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View Full Version : NEW DLC Pack 2!


ctt956
27-10-2016, 18:57
Get it here (http://www.firstinspires.org/2017-frc-teaser)!

Hallry
27-10-2016, 19:01
Direct link: https://firstinspiresst01.blob.core.windows.net/frc/DLCPack2.zip

Anyone who knows Morse Code interested in decoding Ringone 3?

ngreen
27-10-2016, 19:01
So I have the answer to the ringtone, but I'll not post it. Give it a try yourself.

ctt956
27-10-2016, 19:18
Direct link: https://firstinspiresst01.blob.core.windows.net/frc/DLCPack2.zip

Anyone who knows Morse Code interested in decoding Ringone 3?

Oops...the link in my original post is fixed now.

Pneumatic_Press
27-10-2016, 19:28
Same. I want people to go dig around for a translation program.

Daler99
27-10-2016, 19:28
So I have the answer to the ringtone, but I'll not post it. Give it a try yourself.

The game is aweoot.

I might have the last word wrong. :P

EDIT: After checking one more time, Andrew4130 is correct. :P

andrew4130
27-10-2016, 19:34
"The Game is a Foot"

niklas674
27-10-2016, 19:40
"The Game is a Foot"

Are we finally going to get a football game?

Cothron Theiss
27-10-2016, 19:48
"The Game is a Foot"

Anyway to know that it isn't "The game is afoot?"
I'm not familiar enough with Morse code to know.

AirplaneWins
27-10-2016, 20:32
Anyway to know that it isn't "The game is afoot?"
I'm not familiar enough with Morse code to know.

I believe it is "The game is afoot". This could be a reference to Sherlock Holmes, who quotes Shakespeare's King Henry V. This line could be taken to men the chase is on, or just a reference to Sherlock who was from the Victorian Era. The book this is from is The Adventure of the Abbey Grange. What do you think about this?

Caleb Sykes
27-10-2016, 20:41
Here is how I hear it:

- .....
--- .- --.
.. ...
.- ..-.
--- .--- -

I don't think I got all of the gaps correctly identified though.
In Morse code that is: T0 OAG IS OJT

bdaroz
27-10-2016, 20:41
Anyone notice in the high res image the "5 wheel" bot actually has 6 wheels?

Caleb Sykes
27-10-2016, 20:45
Here is how I hear it:

- .....
--- .- --.
.. ...
.- ..-.
--- .--- -

I don't think I got all of the gaps correctly identified though.
In Morse code that is: T0 OAG IS OJT

Bad translation, should be:
T5 OAG IS OJT

Caleb Sykes
27-10-2016, 20:57
Got it:
- .... .
--. .- -- .
.. ...
.- ..-. --- --- -

THE GAME IS AFOOT

ctt956
27-10-2016, 21:43
Got it:
- .... .
--. .- -- .
.. ...
.- ..-. --- --- -

THE GAME IS AFOOT

From the dictionary:
afoot |əˈfo͝ot|
adverb& adjective
1 in preparation or progress; happening or beginning to happen: [ as predic. adj. ] : plans are afoot for a festival.
2 on foot: [ as adv. ] : they were forced to go afoot.

I think Definition 1 is true, but not what's intended by the ringtone, as we already knew that. From the thesaurus:

afoot
adjective & adverb
evil plans are afoot: going on, happening, around, about, abroad, stirring, circulating, in circulation, at large, in the air/wind; brewing, looming, in the offing, on the horizon.

The ones that seem relevant to me are "stirring", "circulating", "in the air", and maybe "on the horizon". Flying game with steam?

I then used Wordsmith's Internet Anagram Server (http://wordsmith.org/anagram/index.html) to do some rearranging. The results (http://wordsmith.org/anagram/anagram.cgi?anagram=The+Game+is+Afoot&t=1000&a=n) are way too long to post here, but that link will take you to the first 1000(:yikes:). Here are all 107,143 of them. (http://wordsmith.org/anagram/anagram.cgi?anagram=The+Game+is+Afoot&language=english&t=0&d=&include=&exclude=&n=&m=&source=adv&a=y&l=n&q=y&k=1) No, that is not a typo. :ahh: Note that it will not load quickly!

Pooja Anil
27-10-2016, 21:49
The ones that seem relevant to me are "stirring", "circulating", "in the air", and maybe "on the horizon". Flying game with steam?


Yay for a flying game!!! Hopefully:D

"Circulating", "in the air" and "on the horizon" stand out to me. Maybe it's something that the robots would need to push through the air throughout the entire game??

Doug Frisk
27-10-2016, 21:53
From the dictionary:
afoot |əˈfo͝ot|
adverb& adjective
1 in preparation or progress; happening or beginning to happen: [ as predic. adj. ] : plans are afoot for a festival.
2 on foot: [ as adv. ] : they were forced to go afoot.

I think Definition 1 is true, but not what's intended by the ringtone, as we already knew that. From the thesaurus:

afoot
adjective & adverb
evil plans are afoot: going on, happening, around, about, abroad, stirring, circulating, in circulation, at large, in the air/wind; brewing, looming, in the offing, on the horizon.

The ones that seem relevant to me are "stirring", "circulating", "in the air", and maybe "on the horizon". Flying game with steam?

I then used Wordsmith's Internet Anagram Server (http://wordsmith.org/anagram/index.html) to do some rearranging. The results (http://wordsmith.org/anagram/anagram.cgi?anagram=The+Game+is+Afoot&t=1000&a=n) are way too long to post here, but that link will take you to the first 1000(:yikes:). Here are all 107,143 of them. (http://wordsmith.org/anagram/anagram.cgi?anagram=The+Game+is+Afoot&language=english&t=0&d=&include=&exclude=&n=&m=&source=adv&a=y&l=n&q=y&k=1) No, that is not a typo. :ahh: Note that it will not load quickly!

Has no one read Doyle?

ctt956
27-10-2016, 22:21
After looking at the wallpaper, I noticed the following.

1. Some of the socket pieces around the border appear to have "CRAFTSMAN" engraved in them. (See attachment for a close-up of this)
2. The other socket pieces have text engraved in them, but I can't read it.
3. All of the tools in the picture can be used to drive nuts or bolts(wrenches, adjustable wrench, pliers, sockets)
4. Some of the above sockets have a unique star-shaped head
5. The large paintbrush has a different texture on it
6. The guy with the black top hat is holding something interesting...
7. The minibot with tank treads appears to have a V-block engine on it
8. The robot on the large board(behind the girl pointing at the ceiling and holding the gear thing in her other hand) has interesting motor placement
9. There's something interesting about the drum(for lack of a better word) that can be seen in the background. It has something different on one of its vents(it can be seen next to the guy holding what looks like part of a car transmission).

All of those are circled in the image below. Here's a link to the image. (http://i.imgur.com/oN6v2Tl.jpg)

http://i.imgur.com/oN6v2Tll.jpg

porterma64
27-10-2016, 22:33
- What about the framed structure above the group. possibly to limit objects in flight?

GeeTwo
27-10-2016, 22:41
Literally, "the game is afoot" means "that which we are hunting is on the move". How curious that the "practice game" we reverse engineered from the reveal video involves throwing nerf footballs through moving ring goals.

Also, for a more, er, creative use of the phrase, see No Phule like an Old Phule (http://www.goodreads.com/book/show/148238.No_Phule_Like_an_Old_Phule), by Bob Asprin and Peter Heck.

AlexanderLuke
27-10-2016, 23:18
Literally, "the game is afoot" means "that which we are hunting is on the move". How curious that the "practice game" we reverse engineered from the reveal video involves throwing nerf footballs through moving ring goals.

Moving field elements, that is, the elements that team have to score at (or onto/through/however else you score things) is something I have given some consideration. I do not mean mechanized movement of scoring goals or anything that takes much work by the hosts of events. Almost anything that makes the field any bit fragile will be broken by teams through gameplay.

I would love to see the scoring areas move. Something where you place the game piece at Point A, but then because of it, Point A is moved. Maybe something like a balance scale. Such would make your "game" move.

GeeTwo
27-10-2016, 23:33
Moving field elements, that is, the elements that team have to score at (or onto/through/however else you score things) is something I have given some consideration. I do not mean mechanized movement of scoring goals or anything that takes much work by the hosts of events. Almost anything that makes the field any bit fragile will be broken by teams through gameplay.

I would love to see the scoring areas move. Something where you place the game piece at Point A, but then because of it, Point A is moved. Maybe something like a balance scale. Such would make your "game" move.

Our practice game goals are in an area which is off-bounds to the robots (a corridor in front of the opposite alliance wall). We also have a "steam valve" we can turn with the robot which will suspend movement of one of the goals for several seconds.

Scoring areas (goals) have moved before, though it was due to robot actions, not field actions. 2001 Diabolical Dynamics, 2002 Zone Zeal, and 2004 FIRST Frenzy all had goals which could be moved by robots. 2009 Lunacy "goals" were trailers mounted behind the opposing alliance's robots.

AlexanderLuke
28-10-2016, 00:05
Scoring areas (goals) have moved before, though it was due to robot actions, not field actions. 2001 Diabolical Dynamics, 2002 Zone Zeal, and 2004 FIRST Frenzy all had goals which could be moved by robots. 2009 Lunacy "goals" were trailers mounted behind the opposing alliance's robots.

Even 2007's Rack n' Roll could be considered moving via direct robot action, I would just like to see scoring areas move because of field actions.

Jaci
28-10-2016, 00:14
I'm sure setting "Hey! Woodie Calling!" as my phone's ringtone will cause a lot of weird looks on the train.

Poseidon5817
28-10-2016, 03:27
I'm sure setting "Hey! Woodie Calling!" as my phone's ringtone will cause a lot of weird looks on the train.

Yeah, I'm kind of disappointed that these DLC packs haven't been including more... well... useful content. I mean, no high school student is going to use a ringtone of Woodie saying "Hey, your FIRST team needs you!" Including more relevant sounds in the DLC packs would be much more useful, stuff like the background music in the teaser, etc.

Ringo5tarr
28-10-2016, 08:41
I think we're all forgetting the most important sound in the 2nd DLC pack, the UNGODLY SCREECHING OF THE METAL SAW.

Xanawatt
28-10-2016, 09:46
I then used Wordsmith's Internet Anagram Server (http://wordsmith.org/anagram/index.html) to do some rearranging. The results (http://wordsmith.org/anagram/anagram.cgi?anagram=The+Game+is+Afoot&t=1000&a=n) are way too long to post here, but that link will take you to the first 1000(:yikes:). Here are all 107,143 of them. (http://wordsmith.org/anagram/anagram.cgi?anagram=The+Game+is+Afoot&language=english&t=0&d=&include=&exclude=&n=&m=&source=adv&a=y&l=n&q=y&k=1) No, that is not a typo. :ahh: Note that it will not load quickly!
My favorite is "A Omega Tote Fish"
ᵂᵃᵗᵉʳ ᴳᵃᵐᵉ ᶜᵒⁿᶠⁱʳᵐᵉᵈ! :D

billbo911
28-10-2016, 09:49
IMHO, these teasers provide plenty of hints about the game.

The "obvious" ones include:
Steam whistle sounds;----A change in game sounds maybe, as was heard at CCC 2016?

"...prepare to take flight!"--- A shooting game of sorts.

Canopy over the "crew" in posters.--- Netting around the field again, like in 2013.

In Steamworks promo video (https://youtu.be/37GBEBLfhWA), starting at 0:51, you can see football like objects starting a circular trajectory, but stopping before they complete their path, as though they land in a "target". BTW, if you look carefully, the top of the "Top-hat" is open, providing a perfect target!

The posters also show ramps and platforms, reminiscent of many games in the past.

Morse code ringtone 3 in DLC pack 2 seems to translate to "The game is afoot"---I truely hope this is an indication we may be using football like game objects!!!

Dave Campbell
28-10-2016, 10:15
My students noticed that the clock in the reflection of the robot ramp/platform has a different time indicated than the clock on the wall...

MasterMentor
28-10-2016, 11:00
Including more relevant sounds in the DLC packs would be much more useful, stuff like the background music in the teaser, etc.

Given what I know about the music licensing business, and the fact that FIRST hasn't shared the background music already (or maybe it's planned for the DLC Pack 3?), maybe FIRST isn't licensed to share that material. Let's say, for instance, I buy a song on Pond5 or similar music/sound service. I am allowed to incorporate that sound into a work for distribution, but I am not allowed to make that sound generally available to the world - otherwise, Pond5 wouldn't be able to make any money on that sound from that point on (why would I buy from Pond5 when I can just grab that sound from FIRST?). So they limit the licensing on their music to prevent losing their rights to it.

At least, that's what I ran up against on a couple projects I worked on. I don't know if licensing has changed since then, but I doubt it.

-George

MattRain
28-10-2016, 11:59
Anyone notice in the high res image the "5 wheel" bot actually has 6 wheels?

It's a 5th Wheel... LUNACY trailers! :P

adciv
28-10-2016, 12:37
I believe it is "The game is afoot". This could be a reference to Sherlock Holmes, who quotes Shakespeare's King Henry V. This line could be taken to men the chase is on, or just a reference to Sherlock who was from the Victorian Era. The book this is from is The Adventure of the Abbey Grange. What do you think about this?

Steam Punk is typically set in the Victorian Era so its probably just one more reference to the theme of the game.

jimv
28-10-2016, 13:12
The game is afoot could also be hint that it is a football game.

GeeTwo
29-10-2016, 21:57
Does anyone else recognize the profile of that item over the "hidden" sixth wheel? It's made of wood in the version being built on the workbench, but it looks curiously like a 4-module-capable cRIO with 3 modules installed.

SndMndBdy
29-10-2016, 22:57
The Shakespeare quote from from King Henry IV is:

"Before the game is afoot, thou still let'st slip."

Let's all hope this doesn't mean a slippery game playing surface.