View Full Version : Turrets
RoboDriver1718
13-01-2007, 13:43
I just have a few questions sbout turrets. my team is not to sure on where to start, so any suggestions would help. Thanks RoboDriver1718:yikes:
They will work out fine if you know how to use them right? :confused:
Elgin Clock
13-01-2007, 13:48
One thread to be looked at dealing with turret design if you are really serious can be seen here:
http://www.chiefdelphi.com/forums/showthread.php?t=51544&highlight=turret
Good luck with your design!
Pavan Dave
13-01-2007, 13:59
Team 118 has been using turrets for the past two years (2006, 2005) and they have worked well with the game and our designs.
Here is a picture of our robot last year. We used a globe, if I am not mistaken, to run the turret.
http://www.chiefdelphi.com/media/img/9ef/9ef2bee9aeb0eea2ebcba61e48472922_m.jpg (http://www.chiefdelphi.com/media/photos/23292)
Pavan
RoboDriver1718
13-01-2007, 14:01
Thanks this may help us if we use he ideas or something, Thanks RoboDriver1718
Spark Hawk
13-01-2007, 15:01
Kinda off-topic, but I like that Aim High shooter. Looks like what we did with our harvester, only taken up a notch. Props!
Pavan Dave
13-01-2007, 15:03
Kinda off-topic, but I like that Aim High shooter. Looks like what we did with our harvester, only taken up a notch. Props!
Thanks.
Our shooter was great. The goal of having a turret was that we could shoot from any orientation on the field but due to the wiring (my bad), we could not go a full 360, but we could get a good 180 in each direction almost.
Pavan.
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