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View Full Version : .max 2004 FRC field, download and use!


Alexander McGee
14-01-2004, 14:53
Hey CD!

Let me begin by thanking the people who made the field for download this year. I used little pieces of it, and remodeled most of it, with a complete border too. Much fewer polygons, and a vailiable in .max format.

http://www.trucktown68.com/animation/done.jpg

please, use it!

Download it at : http://www.trucktown68.com/animation/2004_FIRST_field.zip

file is [1120 kb]

Let me know what you think.

Beth Sweet
14-01-2004, 15:10
That's nice Alex, it's really nice. One of the most realistic I've seen from a high school animator! Great job!

Ryan Dognaux
14-01-2004, 16:22
And I had just got the other one into 3DS Max too! :p

This looks better though, so I'll check it out, nice job.

Michael Auchter
14-01-2004, 16:46
wow, that really does look amazing, alex, nice work

Adam Shapiro
14-01-2004, 19:32
Great job! That's really well done, and so fast too!

Drewball
14-01-2004, 21:30
Hey, looks good alex, but your poles arn't quite touching on the ball release mechanism. Might wanna re-do that.

Hailfire
16-01-2004, 10:40
Did you model it in exact dimensions?

djcapelis
16-01-2004, 14:17
Is there a way you can throw it in something other than .max for those of us working with other utilities?

.3ds, .obj, etc...

Ryan Dognaux
19-01-2004, 16:24
Is anyone else having trouble with moving things as individual objects?? all the balls in the ball thing above the player station move as one piece for me... were they linked or something?? :confused:

Matthew_H
19-01-2004, 16:32
Is anyone else having trouble with moving things as individual objects?? all the balls in the ball thing above the player station move as one piece for me... were they linked or something?? :confused:

Did you try to un-group them? (Group -> UnGroup)

If they're not grouped then turn them into an editable mesh and then take each ball and make it into it's own entity.

Ryan Dognaux
19-01-2004, 16:44
Thanks, that did the trick :) (group > ungroup)

Tom Bottiglieri
20-01-2004, 15:18
im missing some of the bitmaps used in the .max file.. is there any way u can post all of the bitmaps u used?

MORLET
20-01-2004, 19:35
Is there a way you can throw it in something other than .max for those of us working with other utilities?

.3ds, .obj, etc...

My friend and teammate Glasses has made a viewer for ms3d (milkshape?) files. It has been very useful for showing the playing field on computers without 3DS. There's a discussion on it here (http://www.chiefdelphi.com/forums/showthread.php?t=24095). Check it out and let him know what you think.

djcapelis
20-01-2004, 23:10
My friend and teammate Glasses has made a viewer for ms3d (milkshape?) files. It has been very useful for showing the playing field on computers without 3DS. There's a discussion on it here (http://www.chiefdelphi.com/forums/showthread.php?t=24095). Check it out and let him know what you think.


I don't suppose it runs on linux? If not, won't really help me much... besides, I'm not interested in viewing it, I want to use the darn thing.

I suppose I'll just have to make my own. Thanks anyways :)

PraetorEnfer
01-02-2004, 16:52
wait, are we allowed to use this in our animations ??? :confused:

Alexander McGee
02-02-2004, 07:16
wait, are we allowed to use this in our animations ??? :confused:

Yes, I don't mind at all, so long as you give credit to my team's animators. Have fun with it.

Matt Hallock
02-02-2004, 10:42
You aren't really supposed to be using it... But that's me beating a dead horse.

Lev
02-02-2004, 22:53
Our team used it as a base for the field scene, mostly as a modeling aid, since a lot of parts had to be redone (this is a very good field from blueprints & manufacturing point of view, but has some flaws that make it hard to use for animation - like excess geometry, and sharp edges). It is much easier to make objects when you have an easy way to visualize all the dimensions - it is like a 3d blueprint.

Yes, we left some of the original geometry intact, but everything was remapped and scene completely re-lit.

Alexander McGee
11-02-2004, 22:12
... - it is like a 3d blueprint.

excellent way to put it. Im glad that someone is using it!