View Full Version : Show us what you got!!!
Loce Imica Morn
18-01-2008, 10:49
hey i am new to these forums but i thought i would make a small thread that has not yet been started. So here it is, just post some of your work. It can be still frames or a vid, which ever you want. They can be from 3 years ago, a current WPI (Work In Progress), and it can be from out side of FIRST or for FIRST as well.
This is a good way to get some new ideas flowing. Like i never thought of this kind of mesh, or i never knew that was possible. Keep things flowing and the imagination going!!!
Rules:
Follow Delphi's basic rules (should be a given), and try to list facts about your creations. Like programs used, how many points, faces, hours worked on, rendering time, ect.
Hope this works out and i cant wait to see some of your models and videos.
John M.
Kevin Thorp
18-01-2008, 13:11
Here's a WIP created by a new member of our animation team.
Loce Imica Morn
18-01-2008, 17:24
Thats the name of the new sword i have made. Yes its one of my best works and i am very proud of how it came out. This is my little entry for this, didn't have time when i made the original post.
The sword was designed by Kit Rae and is also available for purchase if you want a "real" one, not some 3D model. It has 187,891 vertices in the mesh, and 185,376 faces. Any ways in all it took a good 9-11 hours of hard work. At some points it was not an easy task but it came out well.
the hardest part was the inscription on the blade. It is not a picture on the sword i actually made it. It alone has about 44,000 vertices and took a good 4 hours to make. Very hard and detailed work. The other part was the skull on the end part of the handle. the horns took a long time as well to get right. Though i did make a few changes from the original in that area.
The program i sued was Blender 2.44. No other programs were used.
http://i92.photobucket.com/albums/l15/tangwar/ShowoffLevel3.jpg
This sword is not to be used or copied. The maker of the sword (Kit Rae) has this design copyrighted for the reason of making it and using it in animations (so you wont see it in out teams animation). I did get permission to make this model.
Thanks,
John M.
adamrw91
18-01-2008, 18:37
http://i123.photobucket.com/albums/o297/adamrw91/0101010101.jpg not totaly done. but its madeled off ao a piece of ruins at alcatraz.
http://i123.photobucket.com/albums/o297/adamrw91/city.jpg
was gona use this in this year's animation but decided not 2.
http://i123.photobucket.com/albums/o297/adamrw91/canyonswbuildingscolorcorected.jpg
one of my erlier works
Loce Imica Morn
18-01-2008, 22:00
Is the last one a combination of terragen and 3DS? or is it a full screen? Very nice by the way, i also have a textured version of the sword but i am just keeping it simple for now.
Great work!!!
John M.
adamrw91
18-01-2008, 23:14
that one is all 3ds max. i used layers of displacement maps and it turned out really nice.
Sunny Sharma
21-01-2008, 12:03
I have quite a few WIPS and Finished projects.
http://i29.tinypic.com/2ewpt15.jpg
Created in 3ds Max. Rendered using the Halo 1 Engine
http://i30.tinypic.com/3jbq.jpg
3ds Max
http://i26.tinypic.com/eg4suq.jpg
3ds Max-Grass Test
http://i25.tinypic.com/ano3k7.jpg
Created in 3ds Max. Rendered using the Halo 1 Engine
http://i32.tinypic.com/or85mv.jpg
3ds Max, Volume Light test
I've been working for about 4 years, learning on my own without any tutorials in Spare Time. It's been quite a good ride, and I hope it gets better.
Theflexmaster
22-01-2008, 19:20
Created in 3ds max.
Jreed129
22-01-2008, 19:23
Created in 3ds Max. Rendered using the Halo 1 Engine
i'm slightly new to the 3D Studio max program and i was wondering what the Halo 1 Engine is?
Sunny Sharma
22-01-2008, 19:51
i'm slightly new to the 3D Studio max program and i was wondering what the Halo 1 Engine is?
It's the actual game, Halo. Games use 3d Engine's to render their detail real-time. I created everything in that scene in 3ds Max, textured in 3ds Max, etc, and placed it in the proper format to be put into Halo, and used the Engine's lighting, shaders, and detail to get it to look like that.
Flexmaster, what did you use to render that? Vray? It seems a bit too good to be mental ray :P
BuddyB309
22-01-2008, 23:33
Here is what team 1625 is cooking this year. I cant show you the character but i can show you the beard. Mmmmmm..... check out the nice lipsynch.
1625 teaser (http://www.youtube.com/watch?v=EeANykBZVc4)
Theflexmaster
23-01-2008, 09:48
It's only mental ray using Daylight, final gather and mr architectural design materials.
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