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addictedMax
25-07-2006, 21:31
How do you change the time it makes keys for animations for?

Morgan Gillespie
25-07-2006, 21:41
You mean extend beyond 100 frames?
http://img503.imageshack.us/img503/4545/utilitiesis9.jpg
Click here
http://img503.imageshack.us/img503/7567/reactorbv8.jpg
then here
Open up all the roll outs and you should see a time setting that is 100. Change that to whatever frame you want it to end on.

addictedMax
25-07-2006, 21:45
You mean extend beyond 100 frames?
http://img503.imageshack.us/img503/4545/utilitiesis9.jpg
Click here
http://img503.imageshack.us/img503/7567/reactorbv8.jpg
then here
Open up all the roll outs and you should see a time setting that is 100. Change that to whatever frame you want it to end on.
thanks

Morgan Gillespie
25-07-2006, 21:50
No problem. Anything else I could help you with?

addictedMax
26-07-2006, 09:12
No problem. Anything else I could help you with?
no

hillale
27-07-2006, 18:26
I have a question. I know most of the reactors and how to use them but the toy car. What is it?

BuddyB309
27-07-2006, 18:28
I have a question. I know most of the reactors and how to use them but the toy car. What is it?


Whoops!! that was me above there Im on a friends computer.

addictedMax
28-07-2006, 12:34
Whoops!! that was me above there Im on a friends computer.
For rigging a car

Andrew Blair
28-07-2006, 17:31
You can designate objects as wheels and chassis, assigning the objects chosen as wheels a certain angular acceleration I believe. The result, in a reactor simulation, is a moving car.

BuddyB309
28-07-2006, 18:48
kk, It seems this toy car would be difficult to rig up right. Ill try later tonight.
anybody know about the damper? I know from the name its suppose to cushion something but how do you rig that up and what scenario would you use it in?

Mazin
29-07-2006, 20:07
as in the 3ds max object that you make from the create panel? I believe that was an obsolete dynamics objects for the old max dynamics system