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View Full Version : skinning and texturing


BadKarma
19-01-2005, 22:46
hey, any suggestions for how to flatten a hi-poly human mesh to be used to create the skin/texture?

Max Lobovsky
19-01-2005, 22:56
I think this is a fairly common task. There are numerous tutorials all over the web. Start here: http://www.google.com/search?sourceid=mozclient&ie=utf-8&oe=utf-8&q=human+skinning+tutorial

Baden3DMAX13
20-01-2005, 11:23
you could apply the texture to your model and use a UV Unwrap on it and take each peice of the mdel and put it on the texture map where it's supposed to be.

BadKarma
20-01-2005, 20:36
ok, i have a high poly human done. its one mesh and the only thing i found about how i could export the mesh as a .bmp or .jpg to texture would be 2 seperate the mesh into about 20 seperate parts, map/unwrap the new parts, then find a plugin which will export that to a picture file. u guys think this would be the easiest way to accomplish this? suggestions, tutorials, and help would be extremely appreciated.

Doug G
21-01-2005, 15:11
yes... thats probably the best way to do it... you cut off the arms, legs head, feet hands face etc... then apply a seperate UV Maping ( i.e cylinders for the arms... etc...) and then use that to create a bit map then recombine the meshes and weld the vertices w/in 0.0 of eachother