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Suneet
10-01-2005, 08:21
Boy was that a sleepless night! At least I have this to show for it :D I've already uploaded to the whitepapers section under Simulation and Scoring... we're just waiting for Brandon to approve it.

Hope it comes in handy...

Link to whitepapers:
EXE edition for Windows (http://www.chiefdelphi.com/forums/papers.php?s=&action=single&paperid=415)

HTML edition for all systems (http://www.chiefdelphi.com/forums/papers.php?s=&action=single&paperid=414)


-Suneet Upadhyay

RoboDox Team 599

nickbranco
10-01-2005, 08:43
hey, when this will be done?!!
I'm waiting for!! :D

thanks!! :)

by: Nick, the White
Webdesigner - team#1382

Brandon Martus
10-01-2005, 08:44
It's there now.

Mike Betts
10-01-2005, 09:15
Nice job Nick... I'm sure a lot of people will use this... Thanks.

Aignam
10-01-2005, 09:54
That's amazing. Great job!

russell
10-01-2005, 10:52
Where is it? all I see is two pictures....?

Joe Matt
10-01-2005, 10:57
Great job, the BEST simulation of ANY FIRST game EVER. Wow, the detail and the robustness of it are amazing!

Here is the link to the html version...

http://www.chiefdelphi.com/forums/papers.php?s=&action=single&paperid=414

And the Windows .exe version...

http://www.chiefdelphi.com/forums/papers.php?s=&action=single&paperid=415

Are you going to make a Mac version?

Suneet
10-01-2005, 14:57
::yawn:: That was a nice nap... anyways...

Thanks Brandon, and I'm glad you like it Joseph. I'll upload a Mac projector when I get the chance.

Francis-134
10-01-2005, 16:08
Excellend job dude!

Ryan Albright
10-01-2005, 16:37
Beautiful job thanking you for this awesome program and even taken the time to do it. i have been playing with it for awhile

slickguy2007
10-01-2005, 16:43
Awesome job! This will come in handy! Thank you.

Alex Pelan
10-01-2005, 17:04
Good job once again. Our team used this extensively in design and strategy last year. One thing I noticed...capping the vision tetras on the center goal during autonomous actually puts bonus tetras on your opponent's corner goals, not yours. See page 8 of section "the game," the image and caption there should tell you.

boy_scout72688
10-01-2005, 17:12
Complements from me and my team. They are going to enjoy this learning expirence. Way to go!!!! You rock thanks for the sleepless nights. Im me anytime if you have any new learning prototypes.



James

Suneet
10-01-2005, 17:59
Good job once again. Our team used this extensively in design and strategy last year. One thing I noticed...capping the vision tetras on the center goal during autonomous actually puts bonus tetras on your opponent's corner goals, not yours. See page 8 of section "the game," the image and caption there should tell you.
Careful! What you're referring to is an error in the manual. The program is correct.

Conor Ryan
10-01-2005, 18:02
nice job, sort of rivals and beats my strategy system, here (http://robotics.flawlesshosting.net/RoboField.swf). I think we need to kind of combine our ideas to create a better one. http://www.chiefdelphi.com/forums/showthread.php?t=32347&page=1&pp=15
I have an intresting idea i'm not sure how feasible it is yet, but add a pen function do draw on the field. Its a little easier than dragging the robots everywhere.

tribotec_ca88
10-01-2005, 18:20
Very well done!!! Thanks for this great tool...one of our mentors had asked some of our team members to develop something just like this, and i have to thank you for saving me from a few nights of no sleep : )

AnimatorSarah
11-01-2005, 00:42
Oh wow! That's a really nice program. I wonder if it would be possible to get something like this for my Palm Pilot.

ZoNeGuY
11-01-2005, 00:51
This is pretty extensive, I'm impressed at your work Suneet. Good Job, for you have made a tool that many teams will be using. (Ours included)

-ZoNe

FreakyAntelope
11-01-2005, 20:03
That was beautiful. We will be using it, thanks!

Is there any chance I could take a look at the .fla?

Thanks again,

- Toby

drewcampbell
11-01-2005, 23:32
This program is awesome. I know my team will most definitely be using this program!

Thanks for taking your time to do this - and especially for sharing it!!

CJO
11-01-2005, 23:40
Awesome program . . .

Kudos

Suneet
12-01-2005, 10:59
Is there any chance I could take a look at the .fla?


Yeah, sure :) Just PM me your E-mail address, and a few other people can too. Just don't re-distribute any code in any way, and don't re-use any of the graphics in your own projects. You can, however, get a a better feel for how to create and manupulate object types in Flash by looking at this. Also... feel free to e-mail me Actionscript questions.

RoboCat05
12-01-2005, 11:31
Great job on the program. This is helping my team a lot to develop our strategy. Thanks for the sleepless nights.

psych0gambit
12-01-2005, 11:42
This program is awesome! Helped me a lot and saved lots of time using this.

Enterprize
12-01-2005, 17:49
Awesome job! Looks stunning :ahh:

Cyberguy34000
13-01-2005, 00:10
Excellent Program! Just a few very minor things that I'm wondering about.

1. Can you calculate up the end zone points?

2. What ideas do you have for the controls menu?

Thanx again! Amazing Program!

Edmund
13-01-2005, 16:29
Amazing. I must applaud you. The teams of FIRSt will truly appreciate this great program

NullTerminator
14-01-2005, 22:18
Thanks this is a really neat utility
however i found a minor bug in it while playing around at a meeting
I put all the blue tetras under one goal
Pic 1 (http://img.photobucket.com/albums/v156/caboose_nullee/bug1.jpg)
I reset the game but the tetras under the goal didn't go away
Pic 2 (http://img.photobucket.com/albums/v156/caboose_nullee/bug2.jpg)
And then i just kept clicking one of those squares and it gave me unlimited tetras.(look where it says BLUE TETRAS LEFT)
Pic 3 (http://img.photobucket.com/albums/v156/caboose_nullee/bug3.jpg)
Is this a cheat code / easter egg or something :)

Pshyco
14-01-2005, 22:32
WOW very impressive...espsically the 3d part to show the rows of stacks

Keep up the good work !

roboticsguy1988
17-01-2005, 14:34
Very very very nice!!! :D

Suneet
17-01-2005, 15:44
I'm glad everyone likes the program! Thanks for your support :)



Thanks this is a really neat utility
however i found a minor bug in it while playing around at a meeting
I put all the blue tetras under one goal
Pic 1 (http://img.photobucket.com/albums/v156/caboose_nullee/bug1.jpg)
I reset the game but the tetras under the goal didn't go away
Pic 2 (http://img.photobucket.com/albums/v156/caboose_nullee/bug2.jpg)
And then i just kept clicking one of those squares and it gave me unlimited tetras.(look where it says BLUE TETRAS LEFT)
Pic 3 (http://img.photobucket.com/albums/v156/caboose_nullee/bug3.jpg)
Is this a cheat code / easter egg or something :)

Yes indeed, it's a minor bug that I discovered soon after I wrote it, but I had already compiled and reshacked the program, and didn't want to do it again to fix a bug that I thought no one would run in to during normal use. Thanks for pointing it out, though :] And wow, you really did a lot of clicking and dragging to produce those shots :ahh: I've exploited the bug because I knew of it too, but really, I've never had the patience to go that far, hehe

Cyberguy34000
17-01-2005, 15:53
What are the greyed out options for?

663.keith
17-01-2005, 16:14
I would first like to say that this is an amazing program!

I was just wondering what the two tetras are for that are off the screen. if you restore down the size of the field, they become visible and can be put into play. they cant be stacked or capped. Is this just a small bug?

Suneet
18-01-2005, 10:47
I would first like to say that this is an amazing program!

I was just wondering what the two tetras are for that are off the screen. if you restore down the size of the field, they become visible and can be put into play. they cant be stacked or capped. Is this just a small bug?

Hehe, it's just how one programs in flash. The blue tetra is the one that is initialized and copied to produce all the tetras that the game uses. The red tetra contains 3D Tetra rendering code that I chose to disable. I decided not to make them invisible, just so people might run in to the disabled 3D rendered tetra and wonder what it was for...

danield710
18-01-2005, 11:31
awesome job, thanks for puttin the time in to do this, im sure a lot of teams will use this, i already kno that my team has used this alot, thx

WizardOfAz
31-01-2005, 16:16
We have a very low-tech version of a game simulator - a Triple Play board game. Not as sexy as Suneet's work (and thanks!) but doesn't need a computer to play it. We're using it to learn game strategies during build-team breaks. It's a reasonable but not perfect simulation.

Rules and a ppt or jpg version of the game board are here:
http://crush1011.org/TriplePlayBoardGame

It makes a fun board game, even for people who have nothing to do with FIRST. It also quickly got me thinking differently about how to play the game. Good training for coaches.

Bill

Conor Ryan
31-01-2005, 19:09
i still have to admit, your program is quite a bit nicer than mine. I like a couple of features that you added into it like the way you pick and choose if the tetra goes on top or bottom.