Suneet
12-01-2004, 16:28
Here we have a drag-drop Game Simulator / Scoring program. Very interactive, cool looking! You have to try this! Courtesy of RodoDox Team #599.
All 3 types of balls can be drag-dropped, but goals have a purple ball spinner to add/remove them quickly. Goals are movable.
*Minimum* suggested screen resolution is 1024x764. It won't look good with less, and look great at high resolutions.
The files are now in the whitepapers! Go there to download.
Whitepapers (http://www.chiefdelphi.com/forums/papers.php?s=&categoryid=4&perpage=10&direction=DESC&sort=date)
The .EXE version supports Full Screen, so I reccomend it over the html.
(2X Ball drag bug is fixed)
These will be in the White Papers soon enough (Thanks Brandon!), and for now, this is fine.
Questions? Comments? Bug reports? I'll update if needed, ASAP+.
Enjoy!
-Suneet Upadhyay :D
thrawn@uclink.berkeley.edu
http://www.msnusers.com/GrandAdmThrawn@msn.com/Documents/sc1.gif
Here's the contents of the readme file (also found in the .zip files below):
********************************
Purple Balls(5pt):
Can be dragged directly in to goals, or the # of purples in a goal can be increased or decreased using the arrows near
the purple floater which is found by all four goals with the label "x5". The arrows are the fast way to add purple
balls to the goal.
Yellow Balls(10pt):
Can only be added to goals by dragging the ball directly into the goal. A Yellow floater appears with the label "x10"
and a downwards pointing arrow. Click that arrow to remove a 10pt ball and have it return to field starting position.
2X Balls:
2 of these start stuck to the movable goals. When a 2X is stuck to a goal, the goal has a yellow floater that says
"2X". Clicking the yellow arrow next to this floater will free the 2X gall from the goal. Drag into the vicinity of a
goal to attach to the goal.
Hanging:
When a robot is near the chin-up bar, a blue floater appears with the words "chin Up" and an up-arrow. Click that to
attach that robot to the bar. Click the down arrow in the floater of an attached robot to detach it.
Field Control Buttons:
-reset Field: Resets the field to 0pts, competition specs.
-gather Purple Balls: Puts stray purple balls (balls on the field but not in a goal) in to the nearest
release chute.
-release Balls: Scatters all balls in the player station on to the field.
************************************
All 3 types of balls can be drag-dropped, but goals have a purple ball spinner to add/remove them quickly. Goals are movable.
*Minimum* suggested screen resolution is 1024x764. It won't look good with less, and look great at high resolutions.
The files are now in the whitepapers! Go there to download.
Whitepapers (http://www.chiefdelphi.com/forums/papers.php?s=&categoryid=4&perpage=10&direction=DESC&sort=date)
The .EXE version supports Full Screen, so I reccomend it over the html.
(2X Ball drag bug is fixed)
These will be in the White Papers soon enough (Thanks Brandon!), and for now, this is fine.
Questions? Comments? Bug reports? I'll update if needed, ASAP+.
Enjoy!
-Suneet Upadhyay :D
thrawn@uclink.berkeley.edu
http://www.msnusers.com/GrandAdmThrawn@msn.com/Documents/sc1.gif
Here's the contents of the readme file (also found in the .zip files below):
********************************
Purple Balls(5pt):
Can be dragged directly in to goals, or the # of purples in a goal can be increased or decreased using the arrows near
the purple floater which is found by all four goals with the label "x5". The arrows are the fast way to add purple
balls to the goal.
Yellow Balls(10pt):
Can only be added to goals by dragging the ball directly into the goal. A Yellow floater appears with the label "x10"
and a downwards pointing arrow. Click that arrow to remove a 10pt ball and have it return to field starting position.
2X Balls:
2 of these start stuck to the movable goals. When a 2X is stuck to a goal, the goal has a yellow floater that says
"2X". Clicking the yellow arrow next to this floater will free the 2X gall from the goal. Drag into the vicinity of a
goal to attach to the goal.
Hanging:
When a robot is near the chin-up bar, a blue floater appears with the words "chin Up" and an up-arrow. Click that to
attach that robot to the bar. Click the down arrow in the floater of an attached robot to detach it.
Field Control Buttons:
-reset Field: Resets the field to 0pts, competition specs.
-gather Purple Balls: Puts stray purple balls (balls on the field but not in a goal) in to the nearest
release chute.
-release Balls: Scatters all balls in the player station on to the field.
************************************