View Full Version : [FVG]: SourceForge Registration
Astronouth7303
08-07-2004, 14:48
Here is the stuff sent to SourceForge
GPL
FIRST: Ultimate Robot Challenge is the next level of robotic gaming. Using revolutionary control methods, players will join an action-packed robotic sport. They will strive for greatness and experience the adrenaline rush of FIRST.
FIRST: Ultimate Robot Challenge is a video game system being written primary for Windows, but there are plans to port it later to Mac OSX compatibility. It will be written using Microsoft Visual C++ and may use either CrystalSpace or Unreal 2 (This is dependent on whether or not Epic will sponsor us). The idea for the game came from the ChiefDelphi.com community and the goal of the game is to spread the ideals of the FIRST Robotics Competition.
Major Features:
* Expandable
* Large player base
* Future LAN and On-line capabilities
Data Formats:
* Future use of LAN/Web. Protocal not yet determined.
* The Zip format will be used to group/compress a mixture of text, image, CAD, and DLL files.
Obstacles:
* Organizing the project amongst members who live across the United States.
* Interfacing current InnovationFIRST hardware, creating 4 wireless gameports.
* Writing the program to be able to run many different FIRST games.
* Loading a diversified group of robots for play
Discussions concerning the origins of the game and decisions that have been made can be found here: http://www.chiefdelphi.com/forums/forumdisplay.php?f=135. More information about FIRST can be found here: http://www.usfirst.org.
We do not intend to immediately host any game data, but it is a future possibility.
Demos and modules may be hosted on SourceForge.net for internal testing purposes only.
Many details are still in the works and depend upon things such as: sponsorship, willingness, and a web host. Check at the URL referenced above for up-to-date details.
Ultimate Robot Challenge
furc
THIS INFORMATION HAS BEEN SUBMITTED. UPDATES WILL BE POSTED HERE.
Astronouth7303
16-07-2004, 18:29
Bad news. It's been filed under "Rejected". See the attachment.
Mike Ciance
16-07-2004, 18:39
Bad news. It's been filed under "Rejected". See the attachment.it's not officially rejected yet. it has only been rejected for immediate starting. it says they wish to further review the project before making an official decision. there is still hope. if it does get rejected, perhaps we can improve our descriptions. many new details will be available by then that will make our project more presentable
Astronouth7303
16-07-2004, 19:08
I submitted a suport request (as it said), and that said something similar. Hopefully, this can be fixed.
Mike Ciance
16-07-2004, 19:12
I submitted a suport request (as it said), and that said something similar. Hopefully, this can be fixed.it said to submit one AFTER 48 HOURS
Astronouth7303
16-07-2004, 19:17
it said to submit one AFTER 48 HOURS
that was sent on the 7th. I'd say that was 48
Mike Ciance
16-07-2004, 19:54
we need to get more organized before we re-send our request. go here (http://www.chiefdelphi.com/forums/showthread.php?t=29560) to help out.
You wouldn't be able to use the Unreal engine in an open-source project. This is the mostly likely reason for rejection.
Looks cool though if you can get it working. Good luck!
Mike Ciance
17-07-2004, 14:04
You wouldn't be able to use the Unreal engine in an open-source project. This is the mostly likely reason for rejection.
Looks cool though if you can get it working. Good luck!this is a good point. i've stressed several times that the decision has already been made that we are using Crystal Space and not Unreal, but people still think it's an option.
from now on, before any of us make contact to an outside organization, we need to discuss what we say with some of the leaders. this MUST include the leader of the job area to which the contact relates, and must include at least two of the following: Me (afflictionblade), Texan, Astronouth7303, and TeknoBramha. the rule applies to the four of us as well, in which case we must discuss it with two OTHER members of that list. sorry this has to be this way, but i need to make sure that we have efficient and accurate communications within this project, and sending incorrect information to a company represents a failure by, not the person who submitted it, but a failure by the group for inneffective communications, and especially a failure by me, being the head of communication for the project. i'm sorry about this. i'll make sure from now on that all decisions are more well-known when they are made.
Astronouth7303
23-07-2004, 22:05
http://furc.sourceforge.net
Dorienne
24-07-2004, 00:48
YES! we got accepted!
*dances* Excellent job, Jamie! *kudos to teh Jamie*
^__^; thanks ya!
--d0ri
Woot!!! (and I usually don't go in for that...) Yeah. Get a website up! Come on! :D
Good job Astronouth. What did they want us to say? :)
Astronouth7303
24-07-2004, 15:54
Woot!!! (and I usually don't go in for that...) Yeah. Get a website up! Come on! :D
Good job Astronouth. What did they want us to say? :)
Nothing, yet. I'm still trying to figure out how to upload a basic home page!
Astronouth7303
24-07-2004, 18:09
Well, got the homepage loaded.
Instead of PMing everyone, I'm going to put out a general announcement to anyone who's volunteered:
REGISTER ON SOURCEFORGE AND TELL ME WHEN YOU DO. I'll give you write access to the stuff you need.
My user name on SourceForge: texancd (The CD is for, you guessed it, here! :D) (And yes, I already have a profile there.)
My display name if Ryan M. (If anyone happens to see me...)
LBK Rules
24-07-2004, 20:40
I've signed on SF.net: neo3dgfx
phrontist
24-07-2004, 20:45
This is going to be solely windows based right?
Do any of you have any experience with this kind of thing? Anyone know anything about Crystal Space? I've done a lot of programming, and this looks out of my leauge. I wish you the best of luck.
My only advice is to stop thinking about FIRST models. That is the LAST step. The best way to write a program, whose type you have no experience with, is to write progressively more complex test programs. First thing I'd do is write a program that lets you move a box around. Make it really workable. The move up to a box with an arm. Then make the arm whack things around. Tune the physics. After you've got the physics down...
You get the idea...
Dorienne
24-07-2004, 20:50
I signed up..my name's d0rkette4furc :D
My display name is: dori
^__^;
--d0ri
Joshua May
24-07-2004, 22:28
I signed up, my name is HHSJosh. I'll get working on the site real soon.
Mike Ciance
24-07-2004, 23:00
my insanely creative username is mikeciance
This is going to be solely windows based right?
Do any of you have any experience with this kind of thing? Anyone know anything about Crystal Space? I've done a lot of programming, and this looks out of my leauge. I wish you the best of luck.
My only advice is to stop thinking about FIRST models. That is the LAST step. The best way to write a program, whose type you have no experience with, is to write progressively more complex test programs. First thing I'd do is write a program that lets you move a box around. Make it really workable. The move up to a box with an arm. Then make the arm whack things around. Tune the physics. After you've got the physics down...
You get the idea...we ared doing that with CS, but any step is a good one as long as its in the right direction. everybody is just trying to do what they can, and if it is a little out of order as far as priority, at least we will have it ready for later.
phrontist
24-07-2004, 23:36
Have you seen this? (http://www.cs.lth.se/Education/Courses/EDA045/assignments/csdocs/html/index.html#SEC_Top)
Man, oh man. This project is scary.
Coco the Monkey
25-07-2004, 01:25
Mine is: cocothemonkey
Display name is: Coco
Sam Oldak
25-07-2004, 02:55
username: snoldak
display name: sam oldak
Have you seen this? (http://www.cs.lth.se/Education/Courses/EDA045/assignments/csdocs/html/index.html#SEC_Top)
Man, oh man. This project is scary.Yes, and actually, I've read through a lot of that. The next step for me will be to read through a few of the sample apps that come with CS.
A note of physics. CS has a physics plugin, which handles all that stuff. I'm not sure how much configuration info you have to tell it to get "earth-like" physics, but it will be simple tweaking of parameters after we get the framwork.
No, I've never done 3D programming before, but I'm young and naive, so I still think I can do it. ;)
==EDIT==
Oh, yeah. That's actually an older version. The newest version is available on the CS sourceforge page: http://crystal.sourceforge.net/docs/online/manual/index.php#SEC_Top
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