View Full Version : The Demonstration Animation
I looked around FIRST'S website, and I couldn't find that really neat animation that describes the game.
I know tons of you people probably taped the web-cast/ NASA Cast. If that animation can't be located, could someone rip it out of the kickoff. I see it as the perfect way to describe the game.
Matt Reiland
04-01-2003, 18:08
It was already posted once but Dave Lavery created it, as soon as he gets a chance to read the forums he will tell us if he wants it to be distributed
Nice hummer. (H2, whatever)
Alexander McGee
04-01-2003, 22:33
i thought that it was pretty cool too. id like to get a copy
Matt Attallah
04-01-2003, 23:25
Originally posted by mpking
Nice hummer. (H2, whatever)
JEEPS ARE BETTER!!!! :D
<back to topic>
Yes, i thought it did a fine job of explaining what will hapen in a game, but using robots that won't ever be made.
-Well... I HIGHLY dought that there will be a robot that will lift itself up on casters and sit ontop of the stack. OR... (even better) the big arm at the end :)
Nice job - I think it really helped everyone and made explaining it a lot easier (especially w/o the robot demo) When they said they never tried playing it before w/ the bots, they wern't kidding. :)
I liked the one with the hand. you know, the one that with a flick of it's wrist just stacks the crates right up.
The animation will be posted no later than the end of the day Monday, as soon as I get back to my office and can send it through to the server.
-dave
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Y = AX^2 + B..... ehh, whatever.
Thanks Dave.
Btw, I like the new scoring equations. Much easier than the one Woodie gave out.
:-)
Hailfire
05-01-2003, 12:45
Yeah, getting the copy would certainly be helpful. Especially when developing a strategy. I did record it on my mom's camera, but, however, it only takes 40 seconds at a time and I only got 80 seconds of it. Plus, when I uploaded it to my computer, it was so dark you could hardly see anything. I sure hope he puts it out to public soon. Also, yes, I agree, the animation is cool.:D
Lauren Hafford
05-01-2003, 12:54
First of all: Muchly is a word.....really.
Second: One of my team members pointed out something really easy to maximize your scores....You want to equalize the numbers in a stack and on the ground as much as possible.
If you have 10 boxes, and you have a stack of six and four on the ground, that's 24. If you have five and five it's 25. The closer the number in a stack is to the number on the ground maximizes your score.
ALSO: four in a stack and six on the ground is equal to six in a stack and four on the ground. It doesn't matter which are stacked and which are on the ground; the score is the same.
lauren
Alex Forest
05-01-2003, 21:07
Did anyone else notice that when the scoring was done, he had 7 crates stacked up one on top of the other for one team, and 6 for the other team. HOWEVER, the top crate on the stack of 6 was actually upsidedown. Doesnt this mean that the multiplier would have been 7? It was only scored as 6... This would mean that the other team would have won... Did I miss something?
Rob Colatutto
05-01-2003, 21:14
yes your right, i noticed that too, also woodie made a mistake with the screen that he was able to write on, he said that the mult stack wasn't in scoring zone in the red area. dean also made a mistake when explaining the scoring
Joe Matt
05-01-2003, 21:16
Originally posted by Alex Forest
Did anyone else notice that when the scoring was done, he had 7 crates stacked up one on top of the other for one team, and 6 for the other team. HOWEVER, the top crate on the stack of 6 was actually upsidedown. Doesnt this mean that the multiplier would have been 7? It was only scored as 6... This would mean that the other team would have won... Did I miss something?
I just realized that too.
You have some explaing to do Dave... :D ;)
Andrew Rudolph
06-01-2003, 19:38
http://www2.usfirst.org/2003comp/StackAttack.mpg
The animation is up
Alex Forest
06-01-2003, 20:50
alright dave, fess up. what happened to that upside down box rule thing??
Anyone know if that animation is 3DS Material?
Chris
As noted above, a low-res, highly-compressed version of the kick-off animation is now available on the FIRST web site at http://www.usfirst.org/robotics/. This is a 4-meg QuickTime file. It is pretty grainy, but if all you have is a dial-up line it will work.
There is a high-resolution, higher-quality (and thus larger - 55 meg) Quicktime version now available on the NASA Robotics Education Project video archive (http://robotics.nasa.gov/archive/video.htm). Note that this version has the full sound track, and has one minor change from the version shown at the kick-off that avoids any confusion about the scoring example (both versions show correct scoring - as clarified in Team Update #1 (http://www2.usfirst.org/2003comp/tmup1.pdf), but the later version avoids having to explain the details of the scoring system if you are showing it to a non-team audience).
Sorry for getting it posted a day later than promised, but we had to get the server links set up, and I didn't get it done in time yesterday.
-dave
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Y = AX^2 + B.... ehhh, whatever
Thanks, that animation is great (by far the most useful clip from kickoff)!
I wont bother pointing out that the robot with the extending legs would probably fall over on the ramp incline ;)
Greg
Originally posted by dlavery
There is a high-resolution, higher-quality (and thus larger - 55 meg) Quicktime version now available on the NASA Robotics Education Project video archive (http://robotics.nasa.gov/archive/video.htm). Note that this version has the full sound track, and has one minor change from the version shown at the kick-off that avoids any confusion about the scoring example
-dave
Just so I'm clear - the minor change was that the large blue robot places that last bin right-side up rather than upside down this time?
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