's a smooth looking feeder station robot.
Great job on the disc brake! We have one working at the moment as well.

waialua359
04-02-2015, 14:20
Great work. This looks really familiar.

#teamdiscbrake

-Nick
Haha!:)

lcoreyl
04-02-2015, 15:33
Now we just need to speed things up a little...

6 tote stacking at the feeder station (https://www.youtube.com/watch?v=SCqhozGt4Us)

Very smooth. Ruined steak!! (Well done!!)

It looks like if you needed to you could stack 2 at a time from the floor--is that true or does only one fit under an elevated tote?

Trey178
04-02-2015, 16:54
Driving around with 6 totes and an RC - now that's a different story.

You only need to lift a full stack a few inches at most. If you drive train is strong enough you could also slide the stack until you reach the platform, then lift.