Mike Ciance
08-07-2004, 10:31
Here is how this poll will work. Check all methods that you feel should be included. There are main control methods, and special features.
Main Contol Methods:
"Analog Mouse"
mouse is aimed in circle on screen to determine speed and direction
keys are used to perform robot actions
"Voodoo Mouse"
drive of robot is operated through keyboard
a second "voodoo" model of the robot is located in a box in one corner of the screen, which always corresponds with the one on the field.
players can click on servo-type mechanisms on this model to move them on the field model
players can click on special "handles" and drag arms and other parts of the bot that have many different possible positions.
players can rotate the model to reach all mechanisms
all "voodoo" functions will have corresponding keyboard functions for when the "voodoo" method is inconvenient
"Mega-Config"
maps OI inputs to different keys and mouse functions
because input will be recognized by the robot as an OI input, less complicated programming is required.
may be harder to control than other methods
Special Features:
OI input
using actual OI, contols for a robot can be exactly as they were in the competition.
many OIs are customized, and only certain OIs will work with certain robots.
Mechanisms operated by "analog circle"
keys are set to different analog mechanisms. when these keys are held, the output from the "analog circle" (mentioned above under "analog mouse") goes to the movement of the part
makes mechanism movements more precise than with keyboard
takes control away from drive for a moment
"Time Freeze Ghost"
when a certain jey is pressed, time freezes
while time is frozen, the player may move translucent "ghost" mechanisms on his robot.
when time is unfrozen, all robot parts will move to match the ghost positions.
allows for many precise movements to be done at once
would only be practical in 1-player games
Note: In the poll, "Time Freeze Ghost" is supposed to be a feature. i can't edit polls.
Main Contol Methods:
"Analog Mouse"
mouse is aimed in circle on screen to determine speed and direction
keys are used to perform robot actions
"Voodoo Mouse"
drive of robot is operated through keyboard
a second "voodoo" model of the robot is located in a box in one corner of the screen, which always corresponds with the one on the field.
players can click on servo-type mechanisms on this model to move them on the field model
players can click on special "handles" and drag arms and other parts of the bot that have many different possible positions.
players can rotate the model to reach all mechanisms
all "voodoo" functions will have corresponding keyboard functions for when the "voodoo" method is inconvenient
"Mega-Config"
maps OI inputs to different keys and mouse functions
because input will be recognized by the robot as an OI input, less complicated programming is required.
may be harder to control than other methods
Special Features:
OI input
using actual OI, contols for a robot can be exactly as they were in the competition.
many OIs are customized, and only certain OIs will work with certain robots.
Mechanisms operated by "analog circle"
keys are set to different analog mechanisms. when these keys are held, the output from the "analog circle" (mentioned above under "analog mouse") goes to the movement of the part
makes mechanism movements more precise than with keyboard
takes control away from drive for a moment
"Time Freeze Ghost"
when a certain jey is pressed, time freezes
while time is frozen, the player may move translucent "ghost" mechanisms on his robot.
when time is unfrozen, all robot parts will move to match the ghost positions.
allows for many precise movements to be done at once
would only be practical in 1-player games
Note: In the poll, "Time Freeze Ghost" is supposed to be a feature. i can't edit polls.