Log in

View Full Version : What the better way to score?


sloteera
14-01-2009, 13:15
We were thinking,

There is three ways of score:

- Shooting the ball with camera tracking

- Make a big storage (bucket... well, I don't know which the correct word),to store many balls, and go closer of your opponent and drop it at same time.

- Trust in Payload Specialists

- Other way????



We think that, the better way is the combination between shooter and bucket...
What your team are thinking about?

nevereverregret
14-01-2009, 13:33
Other then scoring have you though of a way to block? :confused:

EricH
14-01-2009, 13:37
Other then scoring have you though of a way to block? :confused:
Depends how many penalties you want to get. There's only one legal way to block, and it's very, very tricky; in fact, it's almost impossible to do.

Actually, there's another legal method that's easier, but I keep my council on that. I guarantee someone will use it, though.

smurfgirl
14-01-2009, 13:41
There is probably more than one way that will work successfully. Even with a given type of scoring, some teams will succeed enormously, and others will struggle. I'm guessing robots that can "shoot" from a distance, or dump in masses will be prevalent, and if designed well, both have a chance of success. People will have much better insight into "good" methods of scoring once competitions start... :rolleyes:

My best advice to you is to pick a design and stick with it- practice with it and tweak it, and that's your best chance at having a successful scoring mechanism.

Sean Raia
14-01-2009, 15:04
Our team is doing a pneumatic dumper. It will have 3 spots to score, the left side of the robot, the right side of the robot and the front of the robot.
If we can master this design it will be a force to be reckoned with

ScottOliveira
14-01-2009, 16:54
My best advice to you is to pick a design and stick with it- practice with it and tweak it, and that's your best chance at having a successful scoring mechanism.

Truer words have rarely been spoken.