View Full Version : Texture Animation
Hey everyone,
Is there a way that we can make the shapes appear in wireframe then become texturized in the actual animation. Eg./ I have 2 blocks and i want them to join in the animation... so i know how to do this.. but the thing is i want them to have a wireframe texture before they join then whhen they join i want them to be textured. Is there anyway I can do this is 3DS Max 6 ?
Thanks alot for your help.
iamnafets
28-01-2004, 19:57
I'm a super noob at this so forgive me if I'm wrong. But try making texture keyframes. Go to the first frame, and make the spot a wireframe texture. If you want a quick change, go to the middle frame and add a keyframe, otherwise go all the way to the end frame. Now change the texture to whatever you wanted it to be. (All this assuming that Auto-Key button is set). That should work, but then again, I'm totally new to this. Good luck!
Hey everyone,
Is there a way that we can make the shapes appear in wireframe then become texturized in the actual animation. Eg./ I have 2 blocks and i want them to join in the animation... so i know how to do this.. but the thing is i want them to have a wireframe texture before they join then whhen they join i want them to be textured. Is there anyway I can do this is 3DS Max 6 ?
Thanks alot for your help.
i first thought it would be possible by making a blend material, and smoothly blending from wireframe to textured material, but max wont allow that, so:
Here is a way to do it: make 2 copies of your objects - one textured and one wireframe. Then animate the visibility of the objects so that the textured ones fade in.
If you want a more detailed description on how to do it - just ask.
thoughtful
29-01-2004, 00:11
Yes as Lev said. Though its pretty easy to add some cool masking effect using FLASH MX. You can get the 2 animations (wireframe, shaded) then u can either use the above mentioned fading techingue or use a masking technuque( make it looks like its getting filled from a point and then after some time the whole thing is filled-looks pretty cool).
After you have done one of the aboce u can export ur movie as an .avi. Just remember to keep all the symbols as graphics (not movie clips) and you will not face problems in exporting.
Though i am a beginner at 3D if you need to know more about the above technique ask any time.
Yes as Lev said. Though its pretty easy to add some cool masking effect using FLASH MX. You can get the 2 animations (wireframe, shaded) then u can either use the above mentioned fading techingue or use a masking technuque( make it looks like its getting filled from a point and then after some time the whole thing is filled-looks pretty cool).
After you have done one of the aboce u can export ur movie as an .avi. Just remember to keep all the symbols as graphics (not movie clips) and you will not face problems in exporting.
Though i am a beginner at 3D if you need to know more about the above technique ask any time.
yea i know how to animate the visibility but i didn't know what i need to do, so thanks, umm yea how would u get flash with a 3ds animation ? would i have to get a video editor ? and i don't really think thats the way i'll be going since i do not know how to use MX very well. Thanks for all the help :)
i first thought it would be possible by making a blend material, and smoothly blending from wireframe to textured material, but max wont allow that, so:
Here is a way to do it: make 2 copies of your objects - one textured and one wireframe. Then animate the visibility of the objects so that the textured ones fade in.
If you want a more detailed description on how to do it - just ask.
umm how am i supposed to make one texuted and 1 wireframed ? like i kno that presing f3 can toggle wirefram/textue... bu8t how am i suppoed to get 1 wireframe and one texuted in the same viewport ?
umm how am i supposed to make one texuted and 1 wireframed ? like i kno that presing f3 can toggle wirefram/textue... bu8t how am i suppoed to get 1 wireframe and one texuted in the same viewport ?
You'll have to assign different materials to the objects. There is a "wireframe" toggle in material properties rollout - look on the top of basic properties in material editor.
thoughtful
29-01-2004, 21:44
yea i know how to animate the visibility but i didn't know what i need to do, so thanks, umm yea how would u get flash with a 3ds animation ? would i have to get a video editor ? and i don't really think thats the way i'll be going since i do not know how to use MX very well. Thanks for all the help :)
Basically either you need to export as an avi( the default renderer has that option). Or downlaod a swift 3d plugin for MAX and you can export it jus to flash format, though if you use swift 3D, export is as "raster" not vector, becuase i reckon u want quality.
Or downlaod a swift 3d plugin for MAX and you can export it jus to flash format
why do you even want to use flash?? it can be done easily in 3ds max, just make a clone of the object, and have one object wireframe (not in the viewport, assing it to a material in the material editor) and the other with the texture that you want, then simply fade one in as you fade the other out (visibility track, not the opacity track--i learned the hard way :) ) dont use flash as a stand in tool for your animation, thats just one more complexity that i doubt youll want to deal with.
why do you even want to use flash?? it can be done easily in 3ds max, just make a clone of the object, and have one object wireframe (not in the viewport, assing it to a material in the material editor) and the other with the texture that you want, then simply fade one in as you fade the other out (visibility track, not the opacity track--i learned the hard way :) ) dont use flash as a stand in tool for your animation, thats just one more complexity that i doubt youll want to deal with.
yea i tihkni'll do it that way... keep it more simpler
thoughtful
30-01-2004, 17:02
You can get some very good, complex effects from flash but yes your way is simpler, and will work for him. I love flash, :) , but there are way better softwares out there.
You can get some very good, complex effects from flash but yes your way is simpler, and will work for him. I love flash, :) , but there are way better softwares out there.
I still don't understand how we are supposed to do it. Like if i apply a material to it.. when i render it it will show as that material and when i apply the texture to the other it will render a texture... so really does it do wirefram if ia ssign a materal to the first one ? and what material should i assign it to ?
Here is an idea:
Use the visibility slider in the properties tab of the object you're animating. Animate two versions of your objects concurrently. One should have the wire texture and the other... the other texture. Just fade one out and the other in at the appropriate time.
Good luck.
Hope this helps.
Matt Hallock
30-01-2004, 21:19
Click here (http://atrax.goatpower.se/pubup/upload/Opacity.zip) to see a quick animation I made, if this is what you want to do it should take you about twenty seconds to make.
How I made this is I created two identical geospheres and two materials. One material was a red wireframe material (Check the wireframe box) and the other was just a default material. On the wireframe material, I set the opacity to 0. This is a very important part of the animation, so follow this directions. Hit the auto-key button at the bottom of your screen and open up your material browser. With auto-key still checked down, move to frame 100 (Or whatever frame you'd like) and on the wireframe material, turn the opacity to 100. On the other material, turn the opacity to 0.
You can do this with any object you want, so whatever you're working with right now, just duplicate it and create two materials.
Also, if you want to know what I used to render this. I used the Advanced Lighting with a Light Tracer. The only light in the scene is a skylight so the lightracer looks good.
On the wireframe material, I set the opacity to 0. This is a very important part of the animation, so follow this directions. Hit the auto-key button at the bottom of your screen and open up your material browser. With auto-key still checked down, move to frame 100 (Or whatever frame you'd like) and on the wireframe material, turn the opacity to 100. On the other material, turn the opacity to 0.
Opacity might work in some instances, but if youre using certain materials, raytracer especially, the object will look like glass when it goes opac. right click the object, and under the properties dialog, decrease the visibility for both objects. Now there will be a visibily track in the curve editor, and you can adjust how they fade in/out there.
Matt Hallock
02-02-2004, 10:40
Opacity might work in some instances, but if youre using certain materials, raytracer especially, the object will look like glass when it goes opac. right click the object, and under the properties dialog, decrease the visibility for both objects. Now there will be a visibily track in the curve editor, and you can adjust how they fade in/out there.
It won't look like glass if it's not two-sided and there's no real reason for it to be unless you want it like glass.
It should work, ive just had the same problem where i wanted something to go invisible for a couple frames and because i had raytrace applied to the material, it reflected the lights and objects around it before it as it dissapeared. i solved the problem by adjusting the visibility of the object. but, yes, im most circumstances, there should be not problem.
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