Log in

View Full Version : Team 1535 Knights of Alloy Nearly complete robot!


boonski
02-02-2008, 11:40
http://fc05.deviantart.com/fs27/i/2008/033/d/4/2008_robot_3_by_Boonski.jpg
http://fc.deviantart.com/fs25/i/2008/033/f/8/2008_Robot_2_by_Boonski.jpg
http://fc.deviantart.com/fs27/i/2008/033/d/4/2008_Robot_by_Boonski.jpg
This is team 1535's nearly completed robot. Just a few things left to do and we are finished!

jimbot
02-02-2008, 11:56
Looks great! But how good of control do you have with those casters in front of your drive wheels. We have always been worried about casters.

boonski
02-02-2008, 12:04
Looks great! But how good of control do you have with those casters in front of your drive wheels. We have always been worried about casters.

The steering is very 'touchy' at the moment, but we are adapting a steering wheel controller (like in the racing video games) and hope that programming will take care of the 'touchy' drive problem.

DarkFlame145
02-02-2008, 18:56
i would of recommended ball casters

swordothespirit
02-02-2008, 19:09
If our old team leader were reading this she would be yelling at you through the computer. Believe a team who found this out the hard way, do not use caster wheels.

Tom Line
02-02-2008, 19:12
We are just going through this right now. Your steering is going to be hellish. Put traction wheels on the rear of that robot.

muffinxo
02-02-2008, 23:10
haha omg!! Thank you guys for saying that...

When our team was making the decision for the casters.. I was totally against it! But, my vote was not part of majority... now that we have the bot going they see how HARD it is to control it!

I really hope they switch it up :D

ps. thanks for the commentss.. love that you guys input so honestly <3

thefro526
02-02-2008, 23:18
Lol we found out a while ago, like 3+ years ago, that caster were absolutely horrid on the drive my suggestion would be to use some kind of an omni wheel or maybe ball casters. The main issue with normal ball casters is that they tend to steer the robot in the wrong direction initially and then they straighten out

DarkFlame145
02-02-2008, 23:23
Lol we found out a while ago, like 3+ years ago, that caster were absolutely horrid on the drive my suggestion would be to use some kind of an omni wheel or maybe ball casters. The main issue with normal ball casters is that they tend to steer the robot in the wrong direction initially and then they straighten out

We never have probs with them.

muffinxo
02-02-2008, 23:26
lol... what a nightmare

You guys are saying they are hell.. but my team is all about them... or was.

They were so excited to be able to turn a corner at like 200km/h (exaggeration) and like do unstoppable donuts with the bot... but now that we're competition savy it's not working out... we'll see.

I'll keep you guys posted on how everything goes!

thefro526
02-02-2008, 23:27
lol maybe your drive was better than ours, we've only prototyped with them anyway.

muffinxo
02-02-2008, 23:34
Our have spring loaded casters so there are only ever 4 wheels on teh ground as opposed to 6 and also so it'll give a little instead of tipping around the corners... etc. I don't know if that helps it any... I'm totally not the person to be contributing to this conversation :P

thefro526
02-02-2008, 23:39
hmm spring loaded casters... sounds kinda cool, they may help cornering or they may lean so much that the bot flips over

muffinxo
02-02-2008, 23:44
The bot doesn't flip at all... but that isn't to say it won't while on the field carrying a ball around at high speeds... but yeahh so far so good

thefro526
02-02-2008, 23:47
Yeah the center of gravity looks very low, what motor are you using on the arm?

muffinxo
02-02-2008, 23:50
Sim motor for the main joint... and a globe for the hand part

Kevin.Core
02-02-2008, 23:52
http://fc05.deviantart.com/fs27/i/2008/033/d/4/2008_robot_3_by_Boonski.jpg
http://fc.deviantart.com/fs25/i/2008/033/f/8/2008_Robot_2_by_Boonski.jpg
http://fc.deviantart.com/fs27/i/2008/033/d/4/2008_Robot_by_Boonski.jpg
This is team 1535's nearly completed robot. Just a few things left to do and we are finished!

Looks awesome!

looks to be light weight also, very nice job.

flamefixed
02-02-2008, 23:53
team rule: casters suck.

more of a saying/belief, but you get the idea. :]

thefro526
02-02-2008, 23:58
Muffinxo how much does the bot weigh? I like the usage of motors on your arm it seems like it'll have plenty of power. If you wanna continue this conversation you may want to IM at thefro526 if you have aim so that we don't get modded for "IM style conversation"

muffinxo
03-02-2008, 00:24
Sure thing...

dtengineering
03-02-2008, 14:10
In the event you have problems with the casters, you may want to consider omni-wheels from AndyMark. The omnis offer all the rolling/turning abilities of a caster, but with a larger diameter wheels and without the need for the caster to rotate in order for a directional change to occur. Heck, you can even run a chain up to them and have four wheel or six wheel drive.... and they should be an incredibly simple retro-fit for your machine.

But if the casters are working... go for it.

Jason

PDF32100
03-02-2008, 14:47
NO CASTERS!!!! WE LEARNED IT THE HARD WAY LAST YEARR

muffinxo
03-02-2008, 17:14
You people are scaring me like crazyy!!

I'm going to talk to my mentors and team leaders tomorrow and find out exactly how WELL these casters are working for us...

In the mean time, thank you guys forr the comments, always appreciated!

AdamC
03-02-2008, 17:48
OH NO! Casters!
Sorry for the initial outburst. But Casters are not a pretty sight. If you're not steering in the wrong direction, you're dragging like no other. I'd say make a quick fix and upgrade to tank drive if you want the skid-steer thing going. That's what my team's decided to do.
Good luck convincing them otherwise. Perhaps redirecting them to this thread will change their mind.

boonski
03-02-2008, 23:06
To answer the question asked most... The bot weighs approx. 94 lbs. So we still have lots of weight to still play around with!
Muffinxo chill out thus far we have had little to no problems with our casters thus far!

coldfusion1279
04-02-2008, 00:00
Hey guys,

Castors are smooth, and will work well if you have some smooth programming skills. I know several teams that use them year in and year out. We are from central jersey, and I think team 56 (from a neighboring town) uses them every year. I hope I am not mistaken, but they work very well for them and they are almost always at the top of the rankings.

I would suggest practicing for the next week, and if you just dont like it, switch em out.:)

Also, you might want to consider some sort of ball grabber, I can't see one, but maybe its just me not looking hard enough.

Good luck!

Matt H.
04-02-2008, 00:09
In the event you have problems with the casters, you may want to consider omni-wheels from AndyMark. The omnis offer all the rolling/turning abilities of a caster, but with a larger diameter wheels and without the need for the caster to rotate in order for a directional change to occur. Heck, you can even run a chain up to them and have four wheel or six wheel drive.... and they should be an incredibly simple retro-fit for your machine.

But if the casters are working... go for it.

Jason

I agree with Jason in 2006 we had major problems with caster wheels and fixed everything by switching to omni wheels.

Aren_Hill
04-02-2008, 00:28
i'm gonna add to the no casters vote or at least in the setup you've got them in.
The main issue is you have no direct resistance to turning, if you had the traction wheels in the back you'd at least have the resistance of the inertia of the front of the bot.

i'd say either get traction wheels in the back too
or switch out the casters for omnis

MasterRobot
04-02-2008, 17:28
nice, ya our team is also aiming for that sorta bot...
i like your your arm is,
how well does your ball catcher work?
our ball catcher that we are probly going to use looks so much bigger....

muffinxo
04-02-2008, 22:06
Okay so I totally talked to my team and we're like PERFECT on the casters they are doing exactly what we want them to do and I saw the bot go down the hall at half speed today while they turned sharp corners and tried to stop really fast etc. and it's all perfect. The bot moves amazingly (not that I recommend casters)...

The arm has not worked to it's full potential yet because it hasn't been welded down yet... but I'll let you know how it works when we're there!

Binome
05-02-2008, 00:26
Realistically, you can beat many of the problems with casters with sensors and programming. Throwing a gyro on there, with a PID loop to control rotational rate should keep your drivers happy, and you bot from freaking out when hit. Our team is going with rear omni wheels, and i've come up with a system that should eliminate many of potential issues. Also, with unmovable defense pretty much nullified this year, bot's spinning each other out should occur much less.

Andy A.
05-02-2008, 03:03
Very impressive. I've always been a big fan of two wheel center drive. It looks like you guys have it down.

About the casters- In many instences, casters are not the greatest idea. Normally you see them on rookie robots with two up front and two driven wheels in the rear (the shopping cart method). This is a inherently unstable design and a real bear to drive. However, what this team is doing is very different.

If you look closely you'll notice that there are 4 casters, one at each corner of the bot. In the 'middle', are two large wheels, presumably powered. These wheels will be slightly lower then the casters. The robot will be balanced such that the majority of the weight will center over these wheels. In other words, if you were to put your hand on the robot, it should slightly seesaw back and forth on the center wheels.

This is an excellent drive method for this years game. Unlike a 4 wheel drive train there is no scrubbing when turning. The robot can spin in place all day with no more strain or current draw then if it were going straight ahead. This means that the robot is very quick and easy to turn and has real neutral handling. Point of fact, it's just like a Segway.

So how do the casters fit in? Well, unlike a Segway, FIRST robots aren't quite clever enough to dynamically balance (somebody prove me wrong, please!). The casters just keep the robot frame off the ground. Other teams have used plastic skids or idlers in place of casters, but it's really a matter of preference. Because there is so little weight on them and the drive train so efficient when turning casters won't present any hardship. When turning the casters will either orient correctly or just scrub, but with out much weight on them it won't be noticeable.

I think this will be the year of the center drive.

-Andy A.

Other center wheel drive robots:

Team 885 (http://www.chiefdelphi.com/media/photos/18478)
Team 95 from 2002 (http://www.lrt-uppervalleyrobotics.com/newphotos/FRC/2002/pages/page_2.html)
Team 95 from 2005 (http://www.lrt-uppervalleyrobotics.com/newphotos/FRC/2005/pages/page_43.html)

Bob Steele
05-02-2008, 16:19
I commend your team on a neat design!!!
You are much further along than many other teams...
If you can conquer the problems encountered with the use of standard casters.. more power to you... just give yourself a lot of swing room around them and you can do this.

I would suggest that you use something called a ball transfer rather than a caster. Take a look at something like McMaster Carr part 6460K47

They have a variety of these... and they are much more resilient to the rigors fo the game than standard swiveling caster.

Although, if you guys are making it work...
GREAT JOB...

I hope you really do well in the competition...

muffinxo
05-02-2008, 16:42
Thank you Andy, I was relieved to see your postivie post! I think our team is very happy with the caters. I don't know if I mentioned this before but they are spring loaded and yes the bot does seesaw just a tad.

About the ball transfer, I believe our team has looked into them before and had found out that they are not recommended for carpeted applications due to the fibers etc. that can get stuff stuck up inside the ball.

I want to thank you guys again for your input. We're really excited about this years robot!

Matt C
05-02-2008, 16:47
I've tried to stay away from casters for a long time. They tend to "kick" to one direction or another during slow movement. Simple delrin or nylon pads in place of the casters could be better. (Think of it like moving a sofa with those nice plastic pads underneath.)
I love the arm though, not sure why I keep thinking everything has to be straight.

corcarter
06-02-2008, 09:43
hey, my team, 2026 (i think) is new this year, and were having a similar design, as far as the forks go. i was just wondering how good your bot controls the ball if you have tested it out. thanks in advance

Zach_Mercury
07-02-2008, 15:44
Looks good, but how do you plan to get the ball off of the overpass, or put the ball up at the last 15 seconds?

boonski
07-02-2008, 17:15
I'm back! To answer some more questions!

For starters: We have fixed our problem with the steering being touchy! WoOt! I am SO :) happy about that :D ! Our programmer fixed that!

i'm gonna add to the no casters vote or at least in the setup you've got them in.
The main issue is you have no direct resistance to turning, if you had the traction wheels in the back you'd at least have the resistance of the inertia of the front of the bot.

i'd say either get traction wheels in the back too
or switch out the casters for omnis

Well Aren, here's the deal, we have used omni wheels for the past 3 years (including the years as 1596) so we decided to do something different. We decided that casters would be the best idea in spite of the fact that everyone seems to hate them!

hey, my team, 2026 (i think) is new this year, and were having a similar design, as far as the forks go. i was just wondering how good your bot controls the ball if you have tested it out. thanks in advance

We haven't had a chance to test it yet, because we found a problem with our arm. It did not have enough power:mad:! So we are doing some redesigning of it. But when we do I'll be happy to let you know, Corcarter.

If anyone else has questions I check this thread daily and answer the questions if I have the answers from my team!

Have a good one,
Boonski

muffinxo
07-02-2008, 21:07
WOOT!!

slocynerd
07-02-2008, 21:26
i cant see very well because of the pictures angle, but is there a motor on the end of your arm there? obviously to dump the ball on the overpass?

corcarter
08-02-2008, 11:57
let me know if yall get that arm tested, either post here or private message me

Finairfin
08-02-2008, 22:34
looking pretty awesome.

I was just wondering, since you guys seem to be discussing drive-train issues, have you run into any problems as far as traction on your middle wheels? Team 1828 had initially tried a six-wheel system like yours, only to find that, if any amount of weight was concentrated to one end of the robot, the drive wheels in the middle spun uselessly.

Our first driving test almost looked like drifting. Glad to hear that yours seems to be working out fine.

corcarter
09-02-2008, 16:11
hey guys(and girl/s), sorry to hear about your forks >.< man that sucks, better luck with whatever you all try next.

T3_1565
09-02-2008, 16:25
looks great guys, can't wait to see you guys at waterloo lol. I like how light it is, and if you guys dont figure something out for your arm, all you should need to do is a gear reduction up the "tower" you have, I noticed it looks like cim motor, belt driven right to the joint, try maybe a two stage reduction, it works wonders :D

See you guys in Waterloo!!

mattotters
09-02-2008, 17:20
Casters are for chairs ect not robots

Daniel_LaFleur
09-02-2008, 19:22
<SNIP>

Also, with unmovable defense pretty much nullified this year, bot's spinning each other out should occur much less.

Do not be so sure of that. With Omnis in the back our "gentle bump" to pass could send your speeding robot into the wall ;)

muffinxo
19-02-2008, 20:24
Our arm works and has been tested, I don't know what kind of information you are requiring about it but it works well for the most part.

As for the wheels... on tiles we're like major drifting.. but it's great on carpet, everything seems to be working nicely, or was prior to shipping it out this afternoon.

<3

ohh myy... ANY TEAMS GOING TO WATERLOO ADD MEE PLEASEEE!!

msn : muffinxo@gmail.com
AIM : utmuffinxo
gtalk: muffinxo@gmail.com

Vince lau
27-02-2008, 14:36
nice looking robot, see you at waterloo

T3_1565
27-02-2008, 14:53
good luck guys, I'll see you all in Waterloo! make sure you stop by at our pits!!