View Full Version : procedurals 0wn j00
you have a texture looking too shiny? SMACK A PROCEDURAL ON IT! dirty them up! make it messy! nothing in the real world is as clean as a fresh render... that means you have to fake dirt.. and procedural textures are just the way to do it! layer em on, till it looks right!
Any suggestions as to where everyone can find em? For cheap if possible... I'll go looking as well.
-Robby O
FIRSTanimators Moderator
oshortwan@hotmail.com
weeeeeeeeeeel... they are inbuilt into max and LW. just use multilayer textures, and use the proceduals as alpahs for eachother for a real good radomization... stuff like fractal noise and whatnot
Hmm.... well, I was hoping you'd be willing to go into a good explanation for the rest of the group, but hey, here goes.
Give this site a shot:
http://www.snotmonster.com/
They have a plugin called TrueGrit that is FREE and is also aparently pretty good. I haven't played with it much, as it's rather late. But take a look, there is an HTML file in there that may be a bit hard for some to follow, so a good explanation, perhaps even with robot parts, is probably due. Tomorrow (WED) happens to be my off day, and I'm going to make it my tutorial day. Just write up a tutorial or two to share here each week. So look for a better explanation on TrueGrit tomorrow. Involving robot parts of course...
Good luck all, and happy animating.
-Robby O
FIRSTanimators Moderator
oshortwan@hotmail.com
i could do a tutorial in LW, and the concepts would carry over.. i just forgot how the max system worked!! hehe
oh well
Daishichimaru
23-01-2002, 13:40
Slap a noise/smoke/small resolution stucco map into the specular channels of your materials. Play with them on a sphere lit from several angles until you get the settings right. Voila.
Originally posted by Daishichimaru
Slap a noise/smoke/small resolution stucco map into the specular channels of your materials. Play with them on a sphere lit from several angles until you get the settings right. Voila.
bingo
we have a winner
:)
now i wanna see that used.. i really dont wanna see anymore of the max defult textures, you know what i mean, the textures that come in the world createing toolkit. ;)
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