View Full Version : Field Visibility
kokodabear
07-01-2007, 22:12
I have a feeling that the rack is going to cause some serious driver visibility issues this year, especially once a few ringers are put on it. What do you think?
http://www.chiefdelphi.com/media/img/0f2/0f204ec4be5334b6b2270382843b8d01_m.jpg
This is already discussed in many other threads, please search before you post.
Now that that is out of the way, I fully agree with you. Scoring on the other side might possibly be considered blind scoring.
Scott Perry
07-01-2007, 22:42
I'm curious as to how all the tubes will affect visibility. Espacially spoilers.
If any team with the resources to do so makes a complete rack, could they post pictures of how the view is to the other side?
Greg Marra
07-01-2007, 22:43
The Blue Alliance and FIRSTCast's coverage of the 2007 Kickoff addressed exactly this point in our hands on with the field and game elements.
Check out http://www.thebluealliance.net to watch it on Google Video. The segment you are looking for is near the end, showing the view from the drivers' station with rings on the rack.
Scott Perry
07-01-2007, 22:48
The Blue Alliance and FIRSTCast's coverage of the 2007 Kickoff addressed exactly this point in our hands on with the field and game elements.
Check out http://www.thebluealliance.net to watch it on Google Video. The segment you are looking for is near the end, showing the view from the drivers' station with rings on the rack.
Ah, very nice. Okay, so the tubes aren't as bad as I thought, but still an issue. Thanks!
Is it just our team, but when we built the rack, the ringers seem to interfer with putting other ringers on. If you put a ringer on the top layer and put one underneath the first ringer, they seem to interfere. Is this only our team?
Greg Marra
07-01-2007, 23:17
Is it just our team, but when we built the rack, the ringers seem to interfer with putting other ringers on. If you put a ringer on the top layer and put one underneath the first ringer, they seem to interfere. Is this only our team?
At kickoff, tubes had an inch or two of clearance between each other.
Alan Anderson
07-01-2007, 23:30
Scoring on the otehr side might possibly be considered blind scoring.
Anyone want to try writing code that seeks out empty spider legs and hangs ringers on them autonomously? Add the ability to locate and grab ringers from the opposing alliance station wall, then have the driver sit back and let the 'bot do all the work.
Are the drivers allowed to have a screen that displays the image taken by a camera on the robot?
Anyone want to try writing code that seeks out empty spider legs and hangs ringers on them autonomously? Add the ability to locate and grab ringers from the opposing alliance station wall, then have the driver sit back and let the 'bot do all the work.
Sure Alan - Have you seen the clarifications on when you can work on SW in section 8.3.3?
Anyone want to try writing code that seeks out empty spider legs and hangs ringers on them autonomously? Add the ability to locate and grab ringers from the opposing alliance station wall, then have the driver sit back and let the 'bot do all the work.
We think we've figured out a way to locate the spider leg and automatically put on the ring. We're working on the rest.
Are the drivers allowed to have a screen that displays the image taken by a camera on the robot?
No you can have a camera mounted on the robot if FIRST agrees to it but it can not be transmitted back to the drivers during game play
Is it just our team, but when we built the rack, the ringers seem to interfer with putting other ringers on. If you put a ringer on the top layer and put one underneath the first ringer, they seem to interfere. Is this only our team?
This happened to our team too.. so looks like a good strategy would be to go up high to mess up with the row below..:D
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