View Full Version : _USE_CMU_CAMERA
Gamer930
31-01-2005, 08:57
Our team is build of rookie programmers. We looked but couldn't find the statement that decides whether or not the #if _USE_CMU_CAMERA is done or not. We are using the FrcCode2005v2.4 default code. If someone could point that out and explain it that would be great.
Thanks in advance
Jon_Kunkee
31-01-2005, 09:14
Good morning!
I have no idea how rookie you are, so here's a general picture of the situation.
When the compiler compiles, you can give it flags that satisfy these #if statements. To see if it is set, go to [project]->[build options]->[build all]. Take this with a grain of salt; I don't have the compiler in front of me, so I could be somewhat off base. There will be a box with a list of flags in similar format, including that one; if I recall correctly, there are normally two.
Even if you can't find it, the default code and workspace should have it already set.
Best of luck to you!
--Jonathan Kunkee, Team 1288
Highest Rookie Seed Award, 2004
Gamer930
31-01-2005, 09:24
When the compiler compiles, you can give it flags that satisfy these #if statements. To see if it is set, go to [project]->[build options]->[build all]. Take this with a grain of salt; I don't have the compiler in front of me, so I could be somewhat off base. There will be a box with a list of flags in similar format, including that one; if I recall correctly, there are normally two.
My ultimate question is how to make it unset if I wanted
Mark McLeod
31-01-2005, 10:30
My ultimate question is how to make it unset if I wantedAs Jon described above, in MPLAB go to Project -> Build Options... -> Project,
then the MPLAB C18 tab and you will see the attached.
If you want to disable that section of code, then under "Macro Definitions" click on
_USE_CMU_CAMERA
to highlight it, then click on "Remove."
When you want to include the code again, simply click on "Add..." and type in
_USE_CMU_CAMERA
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