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View Full Version : Question On Many Angles During One Scene


Ryan Dognaux
20-12-2002, 14:59
I was watching the DVD sent to every team who has paid, and it brought a question to my mind. After I saw team 548's animation, which had the classic style of split a split screen, I wanted to know how it was done. If anyone on 548, or anyone who knows how to produce this effect, please reply!

Here's what I'm talking about if you didn't understand my question -

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| (Something Here)
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| (Something Here)
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| Something Else Here
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Is there a certain program one uses to get this, or what?
^ that's what the screen would look like, split into 3 parts.

Sunny Thaper
20-12-2002, 16:58
The easiest way to do it would be through an external non-linear editing system such as Final Cut Pro, Premiere, Vegas Video, etc. But you can do it in Max. What you do is render your 3 different shots independantly, covert them to an avi or something and leave their filesizes up. Then you create a brand new scene with 3 planes, representing each shot, and you map the avi's onto the plane then just render for the length of the shot. If you want more clarification, please ask but I still wouldn't reccommend this method especially since some of the non-linear editors have a 30 day trial..

Ryan Dognaux
20-12-2002, 21:23
Thanks for the info :), It'll come in handy probably... and if anyone from 548 could contact me that'd be great, I'm not really very fluent in max yet, so it'd be cool if I could use a tutorial or a step-by-step process. Thanks again :)

Jay Lundy
23-12-2002, 07:34
Well.. to clarify Sunny's explanation a little...

To do it in 3dsmax you first render each angle independently into 3 avis. Then create a new scene in 3dsmax and create 3 planes. Each plane should take up 1/3 the screen. In the materials editor, you can map avis to the diffuse map just like you can with regular images. Map a different avi to each plane and you are done.

Of course it would be much easier in premier.

Sunny Thaper
23-12-2002, 13:31
Originally posted by Jay Lundy
Well.. to clarify Sunny's explanation a little...

To do it in 3dsmax you first render each angle independently into 3 avis. Then create a new scene in 3dsmax and create 3 planes. Each plane should take up 1/3 the screen. In the materials editor, you can map avis to the diffuse map just like you can with regular images. Map a different avi to each plane and you are done.

Of course it would be much easier in premier. Thank you. If you would like, I can find some good trialware video editors. If you have windows XP then you already have one builtin. Same with OSX.

Ryan Dognaux
23-12-2002, 20:28
Some editors would be incredibly helpful. I don't have XP, I have ME :( , but some trail editors would be greatly appreciated :D

Originally posted by Jay Lundy
Then create a new scene in 3dsmax and create 3 planes. Each plane should take up 1/3 the screen.

umm... How exactly do you create planes? :confused:

Bduggan04
23-12-2002, 22:10
mm... How exactly do you create planes? :confused:

I'm going to assume you've never used 3ds max. To make planes, you use the create panel (The pointer icon on the right of the screen). Under this panel press the plane button under the standard primitives>object type rollout. This goes for all of the standard primitives: box, sphere, cylinder...

You may want to look into some tutorials to become familiar with 3ds max.

Ryan Dognaux
23-12-2002, 22:31
:eek: Ohhhhhh!! You've jogged my memory now! I know what you're talking about, planes as in 2D shapes... okay gotchya!

you can map avis to the diffuse map just like you can with regular images.

So, would this just be like applying a texture, or something?