EbonySeraphim
20-02-2003, 22:14
I actually posted a thread about this game a while ago. That topic didn't really take off and get good replies. Basically, I decided that the robot programming wouldn't require three people. So we decide to do a side project and make a game in C++.
It will be split in two zip files. The first contains all of the source files and headers. The second contains all of the resource files(images etc), and VC++ project files if you can't set up one yourself.
To control bomberman (WASD movement, and first mouse button fires)
To control the lil tank (arrow key movement, and O fires) The tank is currently has no aim with the mouse. The game isn't really designed to me multiplayer friendly on the same machine.
If you want to build the project yourself, create an empty VC++ workspace, link ddraw.lib, dinput8.lib, dxguid.lib, and winmm.lib, and add all of the source and header files in the project. Note, you need DirectX8 or higher.
If it's not too obvious, FPS means frames per second. Currently we are using page flipping and its limited by your monitor refresh rate. That why you Radeon 9700 Pros(whom I envy) are still running less than 100 FPS. If I take off that limiter and DirectDraw supports no VSYNC your machine, I'm sure it would be over 10000 FPS easily - no added zeros. Also, the number on the left side of the screen are just the number of projectiles currently on the screen/are active. The health bar only goes down when bomerman fires - he is the current sprite set to show health on the screen. If you have any feedback, suggestions, or questions, about the code. Please tell me or ask.
It will be split in two zip files. The first contains all of the source files and headers. The second contains all of the resource files(images etc), and VC++ project files if you can't set up one yourself.
To control bomberman (WASD movement, and first mouse button fires)
To control the lil tank (arrow key movement, and O fires) The tank is currently has no aim with the mouse. The game isn't really designed to me multiplayer friendly on the same machine.
If you want to build the project yourself, create an empty VC++ workspace, link ddraw.lib, dinput8.lib, dxguid.lib, and winmm.lib, and add all of the source and header files in the project. Note, you need DirectX8 or higher.
If it's not too obvious, FPS means frames per second. Currently we are using page flipping and its limited by your monitor refresh rate. That why you Radeon 9700 Pros(whom I envy) are still running less than 100 FPS. If I take off that limiter and DirectDraw supports no VSYNC your machine, I'm sure it would be over 10000 FPS easily - no added zeros. Also, the number on the left side of the screen are just the number of projectiles currently on the screen/are active. The health bar only goes down when bomerman fires - he is the current sprite set to show health on the screen. If you have any feedback, suggestions, or questions, about the code. Please tell me or ask.