Log in

View Full Version : QOTW 08-24-03: Old School


JVN
24-08-2003, 22:07
Maddie has asked me to step in and post the QOTW while she is on vacation. Unfortunately I couldn't think of anything good, so I asked for help. Because of this, this week's question is brought to you by our good friend Andy Baker.

Andy wants to know:

Question of the Week 08-24-03: Over the years, FIRST has loosened up robot build restrictions. They have changed the robot design challenge. 4 years ago and before building a robot was somewhat of an "Apollo 13" challenge, where we had this pile of "stuff" and we were to build a robot out of the "stuff". During the last 4 years, we have been able to use many more materials and parts. Now, we can build a robot out of whatever we want (within reason and limitations of some common components).

What do you think of this change in robot building philosophy?


Well folks, what do you think?

piotrm
24-08-2003, 22:16
I think its great. Opening it up a bit makes designing and building a robot less like solving a puzzle and more like .. well "designing and building a robot".

Jeff Waegelin
24-08-2003, 22:38
I think it was a great idea to relax the restrictions. Many of the additional parts restrictions were designed to make things more fair for teams with less resources, but as Dean said at Kickoff, life is not fair. There will always be teams with more resources, and trying to limit them to make things more fair never did much to even things out, anyways. Now, with less restrictions, teams are more free to use what they want, but the $3500 cap puts a reasonable spending limit on deeper-pocketed teams. All in all, I think it is a good decision that will allow for more creative robot designs, generate more student involvement, and perhaps do a better job of making things easier for all involved.

kmcclary
25-08-2003, 01:43
Originally posted by JVN
Andy wants to know:

[b]Question of the Week 08-24-03: Over the years, FIRST has loosened up robot build restrictions. [...] Now, we can build a robot out of whatever we want (within reason and limitations of some common components).

What do you think of this change in robot building philosophy? This is much closer to industry, but we're not quite there yet.

I think it is very fair to allow hardware store stuff while still limiting "exotic" materials that give deep pocket teams an unreasonable "strength to weight" advantage.

However, that said, I still wish FIRST would open up the TECHNOLOGIES, especially electronics, and pneumatic controls.

For the new people: The current build rules have separate restrictions for dollar spent on electronics vs mechanics ($400 vs $3500 overall), and NO pneumatic plumbing nor control components may be added over the base kit. Electronic components and CPUs must come from one of a couple of vendors, which don't even give us a discount.

IOW, currently we can spend $2000 on a complicated drivetrain, but we can't even spend 50 cents for another pneumatic elbow... We can buy a tire from anywhere, but we must purchase electronics from only one of couple vendors. We can't assist a relatively weak Robot Controller in its Autonomous Mode with outboard CPU assist designs, unless we're both VERY frugal financially, AND all of the parts used happen to be stock items with only a few specific vendors.

This doesn't make sense to me at all.

Is a goal of this program to teach students how it really works "out there"?

In the "real world", you find things wherever you can, and trade off technologies all of the time for cost/weight/time savings. Many industries routinely replace complicated mechanical designs with simple micros, sensors, and actuator controls to create far superior products. Look at how much simpler automotive fuel injection is to complicated carburetors. All of the mechanical "calculations" previously done with myriad parts of complicated shape are now done totally in software, which allows for rapid modifications as the design evolves.

IMHO, I strongly feel it would be a much better preparation for the real world to simply place a UNIFIED weight, dollar cap, and given actuators (e.g. keep the "$3500 over kit" and current weight and actuator/motor limits), but allow that $3500 to be ANY mix of electronics, mechanics, pneumatic controls, optics, (etc.) that the team wishes, from wherever they can find it, AS LONG AS the documentation of that cost is auditable.

IOW, If a team can somehow figure out how do this contest with simply the kit materials and a light weight $1500 minicomputer with a suite of software, or run those limited pistons with complicated pneumatic plumbing controls without going over budget, GREAT. I feel we should let them do it instead of penalizing them by artificially favoring a close to pure mechanical design. Favoring one technology over others restricts innovation, and prevents our students from seeing how REAL industry does control design trade-offs in the information age.

Let's make next year's contest a REAL battle of technological innovation, by simply limiting actuators, weight, and power, making a unified dollar cap, and throwing the technologies open! Instead of segmenting the dollar and vendor limits by technology, let's see what the electrical vs mechanical vs pneumatic wizards can REALLY do on a level field! I'd be excited to see the robots created when the various team & sponsor combinations can REALLY tap their design strengths! :D

Just my $.02...

Can anyone from FIRST please comment on why we have these artificial limits to the electronics and pneumatics now? There may be an excellent reason that I simply don't see from this perspective. Thanks!

What do you guys think? Should the contest be open to all technologies equally? (Or maybe this should be another week's question???) :D

- Keith

Nate Smith
25-08-2003, 03:05
Originally posted by kmcclary
Can anyone from FIRST please comment on why we have these artificial limits to the electronics and pneumatics now? There may be an excellent reason that I simply don't see from this perspective. Thanks!


I'm not an "official" word on this, but from what I do know, it comes down to one thing: safety. The pneumatics kit is not a random set of parts like much of the rest of the kit is, but rather all of the fittings, etc. are hand selected to work together. As for the electronics, if an "anything goes" solution was allowed, FIRST would lose much of the safety/fairness/rule enforcement controls(emergency cutoff/timer shutdown) that they have with the current system.

However, in both of these cases, there are possible solutions. I propose the following:

Regarding Pneumatics:
I agree with FIRST that some limitations need to be placed on pneumatics for obvious safety reasons. Because of that, I propose that the current PSI limits and connector methods provided in the kit and rules remain. However, I propose the following: on the operating side of the pneumatics(60 PSI max), ANY pneumatic device whose primary purpose is not destruction(no pneumatic saws) is allowed if and only if the connection components(quick connects, elbows, etc) provided in the kit OR IDENTICAL PARTS purchased by the team were used to connect the device. NO MODIFICATION to off-the-shelf pneumatic components in regards to range/type of motion or pneumatic connections would be allowed.

Regarding Electronics:
In an attempt to open up the electronics capabilities of teams, I propose the following:

The existing control system be overhauled to consist solely of the following components:
-Radio modems(similar or identical to current)

-Operator Interface Block(OIB) - A provided electronic component which would connect to the radio modem and competition control cable, then providing a documented standard I/O stream on one or more ports, allowing a choice of interface options. An operator interface module similar to the existing system could be provided if teams did not want to design a complete custom system.

-Robot Interface Block(RIB) - Connecting to the radio modem and the PCM on the robot, this would provide a standard interface for the robot side control/logic systems. It would provide a standard means of connecting whatever logic systems a team decided to use. If a team did not have the resources or the desire to create a custom system, an addon to the RIB would be available which would expand it into roughly the equivalent of the current Robot Controller.

-Power Cutoff Module(PCM) - Mounted on the robot, and connecting to the RIB device, all speed controllers/relays on the robot would be required to recieve power from this device. This would allow for a safety or timer cutoff by FIRST, still giving them control over when you can control your robots on the field.

What do you think?

Andrew
25-08-2003, 15:55
At least they didn't require that the custom electronics must reside in a project box this year! That's progress.

I agree with the "ANY PRODUCT, ANY VENDOR, $3500 max" idea and hope we keep going in that direction.

Kevin A
25-08-2003, 16:28
I think that the kit of parts is good. It includes everything to make a basic remote controlled robot.

Any vendor should be allowed, especialy with the autonomous mode coming into play. $675 for a digital compass? Please...thats just pitiful.

I agree that safety should come first, and if FIRST lets the control systems out of their hands, they just can controll it.

ChrisH
25-08-2003, 18:19
On the contrary, I'd much rather see a more restricted list of components. Maybe it's just the industry I work in, (aerospace vehicles) but if it ain't in the spec book, it doesn't go on the bird.

Only tested, proven, well known technologies or materials are allowed. Any testing pretty much has to have been done by my company or one of our partners or it is ignored. Which means that often worthwhile devices or materials are excluded because we don't feel like spending the money or effort to test them. Qualifying a new material, or even an old material made a new way, takes a minimum of $1M. So our material list is pretty darn short.

So much for throwing it wide open so "we can be like industry". In real life there are often restrictions on materials etc. that are even more stringent than those in FIRST.

Is it easier to be able to use a wide variety of "stuff" to build your dream robot? Heck Yah! But a major thrust in FIRST is innovation. Innovation is a sister of Invention, which is born of Necessity.

If you really need that function on your robot, you will figure out a way to make it happen. But you may have to make innovative use of a component to do it.

In my opinion, if the rules don't pinch, they aren't doing their job.

Adam Y.
25-08-2003, 21:19
We can't assist a relatively weak Robot Controller in its Autonomous Mode with outboard CPU assist designs, unless we're both VERY frugal financially, AND all of the parts used happen to be stock items with only a few specific vendors.
Actually that should be fairly easy knowing what I now know about the pic microcontrollers. I am almost certain that I have heard of teams this year of using pic's on there robots to help there Robot Controller out. And considering the fact that Digi-Key, which was one of the suppliers this year, carries over 4000 of them which are usually no more expensive than a few dollars. The only real expenses with them are the programmer and the compiler (unless you like assembly) which should not count toward the final amount since they don't go on the robot.

MisterX
26-08-2003, 00:22
I tend to disagree with the whole pneumatics thing cuase what my team did last year was reverse the pneumatics so it created a sucking for our suction plate which worked great in practice and is in it self completly safe however with somethign being used in a manor it wasn't designed for there is a some safty issues an issue that was easily solved by a $.15 piece that we found however none of the allowed companies sold it so we had to use a different piece in yet another manor not intended so what could have cost $.15 (one little valve, weighing minimum ) turn into a $5.00 piece that weighed 1/8 pound , but we needed 4 that added up to 1/2 pund which doesn't sound alot but is when tettering on the edge like we were. ANy way at regionals the make shift valve caused this huge hub-bub at regionals between the judges and the kid and engineer that designed the elaberate sytem and had we actually been a contender at regionals we wern't we would have had to take them off therefore destroying our robots dedfense ( and it was a ramp defender). Luckily the judge was nice enough to let it slide ( THANK YOU!) and it made no difference at all and we finished 2nd to last but that doesn't matter. The put is if we had addecuate supplies none of that would have happened!!!!!!!!!!!

P.S. the whole scheme right there is pretty much shortened down a lot and I could go on for ever discussing that one piece and all of its hasle but I dont want to waste space on the forum so just message me with any questions or comment that are directly related to the piece.

kmcclary
27-08-2003, 14:02
Originally posted by Nate Smith
I'm not an "official" word on this, but from what I do know, it comes down to one thing: safety. The pneumatics kit is not a random set of parts like much of the rest of the kit is, but rather all of the fittings, etc. are hand selected to work together. As for the electronics, if an "anything goes" solution was allowed, FIRST would lose much of the safety/fairness/rule enforcement controls(emergency cutoff/timer shutdown) that they have with the current system. Done right, safety should not be a problem.

Pneumatics

With air, all you need is the rule: "All added pneumatic components must be rated for the pressures involved". No sweat. Considering that FIRST already literally uses hardware store parts (such as the basic brass T-blocks which as air couplers are rated WELL above the working pressures we're working at), not allowing ANY extra fittings seems an excessive restriction.

A more reasonable one may be something like: "all additions will either come from [these vendor(s)' line(s)] or else be shown to pass hydro static pressure test <air industry org spec #xxx>". Heck, at least let us add more identical VALVES from the SAME vendors... We have more pistons allowed than valves right now!

Electronics

You don't need a new "Power Cutoff Block". You can use a Spike for that.

I instead propose the following safety rule changes:

Rule [X]: "Custom electronics may move motors, actuators, and RC servos, or interrupt the path between [Victor/Spike] and it's driven component, PROVIDING that ALL of the below are met:
A) ALL motive or actuation power for devices or interfaces driven by custom electronics must be DIRECTLY DERIVED from either the output of a Speed Controller or a Relay Module; AND
B) If custom electronics are used as a current controller or interrupter, the current and voltage specifications of that circuit shall meet or exceed that of the equivalent IFI control normally used. Documentation showing compliance to this spec shall be provided to the inspectors upon request.

Comments:

Rule X.A - You don't need a new "power interface component" from IFI for safety. A Spike is already a great part for this. This new rule would INSURE that electronics CAN'T move the bot under any shutdown condition. This is also easily verifiable by power wiring inspection, without inspectors having to understand the custom electronics at ALL.

Rule X.B - Allows for things like a cutoff circuit to be placed in series with a motor or solenoid and it's IFI driver [Spike/Victor], for faster toggling than the RC can provide (important in some applications).

This, and/or the "additional air parts allowed" rule, could allow things like pneumatic servo valves to be either purchased, or created out of the existing valves with PWM techniques. Either way, it opens up a WHOLE new design arena!

I do like your thinking about creating a general control architecture for ANY robot controller to be used in place of the IFI one, but I'm not sure if that's politically viable, at least in one step.

I do feel we need a MUCH better RC CPU (or opening up the electronics budget) next year, to best accomplish Autonomous Mode.

Yea "Adam Y.", we thought about PICs, and you can do a lot with them. But given only six weeks from the time we found out we needed a PIC expert, it turned out we didn't have one on hand nor time to GROW one. So, we were basically stuck with the RC. Add to that we were a Rookie team with limited experienced personnel, IMHO our Autonomous Mode control system design was painful, crude, limited in scope, and the path was prone to "drift".

Originally posted by ChrisH
On the contrary, I'd much rather see a more restricted list of components. Maybe it's just the industry I work in, (aerospace vehicles) but if it ain't in the spec book, it doesn't go on the bird.
[...] In real life there are often restrictions on materials etc. that are even more stringent than those in FIRST. Well, let's be fair here. You're talking about "life critical design" applications, an EXTREME design case. This is normally ONLY seen in places like medical, military and aerospace industries. It's one thing when you're where a hardware or software breakdown is fatal either immediately or because you can't get spare parts for the entire life of its mission. That's IMHO an extreme case of "real world", and is not how MOST industries work. (Besides, if you read the fine print on virtually ALL of our part spec sheets, every one of them has something about "not authorized for life critical applications", so we couldn't design for that extreme even if we wanted to.) :)

IMO, This is a LOT different design situation. I feel this is an "educational exercise for the design and creation of a 'consumer level' product". After all, it only has to run for minutes at a time, and a hour or two at the most over its ENTIRE lifespan. Spare parts, tools, and workers are available on site for maintenance, after every two minutes of operation if necessary.

IMO, here quick repairability in a student's design is much more important to stress than MTBF. As Team 71 did last year with their file card arm crawler system, you may even DESIGN IN and EXPECT wearout of parts virtually every round!


IMO, this contest's model is: "build it on time, within budget/size/weight, make it good enough to perform (and survive) at least two minutes at a time, have it be VERY repairable 'in the field', and don't let it hurt anyone". As long as its breakdown or failure modes are not a threat to participants and viewers, and we meet the above, I'd still go for open part sources.

Besides, I feel that "a student often learns more by something that breaks under usage than by an immediate success." :D

Also consider: In most industries, if it NEVER breaks, it MAY have been seriously overdesigned for THIS application, and may have room for cost/weight/labor saving redesign to remain competitive. Yes, huge MTBFs are critical in your industry, but with MOST automotive, consumer (et al) products, the OPTIMUM is NOT to design to perfection, but to design to "lifespan expectations and for repairability, without incurring excessive design and/or manufacturing costs".

BTW, At the first major company I worked at after school, I had to have my UM college training of "pour time and money into it, and hold onto it until perfection is achieved" literally beaten out of me as some kind of an "attempt to bankrupt the company". :D (...and the floggings shall continue until morale improves...)

The painful real world lesson I had to learn was "Working well is one thing, but if it already far exceeds it's design parameters and expected use lifetime, to heck with perfection. It's time to LET IT GO so we can get it into production!"

Honestly, I've STILL found myself dealing with THAT last one in every FIRST contest to date! (Hey, YOU try to take the robot away from the Mech Assembly crew so we can wire and program it... <chuckle> It's always a tug of war. If you let them, I'm sure they'll keep completely redesigning the mechanics on you until ship date!)

You do have an excellent point though. If this WERE a life critical application, I too would be worried about component specs and if the design rules were not stringent enough. If a student's life or safety hinged on their machine working, this would be a whole different ball game!

Hey... Let's simulate a "life critical app" next year... Let's put all of the HPs in carnival 'water dunk tanks', and have the robot perform (and defend their HP against) a release ritual on the push plate! ;)

- Keith

Daniel Brim
31-08-2003, 02:57
Originally posted by Jeff Waegelin
but as Dean said at Kickoff, life is not fair. There will always be teams with more resources, and trying to limit them to make things more fair never did much to even things out, anyways. Now, with less restrictions, teams are more free to use what they want, but the $3500 cap puts a reasonable spending limit on deeper-pocketed teams.
This gives me an idea (tell me if you think this is ok). Why not have teams donate to FIRST dollar-for-dollar on what they spend. If they want to spend more than 3500, why not, but this way they know that spending to much would not be a good idea. Certain expensive items, such as victors, should be left out. The money that FIRST gets would be spread out to all of the rookie teams (and second year teams if there is enough).

meaubry
31-08-2003, 09:04
The philosophy and rules didn't really change that much from before. Back when we had a kit of "stuff", we still had an addional hardware list. Every year it changed in content - some new, some fell off, new limitations on quantity and such. We were more restricted as to where you could get the "stuff" from. It was determined that the additional hardware kit should be opened up to include more "stuff", the decision where the "stuff" could be purchased from was also revised.
I've always liked the fact that the list was expended to include more "stuff" and where you can get it from - as it allowed for more flexability in developing a working robot within the 6 week build time frame. I doubt that limiting the "stuff", where you get it from, and even the K3 Rule from this year, will ever level the playing field as some thought it could/should/would. It is a different challenge to build a competitive robot from a more restrictive kit of parts while maintaining some aceptable level of divisity among them. In other words, a more flexable kit of parts along with a game that doesn't lead to a single design solution and will encourage teams to be more creative. That is what I love - different creative solutions to the same problem. So in conclusion, I love what FIRST has done. In fact, this year demonstrated what happens to robot diversity when the kit includes so much "stuff" that far too many end up looking exactly the same - oh, and the game design didn't help that either.

Wetzel
04-09-2003, 02:34
Also keep in mind that rules have to be enforced. The inspectors have been volunteers, and will continue to be volunteers with little 'offical' training other then probally worked with a team. I inspected last year at San Jose and LA, and even though I had been on a team for 4 years and was active in discussing diffrent designs and the rules with people on many teams, there were still quite a few things I had to ask teams to explain/justify.

It would be easy to say have a class the day before to teach the inspectors, but then you wouldn't have very many inspectors.



Wetzel
~~~~~~~~~~~
More then one side to a story

sevisehda
04-09-2003, 04:22
It seems like I have one of the first decenting opions. Pretty much now a team can put just about anything on there bot except for depleted uranium and a few other exceptions. This doesn't necessarily mean better bots and different bots. If you take a look at some of the 'old school' bots they are built to the same quality as there contemporary conterparts. The uses of materials on older bots was creative and imaginative. Although today teams CAN use alot of materials it seems most bots use the same materials(cough 8020) as everyone else. In the 'industry' most of the time there are limits on materials. Often companies only do business with certain suppliers. Or like someone pointed out only use tested materials. On the electronics side often there is a technology cap that stops you from upgrading components after a set time. FIRST is somewhat mimicing the real world by emplying bounds.

Pneumatics: Hands down its mainly a safety issue. If teams could make there own or modify components there would be a risk of breakage. My suggestion is FIRST have a catalog of approved pneumatic components in which teams can buy more of items.

Electronics: Increase the budget. Maybe something like this, 1000$ Max for electronics, 3500$ Max for materials, 4000$ Max Total. No I didn't do the math wrong, this way there is a 'shared' pot between materials and electronics. While still maintaining a lower budget for teams with limited resources.

Andrew
04-09-2003, 12:30
I wanted to clarify what I said earlier.

I like the fact that there are no restrictions (other than exotic materials) on the raw materials allowed.

Here's a "for instance."

Back in the "old days," you had to buy any flat stock that was thicker than .25" from Small Parts, pay exhorbitant shipping, and hope they didn't run out before you needed it.

Allowing us to buy any flat stock, any thickness is not a significant concession. But, it saves teams both money and trouble.

Here's another possibility. Let's say that "hex stock" is not on the list. A team with the facilities and manufacturing can take round stock and create hex stock. The teams without such facility have to compromise their designs.

By basically saying, "Go down to your local Metals Supermarket and buy any raw materials you want," FIRST is opening up design options to resource limited teams.

Another example...gears.

Gears and gear stock are relatively inexpensive. If you can buy gear stock and fabricate gears to your specifications (a facility which is within most teams' grasp), then you have a much larger variety of design options.

If you disallow buying gear stock (as was the case in the "old days"), then only teams with the ability to cut custom gears out of round stock could have this flexibility.

By opening up the number of raw material options and putting a $3500 cap, FIRST actually did more to level the playing field than in the days when we were forced to buy only from Small Parts.

This is a good thing!

On the Pneumatics...
Relying on inspectors to find safety issues with non-approved pneumatic components is a formula for disaster.

Relying on all teams to only use pneumatics that are rated to the correct specs is a formula for disaster.

It would be nice if FIRST put together a catalog. However, (this is from someone who has done just that), you are asking some poor FIRST engineer to allocate about 2 weeks of his time, full time, to developing such a catalog. Give these guys a break!

Perhaps if the FIRST community got together and developed such a catalog and provided validation for all the parts, such a thing may come to pass.

Even then, you have inpsection issues. The larger the catalog, the more difficult the inspection.

Matt Leese
04-09-2003, 13:23
Because I wasn't paying very good attention, I missed this thread when it first started. A few people have already heard my views on this but I think I'll state them here anyway (I've been meaning a good post on this since about Nationals but it always got pushed to the bottom of the queue of things I had to do).

I think that the loosening of restrictions on what components can be used is the complete wrong direction for FIRST to go. In general, by loosening the restrictions it has made many parts of the competition easier. My problem wouldn't be with the competition being easier if that's all that happened. Because the competition becomes easier, more teams design more complicated robots. Basically, this raises the bar for everyone meaning that if you want to compete you must have a more complicated robot.

Now, that may not sound like a bad thing (after all, what's wrong with a competitive environment?), but the key comes down to what happens when a more complicated robot is designed. In general, the more complicated the robot the less involved the students will be with its design and construction. It's a simple issue of skill level and experience. As the robots get more complicated, it's obvious then that there will be less student involvement and more engineer involvement. This is not the direction that FIRST should be headed.

Now, because of the above, it may seem that I'm against complicated robots. I'm not. I don't think that teams should be forbidden from designing complicated robots. I just think that perhaps FIRST shouldn't encourage it and make it easier.

Matt

kmcclary
04-09-2003, 13:45
Originally posted by sevisehda It seems like I have one of the first [dissenting opinions]. Pretty much now a team can put just about anything on there bot except for depleted uranium and a few other exceptions. I do feel that the main "exotic material limits" are IMHO reasonable, and should remain. In essence, they're limiting outrageously expensive materials, or materials that require "expensive tooling" or specialized expertise to use. That would give "rich teams" access to an unfair strength to weight ratio material that your average team couldn't afford. That is the equivalent of "more weight allowance" for them vs other teams, which we shouldn't allow.

A fair rule, as long as FIRST keeps it current by staying abreast with innovations in "cheap fab" technologies. Once a new technology becomes widely available, cheap, AND technologically reachable by any team, IMO it should probably be allowed. Ex: Super glue is now cheap and available everywhere, but it was once exotic, expensive, and in the past may have given a rich team an unfair advantage. If every hardware store in the world suddenly started carrying carbon fiber tubes, cloth, and a squirt tube of some new mega-glue for it for a buck, we might wish to reconsider allowing carbon fiber technologies into the contest.

Similarly, if some new megabuck "supermaterial" appears, IMHO it should probably be limited until it too becomes potentially "reachable" by all teams.

Originally posted by sevisehda
In the 'industry' most of the time there are limits on materials. Often companies only do business with certain suppliers. Or like someone pointed out only use tested materials. "Use only QUALIFIED or TESTED materials", definitely yes, but other limits? VERY rare. The market STRONGLY awards competition, innovation and shifts in technology to reduce cost, weight, construction time, etc.. Only in VERY specific industries or in deliberately and artificially NON competitive marketplaces (for political or other reasons) are you normally limited in your suppliers. In fact, limiting competition in suppliers is contrary to normal business practice and motivation, and in many circumstances even illegal.

It IS understandable though, when a contest is SPONSORED by a company, that we have to use their products! :D But WHY can we drop thousands on fancy gearboxes or pick up a dozen more IFI control bricks, yet can't even buy a 50 cent air fitting from Bimba, a foot more of the SAME tubing, or another valve from Festa when we're short? There are no "additional actuators" involved, and NO safety issue in that case.

Originally posted by sevisehda
On the electronics side often there is a technology cap that stops you from upgrading components after a set time. HUH??? Sorry, but that doesn't make sense to me. As anyone that has ever bought a home computer (or otherwise experienced Moore's Law) can see, the evolutionary rate is HUGE in electronics. What you can get, or do for a fixed amount of money expands virtually weekly, and doubles in a year or so. We've OFTEN had to stop mid design cycle and redesign, because a part (or all) of the original design was suddenly superseded by the appearance of a new electronic device or component that changed the entire cost vs profit equation. THAT's the real world for you.

BTW... Speaking of which, I fervently hope they upgrade the RC's CPU next year, or let us use some better outboard smarts. Autonomous Mode needs a major computational boost to be much more than crude, and it would be nice to have it integrated into the RC instead of outboard.

Originally posted by sevisehda Pneumatics: Hands down its mainly a safety issue. If teams could make there own or modify components there would be a risk of breakage. My suggestion is FIRST have a catalog of approved pneumatic components in which teams can buy more of items. No question... I totally agree! But instead of messing with compiling a catalog (FIRST is severely understaffed for that), IMO it would probably be easier to simply specify a long vendor list or "an ISO 900x vendor" and/or "a [specific industry reg agency] qualification or pressure spec".

Originally posted by sevisehda Electronics: Increase the budget. Maybe something like this, 1000$ Max for electronics, 3500$ Max for materials, 4000$ Max Total. No I didn't do the math wrong, this way there is a 'shared' pot between materials and electronics. While still maintaining a lower budget for teams with limited resources. I still don't see ANY reason to differentiate between the electronics and mechanical budgets. Expand or contract it as you wish, but make it UNIFORM. In industry, we're REWARDED whenever we can remove a piece of expensive machined hardware from a system and substitute its function in software, a cheap chip, or alternative technology. That's probably one of the BIGGEST economic motivators for both optics and electronics growth today. We're replacing mechanical switches, and complex mechanisms right and left with simpler and more reliable optical switches and micros.

Why are we SO stuck in a "make it work via complex mechanics" mindset??? I'd bet if allowed, a poor but computer and electronics savvy team could probably do WONDERS with just the kit, mostly wood and screws for structure (and enough $$ for misc hardware or structural metal where needed), a laptop on the bot, and using the rest of the budget for purely sensors and computational electronics. THAT would be a robot *I* would like to see! :D

You've got some great points, but I still think FIRST's simplest and best move would be to make a SINGLE "uniform" overall budget, to be split between mechanical, electronics, safety qualified pneumatics (no new actuators), sensors, (or whatever) as you wish, and allow us to buy electronics from anywhere. Say $3500 total, as before.

BTW, That would also allow for including Hobby Robot vendor electronic parts many of us already use! Most of those things are unavailable from either Digikey or Future/Active.

Aside: In a dream environment, I do wish they'd include in the kit: some ROTARY pneumatic cylinders as an option in our kit's "cylinder shopping list", and maybe toss in couple of small 12VDC solenoids you can drive with a Spike. (Should this be a different question or thread?)

[edit - added my reply to another poster]

Originally posted by Matt Leese
I think that the loosening of restrictions on what components can be used is the complete wrong direction for FIRST to go. In general, by loosening the restrictions it has made many parts of the competition easier. My problem wouldn't be with the competition being easier if that's all that happened. Because the competition becomes easier, more teams design more complicated robots. Basically, this raises the bar for everyone meaning that if you want to compete you must have a more complicated robot. You can to some extent limit complexity simply by adjusting the "uniform limits", such as the additional hardware budget, weight, and size, versus what you're given in the kit.

Unfortunately, the more you limit things, the more you also limit the variety in the robots seen. Less weight allowed implies simpler payloads, since less stuff can be on the chassis. Less budget means robots are more likely to rely only upon kit drivetrain parts (or <shudder> the PLASTIC gears), making them look more alike. Etc.

Note I'm NOT suggesting reducing anything! I think the weight, size, and dollar limits are fine for now, and I for one LIKE seeing all the cool ideas! I'd just like to see the limits become UNIFORM, by dropping budgetary distinctions between the technologies.

[end edit add]

- Keith

Matt Leese
04-09-2003, 15:04
Originally posted by kmcclaryYou can to some extent limit complexity simply by adjusting the "uniform limits", such as the additional hardware budget, weight, and size, versus what you're given in the kit.

Unfortunately, the more you limit things, the more you also limit the variety in the robots seen. Less weight allowed implies simpler payloads, since less stuff can be on the chassis. Less budget means robots are more likely to rely only upon kit drivetrain parts (or <shudder> the PLASTIC gears), making them look more alike. Etc.
I'm going to have to respectfully disagree with that statement. I think we see many more similiar robots (basically, pusher bots) since we've had relaxed rules than when we had stricter rules. Compare the robots from 1998 to this year. Because you couldn't just build this overly complex drive train to just push everyone around, you had to work at designing a good mechanism to score.

I realize that the game design is partially at fault for this but the fact that a good drive train meaning you win has quite a bit to do with it also.

Matt

kmcclary
04-09-2003, 15:44
Originally posted by Matt Leese
I'm going to have to respectfully disagree with that statement. I think we see many more similiar robots (basically, pusher bots) since we've had relaxed rules than when we had stricter rules. Compare the robots from 1998 to this year. Because you couldn't just build this overly complex drive train to just push everyone around, you had to work at designing a good mechanism to score.

I realize that the game design is partially at fault for this but the fact that a good drive train meaning you win has quite a bit to do with it also.

Matt Yea, well that game WAS too "swampable" by a simple "big tank" kind of bot.

Hmmm... How do you feel FIRST should "fix" that? Are you suggesting somehow restricting drive train complexity in the future? Yes, some of the major gearboxes are mind blowing and out of the reach for some teams. But OTOH, for me seeing innovative stuff like Thunderchicken's CVT design is half the fun! :D I'd hate to lose that via something like defining a specific drivetrain in the rules!

Rather than limiting complexity and innovation, how about focusing more on game challenges where the type of drivetrain used in and of itself doesn't matter (or at least not swamp the game)?

I liked the game this year. I hope we see more "ramp top fights", or at least "hill cresting" behaviors of some kind in the future. Talk about leveling the field for drivetrains! I noticed that a simple two wheel two caster robot could EASILY flip and take out a "tracked monster" at a hill crest discontinuity, simply by being AT the far edge BEFORE the tank came "over the hump". As the tank crested the hill, its balance was extremely unstable, and the underside VERY vulnerable to a "little push"... :)

I hope this year for a "rock paper scissors" game of some kind, where one team can't swamp the game because you need your partner(s) to cover at least SOME of the possibilities.

Hmmm... How about including pie slice segment shaped CONICAL hills some year (or a "plus sign" KOH, with filler slices on the octagon sides)? :D No side walls needed. You could run around it, or climb it at all sorts of funny angles. Balance, CG, and getting hung up on the sides' "mini peak edges" would ALL be a concern for Autonomous Mode! The drivetrains to automatically handle THAT one would be VERY interesting to see!

- Keith

sevisehda
04-09-2003, 17:17
HUH??? Sorry, but that doesn't make sense to me. As anyone that has ever bought a home computer (or otherwise experienced Moore's Law) can see, the evolutionary rate is HUGE in electronics. What you can get, or do for a fixed amount of money expands virtually weekly, and doubles in a year or so. We've OFTEN had to stop mid design cycle and redesign, because a part (or all) of the original design was suddenly superseded by the appearance of a new electronic device or component that changed the entire cost vs profit equation. THAT's the real world for you.

I think you somewhate reinforced my point. Unlike FIRST which lasts 6weeks most real world projects last years. Imagagine if after 2 years of developement a sub-team wanted to upgrade there system. This upgrade may require changes throughout the project. This one change could undo most of the previous work. So in some projects a barrier is set to stop 'upgrades' to prevent having to redesign things over and over.

---

Reading this post has given me an idea. How about a handicap/bonus for teams based on there robots cost. The max budget still being 3500$. The first 1000$ is free. The final score for each round is multiplied by 1.5. For every dollar used the multiplier is reduced by 0.0002. So if you used your entire budget you'd get a multiplier of 1. but if used none of it you'd get one of 1.5. It would make scoring more difficult but it would encourage teams to spend less(often if not always encourage in industry). Also this would definately help out teams with lower budgets. Many other design competitions often have some budget aspect to them so its not a new idea.

My 2 cents.

Madison
04-09-2003, 17:26
Originally posted by sevisehda
Reading this post has given me an idea. How about a handicap/bonus for teams based on there robots cost. The max budget still being 3500$. The first 1000$ is free. The final score for each round is multiplied by 1.5. For every dollar used the multiplier is reduced by 0.0002. So if you used your entire budget you'd get a multiplier of 1. but if used none of it you'd get one of 1.5. It would make scoring more difficult but it would encourage teams to spend less(often if not always encourage in industry). Also this would definately help out teams with lower budgets. Many other design competitions often have some budget aspect to them so its not a new idea.

My 2 cents.

Are you volunteering to be the one to count every nut, bolt, screw wire, and connector, measure all the extruded aluminum, steel, and plastic, and then verify the listed prices of each part?

FIRST needs to operate at higher efficiency with as many or less people than we've seen in past years. For that reason alone, I expect much more freedom in robot design and part usage. The less we have to worry about kit legal parts, the less they have to worry about kit legal parts -- and they already have a lot to worry about.