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joeweber
30-12-2008, 22:59
[cdm-description=photo]32175[/cdm-description]

Hadi379
30-12-2008, 23:04
I absolutely love the concept you have here. Just a few questions...

1. How does the control board move in relationship to the chassis?

and...

2. Is this design limiting the use of any game mechanism you might want to employ? Would it have to remain on the rear half of the chassis? If it were on the front, could the robot tip going up a ramp?

overall, keep up the good work, great job!!!

Robert Cawthon
31-12-2008, 10:49
How flexible is it? Can it "bend" the other way? How far? :confused:

joeweber
31-12-2008, 15:05
Yes it will go the other way, we can go over ramps. The main part of the robot does not move as far as the individual wheels due to the fact that they are attached to the center pivot poit of each drive unit. We are still testing if it will tipp when top heavy. Indications are because it can pivot about half way on the robot it tends to allow for the top to tip beyond what is normal. Maybe phnematics to control the suspension movement.

joeweber
01-01-2009, 23:29
Just completed a video

http://www.youtube.com/watch?v=xby0SOphLUg&feature=channel_page

NickE
02-01-2009, 12:37
How does the control board move in relationship to the chassis?I was wondering the same thing.

Also, for your final version, you may want to consider some sort of chain tensioning system. The chain in this picture looks rather loose:
http://www.chiefdelphi.com/media/img/a99/a9940809a56794e1ea8787c9a2cedb8a_m.jpg (http://www.chiefdelphi.com/media/photos/32185)

Akash Rastogi
02-01-2009, 12:46
I know that the use of the frame would only be determined after the team has seen the game...

But I can't seem to put my finger on a way to use the full length of the frame for the endeffector needed on the robot, if it so requires. Anyone have any ideas? The way it is now, you can in theory only use a half to mount anything on.

I love the design though. Me and RC call ours FlexDrive hehehe