View Full Version : ties
James Crivellone
05-01-2002, 13:35
what happens if there is a tie? currently, the total score in one round can be 110 points:
60 balls x 1 point = 60 points
3 goals x 10 points = 30 points
4 robots x 10 points = 40 points
total = 130
so if both teams score 65 points (half of 130), then what happens?
James Crivellone
05-01-2002, 13:48
and when i say tie.. i mean that all the tiebreakers in the rules are equal.. everything is equal:
no warnings/penalties
two robots in the end zone
one goal in zone
30 balls (which means equal number on each side of the field)
for a total of 60 points each team. 65 just doesnt seem feasible :)
so from the rules:
TieBreakers:
1. Least penalties or warnings - NOT PASSED (equal)
2. Most balls in scoring position - NOT PASSED (equal)
3. Most goals in scoring position - NOT PASSED (equal)
4. Most robots in scoring position - NOT PASSED (equal)
5. Most balls on other side of field - NOT PASSED (equal)
So what happens now?
Actually the Highest you can get in one round is 132. Most you can score between 2 teams is 130. one team gets 66 and the other 64 then 3x64=132>
David Kelly
05-01-2002, 21:39
Originally posted by Ricksta121
Actually the Highest you can get in one round is 132. Most you can score between 2 teams is 130. one team gets 66 and the other 64 then 3x64=132>
actually... the max is 192: 3x64=192
Adrian Wong
05-01-2002, 21:42
[Miscalculated on my previous post... editing.] Ack, 192 is right.
David Kelly
05-01-2002, 21:45
Originally posted by Adrian Wong
[Miscalculated on previous post... editing.] Ack, 192 is right.
yeah, i'd say 132 is close enough cause i don't see ANYONE ever getting that many
Adrian Wong
05-01-2002, 21:49
Yes, our team took a good few minutes arguing over what the highest point score was. This is the first time they've seen the 3x losing score method, and it took some time to get used to.
ticocapman
05-01-2002, 22:43
No, the highest score you can get is 195.
Because it is possible to get an even split in the score, one team haveing 65 and the other having 65, then utilising the the tie-braker system, which, everything being even, would go down to the most goals on one side (cause there are only three goals). Then 65X3=195.
That would be a real interesting match as well.
Another tie question. In the very first match of the first regional the time runs out with no movement taking place. The robots are still in their original position and the human players do not attempt to score any points by themselves. What breaks this 20/20 tie? A flip of a coin? I am aware that this scenario is as close to impossible as it get, but its still a scenario.
James Crivellone
06-01-2002, 00:00
Originally posted by Joel J.
Another tie question. In the very first match of the first regional the time runs out with no movement taking place. The robots are still in their original position and the human players do not attempt to score any points by themselves. What breaks this 20/20 tie? A flip of a coin? I am aware that this scenario is as close to impossible as it get, but its still a scenario.
and another possibility to my scenario.. where everything is equal. i would assume that everyone receives 0 points here though.. 3x0 = 0.
James Crivellone
06-01-2002, 00:02
yes, i made a calculation error. i admit that.
but i see now that no person has an answer or an idea to my original (post #2) scenario, where EVERYTHING is equal, so all the tie-breakers fail the test.
Originally posted by bp_360
and another possibility to my scenario.. where everything is equal. i would assume that everyone receives 0 points here though.. 3x0 = 0. No. 10 points is added to an alliances score for each robot in their starting positions at the end of a match. 2 robots in starting positions * 10 = 20.
Actually according to SC10 - 3 of the game rules, "If an alliance is disqualified, the other alliance receives triple the winning
alliances score in QPs" In the event that your team got every point possible and the other team was disqualified while in your zone it would be possible to get 130 x 3 = 390 points. Hehe, I'd love to see this fluke happen, but I somehow HIGHLY doubt it :)
James Crivellone
06-01-2002, 00:28
okay i shot off an email to FIRST :)
Adrian Wong
06-01-2002, 09:30
Good point on SC10. :)
For a non-disqualified match, the highest score could be 252. This is if all four robots were touching both home zones at the end.
Blue: 2 goals, 4 robots, 24 balls, 84 points
Red: 1 goal, 4 robots, 35 balls, 85 points
QP Blue: 84
QP Red: 252
James Crivellone
06-01-2002, 13:44
Originally posted by Adrian Wong
Good point on SC10. :)
For a non-disqualified match, the highest score could be 252. This is if all four robots were touching both home zones at the end.
Blue: 2 goals, 4 robots, 24 balls, 84 points
Red: 1 goal, 4 robots, 35 balls, 85 points
QP Blue: 84
QP Red: 252
where do you get four robots for each alliance? :)
With teathered pieces you could be in to places at once. But this is illegal under the tangle rule.
Telescoping arms would work. 15 feet long.
Gadget470
07-01-2002, 15:58
Telescoping arms would work. 15 feet long.
15 Feet is a bit to short. Robots need to be in Zones 1 & 5 to count as 10 points for both alliances. Zones 2+3+4 measueres to be 28ft. So your robot needs to touch ground just over 28ft from A to B.
So what happens now?
With the TieBreaker, I assume it will end in either:
1) No Multiplier, No Win
2) 3x to both teams, everybody wins
3) Coin Toss
The most fair of a situation in that case I think would be my #2. If you have that big of a fluke to a match, you deserve the bonus. After that, my #1 would be fair because nobody 'really' won the the match. A coin toss in my eyes for a match would seem overly unfair to the 'loser' of the toss because they are in equality to the 'winner' for that match.
The most likely I see to happen in that is No Muli, No Win
My guess is that each team would get a 2x multiplier, since the total points given out would be the same.
in the manual it says what happens during a tie. last resort being a coin flip.
Gadget470
07-01-2002, 19:58
Where are you seeing that? There are two seperate tiebreakers.
First one being on Qualifying and Elimination Matches (which we've been discussing)
(Rule SC9)
Second being seeding. Seeding is finally decided by a coin toss if it breaks down far enough.
(Rule T4)
Can you double check and see that you aren't mistaken on which rule? Because i'm not seing the coin toss anywhere. Give a Rule X# please
joe_balint
08-01-2002, 00:23
Actually since "most balls in scoring position" is the 2nd tiebraker you can have:
Blue: 2 goals, 4 robots, 25 balls, 85 points
Red: 1 goal, 4 robots, 35 balls, 85 points
Blue QP: 85
Red QP: 255
Not bad.
If all tie-breaks fail to give a winner? Man that would be something to watch!
James Crivellone
08-01-2002, 11:12
Originally posted by Ricksta121
in the manual it says what happens during a tie. last resort being a coin flip.
where do you see this?
//edit: I see it.. but only for ranking. it doesnt not specify about TIES though.. just RANKING.
James Crivellone
08-01-2002, 11:15
Originally posted by Gadget247
Where are you seeing that? There are two seperate tiebreakers.
First one being on Qualifying and Elimination Matches (which we've been discussing)
(Rule SC9)
Second being seeding. Seeding is finally decided by a coin toss if it breaks down far enough.
(Rule T4)
Can you double check and see that you aren't mistaken on which rule? Because i'm not seing the coin toss anywhere. Give a Rule X# please
yeah we've been working with SC9 here.. and the coin toss is also in SC11. you beat me to it. :)
vBulletin® v3.6.4, Copyright ©2000-2017, Jelsoft Enterprises Ltd.