View Full Version : Xbox360 Kinect not working with GRIP on mac
TheModMaster8
08-05-2016, 21:54
I'm having a problem with getting my GRIP to recognizes that the Kinect is plugged into my mac. I have downloaded the Kinect drivers to my computer.
when i try to add a new camera in grip it says this (look at picture)
http://imgur.com/eAQqLZh
http://imgur.com/eAQqLZh
If anyone knows how to fix this (or what I'm doing wrong) I would really appreciate it.
Im using:
Xbox360 Kinect,
Macbook Pro (Version: El Capitan 10.11.4)
GRIP (Version: latest)
cbale2000
09-05-2016, 09:03
Pardon my ignorance, but does the Kinect natively even support use on a Mac? A quick Google search only showed 3rd party work-arounds. I would lean towards thinking the issue is with the drivers for the Kinect (or lack thereof) rather than GRIP.
Pardon my ignorance, but does the Kinect natively even support use on a Mac? A quick Google search only showed 3rd party work-arounds. I would lean towards thinking the issue is with the drivers for the Kinect (or lack thereof) rather than GRIP.
This is correct. While libfreenect can emulate a webcam, it isn't really fully supported. After my exams and stuff, I will be adding Kinect support to grip, however. You can track progress here (https://github.com/WPIRoboticsProjects/GRIP/issues/163).
TheModMaster8
09-05-2016, 13:52
This is correct. While libfreenect can emulate a webcam, it isn't really fully supported. After my exams and stuff, I will be adding Kinect support to grip, however. You can track progress here (https://github.com/WPIRoboticsProjects/GRIP/issues/163).
awsome! So when this is finished will it work for a mac or only windows?
awsome! So when this is finished will it work for a mac or only windows?
It will work on all platforms, including the RoboRIO and ARM Coprocessors
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