View Full Version : Creating a skeleton
Setsanto
25-01-2007, 13:46
Is it at all possible to create a "skeleton" or summing like that in 3ds. More specifically, can u tell the program that those two cylinders are in fact an arm?
~Nick/1334
3dfernando
25-01-2007, 15:08
I think you are talking about what we call "Rigging".
Rigging is the set-up of the "bones" of your character, something essential to animate it. Yes, you can tell to 3dsmax that an arm moves with two, or three articulations, etc.
Try looking the 3dsmax tutorials about "Rigging", "bones" and "Inverse Kinematics", etc.
Good luck! =)
just for help, you may want to check 3dtotal.com under free stuff, free models, skeletons. There is a free skeleton there.
http://3dtotal.com/
Testament-Doom
25-01-2007, 23:11
Basically, you can set ANYTHING as a sort of skeleton used as a rig :)
Teapot as the torso of the body? Sure! go ahead! XD
theanimator17
01-02-2007, 12:07
How hard would it be to make a simple skeleton? like, human skeleton, the bones, and skull?
BuddyB309
01-02-2007, 12:12
How hard would it be to make a simple skeleton? like, human skeleton, the bones, and skull?
do you mean create a skeleton to use as a model or a skeleton to use as bone objects?
theanimator17
02-02-2007, 15:33
Yup, to use as a model.
xrabohrok
02-02-2007, 17:34
I allways knew that one could use objects and bones to make a skeleton, I just never understood how to link it with the model in question.
3dfernando
02-02-2007, 17:36
"Yup, to use as a model."
Then you've got a lot of work with modelling =p
But it depends on how complex you want it to be... And the complexity depends on how near the camera will be from the skeleton... So, if you want to model a skeleton, i recommend to use poly modelling techniques, and also a good reference image, i found this one:
http://www.killgrove.org/ANT210/skeleton_withparts.gif
Good luck =p
theanimator17
03-02-2007, 13:43
Oh, alright. So, start with cylinders for the bones, and then convert, and edit with the vertices's to get the same design as the bone? I'll see what i can do i guess. If not, i guess i can always find a free model somewhere maybe.
BuddyB309
03-02-2007, 14:20
For the skull I would start with a plane and then make it into the skape of the skull. Then apply the shell modifier to add thickness to the skull.
BuddyB309
03-02-2007, 14:55
Oh, alright. So, start with cylinders for the bones, and then convert, and edit with the vertices's to get the same design as the bone? I'll see what i can do i guess. If not, i guess i can always find a free model somewhere maybe.
I wouldn't use cilinders. I would use boxes and just keep cutting and adding verticies to ma a skeleton.
I also do have a model of a skeleton somewhere on my computer.
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