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Kevin Leonard
30-06-2015, 09:03
IRI might be three weekends away, but it's never too early to start making totally bold, ridiculous predictions.

ALLIANCES:
1) 1114-148-1619-225
2) 2056-2826-1806-3130
3) 1023-118-548-1625
4) 624-33-67-16
5) 1730-2468-1218-3824
6) 195-1310-1640-217
7) 330-2338-1756-125
8) 234-233-469-179

1 and 2 score incredible scores in quarterfinals, as do 4 and 6.
Alliance 3 is barely outside the top 4, as is alliance 5.
Alliances 7 and 8 score well, but aren't consistent enough to move on.

In their match against the 4 seed, 1114 misses a can in autonomous, which 33 immediately snatches up in teleop, causing the 1 seed to post a lower score than expected, and the 4 seed to set the event high score.
2826 misses auto once, causing the 2 seed to post a lower score than expected, while the 6 seed absolutely kills it in all three matches. Alliances 4 and 6 move on to finals with all four alliances being within 10 average points of one another on the scoreboard.

4) 624-33-67-16 vs. 6) 195-1310-1640-217 in finals
Match one has 67 drop a can, while 1310 has a rare autonomous slip-up, causing an incredible close match decided by litter in favor of the 6 seed.
Match two has everything go wrong for the #6 alliance, with a noodle landing on 195's ramp and 1640 falling over, making a blowout in favor of the #4 seed.

Match three sees everyone at their best in an IRI finals match. 624 makes 3 capped stacks and an uncapped short stack, 33 makes 3 stacks, and 67 makes 1 capped, two uncapped stacks.
195 makes three capped stacks and an uncapped short stack, 1310 makes two stacks capped, one stack uncapped, and 1640 makes two capped stacks, one uncapped stack.
Litter points are close, and the match is decided by a few upside-down totes that 33 managed to place in the closing seconds of the match.

Theoretical IRI Champions: 624-33-67-16
The Hot Killer CRyptoSquad
Let's see your (likely more reasonable) predictions!

pmangels17
30-06-2015, 09:11
I'd pretty much wager on anything at this point that if 1114 is the 1 seed, there is no way anyone except 2056 is their first pick, and vice-versa. That being said, assuming that doesn't happen, 148 would be a natural pick as they look to re-do what almost was at Champs this year.

Michael Hill
30-06-2015, 09:26
My prediction is that totes will be stacked in a faster than average rate on a more consistent basis.

That's my prediction and I'm sticking to it.

Kevin Leonard
30-06-2015, 09:28
My prediction is that totes will be stacked in a faster than average rate on a more consistent basis.

That's my prediction and I'm sticking to it.

Now thats not a bold prediction. :P

tindleroot
30-06-2015, 10:11
6) 195-1310-1640-217


Looks like you're a fan of the Archimedes #4 alliance.

My prediction is that the #1 seed will face off against a low seed (6, 7, or 8) in the finals, where the #1 alliance comes in on the blue side, but manages to pull a victory in the end due to a capped 3-stack placed in the last 5 seconds. I'm thinking my odds are pretty high;)

Kevin Leonard
30-06-2015, 10:33
Looks like you're a fan of the Archimedes #4 alliance.

My prediction is that the #1 seed will face off against a low seed (6, 7, or 8) in the finals, where the #1 alliance comes in on the blue side, but manages to pull a victory in the end due to a capped 3-stack placed in the last 5 seconds. I'm thinking my odds are pretty high;)

The thing about that alliance (195-1310-1640-217) is that the rule changes help all of them quite a bit. 195 can start pre-loaded with a container, 1310 can use the tote stack auto in their first landfill stack, and 1640 doesn't have to race their opponents anymore for autonomous cans. All three are also very consistent with high upsides.

However for that alliance to make it as far as I predicted, they'd need some serious luck.

Teams also tend to pick teams they can work with well, so teams often end up on the same alliance a few different times.

I also have 33 and 624 together again (they allied together at last year's IRI)

TheBoulderite
30-06-2015, 10:55
Wait, can the alliance captains choose each other this year? I thought they couldn't.

Also, it would be AWESOME if we were able to partner with 1114, 148, and 225!

Kevin Leonard
30-06-2015, 11:20
Wait, can the alliance captains choose each other this year? I thought they couldn't.

Also, it would be AWESOME if we were able to partner with 1114, 148, and 225!

They absolutely can (and you'd be a great pick for 1114 and 148 :P )

Dylan179
30-06-2015, 11:26
Looks like 179 and 233 will bring back the reign.
Lol maybe not with 1114 and 148. ;)

kyle_hamblett
30-06-2015, 11:33
If I recall correctly, 1114 and 148 were switching between 1st and 2nd throughout the entirety of qualification matches. Now I'm not sure if we're going to be seeing the same performance that was at champs, but if 148 is ranked 1, they will most likely pick 1114, therefore splitting up the 2056+1114 combo.

Kevin Leonard
30-06-2015, 11:37
I mean it depends on data from IRI, but most people this year considered 148 better than 2056. 1114 doesn't generally pick a team because they're friends, they pick teams they think will glean them a competitive advantage.

And I would say 1114 is more likely to seed 1st than 148, because 1114 can take on the landfill and let their partners take the feeder station in qualifications, when most of their partners will be feeder station-only.

Noudvanbrunscho
30-06-2015, 11:39
I don't know much about rules that will be changed? But i think with these kind of alliances we will see 300+ scores!?

TheBoulderite
30-06-2015, 11:52
Anyone have any idea as to when the IRI match schedule is released?

carpedav000
30-06-2015, 12:49
I can honestly see a 234-1024-1741-(insert another robot that can cap stacks of 6 here) alliance forming due to discussion in a previous thread that revealed an unexpected strategy that could amount to a potential 266 points w/o litter

Kevin Leonard
30-06-2015, 12:51
I can honestly see a 234-1024-1741-(insert another robot that can cap stacks of 6 here) alliance forming due to discussion in a previous thread that revealed an unexpected strategy that could amount to a potential 266 points w/o litter

You don't have enough stacks from the landfill.
1741 hasn't shown the ability to make three landfill stacks, and 234 and 1024 are unable to landfill.

logank013
30-06-2015, 12:52
Is the first one on the alliance the alliance captain? I doubt that 234 (my team) would be in the theoretical 15th spot at IRI but who knows. IRI will definitely be interesting.

carpedav000
30-06-2015, 12:53
You don't have enough stacks from the landfill.

Large amounts of landfill stacking was not part of the strategy, my friend.

orangemoore
30-06-2015, 12:54
Is the first one on the alliance the alliance captain? I doubt that 234 (my team) would be in the theoretical 15th spot at IRI but who knows. IRI will definitely be interesting.

Yes. The first is the alliance captain, then the first, second, and third pick.

logank013
30-06-2015, 12:58
I'd pretty much wager on anything at this point that if 1114 is the 1 seed, there is no way anyone except 2056 is their first pick, and vice-versa. That being said, assuming that doesn't happen, 148 would be a natural pick as they look to re-do what almost was at Champs this year.

I know that 1114 and 2056 have worked together this year but, I don't see them picking each other at IRI. Both are good landfill bots and it would be a shame to have 1 of them put on a tethered ramp. At competitions where 1114 and 2056 were on the same alliance, It was mostly because 1114 wouldn't want to face a team like 2056 in the finals. Karthik said something about that at his presentation at Worlds. At a competition like IRI, there isn't only going to be 1 other team as good as 1114 like at those regionals. There will be 10 other teams just as good as 1114 so it would only make more sense to pick a human player both rather than putting a tethered ramp on a landfill bot. This being said, I don't scout for 1114 or 2056 so I may be missing something...

Kevin Leonard
30-06-2015, 13:00
Is the first one on the alliance the alliance captain? I doubt that 234 (my team) would be in the theoretical 15th spot at IRI but who knows. IRI will definitely be interesting.

Yes, captain-first pick-second pick- third pick

Kevin Leonard
30-06-2015, 13:01
Large amounts of landfill stacking was not part of the strategy, my friend.

(You're not going to win IRI without landfill, there are only so many totes behind the alliance station wall)

logank013
30-06-2015, 13:06
(You're not going to win IRI without landfill, there are only so many totes behind the alliance station wall)

The winners of IRI should be able to put up at least 8 stacks every match. Captain and first pick should put up a combined 6 full stack. then the 2nd or 3rd pick (based on who is playing in the next match) should put up another 2 stacks from wherever they play. i could easily see 148 and 1114 winning it all. They should be able to put up 7 stacks together.

logank013
30-06-2015, 13:13
I know Opr isn't everything but it is a pretty good statistical point for this years game. I made this Spreadsheet earlier using Ed Law's scouting database and using blue alliance. This can help make some predictions.

Also remember that some teams have changes. I know my team has made some good changes to our robot after worlds and many teams, like mine, will also have rookie drivers at IRI. So nobody can really call IRI at all.

mwmac
30-06-2015, 15:11
Let's see your (likely more reasonable) predictions!

2122 gets to play in playoffs...;)

AWoL
30-06-2015, 16:46
Me reading the post:

1) 1114-148-1619-225
Hmm...we got predicted as the last pick, but I'm not even mad!

67 drop a can
Ugh that sounds too close to what happened in our fist division finals match.

1640 falling over
Are you kidding me?

I kid, but both those things bring back some not-so-shiny memories from this season. In our first finals match on Carson 67 got stuck in a can and we spent the entire match trying to dig them out. Then just this weekend we didn't win Midknight Mayhem because in the last finals match 1640 fell over. Good times... :D

Kevin Leonard
30-06-2015, 16:59
Me reading the post:


Hmm...we got predicted as the last pick, but I'm not even mad!


Ugh that sounds too close to what happened in our fist division finals match.


Are you kidding me?

I kid, but both those things bring back some not-so-shiny memories from this season. In our first finals match on Carson 67 got stuck in a can and we spent the entire match trying to dig them out. Then just this weekend we didn't win Midknight Mayhem because in the last finals match 1640 fell over. Good times... :D

I'm sorry! I guess I was just using the failure modes I've seen of those two robots. That's so terrible, but also funny, that you were involved in both cases.

I have nothing but the utmost respect for all of the teams attending IRI, and all of my crazy predictions are just for fun.

By the way, I've heard rumors that one of the teams in my predictions might not be able to make it to IRI, so maybe I should have waited to start this thread until a finalized team list came out.
Oops!

John Retkowski
30-06-2015, 18:07
https://col128.mail.live.com/att/GetAttachment.aspx?tnail=0&messageId=b506881c-1f72-11e5-8c70-00237de3f16c&Aux=114%7c0%7c8D28196A2934820%7c%7c0%7c0%7c0%7c0%7 c%7c%7c10%7cwyatt.rye%40hotmail.com&cid=07a76b946028948a&maxwidth=220&maxheight=160&size=Att&blob=MHxJTUdfMTI4OS5KUEd8aW1hZ2UvanBlZw_3d_3d

It was a sad sight seeing 1640's robot laying on it's side. It's a bitter sweet victory your opponents help you beat them. Still I'm proud of the rookie drive team we had at Midknight Mayhem, and all they accomplished throughout the day. Thanks to 303 for picking us despite our... "sub optimal" performance during the qualifiers. I'm also thrilled that I had the opportunity to volunteer at the event. It was run very well and was a rewarding experience.

I'm getting sidetracked. Can't wait to see all the MAR teams at IRI. We're looking forward to bring the best our team has to offer. Good luck to everyone.

tindleroot
30-06-2015, 19:34
Both are good landfill bots and it would be a shame to have 1 of them put on a tethered ramp.

Both have actually used tethered ramps already. In fact, 1114 was one of the first cases of using one. 1114 has cleared the entire landfill before with more time left to HP feed, and with 1114 and 2056 together they need to HP feed before the match is halfway through. I would not be surprised at all if they teamed up again just for the fun or to carry the legacy, but if 1114 or 2056 are playing hard to win, they might consider other bots instead depending on their strategy and scouting.

teku14
30-06-2015, 19:57
Guys guys... Let's all be honest with ourselves here...
2614-1218-125 gonna win this

BenGuy
30-06-2015, 21:45
Anyone have any idea as to when the IRI match schedule is released?

At all of the other off-seasons I've been to, the schedule is released at competition, just like during the season, that way they can account for no shows.

BenGuy
30-06-2015, 21:47
I don't know much about rules that will be changed? But i think with these kind of alliances we will see 300+ scores!?

I started a thread talking about the rule changes if you're interested: http://www.chiefdelphi.com/forums/showthread.php?t=137639

BenGuy
30-06-2015, 21:48
(You're not going to win IRI without landfill, there are only so many totes behind the alliance station wall)

Keep in mind that there are 12 more totes behind each alliance wall... ::rtm:: Might not be as much of an issue at IRI :D

carpedav000
30-06-2015, 21:49
Keep in mind that there are 12 more totes behind each alliance wall... ::rtm:: Might not be as much of an issue at IRI :D

Thank you.

Tyler Olds
30-06-2015, 22:25
Keep in mind that there are 12 more totes behind each alliance wall... ::rtm:: Might not be as much of an issue at IRI :D

Now all we need to do is add the third tote chute in the middle.

Mitchell1714
30-06-2015, 22:45
results;
1)1114-2056-1806 Finalists
2)2826-118-1640 Semi-finalists
3)1023-624-3130 IRI Champions
4)148-33-1619
5)1730-2338-3641 Semi-finalists
6)2122-1756-1625
7)16-234-548
8)330-1310-67

explanation;
The Semi-finalists
-The 5th seed makes it to the semi-finals with 1730 doing their 20 point auto and 3 42pt stacks from the human player station. 2338 offers 2 42pt stacks from the land fill and their canburglers in auto. 3641 gets two 42pt stacks in teleop. Consistency issues keep them from the finals.
-The 2nd seed has 2826 doing their 28pt auto and 3 42 stacks. 118 does 2-3 42 pt stacks from the landfill and uses their canburglers. 1640 provides 2 42 stacks from the feeder station. Consistency issues in 2826's auto keep them from the finals

The Finals
-The 3rd alliance has 1023 do their auto and make 4 42 stacks EVERY SINGLE PLAYOFF MATCH. 1023 uses the the 5 extra lbs to add another ramp. 624 uses their canburgler in auto and makes 3 42 point stacks. 3130 sits tight in auto and makes 2-3 tote stacks (no cans) in telop. The amazing consistency and repetativeness of of 1023 and 624's tasks are what put them above the #1 alliance, in addition to the fact they always stack all 7 cans and almost all the totes. This alliance will set the world high score of 358. 294(7 max stacks)+ 20(auto)+ 36(3 tote only 6 stacks)+8(2 of 3 remaining noodles) =358
-The 1st alliance has 1114 do their auto and 2056 run their canburglers. In teleop, 1114 and 2056 go and clear out the landfill first thing. While this is happening 1806 makes a stack from one of the 2 ramps tethered to their robot. Then 1806 gets out of the way while 1114 and 2056 take over the feeder stations. The 1st alliance has the same scoring potential as the 3rd alliance but fails to beat them as 1114/2056 occasionally take too long in the landfill and cannot make enough stacks from the feeder station. in each of the 3 finals matches, each alliance gets the 20 point auto and makes 7 canned and noodled stacks, but the advantage goes to the 3rd alliance that they can stack more extra totes.

jajabinx124
30-06-2015, 22:47
results;
1)1114-2056-1806 Finalists
2)2826-118-1640 Semi-finalists
3)1023-624-3130 IRI Champions
4)148-33-1619
5)1730-2338-3641 Semi-finalists
6)2122-1756-1625
7)16-234-548
8)330-1310-67



IRI has 4 robots per alliance, which is a tradition for IRI and some offseason events.

Mitchell1714
30-06-2015, 23:12
I know, I didn't bother to put in the 4th robots as they are not often used and the deapth of iri makes it hard to predict who will get picked and who will not.

jajabinx124
30-06-2015, 23:20
I know, I didn't bother to put in the 4th robots as they are not often used and the deapth of iri makes it hard to predict who will get picked and who will not.

Ah okay, I understand. I'll agree with you that it's hard to predict who'll get picked 3rd on an alliance because it depends on what that alliance wants(What feature does the alliance want for their backup bot and other reasons).

Time for my predictions,

1) 1114, 2056, 1730, 16 (SF)

2) 148, 118, 548, 1806 (W)

3) 2826, 33, 1640, 2512 (F)

4) 2338, 2468, 1756, 20 (QF)

5) 330, 195, 1218, 1325 (SF)

6) 2590, 624, 469, 234 (QF)

7) 1023, 2122, 503, 27 (QF)

8) 1310, 67, 1619, 225 (QF)

Ekcrbe
30-06-2015, 23:58
-The 3rd alliance has 1023 do their auto and make 4 42 stacks EVERY SINGLE PLAYOFF MATCH.

Um... I love 1023, but I've watched them all year up through MSC and Archimedes, and I've never seen them get close to doing four full stacks.

ice.berg
30-06-2015, 23:59
Ah okay, I understand. I'll agree with you that it's hard to predict who'll get picked 3rd on an alliance because it depends on what that alliance wants(What feature does the alliance want for their backup bot and other reasons).

Time for my predictions,

1) 1114, 2056, 1730, 16 (SF)

2) 148, 118, 548, 1806 (W)

3) 2826, 33, 1640, 2512 (F)

4) 2338, 2468, 1756, 20 (QF)

5) 330, 195, 1218, 1325 (SF)

6) 2590, 624, 469, 234 (QF)

7) 1023, 2122, 503, 27 (QF)

8) 1310, 67, 1619, 225 (QF)

Are you saying double finalists?? :D

logank013
01-07-2015, 00:38
Um... I love 1023, but I've watched them all year up through MSC and Archimedes, and I've never seen them get close to doing four full stacks.

I scouted every match on Archimedes. Let's just say that 1023 does 3 full stacks. Never more. Never less (except the time their ramp flipped). They are very very very consistent at just 3 stacks.

Loose Screw
01-07-2015, 07:50
Um... I love 1023, but I've watched them all year up through MSC and Archimedes, and I've never seen them get close to doing four full stacks.

I've seen them add a few totes after their 3 42pt stacks a few times (See QF4 Einstein). Might not mean much by itself, but with IRI allowing the three yellow totes to be scored as grey totes and 1023's reliable auto, I could see them going for 4 stacks. We'll have to wait and see, as they usually choose consistency over scoring (from my experience on the team).

This is all just speculation on my part as I haven't done much with them this year, so I have no idea what they have planned for IRI.

Kevin Leonard
01-07-2015, 08:16
Keep in mind that there are 12 more totes behind each alliance wall... ::rtm:: Might not be as much of an issue at IRI :D

Which two good robots can score entirely on their own.
I will eat my robot if an alliance wins IRI without landfill totes.

(That being said, I thought the same thing about a divisional championship alliance, and yet somehow 1325-3339-20-1711 made Einstein. Maybe I shouldn't make these bets :D)

Kevin Leonard
01-07-2015, 09:08
Here's an even crazier set of predictions (because upset #1 seeds and declines at IRI are interesting)

1) 1806-2056-1619-4678
2) 1023-33-548-469
3) 1114-195-1310-1325
4) 148-1625-2468-217
5) 118-624-3824-67
6) 2826-3130-2122-2512
7) 2338-234-125-1218
8) 330-1730-16-107

1806 plays like they did at the MO State Championship, and has a nice schedule and seeds first. Despite their great performance, they are rejected by 1114, 148, 118, and 2826 before they settle on 2056, who accepts.
With many of the major powerhouses split up, IRI eliminations is very interesting.

Quarterfinals have the 1, 3, 5, and 6 seeds advancing, with the 5 seed leading the pack posting the highest scores. The 4 seed underperformed, with 2468 dropping a can, and the 7 seed tried 2338-234-125 and 2338-234-1218, with neither posting high enough scores to move on. The 3 seed has 195 holding both their ramp and 1114's ramp, while 1310 mines the landfill.

Semifinals show the #3 seed really start to mesh, not once posting a score below 300. The 6 seed and 1 seed both falter, with 3130 spending too much time righting a can and being unable to make the two-three landfill stacks they were posting in quarterfinals, and 1619 gets a noodle caught in their backfeed ramp.

The #3 seed (1114-195-1310-1325) and #5 seed (118-624-3824-67) move on to finals.

In finals match #1, 195's swerve drive starts acting up, and they only place one stack, and despite 3824 getting a noodle caught in their elevator, they post two stacks. The #5 seed takes the first match on close margins.

In finals match #2, the #3 seed bring out 1325 in place of 195 as 195 frantically works to fix their swerve problems. 1325 places their three stacks, 1114 places 4, and 1310 places 2, while 3824 drops a stack due to well placed noodles. The 3 seed takes the match.

Finals match #3 sees 195 come back on the field, but 3824 is replaced by 67 for the 5 seed. the three seed alliance works at maximum capacity, while the #5 seed has to adjust to 67 being on the field instead of 3824. The 3 seed places one more uncapped stack of 6 than the 5 seed, but the 5 seed threw more noodles. In the end, the 3 seed comes out on top.

Theoretical IRI Champions: 1114-195-1310-1325
SimVerse CyberMede

(What, is this too crazy?)

jajabinx124
01-07-2015, 11:26
6) 2826-3130-2122-2512
7) 2338-234-125-1218

1806 plays like they did at the MO State Championship, and has a nice schedule and seeds first. Despite their great performance, they are rejected by 1114, 148, 118, and 2826 before they settle on 2056, who accepts.
With many of the major powerhouses split up, IRI eliminations is very interesting.

(What, is this too crazy?)

Yeah, these predictions are pretty crazy.. :yikes:, but pretty well thought out.

I would like to talk about 2826's first pick. Even though 3130 is a rock solid landfill bot, I'd think that 2826 would consider 2338 as their first pick before considering 3130.

Just my opinion on a bit of your predictions.

Kevin Leonard
01-07-2015, 11:30
Yeah, these predictions are pretty crazy.. :yikes:, but pretty well thought out.

I would like to talk about 2826's first pick. Even though 3130 is a rock solid landfill bot, I'd think that 2826 would consider 2338 as their first pick before considering 3130.

Just my opinion in a bit of the predictions.

Probably. But maybe 3130 was doing really well that day and 2338 had a couple bad matches. I believe 2826 and 3130 won a regional together as well, which was a part of my prediction. (Although you probably know that better than I do, considering you're from that region).
Both robots are 2-ish stacks from the landfill, anyway.

carpedav000
01-07-2015, 11:40
Here's an even crazier set of predictions (because upset #1 seeds and declines at IRI are interesting)

1) 1806-2056-1619-4678
2) 1023-33-548-469
3) 1114-195-1310-1325
4) 148-1625-2468-217
5) 118-624-3824-67
6) 2826-3130-2122-2512
7) 2338-234-125-1218
8) 330-1730-16-107

1806 plays like they did at the MO State Championship, and has a nice schedule and seeds first. Despite their great performance, they are rejected by 1114, 148, 118, and 2826 before they settle on 2056, who accepts.
With many of the major powerhouses split up, IRI eliminations is very interesting.

Quarterfinals have the 1, 3, 5, and 6 seeds advancing, with the 5 seed leading the pack posting the highest scores. The 4 seed underperformed, with 2468 dropping a can, and the 7 seed tried 2338-234-125 and 2338-234-1218, with neither posting high enough scores to move on. The 3 seed has 195 holding both their ramp and 1114's ramp, while 1310 mines the landfill.

Semifinals show the #3 seed really start to mesh, not once posting a score below 300. The 6 seed and 1 seed both falter, with 3130 spending too much time righting a can and being unable to make the two-three landfill stacks they were posting in quarterfinals, and 1619 gets a noodle caught in their backfeed ramp.

The #3 seed (1114-195-1310-1325) and #5 seed (118-624-3824-67) move on to finals.

In finals match #1, 195's swerve drive starts acting up, and they only place one stack, and despite 3824 getting a noodle caught in their elevator, they post two stacks. The #5 seed takes the first match on close margins.

In finals match #2, the #3 seed bring out 1325 in place of 195 as 195 frantically works to fix their swerve problems. 1325 places their three stacks, 1114 places 4, and 1310 places 2, while 3824 drops a stack due to well placed noodles. The 3 seed takes the match.

Finals match #3 sees 195 come back on the field, but 3824 is replaced by 67 for the 5 seed. the three seed alliance works at maximum capacity, while the #5 seed has to adjust to 67 being on the field instead of 3824. The 3 seed places one more uncapped stack of 6 than the 5 seed, but the 5 seed threw more noodles. In the end, the 3 seed comes out on top.

Theoretical IRI Champions: 1114-195-1310-1325
SimVerse CyberMede

(What, is this too crazy?)

I would say the #2 alliance would win all day, 'er day. 1023 and 33 put up at least 6 stacks together, and 548 puts up four stacks of five (one uncapped). Add 1023 or 33's 20pt auto and that's 336 points WITHOUT litter (thrown and inside cans)

Kevin Leonard
01-07-2015, 11:48
I would say the #2 alliance would win all day, 'er day. 1023 and 33 put up at least 6 stacks together, and 548 puts up four stacks of five (one uncapped). Add 1023 or 33's 20pt auto and that's 336 points WITHOUT litter (thrown and inside cans)

Yeah except that every alliance does that in theory:
1) 1806-2056-1619-4678 (1806 makes 3, 2056 makes 3, 1619 makes 3)
2) 1023-33-548-469 (1023 makes 3, 33 makes 3, 548 makes 3.5)
3) 1114-195-1310-1325 (1114 makes 4, 195 makes 3, 1310 makes 2.5)
4) 148-1625-2468-217 (148 makes 4, 1625 makes 2.5, 2468 makes 3)
5) 118-624-3824-67 (118 makes 3, 624 makes 3.5, 3824 makes 3)
6) 2826-3130-2122-2512 (2826 makes 3.5, 3130 makes 2.5 , 2122 makes 3)
7) 2338-234-125-1218 (2338 makes 2.5, 234 makes 3, 125 makes 3)
8) 330-1730-16-107 (330 makes 2.5, 1730 makes 3, 16 makes 3)

Basically every alliance here makes about 8.5-9.5 stacks in theory, the difference between all of them being stack height (in the case of 548), noodles thrown, or uncapped stacks.
They all have 20-28 point autonomous modes and can grabbers.

Whichever alliance consistently performs near maximum capacity wins.

carpedav000
01-07-2015, 11:52
Yeah except that every alliance does that in theory:
1) 1806-2056-1619-4678 (1806 makes 3, 2056 makes 3, 1619 makes 3)
2) 1023-33-548-469 (1023 makes 3, 33 makes 3, 548 makes 3.5)
3) 1114-195-1310-1325 (1114 makes 4, 195 makes 3, 1310 makes 2.5)
4) 148-1625-2468-217 (148 makes 4, 1625 makes 2.5, 2468 makes 3)
5) 118-624-3824-67 (118 makes 3, 624 makes 3.5, 3824 makes 3)
6) 2826-3130-2122-2512 (2826 makes 3.5, 3130 makes 2.5 , 2122 makes 3)
7) 2338-234-125-1218 (2338 makes 2.5, 234 makes 3, 125 makes 3)
8) 330-1730-16-107 (330 makes 2.5, 1730 makes 3, 16 makes 3)

Basically every alliance here makes about 8.5-9.5 stacks in theory, the difference between all of them being stack height (in the case of 548), noodles thrown, or uncapped stacks.
They all have 20-28 point autonomous modes and can grabbers.

Whichever alliance consistently performs near maximum capacity wins.

Crap. I kinda have a nasty habit of failing to realize the obvious.

jajabinx124
01-07-2015, 12:10
Probably. But maybe 3130 was doing really well that day and 2338 had a couple bad matches. I believe 2826 and 3130 won a regional together as well, which was a part of my prediction. (Although you probably know that better than I do, considering you're from that region).
Both robots are 2-ish stacks from the landfill, anyway.


2338 also has reliable can burglars(compatible with IRI rules, they have the ability to take 2 right cans from the STEP) and 3130 can't run their can burglar in auto because 3130 takes the 2 middle cans from the STEP in auto which is prohibited at IRI due to changes in the rules(Assuming 3130 doesn't modify their can burglar before IRI).

2338 also has a tethered ramp which they can pull out during eliminations if changes in strategy are needed.

I will agree that both robots are pretty equal in terms of stacks made from the landfill at the end of the match, but if both robots are playing well at IRI, I'd take 2338 because of their can burglars and tethered ramp compatibility.

Amit3339
01-07-2015, 12:49
results;
1)1114-2056-1806 Finalists
2)2826-118-1640 Semi-finalists
3)1023-624-3130 IRI Champions
4)148-33-1619
5)1730-2338-3641 Semi-finalists
6)2122-1756-1625
7)16-234-548
8)330-1310-67

explanation;
The Semi-finalists
-The 5th seed makes it to the semi-finals with 1730 doing their 20 point auto and 3 42pt stacks from the human player station. 2338 offers 2 42pt stacks from the land fill and their canburglers in auto. 3641 gets two 42pt stacks in teleop. Consistency issues keep them from the finals.
-The 2nd seed has 2826 doing their 28pt auto and 3 42 stacks. 118 does 2-3 42 pt stacks from the landfill and uses their canburglers. 1640 provides 2 42 stacks from the feeder station. Consistency issues in 2826's auto keep them from the finals

The Finals
-The 3rd alliance has 1023 do their auto and make 4 42 stacks EVERY SINGLE PLAYOFF MATCH. 1023 uses the the 5 extra lbs to add another ramp. 624 uses their canburgler in auto and makes 3 42 point stacks. 3130 sits tight in auto and makes 2-3 tote stacks (no cans) in telop. The amazing consistency and repetativeness of of 1023 and 624's tasks are what put them above the #1 alliance, in addition to the fact they always stack all 7 cans and almost all the totes. This alliance will set the world high score of 358. 294(7 max stacks)+ 20(auto)+ 36(3 tote only 6 stacks)+8(2 of 3 remaining noodles) =358
-The 1st alliance has 1114 do their auto and 2056 run their canburglers. In teleop, 1114 and 2056 go and clear out the landfill first thing. While this is happening 1806 makes a stack from one of the 2 ramps tethered to their robot. Then 1806 gets out of the way while 1114 and 2056 take over the feeder stations. The 1st alliance has the same scoring potential as the 3rd alliance but fails to beat them as 1114/2056 occasionally take too long in the landfill and cannot make enough stacks from the feeder station. in each of the 3 finals matches, each alliance gets the 20 point auto and makes 7 canned and noodled stacks, but the advantage goes to the 3rd alliance that they can stack more extra totes.

Alliances look pretty much ok but I would say the #2 seed alliance will take the win. 1640 Can make a 3 6 stacks together with team 118 and 2826 ability to make 3 6 stacks it can be an amazing result. btw team 2826 auto is pretty much consistent you can't argue with that, I can't belive it will keep them out of the finals

Jim Schaddelee
01-07-2015, 13:15
I think it is almost impossible to predict the field at IRI because some teams will get better some many crumble under the pressure. I think to be in the top eight a team will need to consistently make 3 capped stacks and have a consistent 20 pt autonomous . Consistency is the key word . How many teams
attending can do that I am not sure, but I am curious about the number of teams that can do it.

Kevin Leonard
01-07-2015, 13:26
I think it is almost impossible to predict the field at IRI because some teams will get better some many crumble under the pressure. I think to be in the top eight a team will need to consistently make 3 capped stacks and have a consistent 20 pt autonomous . Consistency is the key word . How many teams
attending can do that I am not sure, but I am curious about the number of teams that can do it.

It's not about realistic predictions. It's about bold, crazy predictions so that if they come true people are amazed.

MrMARVINMan
01-07-2015, 13:32
IRI is always tough to predict because of the rule changes and the extra five pounds per robot, so I think that the best predictions are simply the alliances that you have always wanted to see face off against each other. Then go from there. Here's what I want IRI to look like:

Alliance 1: 2826 - 118 - 27 W
Alliance 2: 148 - 1114 - 195 SF
Alliance 3: 2056 - 1023 - 1730 SF
Alliance 4:624 - 469 - 125 QF
Alliance 5: 3824 - 33 - 2614 F
Alliance 6: 330 - 548 - 1218 QF
Alliance 7: 1325 -2468 - 16 QF
Alliance 8: 3641 - 379 - 4143 QF

This list excludes fourth picks, as very few of those robots would actually get to play.

Alliance 1: 2826 as first seed could pick 118, a two can grabber with good landfill speed. Their second pick could be 27, so that 118 could push out tote stacks while 27 can cap with cans and noodles quickly.

Alliance 2: 148 is second seed and decides to choose 1114 ( assuming: they have a fancy new can grabber that doesn't break when grabbing cans). 195 is a good feeder bot and an excellent second pick.

Alliance 3: 2056 as fourth seed has been bumped up a spot and decides to choose the sixth seed 1023. 1730 matches up nicely as a second feeder bot.

Alliance 4: I just want to see this alliance. I don't even know why; I think it would be cool to see.

Alliance 5: 3824 is a good three stack robot. They pick 33 so they have a good landfill bot and a three tote autonomous. They pick 2614 because they know them from a previous competition [;)] and they know that they can get a solid two six stacks from a feeder. This equates to 7-8 stacks per match.

Alliance 6: Another cool alliance I want to see play.

Alliance 7: Two feeders and a landfill. Solid alliance.

Alliance 8: The Flying Cat Wars alliance. Who doesn't want that?

TheBoulderite
01-07-2015, 14:32
Every thread like this needs an outrageous prediction, so here it is.

1. 1114-2056-1310-1325
2. 148-118-624-2468
3. 2122-2826-1619-3130
4. 1730-1806-3824-225
5. 1023-33-27-67
6. 2338-195-1640-125
7. 1657-548-1756-2512
8. 330-234-233-16

The Canadian teams decide to team up with each other. The Texan teams follow along, with the alliance nickname of "The Appreciative CRypto-Robowranglonauts." The #5 alliance gets jealous and decides that they need the nickname of "The HOT Killer Rush Express." All the other alliances choose each other and don't create names, with the exception of Alliances 8 and 1, which choose to call themselves "The Pink-Blue Beach Squad" and "The Runnymede OP-Simbotics Paradox," respectively.

The eliminations begin with Bedford's alliance performing well against Driven's, thanks to the fact that Bedford can now make four six-stacks. The next round begins with a fantastic performance from Gear it Forward's alliance after the Tators' alliance realizes that three chute door robots on one alliance might not work too well. The Robowranglers' alliance kills it in the next round, as does Simbotics'. Both alliances they face perform respectably. In Quarterfinals 6, SWAT reveals a new autonomous mode that cuts out the center of the step with lasers, allowing it to be moved. When the match enters teleop, SWAT drives forward into the other side of the field, allowing it to steal totes and bins from the other alliance. That gives them a huge advantage over the other alliance, and Driven becomes the first alliance in the world to score over 300 points. The next round puts Bedford's alliance against Tators'. When autonomous begins, it is revealed that Tators has developed a new autonomous mode to cut out a new chute door from the wall, allowing the Tators' alliance to put up incredible scores. After the final two quarterfinals, the alliances that move on are Simbotics', the Robowranglers', Tators', and Driven's.

The semifinals show some truly impressive scores; there isn't a single match where an alliance scores under two hundred points. SWAT's lasers don't work during a match, which leaves them to have to use their own totes. Up-A-Creek sets a new record by placing a fifteen-stack on the scoring platform with bin and noodle. The Robowranglers pull off a successful autonomous every time. Simbotics scores five stacks in one match. While the final averages of all four alliances are within two points of each other, Simbotics and the Robowranglers are the ones that move on.

The finals have arrived, and the tension is in the air. The MC counts down to begin the first finals match. "3, 2, 1..." He is stopped just before saying Rush. The MC turns off the microphone and has a heated debate with the referees. They stop arguing and the field resetters begin to modify the field. The MC reveals some startling news to the anxious crowd: There will be a a third alliance, the green alliance, for the IRI finals. As the field resetters begin to add a third side to the field, the MC explains that the green alliance consists of teams that didn't realize how intense IRI would be until they saw the quarterfinals. They had all decided to form an alliance and fly to Indianapolis to attempt to get into the competition. It had worked. Their alliance name, he says, is known as "The Hawaiian Cheesy Citrus Shockwave." The crowd cheers, realizing the Cheesy Poofs will be playing after all.

The 1114-2056-1310-1325 alliance is given the red side.
The 254-1678-4488-359 alliance is given the blue side.
The 148-118-624-2468 alliance is given the green side.

Finals 1 shows an impressive autonomous for all alliances. The cans that were not grabbed are immediately snatched by Simbotics' harpoons as soon as teleop begins. Simbotics puts them to work. OP is at its best. Runnymede is killing it. Meanwhile, the Poofs and Citrus Circuits show just how well they work together. Shockwave is putting up an incredible amount of stacks, but accidentally knocks over one. The Robowranglers and Robonauts show that they can work really well together, but CRyptonite has connection issues, preventing them from doing their best. The match ends, and the scores revealed. With an impressive score of 327, Simbotics' alliance scores a win. One more is all they need.

Finals 2 has Citrus Circuits reveal their just-developed autonomous mode of grabbing the two cans it can, then lining up to race Simbotics and grab the other two during teleop. Simbotics fires the harpoon just after the bell. Citrus Circuits deploys the rakers they're famed for. The whole thing takes less than a third of a second. Against all odds, Citrus Circuits beat Simbotics to the cans. They and the Poofs immediately put them to work, while Shockwave stacks and stacks. The Robowranglers do what they always do, as do the Robonauts, but CRyptonite still is plagued by connection issues. OP puts up stacks, but Simbotics, still in disbelief about how Citrus Circuits managed to beat the harpoons, accidentally drops a can without the time to get it. Runnymede does what it always does. The round ends, and the Poofs' alliance sets a new high score with 345, winning the match.

Finals 3 arrives, and everyone is tense. The new autonomous mode of Citrus Circuits works like a charm, and Simbotics is ready to fire the harpoons again. Meanwhile, the Robonauts grab their bins. The bell sounds, and Simbotics' harpoon doesn't fire due to technical issues. The Robonauts realize what just happened and manage to grab the other two cans before OP can get the chance. CRyptonite has managed to find the connection problem and fix it, and their machine performs better than ever before. The Robowranglers immediately work with the bins, along with the Robonauts and CRyptonite. Simbotics goes to work with the five bins they have, with OP and Runnymede taking some. During the match, Runnymede suddenly stops working. Citrus Circuits and the Poofs stack and stack, with Shockwave accompanying them. With 10 seconds left to go, however, the Poofs accidentally drop a bin. The round ends. While Simbotics' alliance did what they could with the totes, without the bins and Runnymede, they couldn't score as high as the others. The Poofs' alliance put up stacks, but not all were as highly scored as could be. The Robowranglers' alliance, however, managed to go through the match without a single can dropped or stack fallen. The match goes to them, but just barely. Everyone is incredibly tense as the IRI finals go into a fourth round.

Finals 4 had a few changes on each alliance. On Simbotics' alliance, the disabled Runnymede was swapped with Inverse Paradox, and the harpoons were removed. On the Poofs' alliance, Citrus Circuits' autonomous was perfected. On the Robowranglers' alliance, it was made certain that CRyptonite was good to go. The match begins with Citrus Circuits, Simbotics, and the Robonauts all successfully grabbing their containers. The Robowranglers get ready to use the bins. The bell sounds, and Citrus Circuits grabs the other two cans. All robots on all alliances create a fantastic display of six stacks with bin and noodle. Suddenly, CRyptonite stops stacking and grabs a single tote. Everyone wonders what the robot is doing. It was in this moment that CRyptonite chose to unveil their ultra-secret project they had kept under wraps until now: THE TOTE CANNON. Both the blue and red alliance had stacks fall to the ground as CRyptonite launched totes across the field. While everyone is stunned, they are also amazed that a team made a tote cannon. After knocking over a few stacks, CRyptonite returns to stacking. Later in the match, the Poofs unveil their secret weapon: THE STACK STEALER. Two really long arms emerge from their robot, move to the Robowranglers' side, and steal a six-stack from their alliance, successfully bringing it back and scoring it. They do this again with one of Simbotics' stacks, and then resume stacking. The match then takes a sudden twist when Simbotics and OP use their ramps as a method of getting onto the step to grab totes from it, since they have run out of nearly all their other totes. Two six-stacks are created from the step and scored by OP and Simbotics, with only two seconds remaining. The field is almost entirely clear. The scores come in. The score is really close, but 148's alliance beats 254's and 1114's by only one point. The Appreciative CRypto-Robowranglonauts win, and the IRI of 2015 is remembered as one of the greatest FRC events of all time.

Jack S.
01-07-2015, 15:19
...Consistency is the key word ...

This should be the winning alliance's best attribute. Even more this year than in the past IMO. I believe most or all of the alliances at this year's IRI will have the potential to empty the field of upright totes, but even without the 135 second time frame it would still be a tall order to coordinate and fit 9 to 10.5 stacks on the platforms. The alliances will need to develop their chemistry (or renew their existing chemistry) very quickly in order to make it far.

I think another important factor will be an alliance's ability to not push their individual robots to their absolute potentials. There are a few teams that were rock solid consistent all year preforming at their best (148 seems to spring to mind), but most teams had trouble staying consistent. This year's championship winning alliance was an excellent example of relieving stress on the individual teams. If a can was dropped by 118, 1678 was there to still use it, because they themselves (due to an excellent third robot in 1671) were responsible for less than their full potential in the alliance's strategy. For that reason I don't think we'll see any of the teams on alliances attempting to handle more than 3 cans on their own, and instead spreading them evenly (3,2,2) among the whole team, which should reduce the stress and leave room to recover fallen cans.

Due to the two additional cans, I think we'll see quite a few more multiple robot recycling container sets and (dare I say?) even a few 32pt autos. I believe the alliances will all be very evenly matched, and it will come down to which alliances have the most organized and developed plan.

TL;DR: IRI won't disappoint, and that last prediction is obviously the best thing I've seen in a long time

Woolly
01-07-2015, 15:37
In Quarterfinals 6, SWAT reveals a new autonomous mode that cuts out the center of the step with lasers, allowing it to be moved.

We discussed this but decided that leaving the center of the step open to all robots wasn't exactly a choke-hold strategy. Our cheaper and much more effective solution involves a grappling hook and some stack stability upgrades. Besides, it's harder to keep us away from your capped and noodled 6 stack when we can just drop down on it from above as if we're a spider enemy from your favorite RPG.

Abhishek R
01-07-2015, 15:51
Every thread like this needs an outrageous prediction, so here it is.

I uh, well, I...

But how what even-

What I'm trying to say is...

Has anyone really been far as decided to use even go want to do look more like?

MichaelMcQuinn
01-07-2015, 16:10
Which teams are most likely to team up?

Thad House
01-07-2015, 16:25
Every thread like this needs an outrageous prediction, so here it is.

1. 1114-2056-1310-1325
2. 148-118-624-2468
3. 2122-2826-1619-3130
4. 1730-1806-3824-225
5. 1023-33-27-67
6. 2338-195-1640-125
7. 1657-548-1756-2512
8. 330-234-233-16

The Canadian teams decide to team up with each other. The Texan teams follow along, with the alliance nickname of "The Appreciative CRypto-Robowranglonauts." The #5 alliance gets jealous and decides that they need the nickname of "The HOT Killer Rush Express." All the other alliances choose each other and don't create names, with the exception of Alliances 8 and 1, which choose to call themselves "The Pink-Blue Beach Squad" and "The Runnymede OP-Simbotics Paradox," respectively.

The eliminations begin with Bedford's alliance performing well against Driven's, thanks to the fact that Bedford can now make four six-stacks. The next round begins with a fantastic performance from Gear it Forward's alliance after the Tators' alliance realizes that three chute door robots on one alliance might not work too well. The Robowranglers' alliance kills it in the next round, as does Simbotics'. Both alliances they face perform respectably. In Quarterfinals 6, SWAT reveals a new autonomous mode that cuts out the center of the step with lasers, allowing it to be moved. When the match enters teleop, SWAT drives forward into the other side of the field, allowing it to steal totes and bins from the other alliance. That gives them a huge advantage over the other alliance, and Driven becomes the first alliance in the world to score over 300 points. The next round puts Bedford's alliance against Tators'. When autonomous begins, it is revealed that Tators has developed a new autonomous mode to cut out a new chute door from the wall, allowing the Tators' alliance to put up incredible scores. After the final two quarterfinals, the alliances that move on are Simbotics', the Robowranglers', Tators', and Driven's.

The semifinals show some truly impressive scores; there isn't a single match where an alliance scores under two hundred points. SWAT's lasers don't work during a match, which leaves them to have to use their own totes. Up-A-Creek sets a new record by placing a fifteen-stack on the scoring platform with bin and noodle. The Robowranglers pull off a successful autonomous every time. Simbotics scores five stacks in one match. While the final averages of all four alliances are within two points of each other, Simbotics and the Robowranglers are the ones that move on.

The finals have arrived, and the tension is in the air. The MC counts down to begin the first finals match. "3, 2, 1..." He is stopped just before saying Rush. The MC turns off the microphone and has a heated debate with the referees. They stop arguing and the field resetters begin to modify the field. The MC reveals some startling news to the anxious crowd: There will be a a third alliance, the green alliance, for the IRI finals. As the field resetters begin to add a third side to the field, the MC explains that the green alliance consists of teams that didn't realize how intense IRI would be until they saw the quarterfinals. They had all decided to form an alliance and fly to Indianapolis to attempt to get into the competition. It had worked. Their alliance name, he says, is known as "The Hawaiian Cheesy Citrus Shockwave." The crowd cheers, realizing the Cheesy Poofs will be playing after all.

The 1114-2056-1310-1325 alliance is given the red side.
The 254-1678-4488-359 alliance is given the blue side.
The 148-118-624-2468 alliance is given the green side.

Finals 1 shows an impressive autonomous for all alliances. The cans that were not grabbed are immediately snatched by Simbotics' harpoons as soon as teleop begins. Simbotics puts them to work. OP is at its best. Runnymede is killing it. Meanwhile, the Poofs and Citrus Circuits show just how well they work together. Shockwave is putting up an incredible amount of stacks, but accidentally knocks over one. The Robowranglers and Robonauts show that they can work really well together, but CRyptonite has connection issues, preventing them from doing their best. The match ends, and the scores revealed. With an impressive score of 327, Simbotics' alliance scores a win. One more is all they need.

Finals 2 has Citrus Circuits reveal their just-developed autonomous mode of grabbing the two cans it can, then lining up to race Simbotics and grab the other two during teleop. Simbotics fires the harpoon just after the bell. Citrus Circuits deploys the rakers they're famed for. The whole thing takes less than a third of a second. Against all odds, Citrus Circuits beat Simbotics to the cans. They and the Poofs immediately put them to work, while Shockwave stacks and stacks. The Robowranglers do what they always do, as do the Robonauts, but CRyptonite still is plagued by connection issues. OP puts up stacks, but Simbotics, still in disbelief about how Citrus Circuits managed to beat the harpoons, accidentally drops a can without the time to get it. Runnymede does what it always does. The round ends, and the Poofs' alliance sets a new high score with 345, winning the match.

Finals 3 arrives, and everyone is tense. The new autonomous mode of Citrus Circuits works like a charm, and Simbotics is ready to fire the harpoons again. Meanwhile, the Robonauts grab their bins. The bell sounds, and Simbotics' harpoon doesn't fire due to technical issues. The Robonauts realize what just happened and manage to grab the other two cans before OP can get the chance. CRyptonite has managed to find the connection problem and fix it, and their machine performs better than ever before. The Robowranglers immediately work with the bins, along with the Robonauts and CRyptonite. Simbotics goes to work with the five bins they have, with OP and Runnymede taking some. During the match, Runnymede suddenly stops working. Citrus Circuits and the Poofs stack and stack, with Shockwave accompanying them. With 10 seconds left to go, however, the Poofs accidentally drop a bin. The round ends. While Simbotics' alliance did what they could with the totes, without the bins and Runnymede, they couldn't score as high as the others. The Poofs' alliance put up stacks, but not all were as highly scored as could be. The Robowranglers' alliance, however, managed to go through the match without a single can dropped or stack fallen. The match goes to them, but just barely. Everyone is incredibly tense as the IRI finals go into a fourth round.

Finals 4 had a few changes on each alliance. On Simbotics' alliance, the disabled Runnymede was swapped with Inverse Paradox, and the harpoons were removed. On the Poofs' alliance, Citrus Circuits' autonomous was perfected. On the Robowranglers' alliance, it was made certain that CRyptonite was good to go. The match begins with Citrus Circuits, Simbotics, and the Robonauts all successfully grabbing their containers. The Robowranglers get ready to use the bins. The bell sounds, and Citrus Circuits grabs the other two cans. All robots on all alliances create a fantastic display of six stacks with bin and noodle. Suddenly, CRyptonite stops stacking and grabs a single tote. Everyone wonders what the robot is doing. It was in this moment that CRyptonite chose to unveil their ultra-secret project they had kept under wraps until now: THE TOTE CANNON. Both the blue and red alliance had stacks fall to the ground as CRyptonite launched totes across the field. While everyone is stunned, they are also amazed that a team made a tote cannon. After knocking over a few stacks, CRyptonite returns to stacking. Later in the match, the Poofs unveil their secret weapon: THE STACK STEALER. Two really long arms emerge from their robot, move to the Robowranglers' side, and steal a six-stack from their alliance, successfully bringing it back and scoring it. They do this again with one of Simbotics' stacks, and then resume stacking. The match then takes a sudden twist when Simbotics and OP use their ramps as a method of getting onto the step to grab totes from it, since they have run out of nearly all their other totes. Two six-stacks are created from the step and scored by OP and Simbotics, with only two seconds remaining. The field is almost entirely clear. The scores come in. The score is really close, but 148's alliance beats 254's and 1114's by only one point. The Appreciative CRypto-Robowranglonauts win, and the IRI of 2015 is remembered as one of the greatest FRC events of all time.

I'm Shockingly OK with this prediction :P

Citrus Dad
01-07-2015, 17:46
Every thread like this needs an outrageous prediction, so here it is.

1. 1114-2056-1310-1325
2. 148-118-624-2468
3. 2122-2826-1619-3130
4. 1730-1806-3824-225
5. 1023-33-27-67
6. 2338-195-1640-125
7. 1657-548-1756-2512
8. 330-234-233-16

The Canadian teams decide to team up with each other. The Texan teams follow along, with the alliance nickname of "The Appreciative CRypto-Robowranglonauts." The #5 alliance gets jealous and decides that they need the nickname of "The HOT Killer Rush Express." All the other alliances choose each other and don't create names, with the exception of Alliances 8 and 1, which choose to call themselves "The Pink-Blue Beach Squad" and "The Runnymede OP-Simbotics Paradox," respectively.

The eliminations begin with Bedford's alliance performing well against Driven's, thanks to the fact that Bedford can now make four six-stacks. The next round begins with a fantastic performance from Gear it Forward's alliance after the Tators' alliance realizes that three chute door robots on one alliance might not work too well. The Robowranglers' alliance kills it in the next round, as does Simbotics'. Both alliances they face perform respectably. In Quarterfinals 6, SWAT reveals a new autonomous mode that cuts out the center of the step with lasers, allowing it to be moved. When the match enters teleop, SWAT drives forward into the other side of the field, allowing it to steal totes and bins from the other alliance. That gives them a huge advantage over the other alliance, and Driven becomes the first alliance in the world to score over 300 points. The next round puts Bedford's alliance against Tators'. When autonomous begins, it is revealed that Tators has developed a new autonomous mode to cut out a new chute door from the wall, allowing the Tators' alliance to put up incredible scores. After the final two quarterfinals, the alliances that move on are Simbotics', the Robowranglers', Tators', and Driven's.

The semifinals show some truly impressive scores; there isn't a single match where an alliance scores under two hundred points. SWAT's lasers don't work during a match, which leaves them to have to use their own totes. Up-A-Creek sets a new record by placing a fifteen-stack on the scoring platform with bin and noodle. The Robowranglers pull off a successful autonomous every time. Simbotics scores five stacks in one match. While the final averages of all four alliances are within two points of each other, Simbotics and the Robowranglers are the ones that move on.

The finals have arrived, and the tension is in the air. The MC counts down to begin the first finals match. "3, 2, 1..." He is stopped just before saying Rush. The MC turns off the microphone and has a heated debate with the referees. They stop arguing and the field resetters begin to modify the field. The MC reveals some startling news to the anxious crowd: There will be a a third alliance, the green alliance, for the IRI finals. As the field resetters begin to add a third side to the field, the MC explains that the green alliance consists of teams that didn't realize how intense IRI would be until they saw the quarterfinals. They had all decided to form an alliance and fly to Indianapolis to attempt to get into the competition. It had worked. Their alliance name, he says, is known as "The Hawaiian Cheesy Citrus Shockwave." The crowd cheers, realizing the Cheesy Poofs will be playing after all.

The 1114-2056-1310-1325 alliance is given the red side.
The 254-1678-4488-359 alliance is given the blue side.
The 148-118-624-2468 alliance is given the green side.

Finals 1 shows an impressive autonomous for all alliances. The cans that were not grabbed are immediately snatched by Simbotics' harpoons as soon as teleop begins. Simbotics puts them to work. OP is at its best. Runnymede is killing it. Meanwhile, the Poofs and Citrus Circuits show just how well they work together. Shockwave is putting up an incredible amount of stacks, but accidentally knocks over one. The Robowranglers and Robonauts show that they can work really well together, but CRyptonite has connection issues, preventing them from doing their best. The match ends, and the scores revealed. With an impressive score of 327, Simbotics' alliance scores a win. One more is all they need.

Finals 2 has Citrus Circuits reveal their just-developed autonomous mode of grabbing the two cans it can, then lining up to race Simbotics and grab the other two during teleop. Simbotics fires the harpoon just after the bell. Citrus Circuits deploys the rakers they're famed for. The whole thing takes less than a third of a second. Against all odds, Citrus Circuits beat Simbotics to the cans. They and the Poofs immediately put them to work, while Shockwave stacks and stacks. The Robowranglers do what they always do, as do the Robonauts, but CRyptonite still is plagued by connection issues. OP puts up stacks, but Simbotics, still in disbelief about how Citrus Circuits managed to beat the harpoons, accidentally drops a can without the time to get it. Runnymede does what it always does. The round ends, and the Poofs' alliance sets a new high score with 345, winning the match.

Finals 3 arrives, and everyone is tense. The new autonomous mode of Citrus Circuits works like a charm, and Simbotics is ready to fire the harpoons again. Meanwhile, the Robonauts grab their bins. The bell sounds, and Simbotics' harpoon doesn't fire due to technical issues. The Robonauts realize what just happened and manage to grab the other two cans before OP can get the chance. CRyptonite has managed to find the connection problem and fix it, and their machine performs better than ever before. The Robowranglers immediately work with the bins, along with the Robonauts and CRyptonite. Simbotics goes to work with the five bins they have, with OP and Runnymede taking some. During the match, Runnymede suddenly stops working. Citrus Circuits and the Poofs stack and stack, with Shockwave accompanying them. With 10 seconds left to go, however, the Poofs accidentally drop a bin. The round ends. While Simbotics' alliance did what they could with the totes, without the bins and Runnymede, they couldn't score as high as the others. The Poofs' alliance put up stacks, but not all were as highly scored as could be. The Robowranglers' alliance, however, managed to go through the match without a single can dropped or stack fallen. The match goes to them, but just barely. Everyone is incredibly tense as the IRI finals go into a fourth round.

Finals 4 had a few changes on each alliance. On Simbotics' alliance, the disabled Runnymede was swapped with Inverse Paradox, and the harpoons were removed. On the Poofs' alliance, Citrus Circuits' autonomous was perfected. On the Robowranglers' alliance, it was made certain that CRyptonite was good to go. The match begins with Citrus Circuits, Simbotics, and the Robonauts all successfully grabbing their containers. The Robowranglers get ready to use the bins. The bell sounds, and Citrus Circuits grabs the other two cans. All robots on all alliances create a fantastic display of six stacks with bin and noodle. Suddenly, CRyptonite stops stacking and grabs a single tote. Everyone wonders what the robot is doing. It was in this moment that CRyptonite chose to unveil their ultra-secret project they had kept under wraps until now: THE TOTE CANNON. Both the blue and red alliance had stacks fall to the ground as CRyptonite launched totes across the field. While everyone is stunned, they are also amazed that a team made a tote cannon. After knocking over a few stacks, CRyptonite returns to stacking. Later in the match, the Poofs unveil their secret weapon: THE STACK STEALER. Two really long arms emerge from their robot, move to the Robowranglers' side, and steal a six-stack from their alliance, successfully bringing it back and scoring it. They do this again with one of Simbotics' stacks, and then resume stacking. The match then takes a sudden twist when Simbotics and OP use their ramps as a method of getting onto the step to grab totes from it, since they have run out of nearly all their other totes. Two six-stacks are created from the step and scored by OP and Simbotics, with only two seconds remaining. The field is almost entirely clear. The scores come in. The score is really close, but 148's alliance beats 254's and 1114's by only one point. The Appreciative CRypto-Robowranglonauts win, and the IRI of 2015 is remembered as one of the greatest FRC events of all time.

Finally an exciting Recycle Rush match...:yikes:

Rachel Lim
01-07-2015, 17:52
Every thread like this needs an outrageous prediction, so here it is.
[snip]


My thought process when reading that:
*Reads through it once*
What--???
*Reads it again*
Um...???
*Thinks about what I just read*
Okay...
*Thinks about it some more*
I really want to see that
*Thinks about it yet more*
This is making less sense each time I think of it so I'll just stop trying to make sense of it and accept that it's awesome.

CTbiker105
01-07-2015, 19:13
Theoretical IRI Champions: 1114-195-1310-1325
SimVerse CyberMede

In my totally unbiased and completely objective opinion, this prediction sounds most accurate.

Please disregard the fact that I may or may not be associated with one of the teams included in your prediction. That clearly has nothing to do with how I feel about said prediction.

Kevin Leonard
01-07-2015, 19:21
In my totally unbiased and completely objective opinion, this prediction sounds most accurate.

Please disregard the fact that I may or may not be associated with one of the teams included in your prediction. That clearly has nothing to do with how I feel about said prediction.

Right, 1806 seeding first and getting rejected multiple times is most accurate.

Realistically, if I were one of the good landfill robots, I'd accept 1806. They're an incredible feeder station robot with a 20 point autonomous, and you get the first pick of the second round.

I wouldn't put much faith in my predictions :P.

Chris Fultz
01-07-2015, 20:54
I would have to say 148 is a really, really, really long shot for 2015.

(they have decided not to attend IRI this year). :cool:

Kevin Leonard
01-07-2015, 22:28
I would have to say 148 is a really, really, really long shot for 2015.

(they have decided not to attend IRI this year). :cool:

So it's official now. That's a shame.
I guess I'll have to make some revised predictions :D
Also, that "maybe" list is very interesting:
1 68 Truck Town Thunder
2 118 Robotnauts
3 125 Nutrons
4 179 Children of the Swamp
5 195 Cyberknights
6 1711 Raptors
Considering on this list is a world champion, a divisional champion, two divisional finalists, as well as two other awesome teams.

The other Gabe
02-07-2015, 01:00
If I recall correctly, 1114 and 148 were switching between 1st and 2nd throughout the entirety of qualification matches. Now I'm not sure if we're going to be seeing the same performance that was at champs, but if 148 is ranked 1, they will most likely pick 1114, therefore splitting up the 2056+1114 combo.

it was really decided based on their alliances, in my opinion 1114 performed slightly better, but 148 had the luck of the draw a little bit. of course that's all relative since they're both fantastic... with them both having fantastic robots an no lack of cans consistently, another team could just as easily come out on top (195, 2056, etc)

The other Gabe
02-07-2015, 01:06
Every thread like this needs an outrageous prediction, so here it is.

1. 1114-2056-1310-1325
2. 148-118-624-2468
3. 2122-2826-1619-3130
4. 1730-1806-3824-225
5. 1023-33-27-67
6. 2338-195-1640-125
7. 1657-548-1756-2512
8. 330-234-233-16

The Canadian teams decide to team up with each other. The Texan teams follow along, with the alliance nickname of "The Appreciative CRypto-Robowranglonauts." The #5 alliance gets jealous and decides that they need the nickname of "The HOT Killer Rush Express." All the other alliances choose each other and don't create names, with the exception of Alliances 8 and 1, which choose to call themselves "The Pink-Blue Beach Squad" and "The Runnymede OP-Simbotics Paradox," respectively.

The eliminations begin with Bedford's alliance performing well against Driven's, thanks to the fact that Bedford can now make four six-stacks. The next round begins with a fantastic performance from Gear it Forward's alliance after the Tators' alliance realizes that three chute door robots on one alliance might not work too well. The Robowranglers' alliance kills it in the next round, as does Simbotics'. Both alliances they face perform respectably. In Quarterfinals 6, SWAT reveals a new autonomous mode that cuts out the center of the step with lasers, allowing it to be moved. When the match enters teleop, SWAT drives forward into the other side of the field, allowing it to steal totes and bins from the other alliance. That gives them a huge advantage over the other alliance, and Driven becomes the first alliance in the world to score over 300 points. The next round puts Bedford's alliance against Tators'. When autonomous begins, it is revealed that Tators has developed a new autonomous mode to cut out a new chute door from the wall, allowing the Tators' alliance to put up incredible scores. After the final two quarterfinals, the alliances that move on are Simbotics', the Robowranglers', Tators', and Driven's.

The semifinals show some truly impressive scores; there isn't a single match where an alliance scores under two hundred points. SWAT's lasers don't work during a match, which leaves them to have to use their own totes. Up-A-Creek sets a new record by placing a fifteen-stack on the scoring platform with bin and noodle. The Robowranglers pull off a successful autonomous every time. Simbotics scores five stacks in one match. While the final averages of all four alliances are within two points of each other, Simbotics and the Robowranglers are the ones that move on.

The finals have arrived, and the tension is in the air. The MC counts down to begin the first finals match. "3, 2, 1..." He is stopped just before saying Rush. The MC turns off the microphone and has a heated debate with the referees. They stop arguing and the field resetters begin to modify the field. The MC reveals some startling news to the anxious crowd: There will be a a third alliance, the green alliance, for the IRI finals. As the field resetters begin to add a third side to the field, the MC explains that the green alliance consists of teams that didn't realize how intense IRI would be until they saw the quarterfinals. They had all decided to form an alliance and fly to Indianapolis to attempt to get into the competition. It had worked. Their alliance name, he says, is known as "The Hawaiian Cheesy Citrus Shockwave." The crowd cheers, realizing the Cheesy Poofs will be playing after all.

The 1114-2056-1310-1325 alliance is given the red side.
The 254-1678-4488-359 alliance is given the blue side.
The 148-118-624-2468 alliance is given the green side.

Finals 1 shows an impressive autonomous for all alliances. The cans that were not grabbed are immediately snatched by Simbotics' harpoons as soon as teleop begins. Simbotics puts them to work. OP is at its best. Runnymede is killing it. Meanwhile, the Poofs and Citrus Circuits show just how well they work together. Shockwave is putting up an incredible amount of stacks, but accidentally knocks over one. The Robowranglers and Robonauts show that they can work really well together, but CRyptonite has connection issues, preventing them from doing their best. The match ends, and the scores revealed. With an impressive score of 327, Simbotics' alliance scores a win. One more is all they need.

Finals 2 has Citrus Circuits reveal their just-developed autonomous mode of grabbing the two cans it can, then lining up to race Simbotics and grab the other two during teleop. Simbotics fires the harpoon just after the bell. Citrus Circuits deploys the rakers they're famed for. The whole thing takes less than a third of a second. Against all odds, Citrus Circuits beat Simbotics to the cans. They and the Poofs immediately put them to work, while Shockwave stacks and stacks. The Robowranglers do what they always do, as do the Robonauts, but CRyptonite still is plagued by connection issues. OP puts up stacks, but Simbotics, still in disbelief about how Citrus Circuits managed to beat the harpoons, accidentally drops a can without the time to get it. Runnymede does what it always does. The round ends, and the Poofs' alliance sets a new high score with 345, winning the match.

Finals 3 arrives, and everyone is tense. The new autonomous mode of Citrus Circuits works like a charm, and Simbotics is ready to fire the harpoons again. Meanwhile, the Robonauts grab their bins. The bell sounds, and Simbotics' harpoon doesn't fire due to technical issues. The Robonauts realize what just happened and manage to grab the other two cans before OP can get the chance. CRyptonite has managed to find the connection problem and fix it, and their machine performs better than ever before. The Robowranglers immediately work with the bins, along with the Robonauts and CRyptonite. Simbotics goes to work with the five bins they have, with OP and Runnymede taking some. During the match, Runnymede suddenly stops working. Citrus Circuits and the Poofs stack and stack, with Shockwave accompanying them. With 10 seconds left to go, however, the Poofs accidentally drop a bin. The round ends. While Simbotics' alliance did what they could with the totes, without the bins and Runnymede, they couldn't score as high as the others. The Poofs' alliance put up stacks, but not all were as highly scored as could be. The Robowranglers' alliance, however, managed to go through the match without a single can dropped or stack fallen. The match goes to them, but just barely. Everyone is incredibly tense as the IRI finals go into a fourth round.

Finals 4 had a few changes on each alliance. On Simbotics' alliance, the disabled Runnymede was swapped with Inverse Paradox, and the harpoons were removed. On the Poofs' alliance, Citrus Circuits' autonomous was perfected. On the Robowranglers' alliance, it was made certain that CRyptonite was good to go. The match begins with Citrus Circuits, Simbotics, and the Robonauts all successfully grabbing their containers. The Robowranglers get ready to use the bins. The bell sounds, and Citrus Circuits grabs the other two cans. All robots on all alliances create a fantastic display of six stacks with bin and noodle. Suddenly, CRyptonite stops stacking and grabs a single tote. Everyone wonders what the robot is doing. It was in this moment that CRyptonite chose to unveil their ultra-secret project they had kept under wraps until now: THE TOTE CANNON. Both the blue and red alliance had stacks fall to the ground as CRyptonite launched totes across the field. While everyone is stunned, they are also amazed that a team made a tote cannon. After knocking over a few stacks, CRyptonite returns to stacking. Later in the match, the Poofs unveil their secret weapon: THE STACK STEALER. Two really long arms emerge from their robot, move to the Robowranglers' side, and steal a six-stack from their alliance, successfully bringing it back and scoring it. They do this again with one of Simbotics' stacks, and then resume stacking. The match then takes a sudden twist when Simbotics and OP use their ramps as a method of getting onto the step to grab totes from it, since they have run out of nearly all their other totes. Two six-stacks are created from the step and scored by OP and Simbotics, with only two seconds remaining. The field is almost entirely clear. The scores come in. The score is really close, but 148's alliance beats 254's and 1114's by only one point. The Appreciative CRypto-Robowranglonauts win, and the IRI of 2015 is remembered as one of the greatest FRC events of all time.

this is ridiculous. 4488 would never knock over a stack, their stack placer is far too precise

Kevin Leonard
02-07-2015, 08:41
Let's make some new predictions, shall we?

1) 1114-2056-1640-217
2) 118-624-1619-1625
3) 2338-1023-1806-3130
4) 2826-33-548-67
5) 1310-195-2590-125
6) 330-16-234-1024
7) 469-1756-3824-233
8) 225-1730-2122-1218

2826 rejects 2338

The infamous 1114-2056 combination is your #1 seed, as the hours 1114 and 2056 have played this game together overpower all other considerations for a selection. 1114 grabs cans and clears the landfill, 2056 hits a 3 tote autonomous and uses a tethered ramp, and 1640 makes stacks from the feeder station.

118 selects their friends on 624, and then picks up 624's Utah alliance partner 1619 in the second round for a killer alliance with every robot doing exactly what they like to be doing. 118 grabs cans and makes landfill stacks, 624 hits the 3 tote autonomous and makes feeder stacks of their own, and 1619 makes stacks from the feeder as well.

2338 reunites with their championship alliance partners, 1023, as well as 1806. The consistency of all three robots is top-notch, with 2338 in the landfill, and 1023 and 1806 making feeder stacks with their respective ramps.

2826 managed to form quite the alliance from the #4 seed, with 33 and 548 having chemistry from their run in Hopper together. What sets them apart is their ability to grab missed cans in teleoperated mode immediately due to 33's claw. They use this to take advantage of a few low seeded alliances to move on to semifinals.

Alliances 5-8 have consistency issues in their quarterfinals matches that keeps them out of the top 4 moving on to semis. Perhaps the closest to moving on was the 8 seed alliance, with 225 sitting out, instead playing 1730-2122-1218. They fail to move on by slim margins since 1218 was only building stacks of 5.

Going into semifinals, the alliances are ranked 4-1-2-3, with alliance 4's extra cans setting them apart in quarterfinals.
In semifinals, team don't miss cans, but they do mess up in other ways. 2056 accidentally hits their ramp and it becomes misaligned with the feeder station. They spend nearly half the match fixing it carefully, and as a result, post a low score in their second semifinal, causing them to be eliminated.
Similarly, 2338 drops a can off a stack when a haphazard piece of litter gets caught between their wheel and the scoring platform. They too, are eliminated.

Moving on to finals are the #2 seed (118-624-1619-1625) and #4 seed (2826-33-548-67)

Finals #1 has 548 miss a can in autonomous. 118 and 33 race to get the can before the other, and 33 prevails. 1619 drops a stack for the first time in eliminations, and the #4 seed prevails.

Finals #2 sees both alliances get two cans in auto, a tote stack, a container set, and even a robot set for an even 32-32 split after auto. Both alliances play at maximum capacity, and the 2 seed prevails since 548 was making stacks of 5.

Finals #3 has the 4 seed bring 67 on the field in place of 548 in hopes of making up that difference between stacks of 5 and stacks of 6. Unfortunately for them, 67 misses a can in autonomous. 33 and 118 again race to grab the can before the other. This time, 118's rake mechanism gets caught on 33's claw, and the two robots get caught on each other, rendering both useless for the entire match.
1619 makes 2 capped, 1 uncapped stack, and 624 makes 3 capped stacks from the feeder before heading to the landfill to place as many additional totes as they can. 2826 also makes three capped, one uncapped stack, while 67 makes two capped stacks.

The match is extremely close looking out on the field. 118's alliance placed a few more totes, while 2826's alliance threw more noodles. It turns out one of 67's stacks is supported partially by 118's robot according to the ruling on the field, and that difference is enough to give 118-624-1619-1625 the win.

118 becomes the second ever world champion to win IRI in the same year, and 1625 wins IRI two years in a row.

IRI finals continues to be insane, and the 2015 IRI Champions are crowned:
The Up-a-Win CRyptoNauts
(118-624-1619-1625)

(I'm not sure if these were crazy enough. Not a single quarterfinals upset!)

TheBoulderite
02-07-2015, 10:01
2) 118-624-1619-1625

Interesting. I wouldn't mind playing with CRyptonite again, and playing with the other two would be awesome as well!

TheBoulderite
02-07-2015, 10:03
As for the first alliance, would it be in 1114's best interests to choose 2826? I don't see why it wouldn't.

Kevin Leonard
02-07-2015, 10:09
As for the first alliance, would it be in 1114's best interests to choose 2826? I don't see why it wouldn't.

In theory, perhaps, but in practice, 1114 has played with 2056 more times than they've played with 2826. Plus both robots are capable of tote stack autonomous modes and 3 capped stacks from the feeder station. Sure, 2826 has the 28 point autonomous mode, but those extra 8 points should be fairly easy to come by at IRI with the additional containers anyway, and 2056 is the more versatile, adaptable machine.

I would rely on scouting data to make that decision, and educated discussion about match strategy. I could not make that call right now, so I had 1114 picking 2056 because it makes logical sense to.

orangelight
02-07-2015, 10:48
Finals #1 has 548 miss a can in autonomous.



We will make sure that doesn't happen ;)

Jim Schaddelee
02-07-2015, 14:03
It's not about realistic predictions. It's about bold, crazy predictions so that if they come true people are amazed.

In that case. I predict a all Michigan winning alliance. 1023,33,107,67

waialua359
02-07-2015, 17:24
When I first saw 118 and 148 on the accepted list, I thought they did so planning to use their practice or real bot. Both teams currently have one of their robots heading to China which left LAX yesterday in a crate with ours and a few other notable teams.
This was part of the reason we decided not to attend IRI as the timing of the coordinators planning the CUYRA China event didn't align with the IRI planning as both events unfolded. We always only build 1 robot due to time and mentor resource constraints.

Good luck to all participating! It'll be different watching from a computer vs. coaching on the field since 2009.

Coach Norm
02-07-2015, 18:25
When I first saw 118 and 148 on the accepted list, I thought they did so planning to use their practice or real bot. Both teams currently have one of their robots heading to China which left LAX yesterday in a crate with ours and a few other notable teams.
This was part of the reason we decided not to attend IRI as the timing of the coordinators planning the CUYRA China event didn't align with the IRI planning as both events unfolded. We always only build 1 robot due to time and mentor resource constraints.

Good luck to all participating! It'll be different watching from a computer vs. coaching on the field since 2009.

Glenn,
FRC 2468's robot is in the crate on the way to China rather than 118. We are taking their robots place a CUYRA. Three students from FRC 2468 along with my wife and I will be attending CUYRA as well.
We are very excited to get the opportunity to compete at IRI and in China. We are also very fortunate to be able to build two robots each year.The robot on the way to China is our practice robot from this year.
Norman

waialua359
02-07-2015, 19:38
Glenn,
FRC 2468's robot is in the crate on the way to China rather than 118. We are taking their robots place a CUYRA. Three students from FRC 2468 along with my wife and I will be attending CUYRA as well.
We are very excited to get the opportunity to compete at IRI and in China. We are also very fortunate to be able to build two robots each year.The robot on the way to China is our practice robot from this year.
Norman
I knew you were going, but now I see why and how.
Lucky you built two robots! Two is better than one for sure in this case!:)

logank013
02-07-2015, 20:11
it was really decided based on their alliances, in my opinion 1114 performed slightly better, but 148 had the luck of the draw a little bit. of course that's all relative since they're both fantastic... with them both having fantastic robots an no lack of cans consistently, another team could just as easily come out on top (195, 2056, etc)

145 was consistent at 3.5 full stacks where 1114 was consistent at only 2.5 to 3 full stacks. The only difference is that 1114 would always do co-op where 148 may not be able to.

orangemoore
02-07-2015, 20:20
145 was consistent at 3.5 full stacks where 1114 was consistent at only 2.5 to 3 full stacks. The only difference is that 1114 would always do co-op where 148 may not be able to.

What do you mean 1114 did co-op? Their robot design does not allow them to do so.

Abhishek R
02-07-2015, 20:48
145 was consistent at 3.5 full stacks where 1114 was consistent at only 2.5 to 3 full stacks. The only difference is that 1114 would always do co-op where 148 may not be able to.

Don't believe that's quite true. Both machines are capable of 4 full stacks, and I've seen both of them do it in person. I don't think 148 ever really tried to co-op, and although I didn't get to see many of their qualification matches at champs, I heard 1114's attempt to co-op didn't go too well (or the co-op worked but the rest of the match didn't go too well, something like that).

z_beeblebrox
02-07-2015, 21:29
Don't believe that's quite true. Both machines are capable of 4 full stacks, and I've seen both of them do it in person. I don't think 148 ever really tried to co-op, and although I didn't get to see many of their qualification matches at champs, I heard 1114's attempt to co-op didn't go too well (or the co-op worked but the rest of the match didn't go too well, something like that).

AFAIK, 148's tether is too short to allow co-op.

Kevin Sheridan
02-07-2015, 21:30
What do you mean 1114 did co-op? Their robot design does not allow them to do so.

They added the ability to co-op at champs.

orangemoore
02-07-2015, 21:40
They added the ability to co-op at champs.
I didn't realize that.

Abhishek R
02-07-2015, 22:43
AFAIK, 148's tether is too short to allow co-op.

Would make sense, you'd probably want to reduce resistance in the flow as much as possible.

Darkseer54
02-07-2015, 22:44
118 becomes the second ever world champion to win IRI in the same year

Hate to rain on your parade (and correct me if I'm wrong), but 469 did this both 2003 and 2014, while 71 did this 2004. Sorry. :p

logank013
03-07-2015, 01:58
What do you mean 1114 did co-op? Their robot design does not allow them to do so.

They did at worlds. They adjusted their intake wheels. I believe they did it like 254 did co-op

logank013
03-07-2015, 02:03
Don't believe that's quite true. Both machines are capable of 4 full stacks, and I've seen both of them do it in person. I don't think 148 ever really tried to co-op, and although I didn't get to see many of their qualification matches at champs, I heard 1114's attempt to co-op didn't go too well (or the co-op worked but the rest of the match didn't go too well, something like that).

I believe that both bots are easily capable but I am talking about consistency. For instance, our bot did 3 full stacks one match but most matches we did, we only got 2 full stacks. after watching lots of game footage at blue alliance, I figured 148 was consistent at 3.5 full stacks where 1114 was only doing 3 full stacks at tops. It really doesn't matter now that 148 declined to go to IRI. Bu i do believe both bots are capable of 4 stacks. 148 did that many times on Einstein. I only saw once or twice where 1114 did 4 stacks. There issue was getting past litter on the ground.

The other Gabe
03-07-2015, 03:17
OK, here's my predictions (the whole thing could change if some robots decide not to attend, but this is the idea I had)

Rankings:
1)2826 (auto sets them apart)
2)118 (super consistent, rake allows them to scoop up extra cans quickly for their alliance)
3)1023 (consistency is key)
4)2056 (All around solid landfill bot)
5)195 (I just feel like they'd be ranked here)
6)1114 (Got a bit reckless driving a few times, just like on Einstein)
7)1310 (still a good bot)
8)1325 (they got a bit lucky, but aren't bad anyway)

Alliances:
1) 2826-118-1619-67 (W)
2) 1023-1114-234-1625 (SF)
3)2056-1730-469-225
4)195-33-1806-1756
5)1310-2122-68-3130 (F)
6)1325-503-4039-233 (the built-in-parts alliance: I just really want to see this happen regardless of practicality)
7)2468-330-1218-125
8)624-548-2338-16 (SF)

A rather uneventful IRI, or so it seemed:

After winning the event, it is announced that their trials are not over: The winning alliance must face the ultimate champions; The PNW all-stars team. The terror inducing silhouette of 4488 is seen, framed behind by the dynamic duo of 1983 and 1318. The robots take their places, and the match begins. 1318's can grabber works as it has since week 1: not the fastest, but always there. and speed doesnt matter this time, as their opponents cannot contest them for the cans, meanwhile, 1619's canburglars miss a can. 118 quickly swoops in to collect the missed can, with no net loss for their team. Both teams are hard at work throughout the entire match: with all the cans they could ever need nearby, 4488 is able to create a wall of 4 capped 6 stacks, with 1318 putting up 1 capped and 1 uncapped 6 stack. 1983, having utilized the extra weight limit to add a mechanism that acts actively on the totes, is able to put out 2 capped 6 stacks, as well as another 5 totes. Their opponents play to the same caliber that let them win IRI, however, with Wave's auto giving the team an early 28 point advantage, while in teleop they put up 3 capped stacks, matched in totes, by both of their allies, who only cap 2 of their stacks. with the score at 316 to 332. In the second match, everything that could go wrong did go wrong. 2826's auto messes up, jamming the yellow totes in their robot all game, rendering 3 containers useless. however, on the other side, things are no better: 1318's claw is letting containers slip off stacks, while 1983's lift won't work at all, having not been put together quite correctly. with one alliance restricted to 4 cans, and the other relying on a single robot to make tall stacks, things are grim for everyone. 4488 has the highest scoring single robot game in history, putting up 4 capped 6 stacks as well as an extra 4 totes, while 118 and 1619's robots perform exactly as they had before. however, since 1318 and 1983 are still able to shove totes around or make short stacks, they are able to eke by a win, 210 to 200. 1983 is able to fix their issue, but 1318 can't solve theirs. with Wave's auto working properly, the winners of IRI get to keep their title.

TL;DR I just wanted a chance to headcannon my perfect PNW alliance for IRI, so you can probably ignore the giant paragraph if you want. the predictions above are for real though

The other Gabe
03-07-2015, 03:26
145 was consistent at 3.5 full stacks where 1114 was consistent at only 2.5 to 3 full stacks. The only difference is that 1114 would always do co-op where 148 may not be able to.

in Qualification matches and the earlier elimination rounds, 1114 was consistently able to clear landfill, their trouble mainly started on Einstein. 148 was not at all consistent, and had two or three matches where they screwed things up (moved robin one match, drove over tether in another) and couldn't make stacks at all. at their best 148 could put up 3 capped and 1 uncapped 6 stacks (my team was on that field, so I watched pretty much ever match).

In response to Abhishek R (sorry, can't figure out multiquoting) who said: "Don't believe that's quite true. Both machines are capable of 4 full stacks, and I've seen both of them do it in person. I don't think 148 ever really tried to co-op, and although I didn't get to see many of their qualification matches at champs, I heard 1114's attempt to co-op didn't go too well (or the co-op worked but the rest of the match didn't go too well, something like that)."

1114 never managed more than 3 full stacks due to not using their ramp, and their attempts at co-op. on of those attempts got a tote sideways in their bot, and other times it took too much time. They got used to it later and could do it a bit better

BL0X3R
03-07-2015, 06:09
...4488 is able to create a wall of 4 capped 6 stacks...

Challenge Accepted. (obviously not at IRI, but I think we can programmatically shave at least another 2 seconds off our match-long routine by whatever off-season we do attend)

To keep the thread on topic, I'll post my prediction...
(Purposefully leaving out 3rd picks - there's no way I will be able to guess those)

Seeding:
1) 2826
2) 1023
3) 118
4) 1114
5) 2056
6) 624
7) 1730
8) 1325

Alliances and Results:
1) 2826-118-234 (F)
2) 1023-1114-330 (W)
3) 2056-1325-4039
4) 624-33-2468 (SF)
5) 1730-16-67(SF)
6) 1310-2338-316
7) 195-503-233
8) 548-469-1640

...meanwhile at the theoretical West-Coast-IRI, since everyone seems to love talking about what would happen if PNW, CA, and HI were there...

Seeding:
1) 254
2) 4488
3) 1678
4) 971
5) 368
6) 955
7) 973
8) 359

Alliances and Results:
1) 254-973-3674(W, after the most epic 3 matches of recycle rush ever... which were still only mildly more exciting than the average AA Elims matchups...)
2) 4488-971-1318 (F)
3) 1678-368-4450
4) 955-1983-1595(SF)
5) 359-2471-2990
6) 2550-948-2907 (SF)
7) 3476-4061-2046
8) 3663-399-2635

carpedav000
03-07-2015, 11:50
You want a BOLD, CRAZY prediction? You got it!

Seeding:

1) 33
2) 2056
3) 1114
4) 2826
5) 1023
6) 548
7) 330
8) 234

Alliances:

1) 33, 548, 4039, 1741 (W)
2) 2056, 1114, 1806, 2512
3) 2826, 195, 1310, 1720 (F)
4) 1023, 233, 2338, 27 (SF)
5) 330, 2468, 225, 67
6) 234, 624, 16, 5188 (SF)
7) 1619, 1730, 4678, 217
8) 503, 3641, 1024, 1756

logank013
03-07-2015, 13:23
You want a BOLD, CRAZY prediction? You got it!

Seeding:

1) 33
2) 2056
3) 1114
4) 2826
5) 1023
6) 548
7) 330
8) 234

Alliances:

1) 33, 548, 4039, 1741 (W)
2) 2056, 1114, 1806, 2512
3) 2826, 624, 1310, 1720 (F)
4) 1023, 233, 2338, 27 (SF)
5) 330, 2468, 225, 67
6) 234, 5254, 16, 5188 (SF)
7) 1619, 1730, 4678, 217
8) 503, 3641, 1024, 1756

That is crazy. haha. you forgot 195 who is consistent at making 3 full stacks from the human player zone almost every match and I doubt that 234 could be 8th ranked at IRI this year ;) But thanks for the compliment.

carpedav000
03-07-2015, 13:52
That is crazy. haha. you forgot 195 who is consistent at making 3 full stacks from the human player zone almost every match and I doubt that 234 could be 8th ranked at IRI this year ;) But thanks for the compliment.

195 still hasnt accepted

thatprogrammer
03-07-2015, 13:59
I will just predict these alliances.

1. 1114, 2826, 179
4. 195, 2338, 1657

Let's see how wrong my predictions are :D

logank013
03-07-2015, 14:01
195 still hasnt accepted

I'm aware but I'm only taking out the declined teams. I still consider the "have not accepted teams" as going.

bkahl
03-07-2015, 21:17
We're going. There were problems with getting the check from our School, but it has been sorted out. If the committee hasn't recieved it yet, they will soon.

Don't count us out, we'll be there!

carpedav000
03-07-2015, 22:03
We're going. There were problems with getting the check from our School, but it has been sorted out. If the committee hasn't recieved it yet, they will soon.

Don't count us out, we'll be there!

Updated teh pridikshun.

logank013
04-07-2015, 12:12
Hey, does anyone know how many qualification matches IRI has? Will it be the normal 10 or due to the number of teams, will it be more like 9 or 8? Thanks

carpedav000
04-07-2015, 12:22
Hey, does anyone know how many qualification matches IRI has? Will it be the normal 10 or due to the number of teams, will it be more like 9 or 8? Thanks

Your team is on the planning committee, I would shoot Mr. Nuetzel an email.

logank013
04-07-2015, 13:24
Your team is on the planning committee, I would shoot Mr. Nuetzel an email.

He isn't on team due to a new child. he should be back in a year or 2. Chris is the one on the planning committee. I can ask him Monday but, I just wanted to find out before then ;)

carpedav000
04-07-2015, 13:25
He isn't on team due to a new child. he should be back in a year or 2. Chris is the one on the planning committee. I can ask him Monday but, I just wanted to find out before then ;)

Haha I understsand. He was our FLL coach when Abraham was born, he also took a break then. He is a VERY good coach/mentor.

mipo0707
04-07-2015, 14:10
9 matches with 68 teams last year
this year should have 9-10 matches

BrennanB
06-07-2015, 22:01
9 matches with 68 teams last year
this year should have 9-10 matches

Setup/reset time is longer this year. May alter how many matches they can get through.

FIMAlumni
07-07-2015, 19:34
Bold Predictions:

The alliance with the highest score at IRI will not win the event.

Five alliances will have either the captain or first pick be a landfill specialist.

One in every five qualification matches will leave at least one can on the step after autonomous.

Two alliances will leave the quarterfinals due to a can being dropped from a full stack.

If a team misses one auto (totes or cans) they will not be trusted in half of their remaining matches.

One semifinalist will need to use their backup robot due to mechanical failures.

One alliance will lose because none of the three teams on the field can reliably upright cans.

Top robots will make a capped 6 stack in autonomous from the landfill.

Every alliance will be capable of making 7 tall stacks, but it will only happen in 50% of qualifications and 80% of eliminations.

To advance from quarterfinals: Average of 250
To advance from semifinals: Average of 270

The other Gabe
07-07-2015, 19:43
Bold Predictions:

The alliance with the highest score at IRI will not win the event.

Five alliances will have either the captain or first pick be a landfill specialist.

One in every five qualification matches will leave at least one can on the step after autonomous.

Two alliances will leave the quarterfinals due to a can being dropped from a full stack.

If a team misses one auto (totes or cans) they will not be trusted in half of their remaining matches.

One semifinalist will need to use their backup robot due to mechanical failures.

One alliance will lose because none of the three teams on the field can reliably upright cans.

Top robots will make a capped 6 stack in autonomous from the landfill.

Every alliance will be capable of making 7 tall stacks, but it will only happen in 50% of qualifications and 80% of eliminations.

To advance from quarterfinals: Average of 250
To advance from semifinals: Average of 270

you still can't make a 7 stack?

Abhishek R
07-07-2015, 20:21
you still can't make a 7 stack?

I think he means 7 distinct stacks of 6 totes high.

FIMAlumni
07-07-2015, 20:53
I think he means 7 distinct stacks of 6 totes high.

Correct, 7 tall stacks= 7 stacks of 5 or 6.

Pouncing Zebra
08-07-2015, 14:38
Challenge Accepted. (obviously not at IRI, but I think we can programmatically shave at least another 2 seconds off our match-long routine by whatever off-season we do attend)

To keep the thread on topic, I'll post my prediction...
(Purposefully leaving out 3rd picks - there's no way I will be able to guess those)

Seeding:
1) 2826
2) 1023
3) 118
4) 1114
5) 2056
6) 624
7) 1730
8) 1325

Alliances and Results:
1) 2826-118-234 (F)
2) 1023-1114-330 (W)
3) 2056-1325-4039
4) 624-33-2468 (SF)
5) 1730-16-67(SF)
6) 1310-2338-316
7) 195-503-233
8) 548-469-1640

Your predictions are my favorite so far (you could make them better by changing the "W" and the "F")

evanperryg
08-07-2015, 15:13
Has anyone really been far as decided to use even go want to do look more like?

seven.



2338 reunites with their championship alliance partners, 1023, as well as 1806. The consistency of all three robots is top-notch, with 2338 in the landfill, and 1023 and 1806 making feeder stacks with their respective ramps.


tell that to the magical looking forward guy... (http://www.chiefdelphi.com/forums/showthread.php?t=136834&highlight=archimedes) Besides the whole 2826 declining thing, sounds alright to me :D

Top seeds:
1 2826
2 118
3 624
4 1114
5 1023
6 2056
7 1730
8 1756
9 2122
10 67
11 2468

Results:
1 2826 118 1619 (W)
2 624 1114 195 (SF)
3 1023 2056 548 (F)
4 1730 2338 1218 (SF)
5 1756 3130 1640
6 2122 16 330
7 67 1310 233
8 2468 107 1625

2826 gets top seed with their auto and consistent teleop. Picks 118 for their strong landfill abilities and consistent step auto. 1619 stacks a lot. Highest-scoring auto period and highest-scoring teleop period of any alliance.

624 gets second with consistent strong teleop performances and a consistent auto. 1114 has put on their regional pullers and landfills for this alliance. 195 stacks a lot. 1114 goes too ham in semis, putting this high-scoring alliance just behind the third seed.

1023 is ridiculously consistent in everything they do, hitting their 20pt auto every match of the event. 2056 landfills extremely well and runs their step auto. 548 now makes 6-stacks and will perform well with their improvement. The consistency of this alliance will get them to finals, but 2826's auto and 118's greater landfill potential will not allow the 1023 alliance to keep up.

1730 makes 3 6-stacks from feeder with a strong 20pt auto. 2338 runs step auto, uses ramp tethered to 1730 (thanks weight limit) to stack from HP. 1218 landfills. Consistency gets this alliance into semis, but lower scoring potential does not allow them to advance.

1756 returns to their long ramp, running their strong 20pt auto and doing 3 6-stacks out of the feeder. 3130 makes their pullers work for IRI rules, landfilling 2 full stacks consistently. 1640 stacks a lot.

2122 and 16 both have strong can pullers and 20pt autos, but I think 2122 will opt to pull cans while 16 runs their auto. 330 stacks a lot.

67 uses their step auto, with a stronger teleop than they showed at champs. 1310 runs their auto and manages the landfill. 233 stacks a lot.

2468 struggles to form a competitive alliance, as the only captain without either can pullers or a stack auto. 107 resolves their 20pt auto problem with consistency in auto, and stacks out of the feeder. They get lucky, pulling 1625 off the back of the draft, giving them both a landfiller and a strong step auto.

The other Gabe
08-07-2015, 15:24
Correct, 7 tall stacks= 7 stacks of 5 or 6.

directions were not clear :P

mwmac
08-07-2015, 15:35
"2122 and 16 both have strong can pullers and 20pt autos, but I think 2122 will opt to pull cans while 16 runs their auto. 330 stacks a lot."

Going to have to check with programming team to see when they created our 20 pt auto routine:confused:

Kevin Leonard
08-07-2015, 16:01
"2122 and 16 both have strong can pullers and 20pt autos, but I think 2122 will opt to pull cans while 16 runs their auto. 330 stacks a lot."

Going to have to check with programming team to see when they created our 20 pt auto routine:confused:

Additionally, 16's 20 point autonomous was not very consistent in Carson. But I could easily see them showing up with a workiing routine. They are the Bomb Squad after all.

mwmac
08-07-2015, 16:41
Additionally, 16's 20 point autonomous was not very consistent in Carson. But I could easily see them showing up with a workiing routine. They are the Bomb Squad after all.

Agreed, given the depth of the field at IRI, I expect to see many teams with post CMP improvements to their robot's performance. I also expect to see at least one match with 8 6-high stacks...with five of them capped and noodled.

logank013
08-07-2015, 16:45
Agreed, given the depth of the field at IRI, I expect to see a many teams with post CMP improvements to their robot's performance. I also expect to see at least one match with 8 6-high stacks...with five of them capped and noodled.

I think that it's possible to have 7 capped since each alliance is guaranteed 7 cans if at least 1 team has 2 can burglars.

carpedav000
08-07-2015, 16:56
I think that it's possible to have 7 capped since each alliance is guaranteed 7 cans if at least 1 team has 2 can burglars.

Or 1 claw that can be used twice ;)

logank013
08-07-2015, 16:59
Or 1 claw that can be used twice ;)

Will 1741 be able to do that at IRI. That would be great to see.

mwmac
08-07-2015, 17:13
I think that it's possible to have 7 capped since each alliance is guaranteed 7 cans if at least 1 team has 2 can burglars.

7 capped should be a fairly frequent occurrence. The distinguishing feature will be how many are noodled given the likely congestion near the hp stations and the presence of ramps.

kyle_hamblett
08-07-2015, 17:13
I will just predict these alliances.

1. 1114, 2826, 179
4. 195, 2338, 1657

Let's see how wrong my predictions are :D
Seeing that 1114 and 179 are landfill bots, it would be interesting to see what would happen in that situation. 2826 would just do their own thing off in the corner.

carpedav000
08-07-2015, 17:21
Will 1741 be able to do that at IRI. That would be great to see.

We did that at Newton in almost every match.

thatprogrammer
08-07-2015, 17:38
Seeing that 1114 and 179 are landfill bots, it would be interesting to see what would happen in that situation. 2826 would just do their own thing off in the corner.

179 is no longer a landfill robot. They made around 2 six stacks from the feeder at bayou. :)

FRCmediaMan
08-07-2015, 17:55
179 is no longer a landfill robot. They made around 2 six stacks from the feeder at bayou. :)

Who said our bot is the same as it was at Bayou? :D

Darkseer54
08-07-2015, 17:58
1619 stacks a lot.

195 stacks a lot.

1640 stacks a lot.

330 stacks a lot.

233 stacks a lot.

TIL Teams at IRI stack a lot. :P

thatprogrammer
08-07-2015, 18:14
Who said our bot is the same as it was at Bayou? :D

It didn't seem that different at fpl :o.

Dylan179
08-07-2015, 19:33
https://www.facebook.com/100005611694716/videos/393921794138207/?pnref=story

Abhishek R
08-07-2015, 19:47
https://www.facebook.com/100005611694716/videos/393921794138207/?pnref=story

Might just be me, but I can't get to the link.

llamadon
08-07-2015, 19:50
Might just be me, but I can't get to the link.

Not just you. Got excited to see upgrades to the swampthing. Instead a broken link :(

John Retkowski
08-07-2015, 21:30
It must be a secret.:D I'm terrified for what they have in store.

Max Boord
08-07-2015, 21:34
This link should work. (https://video-lga1-1.xx.fbcdn.net/hvideo-xpa1/v/t42.1790-2/11662113_393921887471531_1895334165_n.mp4?efg=eyJy bHIiOjQ5MywicmxhIjo1MTJ9&rl=493&vabr=274&oh=ffbdefd04fb086a41f4ce127e0e95cf4&oe=559E254E)

FRCmediaMan
09-07-2015, 00:33
Video for the modifications is in the plans. If it dosnt get made before IRI we will post a working facebook link with the video before the event.

Dylan179
09-07-2015, 10:54
https://www.youtube.com/watch?v=iqHaDXyFfVI

SoccerTaco
09-07-2015, 12:10
5) 118-624-3824-67

In finals match #1, ... despite 3824 getting a noodle caught in their elevator

In finals match #2, ... 3824 drops a stack due to well placed noodles

Kevin,

Grrrrr! We at 3824 never did like those silly noodles!! :cool:

I think we will see a lot less noodle throwing for a couple of reasons. The obvious reason is that we will be putting more of them in cans. 14 cans and 20 noodles - that is only 6 extra noodles. If cans split 7/7 and you are not noodling, you are in trouble. Also, with cans split 7/7 and every other point crucial, throwing a game object that the other team can use to get more points (by pushing them to the landfill) might be a questionable strategy.

Steve

mwmac
09-07-2015, 12:15
https://www.youtube.com/watch?v=iqHaDXyFfVI

Very nice....

Kevin Leonard
09-07-2015, 12:57
Kevin,

Grrrrr! We at 3824 never did like those silly noodles!! :cool:

I think we will see a lot less noodle throwing for a couple of reasons. The obvious reason is that we will be putting more of them in cans. 14 cans and 20 noodles - that is only 6 extra noodles. If cans split 7/7 and you are not noodling, you are in trouble. Also, with cans split 7/7 and every other point crucial, throwing a game object that the other team can use to get more points (by pushing them to the landfill) might be a questionable strategy.

Steve

Or, there might be more noodles because teams realize that as long as they land where they're supposed to, they're difficult to clear, get in their opponent's way (causing crazy things to happen sometimes), and are worth only two less points/noodle than if they were in cans. Plus, you still have three noodles to throw regardless that can be strategically placed with a good thrower.

If I'm up against an alliance I know I can't beat straight up in finals, and I need a miracle, I'm throwing all my noodles as close to my opponent's ramps and scoring platforms as possible and hoping they falter enough to give me the match.

That probably sounds terrible, and I hate noodles just as much as the next guy, but since they're a part of the game at IRI, I would use that however I can.

And no offense to 3824's robot- you guys have an incredible machine. Noodles screw up everybody.

evanperryg
09-07-2015, 13:05
"2122 and 16 both have strong can pullers and 20pt autos, but I think 2122 will opt to pull cans while 16 runs their auto. 330 stacks a lot."

Going to have to check with programming team to see when they created our 20 pt auto routine:confused:

oh wow... I thought I saw you guys do that... and I forgot 33... just... oops...

Agreed, given the depth of the field at IRI, I expect to see many teams with post CMP improvements to their robot's performance. I also expect to see at least one match with 8 6-high stacks...with five of them capped and noodled.
Their auto started pretty rough at Midwest, but they definitely made improvements, whether that be in code or in placement of the robot. I expect the scaling improvements to continue.

predictions version 2:

1 2826 118 1619
2 624 1114 195
3 1023 33 548
4 1730 2056 1640
5 1756 2338 1218
6 2122 3130 330
7 67 1310 233
8 2468 16 107

QF Seeding:
1 624 1114 195
2 2826 118 1619
3 1023 33 548
4 1730 2056 1640
5 1756 2338 1218
6 2468 16 107
7 2122 3130 330
8 67 1310 233

SF Seeding:
1 2826 118 1619
2 1023 33 548
3 624 1114 195
4 1730 2056 1640

Winner: 2826 118 1619

Kevin Leonard
09-07-2015, 15:08
Let's do some generic picklists with 8 robots each:

Theoretical picklist if I'm a feeder robot:
1114
118
2056
33
2826
1023
624
2338

Theoretical picklist if I'm a landfill robot:
2826
1023
624
1114
2056
1730
195
2338

It'll be interesting to see whether the top feeder robots that can't get 1114, 118, 33 or 2056 do first: pick a top tier feeder or the next best landfill.

carpedav000
09-07-2015, 18:44
Let's do some generic picklists with 8 robots each:

Theoretical picklist if I'm a feeder robot:
1114
118
2056
33
2826
1023
624
2338

Theoretical picklist if I'm a landfill robot:
2826
1023
624
1114
2056
1730
195
2338

It'll be interesting to see whether the top feeder robots that can't get 1114, 118, 33 or 2056 do first: pick a top tier feeder or the next best landfill.

I would say next best landfill because most of the feeder robots can put up at least 2 full stacks.

Kevin Leonard
10-07-2015, 08:04
I would say next best landfill because most of the feeder robots can put up at least 2 full stacks.

Well if you look at the next best landfill robots: (1310, 3130, 1756, etc.), they can all make 2 stacks/match, and you're likely to get one of them in the second round. While the next best feeder robots are making 3 stacks/match.

So it depends on whether you believe you can get a good enough landfill machine in the second round, if you need specific attributes (tote stack auto, can grabbers), or if you think you need the consistency at the human player station more.

It also depends on whether teams have good scouting (and I've talked to a number of very good teams who don't have any scouting planned for IRI because they don't have the manpower. :yikes:)

The other Gabe
10-07-2015, 15:28
Well if you look at the next best landfill robots: (1310, 3130, 1756, etc.), they can all make 2 stacks/match, and you're likely to get one of them in the second round. While the next best feeder robots are making 3 stacks/match.

So it depends on whether you believe you can get a good enough landfill machine in the second round, if you need specific attributes (tote stack auto, can grabbers), or if you think you need the consistency at the human player station more.

It also depends on whether teams have good scouting (and I've talked to a number of very good teams who don't have any scouting planned for IRI because they don't have the manpower. :yikes:)

those teams should glean inspiration from here http://www.chiefdelphi.com/forums/showthread.php?threadid=137681

Doug Frisk
10-07-2015, 16:55
I don't know much about rules that will be changed? But i think with these kind of alliances we will see 300+ scores!?

You will see a ton of 300+ scores at IRI because they're adding a couple hundred extra points worth of green bins to the field. Virtually every team there can stack and cap, so seeing 7 or even 8 capped six stacks shouldn't be unexpected.

John Retkowski
10-07-2015, 18:09
You will see a ton of 300+ scores at IRI because they're adding a couple hundred extra points worth of green bins to the field. Virtually every team there can stack and cap, so seeing 7 or even 8 capped six stacks shouldn't be unexpected.


When did +2 cans equal a couple hundred points? I think we'll definitely see a fair share of 300 point matches, but I'd be willing to say there will be a lot more that fall around 294.

Mike Marandola
10-07-2015, 20:44
When did +2 cans equal a couple hundred points? I think we'll definitely see a fair share of 300 point matches, but I'd be willing to say there will be a lot more that fall around 294.

You mean +4. There have been dozens of matches that totaled more than 200 where at least 4 RCs were used.

mipo0707
10-07-2015, 21:02
+2 cans plus the all stars of the game can definitely makes 300+ points possible
obv not every match but many and definitely playoffs

John Retkowski
10-07-2015, 21:05
You mean +4. There have been dozens of matches that totaled more than 200 where at least 4 RCs were used..

I'm not sure I'm following you. I was under the impression we were talking about individual alliance scores. If you want to group entire match scores, the 300 point mark got broken awhile ago.

Mike Marandola
10-07-2015, 23:13
.

I'm not sure I'm following you. I was under the impression we were talking about individual alliance scores. If you want to group entire match scores, the 300 point mark got broken awhile ago.

I think DareDad was talking about the whole field but I think I was misunderstanding him also because 4 cans would still be worth only 168 points at most.

Doug Frisk
10-07-2015, 23:59
I think DareDad was talking about the whole field but I think I was misunderstanding him also because 4 cans would still be worth only 168 points at most.

My bad. I was thinking there were 3 additional cans added per side, plus I was exaggerating a bit because the new cans are essentially available without effort.

But as for 300, the "bad" teams at IRI can put up 2 capped six stacks so at an alliance level, 42*6 or 252 is almost a baseline score. Add a 20 to 28 point auton and you're up at 270-280. If an alliance has one robot that can put up a third capped six stack it's over 300.

Abhishek R
11-07-2015, 00:17
My bad. I was thinking there were 3 additional cans added per side, plus I was exaggerating a bit because the new cans are essentially available without effort.

But as for 300, the "bad" teams at IRI can put up 2 capped six stacks so at an alliance level, 42*6 or 252 is almost a baseline score. Add a 20 to 28 point auton and you're up at 270-280. If an alliance has one robot that can put up a third capped six stack it's over 300.

In reality you only have 5 cans available to your side easily; the first hurdle will be retrieving more cans from the step.

Many teams who can make 2-3 stacks do so with the already available cans, so even with the ones from the step teams have to manipulate those to whatever orientation they need and then proceed to stacking.

Furthermore, landfill robots are scarce, so often you will find a qualification alliance with three HP loading robots (or possibly vice versa, maybe you get multiple landfillers while there are only 3 stacks worth in the landfill). Such an alliance is limited to how much they can stack as an alliance as well.

I think 300 will definitely be broken multiple times, but I don't think it will be as often as some may think. Combined with the usual IRI factors like new drive teams, robot degradation over the season, etc. it will be a rare but exciting feat when it does happen.

thatprogrammer
11-07-2015, 02:44
I predict there will be 7 games that are 300+ points.

logank013
11-07-2015, 11:08
After doing th match, it seems that there are forty some double can burglars at IRI. Getting the two cans on the right every match should be simple. I bet most matches, each side will have 7 cans as long as they lign someone up to get the cans on the right.

carpedav000
11-07-2015, 12:19
After doing th match, it seems that there are forty some double can burglars at IRI. Getting the two cans on the right every match should be simple. I bet most matches, each side will have 7 cans as long as they lign someone up to get the cans on the right.

How many single can burglars (I count three so far [1741, 5188, 1720])

logank013
11-07-2015, 13:30
How many single can burglars (I count three so far [1741, 5188, 1720])

Yeah. I messed that up. There are 26 Double can Burglars and 7 Single Can Burglars.

the 8 singles are 1024, 1720, 1741, and 5188 have consistent 1 step can autos
the 4 not so consistent robots are 5254, 2614, 2337, and 217

1024 is 1 can for IRI rules due to the fact they grab the 2 center cans

carpedav000
11-07-2015, 13:41
Yeah. I messed that up. There are 26 Double can Burglars and 7 Single Can Burglars.

the 8 singles are 1024, 1720, 1741, and 5188 have consistent 1 step can autos
the 4 not so consistent robots are 5254, 2614, 2337, and 217

1024 is 1 can for IRI rules due to the fact they grab the 2 center cans

I dont think 1024 is going to be using their burglars.

logank013
11-07-2015, 13:46
I dont think 1024 is going to be using their burglars.

I don't see why not. Just take away the right can burglar (since they back up) and run the same auto. Or keep the right can burglar and change the auto, then, they would be able to scoop up the center can the other alliance missed in auto.

carpedav000
11-07-2015, 13:56
I don't see why not. Just take away the right can burglar (since they back up) and run the same auto. Or keep the right can burglar and change the auto, then, they would be able to scoop up the center can the other alliance missed in auto.

Wait... we're allowed to grab the cans the other alliance misses? The time has come for the 4-bar claw to shine!

logank013
11-07-2015, 15:10
Wait... we're allowed to grab the cans the other alliance misses? The time has come for the 4-bar claw to shine!

Yes. The left side can ban is only for autonomous mode from what I understand. The rule states "During the Autonomous period, the “Right side” (from the drivers station perspective) Recycle Containers on the step may only be contacted by the alliance facing them. After Autonomous, Recycle Containers remaining on the step are open to either alliance.

Kevin Leonard
14-07-2015, 12:34
Final pre-IRI predictions- this time with no explanations.

1114-2056-1325-4678 SF
118-624-2468-330 F
33-1625-225-2590 W
2826-1218-1640-4143
1730-1619-3824-125
2338-1023-195-3130 SF
1756-4039-68-1310
1806-2122-16-233

2015 IRI Champions: Killfire Winesis

Brian Maher
14-07-2015, 12:49
33-1625-225-2590 W

2015 IRI Champions: Killfire Winesis

With a name like that, you have me convinced.

One issue though: if I'm not mistaken, 2590 is the only chute door stacker on that alliance.

The other Gabe
14-07-2015, 19:07
With a name like that, you have me convinced.

One issue though: if I'm not mistaken, 2590 is the only chute door stacker on that alliance.

extra weight= RAMPS!!!!!

because you're right, 3/4 bots prefer landfill, and 1 can't do feeder. it could work as an interesting strategy, though, with either 33 or 1625 clearing most of the landfill, leaving step totes for 225

John Retkowski
14-07-2015, 21:59
extra weight= RAMPS!!!!!

because you're right, 3/4 bots prefer landfill, and 1 can't do feeder. it could work as an interesting strategy, though, with either 33 or 1625 clearing most of the landfill, leaving step totes for 225

That strategy doesn't seem like it would hold up. For starters lets say 33 or 1625 clears most of the landfill (heck the whole landfill even) and makes 3 stacks. Lets say 2590 makes 3 stacks from the feeder station. Why would you waste 225's talents on the step totes? There's not much benefit of having three landfill bots on an alliance of four unless one of them can adapt to feeder station. There's 42 totes to us back there. Using only 18 is just a shame.

Ben Martin
14-07-2015, 22:47
That strategy doesn't seem like it would hold up. For starters lets say 33 or 1625 clears most of the landfill (heck the whole landfill even) and makes 3 stacks. Lets say 2590 makes 3 stacks from the feeder station. Why would you waste 225's talents on the step totes? There's not much benefit of having three landfill bots on an alliance of four unless one of them can adapt to feeder station. There's 42 totes to us back there. Using only 18 is just a shame.


Here is how I would prefer to play this one, if we were lucky enough to be on this alliance:

For autonomous, 33 does their 3-tote, we do our upright can grab. We leave 2 cans in the auto zone, 33 is holding 1, for +8 points. There is also a potential option to have 1625 ready to can grab immediately in teleoperated mode if the other alliance misses a can.

33 is capable of 3 stacks of 6 out of the landfill, so I don't think 4 stacks from the feeder station with a long ramp is unreasonable as a possibility. 1625 also gets a long ramp. 33 gets 4 cans, 1625 gets three, and they both empty the feeder station. They don't have to waste any time can-hunting, since every can is already upright and sitting near the feeder stations. We put up 18-20 totes from the landfill/step, nicely stacked super dense on the very full scoring platforms.

In this scenario, there are 7 cans scored at level 6, 28 auto points, all the feeder station totes scored, and the equivalent or more of all the landfill totes scored. If it doesn't work out, pull us out, have one of the other robots do landfill, and put 2590 on feeder station.

I think the consistent robots with long ramps, active intakes, fast stacking, and lots of practice will go first in the draft, whether they normally play landfill or feeder station. Shout-out to 5254, who implemented this strategy at Midknight Mayhem to make stacks faster than anybody else at the competition.

AWoL
14-07-2015, 23:33
One issue though: if I'm not mistaken, 2590 is the only chute door stacker on that alliance.

We've actually been working on that. After a good bit of drive practice we can put up 2 stacks minimum from both stations and can get closer to 3 on a good run, especially from the right chute door where the platform is close.

orangelight
14-07-2015, 23:45
Final pre-IRI predictions- this time with no explanations.

1114-2056-1325-4678 SF
118-624-2468-330 F
33-1625-225-2590 W
2826-1218-1640-4143
1730-1619-3824-125
2338-1023-195-3130 SF
1756-4039-68-1310
1806-2122-16-233

2015 IRI Champions: Killfire Winesis

No 548 :ahh:

jajabinx124
15-07-2015, 00:34
Final pre-IRI predictions- this time with no explanations.

1114-2056-1325-4678 SF
118-624-2468-330 F
33-1625-225-2590 W
2826-1218-1640-4143
1730-1619-3824-125
2338-1023-195-3130 SF
1756-4039-68-1310
1806-2122-16-233

2015 IRI Champions: Killfire Winesis

125 isn't attending IRI. The list of attending teams for IRI was updated yesterday on the IRI invitation thread (http://www.chiefdelphi.com/forums/showthread.php?t=137364&page=8).

Brian Maher
15-07-2015, 01:23
No 548 :ahh:

125 isn't attending IRI. The list of attending teams for IRI was updated yesterday on the IRI invitation thread (http://www.chiefdelphi.com/forums/showthread.php?t=137364&page=8).

Well, that makes for an easy switch :p