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View Full Version : [FVG]: 3ds field model


Ryan M.
20-07-2004, 16:54
Hey! 3D people... Do we have a model of the 2004 (any year really, I don't care) game field already? (I know that several people had made these.) It doesn't have to be good or anything, I just would like to see if a program that I have can convert it to the correct CS map file. If you have one, post or PM me...

There are also rumors (from the CS website) of a plugin for 3ds that allows it to output CS map files directly. There wasn't a link, but if you'd like to look for it... :D

Dorienne
20-07-2004, 16:59
I think they do, I'll check through the other threads and find it.
I can't remember who did it.
--d0ri

Joshua May
20-07-2004, 17:03
I've got it, http://hhsrobotics.circuitrunners.com/FVG/test.png. This is what is done so far, still needs some work, however.

Dorienne
20-07-2004, 17:04
Thanks much!
Made my search easier :D
--d0ri

Ryan M.
20-07-2004, 17:32
I've got it, http://hhsrobotics.circuitrunners.com/FVG/test.png. This is what is done so far, still needs some work, however.Could you get me the actual 3ds file? Not just a rendering... :) But looks good.

-PauL-
20-07-2004, 19:44
there are fields, but theyre horribly high poly, you dont want them. people need to learn that if you make a circle with 50 sides, or over boolean something, sure it lookes perfect, but it runs bad.

Joshua May
20-07-2004, 21:42
Could you get me the actual 3ds file? Not just a rendering... :) But looks good.

Sure, I'll upload it soon.

Elgin Clock
20-07-2004, 21:46
Contact THIS (http://nemesis2.com/phs/robotics/) team for info about the 3D field that is found HERE. (http://www.plainedgeschools.org/hsrobotics/3dfield/)


Good luck.. Those are the only 3D field pics I have ever seen online (for this year anyways)..

Joshua May
20-07-2004, 21:58
Allright, here (http://hhsrobotics.circuitrunners.com/FVG/field.zip) is the zip file that contains the *.max file and the textures.

To get the textures to work, you may have to place then in the same folder as on my computer, which is C:/3dsmax5/scenes/

EDIT:
Contact THIS (http://nemesis2.com/phs/robotics/) team for info about the 3D field that is found HERE. (http://www.plainedgeschools.org/hsrobotics/3dfield/)


Very nice textures, I'll have to look into that raytrace program.

LBK Rules
21-07-2004, 03:54
I haven't posted in this forum before, but I decided to go ahead and start somewhere.

I was working on getting these to work this morning::
(I have compiled CS, but I have not read the docs farther than installation, so I was using Irrlicht)

.max 2004 FRC field, download and use! (http://www.chiefdelphi.com/forums/showthread.php?t=23882)
Field 3D model, any takers? (http://www.chiefdelphi.com/forums/showthread.php?t=23612)

I had tried to convert both of them to Q3 BSP models, but I couldn't figure out the 3ds2map program.

Mike Ciance
21-07-2004, 17:17
I haven't posted in this forum before, but I decided to go ahead and start somewhere.

I was working on getting these to work this morning::
(I have compiled CS, but I have not read the docs farther than installation, so I was using Irrlicht)

.max 2004 FRC field, download and use! (http://www.chiefdelphi.com/forums/showthread.php?t=23882)
Field 3D model, any takers? (http://www.chiefdelphi.com/forums/showthread.php?t=23612)

I had tried to convert both of them to Q3 BSP models, but I couldn't figure out the 3ds2map program.i dunno, it looks to high-detail for this game. we want this game to run well on most computers and a high-detail field will slow it down. the one HHSJosh is working on is almost done anyway.

i could be wrong, i mean i don't know the poly counts on these things, but i think HHSJosh's model would run better.

Astronouth7303
22-07-2004, 15:39
Is there any way in 3DS Max to keep curves as curves? Because if both CS and 3ds use it, the quality can be user adjustable.

Elgin Clock
23-07-2004, 02:34
Everyone who is looking at this post may already know about this site by now, but just in case you don't, THIS SITE (http://www.firstcadlibrary.com/) has a bunch of CAD models and whatnot of various FIRST stuff from over the years. It may help.

Lev
23-07-2004, 14:20
I can provide you with some higher-detail textures for the field model if you need them.

Here are some renders of the field model we used for our animation entry:

http://web.mit.edu/~levpopov/Public/FIELD/f01.jpg
http://web.mit.edu/~levpopov/Public/FIELD/f02.jpg

If you want to have very detailed looking field while keeping the polycount low, i suggest baking in most of the lighting and shadows. Yes, it may produce some unrealistic artifacts like wrong shadows or reflections, but in my opinion its still a lot better than just flat color.

Ryan M.
23-07-2004, 15:33
I can provide you with some higher-detail textures for the field model if you need them.

Here are some renders of the field model we used for our animation entry:

http://web.mit.edu/~levpopov/Public/FIELD/f01.jpg
http://web.mit.edu/~levpopov/Public/FIELD/f02.jpg

If you want to have very detailed looking field while keeping the polycount low, i suggest baking in most of the lighting and shadows. Yes, it may produce some unrealistic artifacts like wrong shadows or reflections, but in my opinion its still a lot better than just flat color.Those are pretty good looking (well, great :D).

Ater we manage to get a conversion of one of the maps, we'll see how it runs. Then we'll decided what sorts of things we may/may not have to do without.

==EDIT==
If someone would like to help me out here, there is a CS export plugin for 3ds available at http://www.freesoma.org/. I don't know what version you're using, but the pludin says it's for 4.2. Hopefully, it will be backward compatible, and you can get that to work... If anyone manages to convert a map (I don't care which), please PM me, or post back here (or both).

Ryan M.
24-07-2004, 09:07
Well, I talked to someone on the CrystalSpace IRC channel (on irc.freenode.net). (An op, to be specific, so I assume he's not lying... :D) Anyway, he said the best way to get 3ds to CS levels is through "3dsmax script". I don't know 3ds worth beans, so someone else *cough*Joshua May*cough* will have to do that...

Haven't the faintest what he means, so don't ask me... An example of a game using this technique is (supposedly) http://www.planeshift.it/.

Joshua May
24-07-2004, 22:33
Well, I talked to someone on the CrystalSpace IRC channel (on irc.freenode.net). (An op, to be specific, so I assume he's not lying... :D) Anyway, he said the best way to get 3ds to CS levels is through "3dsmax script". I don't know 3ds worth beans, so someone else *cough*Joshua May*cough* will have to do that...

Haven't the faintest what he means, so don't ask me... An example of a game using this technique is (supposedly) http://www.planeshift.it/.

Allright, I'll get on it tomorrow, gotta get away from my comp for now.

Joshua May
25-07-2004, 13:15
Well, I talked to someone on the CrystalSpace IRC channel (on irc.freenode.net). (An op, to be specific, so I assume he's not lying... :D) Anyway, he said the best way to get 3ds to CS levels is through "3dsmax script". I don't know 3ds worth beans, so someone else *cough*Joshua May*cough* will have to do that...

Haven't the faintest what he means, so don't ask me... An example of a game using this technique is (supposedly) http://www.planeshift.it/.

Allright, are you talking about importing a 3ds file to a crystal space level? If so, I think CS does it already, according to this site (http://www.3dengines.net/feat/?f=20&page=16):
Crystal Space can directly load 3DS, MDL, MD2, ASE, OBJ, or POV objects

Sorry, but I don't know squat about CS, so I'm going to download it and actually look at it now. ;)