Ranma
27-02-2002, 00:35
When you look at my questions you can tell that we're obviously behind, but we're trying our best to get up to date, so please help!
1. How do you make a bicycle chain moves correctly in 3DS Max? The best we've been able to do is getting each link spinning round and round. How do you get them to actually LINK with each other and spin around two sprockets?
2. We constantly get a "need map coordinates" error when rendering, but we have NO idea what we're supposed to do. What do we do to fix this?
3. How do you make a road or a background constantly fly by? So far we've designed a section of a freeway that we're going to use with the animation, replete with lights and everything. However, we don't like the idea of plopping down 50+ copies of the same road in order to achieve a moving effect. Is there an easier way to "loop" the road somehow?
4. Right now our lights on our freeways looks nice, but it would be even nicer if it had a "light cone" to it. I managed to turn on the light cone effect once but now I can't remember how I did it and it was too bright anyways. On a real street, the light reflects off of the particles in the air, and the light has a "cone" that shines down. I was wondering how I could realistically do the same effect in 3D Studio Max.
5. Is there an easier way to change the color of a texture? Up till now we've been just using the textures provided with 3D Studio (no one knows how to make textures), and we would like to know how you can easily colorize a gray cement texture another color like yellow (for stripes on the freeway). This is not a simple ambient lighting change though, cuz doing it that way will SOAK it in yellow, and all we want is to just adjust the color levels. Our alternative is for me to edit it out in Photoshop but I don't want to do that if you can do it in 3DS Max.
Thank you for bearing with all my questions, please reply ASAP. Much mahalo's (thank you's).
1. How do you make a bicycle chain moves correctly in 3DS Max? The best we've been able to do is getting each link spinning round and round. How do you get them to actually LINK with each other and spin around two sprockets?
2. We constantly get a "need map coordinates" error when rendering, but we have NO idea what we're supposed to do. What do we do to fix this?
3. How do you make a road or a background constantly fly by? So far we've designed a section of a freeway that we're going to use with the animation, replete with lights and everything. However, we don't like the idea of plopping down 50+ copies of the same road in order to achieve a moving effect. Is there an easier way to "loop" the road somehow?
4. Right now our lights on our freeways looks nice, but it would be even nicer if it had a "light cone" to it. I managed to turn on the light cone effect once but now I can't remember how I did it and it was too bright anyways. On a real street, the light reflects off of the particles in the air, and the light has a "cone" that shines down. I was wondering how I could realistically do the same effect in 3D Studio Max.
5. Is there an easier way to change the color of a texture? Up till now we've been just using the textures provided with 3D Studio (no one knows how to make textures), and we would like to know how you can easily colorize a gray cement texture another color like yellow (for stripes on the freeway). This is not a simple ambient lighting change though, cuz doing it that way will SOAK it in yellow, and all we want is to just adjust the color levels. Our alternative is for me to edit it out in Photoshop but I don't want to do that if you can do it in 3DS Max.
Thank you for bearing with all my questions, please reply ASAP. Much mahalo's (thank you's).